Re: Geas: a classless, levelless, rp mud

2016-12-15 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

Yeah I am doing better now. Can speak in both Boreal and Quenya.

URL: http://forum.audiogames.net/viewtopic.php?pid=289714#p289714





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Re: Geas: a classless, levelless, rp mud

2016-12-15 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

for some reason the makers of threads never are bothered to do such a thing if the maker doesn't I'll just make a new thread or something

URL: http://forum.audiogames.net/viewtopic.php?pid=289679#p289679





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Re: Geas: a classless, levelless, rp mud

2016-12-13 Thread AudioGames . net Forum — New releases room : zub0 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

i would, some quests are a bit tricky and i have run out of them. i did the ones in cities but to find the ones out of the city, is more difficult. i thought perhaps there would be more quests but i think there is not as many as i thought. it would be rather beneficial especially sees quests are the only way to boost your stats.

URL: http://forum.audiogames.net/viewtopic.php?pid=289531#p289531





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Re: Geas: a classless, levelless, rp mud

2016-12-12 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

OK, cool, i am a scalt too. So lets meet and perform some songs together.

URL: http://forum.audiogames.net/viewtopic.php?pid=289418#p289418





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Re: Geas: a classless, levelless, rp mud

2016-12-11 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

Yeah I am a Skald now. I am trying to scrape enough gold to buy an instrument, I think I will go for the guitar for 10G, I wanted a lyre, but they have one for like 21G, no way I can get that much together, its an ornamented lyre, and I don't need a fancy one, just one I can play. I am learning Boreal and Quenya now. That way, I can learn the songs. i think it will be fun to do performances, especially with other bards.

URL: http://forum.audiogames.net/viewtopic.php?pid=289237#p289237





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Re: Geas: a classless, levelless, rp mud

2016-12-10 Thread AudioGames . net Forum — New releases room : zub0 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

yes to join any of the main guilds. for example rangers, which my char just joined. you ask the npc and they put in an application. if you meet noone to mentor you. about a week, an actual week, you can check in again and the npc will accept you.

URL: http://forum.audiogames.net/viewtopic.php?pid=289201#p289201





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Re: Geas: a classless, levelless, rp mud

2016-12-10 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

Ah I see.

URL: http://forum.audiogames.net/viewtopic.php?pid=289111#p289111





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Re: Geas: a classless, levelless, rp mud

2016-12-09 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

HMM, you have to wait 8 real days till you can join the scalt guild.

URL: http://forum.audiogames.net/viewtopic.php?pid=289032#p289032





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Re: Geas: a classless, levelless, rp mud

2016-12-09 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

I am on most of the day now, fighting up training up, I wanted to get into the Skalds with this char but I cannot find someone to mentor me, that's the thing heh. I also wanted to become a priest of Asral as well, but first I must become a worthy follower.

URL: http://forum.audiogames.net/viewtopic.php?pid=289029#p289029





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Re: Geas: a classless, levelless, rp mud

2016-12-09 Thread AudioGames . net Forum — New releases room : zub0 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

hello allgood to see a few getting into this mud. i really enjoy it for the most part.though one issue i am coming across is tasks or quests, which ever you prefer.Sadly the only way to improve stats is through tasks, which isn't too bad.But the issue for me is, that it is hard to find any. I really expected many tasks but either they are to a minimum or just very scatterred and hidden.So i thoguht, if anyone else was having trouble finding tasks, i could list a few here. I won't spoil how to do them, but i am happy to give locations.The more simplier ones are along cities. So i have done those in arborea, elvandar, and the underground.If anyone has questions about them let me know and i am happy to help.enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=289021#p289021





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Re: Geas: a classless, levelless, rp mud

2016-12-08 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

just so everyone noes when you die and lose stats, you get your stats back over time there not gone forever

URL: http://forum.audiogames.net/viewtopic.php?pid=288895#p288895





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Re: Geas: a classless, levelless, rp mud

2016-12-08 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

Ah, nevermind! It was funny! We have to repeat this! I like this sparring a lot!

URL: http://forum.audiogames.net/viewtopic.php?pid=23#p23





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Re: Geas: a classless, levelless, rp mud

2016-12-08 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

Hi Ironcross! I found out how our problem with the attacking was caused. Sometimes the stop hunting (name) dont work exactly. It is allways best to type: stop hunting all.If you want, find me in arborea and introduce yourself to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=288856#p288856





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Re: Geas: a classless, levelless, rp mud

2016-12-08 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

Hi, just a bump more than anything else because the good MUDs don't get much action if they're not within the first 5 or 6 results on the first page. If you play on Geas and haven't done so, please relate your experiences. This MUD is pretty cool. My new character is called Jonan, a dwarf, the human char I had disappointed me so when he died a bunch, I left him go.At the moment, he is awaiting someone to induct him into the Skalds, a guild of bards who sing and perform. He is part of the gem cutters' guild in the Dwarven Underground and training up with battles. He has been to Arborea and done tasks there and doing tasks at the Underground.Dying is pretty rough because you lose stats and its just like fwiw, I went through all that to get a stat increase and now I'm thrown down to the previous rank, ugh, so watch yourself so you don't die. Also get used to the weird english in places like medical wounds of me for healing critical wounds, 
 try to not let that get out of hand.

