My C# game menu implementation. Is it good?

2019-11-10 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


My C# game menu implementation. Is it good?

Hi.So I have written this. Can it be done better and less dirty?using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace Legend_Of_The_Black_Sword{public     class Menu    {        public string Title { get; set; }        public bool AllowWrap { get; set; }        public string BackGroundMusic { get; set; }        private int Cursor = 0;        private List Options = new List();        public Menu(string title, bool allowWrap, string backGroundMusic)        {            Title = title;            AllowWrap = allowWrap;            BackGroundMusic = backGroundMusic;        }        public void AddOption(string Option)        {            Options.Add(Option);        }        public void MoveCursorUp()        {            if (this.AllowWrap && this.Cursor == 0)            {                Cursor = this.Options.Count - 1;            }            else            {                this.Cursor -= 1;            }            }        public void MoveCursorDown()        {            if (this.AllowWrap && this.Cursor == this.Options.Count - 1)            {                this.Cursor = 0;            }            else            {                this.Cursor += 1;            }        }        public int GetCursorIndex()        {            return this.Cursor;        }        public string GetCursorElement()        {            return this.Options[this.Cursor];        }    }}

URL: https://forum.audiogames.net/post/475121/#p475121




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Re: Game menu

2019-01-08 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector


  


Re: Game menu

@nuno69 add a key handler to capture the arrows and your activate button, and you're done ... 

URL: http://forum.audiogames.net/post/404005/#p404005




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Re: Game menu

2019-01-07 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Game menu

@jonixterArray and a cursor index. It should be OK.

URL: http://forum.audiogames.net/post/403760/#p403760




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Re: Game menu

2019-01-07 Thread AudioGames . net Forum — Developers room : Taurus Fan via Audiogames-reflector


  


Re: Game menu

Ethin wrote:@6, again, some. However, I'd encourage you to write your own; you will learn much more that way.That‘s true.

URL: http://forum.audiogames.net/post/403754/#p403754




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Re: Game menu

2019-01-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Game menu

@6, again, some. However, I'd encourage you to write your own; you will learn much more that way.

URL: http://forum.audiogames.net/post/403751/#p403751




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Re: Game menu

2019-01-07 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Game menu

Ethin, Ok. What about menu in AKG for Python? Some developers use this.

URL: http://forum.audiogames.net/post/403737/#p403737




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Re: Game menu

2019-01-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Game menu

@4, no, not all developers. dynamic_menu is a template that is designed to be expanded upon. It is meant as a base. But in an actual game, that isn't written in BGT, you create your own menu system.

URL: http://forum.audiogames.net/post/403729/#p403729




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Re: Game menu

2019-01-07 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Game menu

Ethin, What about Dynamic_menu in BGT?All BGT developers use this and feel comfortable, and for them this is a one-stop solution.

URL: http://forum.audiogames.net/post/403722/#p403722




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Re: Game menu

2019-01-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Game menu

There is no "algorithm" for a game menu. That kind of thing you need to come up with yourself. A game menu (and the ways it can be used), its internals, and so on, depends on what your developing. There is no "one fits all" solution.

URL: http://forum.audiogames.net/post/403719/#p403719




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Re: Game menu

2019-01-07 Thread AudioGames . net Forum — Developers room : Taurus Fan via Audiogames-reflector


  


Re: Game menu

I‘d be able to write it in bgt. If you want.

URL: http://forum.audiogames.net/post/403716/#p403716




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Game menu

2019-01-07 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Game menu

Hello.Guys, can anyone formulate an algorithm for the game menu? Guided by which, I can develop this menu in any programming language.Thanks in advance!

URL: http://forum.audiogames.net/post/403708/#p403708




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[Audiogames-reflector] mainstream game menu layout requests

2013-11-05 Thread AudioGames.net Forum — General Game Discussion: aaron


mainstream game menu layout requests

Hi,I have a request for the following menu layouts:Super street fighter iv arcade editionResident evil 6URL: http://forum.audiogames.net/viewtopic.php?pid=154439#p154439

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