URL: http://forum.audiogames.net/viewtopic.php?pid=288832#p288832





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Re: Geas: a classless, levelless, rp mud

2016-11-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

Would someone here be interested if we would open another Geas-Topic about where to find quests?

URL: http://forum.audiogames.net/viewtopic.php?pid=287501#p287501





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Re: Geas: a classless, levelless, rp mud

2016-11-26 Thread AudioGames . net Forum — New releases room : zub0 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

it also depends wha your stats are at. you can select what to focus on. when you start, all your stats get almost equal value when using experience. i changed mine to focus on agility. thus when getting experience a major part of it goes to agility.

URL: http://forum.audiogames.net/viewtopic.php?pid=287429#p287429





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Re: Geas: a classless, levelless, rp mud

2016-11-23 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

OK, i created an account. My name is mitaan and you can find me in arborea.

URL: http://forum.audiogames.net/viewtopic.php?pid=287065#p287065





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Re: Geas: a classless, levelless, rp mud

2016-11-23 Thread AudioGames . net Forum — New releases room : zub0 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

ah yes, my char's name in geas is Frowen for anyone who has questions in game

URL: http://forum.audiogames.net/viewtopic.php?pid=287061#p287061





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Re: Geas: a classless, levelless, rp mud

2016-11-22 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

well of course there not but you can't do much without guilds if you wanted to play a game without a guild unless you just wanted rp, might as well head to a hack and slash.. I never said anything about killing

URL: http://forum.audiogames.net/viewtopic.php?pid=286876#p286876





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Re: Geas: a classless, levelless, rp mud

2016-11-21 Thread AudioGames . net Forum — New releases room : zub0 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

hello all, sorry for have not given much info, though a few have covered the basics. I have been playing for the past few days, and it was asked about, what made this special? In my oppinion, teams are teh best in this mud. I have not experienced partying or team battles as good as i do here. I am an archer, and i actually halp teams by being in one. Something ab out the teams, what i have sought and have not seen in other muds, is that there is actually rows. so you can actually feel as though you are in the back of the team or in the front. You acn move from three rows: the front, middle, or all the way in the back. As for skills, i think here, gaining skill in skills is moderately fast, not too quick, but if you are using them constantly, you don't notice the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=286705#p286705





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Re: Geas: a classless, levelless, rp mud

2016-11-19 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

@Valmorian The mud is rp-enforced so if you do managed to get in a guild without having to do any rp its because someone's doing something wrong.But you can just be independent, guilds there aren't obrigatory.

URL: http://forum.audiogames.net/viewtopic.php?pid=286409#p286409





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Re: Geas: a classless, levelless, rp mud

2016-11-18 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

hmm I might have to check this out.

URL: http://forum.audiogames.net/viewtopic.php?pid=286278#p286278





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Re: Geas: a classless, levelless, rp mud

2016-11-18 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

I've been meaning to post about geas for a while, I haven't gotten around to it. first off rp is enforced, second this means that some or most of the guilds require rp to get in you can do it without rp but that is generally if you can't find a player who can let you in, and that's boring. there skill system works realistically from what I can see if you don't practice a skill say over the period of a month or two maybe three or four then the skill will start to slowly go down skills are in two parts. practical and theoretical over time one will go down, and eventually the other will follow I hear it is easy to get them back up once they start falling and it takes a decent number in that skill  like 13 or so before that can happen the number of skills you can learn and have depends on your int. I think you can have as many as you want but unless you plan on staying around for years, then there isn't much of a point because you'll just be wai
 st time its a great mud and I hope I've explained things if anyone has a question, I'm Valmorian on the mud of course I generally keep the same name on most mudds so people who have questions, can ask them.o, and quests are like any other game you get them, you do them, you get exp for them you can customize what your questexp and general exp goes into in terms of stats like str con dex... your stats go up by raising skills  that use themthe mud info is geas.de port maps arn't a problem on there with the exception of one quest quests aren't mandatory of course. you can follow road direction to place ex follow road south to arborea and the cities arn't very confusing with the exception of the dwarven underground

URL: http://forum.audiogames.net/viewtopic.php?pid=286265#p286265





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Re: Geas: a classless, levelless, rp mud

2016-11-18 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

I've been meaning to post about geas for a while, I haven't gotten around to it. first off rp is enforced, second this means that some or most of the guilds require rp to get in you can do it without rp but that is generally if you can't find a player who can let you in, and that's boring. there skill system works realistically from what I can see if you don't practice a skill say over the period of a month or two maybe three or four then the skill will start to slowly go down skills are in two parts. practical and theoretical over time one will go down, and eventually the other will follow I hear it is easy to get them back up once they start falling and it takes a decent number in that skill  like 13 or so before that can happen the number of skills you can learn and have depends on your int. I think you can have as many as you want but unless you plan on staying around for years, then there isn't much of a point because you'll just be wai
 st time its a great mud and I hope I've explained things if anyone has a question, I'm Valmorian on the mud of course I generally keep the same name on most mudds so people who have questions, can ask them.o, and quests are like any other game you get them, you do them, you get exp for them you can customize what your questexp and general exp goes into in terms of stats like str con dex... your stats go up by raising skills  that use them

URL: http://forum.audiogames.net/viewtopic.php?pid=286265#p286265





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Re: Geas: a classless, levelless, rp mud

2016-11-17 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

Thanks! I'm Slink there.

URL: http://forum.audiogames.net/viewtopic.php?pid=286141#p286141





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Re: Geas: a classless, levelless, rp mud

2016-11-17 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

I know a fair bit about the game. Its leveless, classless. The skills are "learn by doing". While rp is enforced, there are quests so things won'tdeppend that much on other players.If anybody wants, add me on skype: Caioneutron

URL: http://forum.audiogames.net/viewtopic.php?pid=286140#p286140





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Re: Geas: a classless, levelless, rp mud

2016-11-17 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

Hello... Would be nice to get more description 

URL: http://forum.audiogames.net/viewtopic.php?pid=286120#p286120





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Re: Geas: a classless, levelless, rp mud

2016-11-15 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

geas.franken.de Thats the address.

URL: http://forum.audiogames.net/viewtopic.php?pid=285964#p285964





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Re: Geas: a classless, levelless, rp mud

2016-11-15 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

Hello folks! Well, we can't forget about the unofocial Squaresoft MUD. The map there is hard, but doable.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=285951#p285951





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Re: Geas: a classless, levelless, rp mud

2016-11-15 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

What is the log in info on this game? I didn't find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=285946#p285946





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Re: Geas: a classless, levelless, rp mud

2016-11-15 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

Hello there!I've known about Geas for a while now and I can say its one of the best muds out there. Their combat system is amazing..But regarding your question, go to the ooc area by typing +ooc, I think. Use the ooc bulletin board to ask about it. Both staff and players thereare very friendly and helpfull.

URL: http://forum.audiogames.net/viewtopic.php?pid=285937#p285937





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Re: Geas: a classless, levelless, rp mud

2016-11-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

Ironcross is correct here, there isn't really such a thing as a screen reader friendly map other than the sort of generalized description that games like Aardwolf and Diskworld have (and even in Aardwolf the map is just of the vidplane area). However there are some very good alternatives to screen reader friendly maps in muds, such as a "nearby" command to tell you what areas are close, a "where" command for shops or a given room, or an "explored" command to tell you what places you've left to explore. That's what I'd recommend to someone who wants screen reader options to replace an ascii map, Frandum has done that and it rocks. As to the game itself, what do you do in it? There are various classless, levelless games kicking around, Avalon and Clok for instance, but it depends more upon what the game actually does. Do you get quests? Is there lots of crafting? Are the creatures to fight or missions to do? Do yo
 u get points for exploring? I do always like the idea behind that sort of skills system, but often I've found muds that employ it are heavily rp reliant and heavily based on interaction with other players rather than in game activities. So what makes this one special?

URL: http://forum.audiogames.net/viewtopic.php?pid=285931#p285931





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Re: Geas: a classless, levelless, rp mud

2016-11-14 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

Sounds like a game where  you just play for the sake of playing. But hey, to each their own. I might have to try it out though

URL: http://forum.audiogames.net/viewtopic.php?pid=285900#p285900





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Re: Geas: a classless, levelless, rp mud

2016-11-14 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

well somehow it would have to be converted into a textual summation of where you are. No way we can do ascii maps.

URL: http://forum.audiogames.net/viewtopic.php?pid=285887#p285887





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Geas: a classless, levelless, rp mud

2016-11-14 Thread AudioGames . net Forum — New releases room : zub0 via Audiogames-reflector


  


Geas: a classless, levelless, rp mud

hello all, i just encountered this mud,  and i like it. the only issue is thus far, tht they hand you a map, of a city. i can obviously explore and memorize the entire place, no problem. But my question is, has anyone encountered a screen reader friendly map? the only ones i can think of are those online ones from aardwolf. any suggestions would be helpful, as i was just send a greeting by one of the admins and they are willing to do something to make the map more friendly, they just wanted an example of screen reader ready maps. so any suggestions are well appreciated! as for the mud itself, it seems enjoyable, well for me anyway. Rp is enforced, but there is no class nor level system. You have many skills and you don't even have to use them all, but the ones you like, you just use, and with more use, of course, you improve.

URL: http://forum.audiogames.net/viewtopic.php?pid=285882#p285882





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