Re: Help with the last of us part two.

2021-02-05 Thread AudioGames . net Forum — General Game Discussion : barbossa88 via Audiogames-reflector


  


Re: Help with the last of us part two.

it's normal. there are a lot of place that the scan and the navigation mode ignore. For example when you escape from the bank, there is an house that the navigation and the scan don't see, in this house there is a collection card. The same thing appen in other chapter of the game. For example in the chapter of the gate, yuou take 5 manifactures, but they are not all, infat in the chapter the manifacture are 6, but the scan mode finds only 5. I've set 30 meter but nothing change. if you do a search on internet you'll discover that there are ma lot of object, and places that you can explore, but we can't because we have to use the navigation.

URL: https://forum.audiogames.net/post/613003/#p613003




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Re: Help with the last of us part two.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Help with the last of us part two.

Put that range all the way up to 30.

URL: https://forum.audiogames.net/post/612513/#p612513




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Re: Help with the last of us part two.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Help with the last of us part two.

The navigation assist will lead you back to the horse because that's where you are supposed to go to continue the story. Try widening your scan range for listen mode and make sure you are using circle, not square. Square scans for enemies, not items.

URL: https://forum.audiogames.net/post/612494/#p612494




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Re: Help with the last of us part two.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Help with the last of us part two.

Nope, I can’t figure this out. When I dismount, I get some extra pieces of conversation about a movie, but the navigation assist just takes me straight back to the horse and scanning with listen mode reveals nothing. Is this something I’m missing? If it makes any difference, my scann range is set to 15.

URL: https://forum.audiogames.net/post/612478/#p612478




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Re: Help with the last of us part two.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : sightlessHorseman via Audiogames-reflector


  


Re: Help with the last of us part two.

No, what you need to do is continue riding till you hear the interact and horse dismount sound, then you can actually dismount and start exploring.Greetings Moritz.

URL: https://forum.audiogames.net/post/612379/#p612379




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Re: Help with the last of us part two.

2021-02-02 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Help with the last of us part two.

The last time I tried that, it just led me straight back to the horse. Is there any way to avoid this?

URL: https://forum.audiogames.net/post/612336/#p612336




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Re: Help with the last of us part two.

2021-02-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Help with the last of us part two.

Use the item scan, r1+circle, to navigate instead.

URL: https://forum.audiogames.net/post/612177/#p612177




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Re: Help with the last of us part two.

2021-02-02 Thread AudioGames . net Forum — General Game Discussion : amir tajik via Audiogames-reflector


  


Re: Help with the last of us part two.

havent played, but i can help with the first of them 1

URL: https://forum.audiogames.net/post/612169/#p612169




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Re: Help with the last of us part two.

2021-02-02 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Help with the last of us part two.

Hey guys. Just wanted to let you know that I will be streaming the game at 6 pm South African standard time on Friday. Does anyone know how to get access to these houses?

URL: https://forum.audiogames.net/post/612155/#p612155




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Help with the last of us part two.

2021-02-01 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Help with the last of us part two.

Hi all. So, I’ve been playing this game for awhile but I just can’t seem to understand how these work. Spoilers ahead. When you are on your first mission with dina, She mentioned that there are some houses that you can explore. You are then instructed to press triangle if you wish to dismount the horse, however, when I tried to get the game to navigate me to the houses, it just leads me straight back to the horse. What should I do? Also, while exploring Seattle, apparently there are some extra locations. How do we access these? Thanks.

URL: https://forum.audiogames.net/post/611899/#p611899




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Re: Help with the last of us part two, possible spoilers ahead.

2021-01-01 Thread AudioGames . net Forum — General Game Discussion : sightlessHorseman via Audiogames-reflector


  


Re: Help with the last of us part two, possible spoilers ahead.

the molotovs do a great job against the bloaters, together with the shotgun. The tric is to use that run to security navigation and when the bloater is far away enough to aim and shoot at it.Greetings Moritz.

URL: https://forum.audiogames.net/post/603598/#p603598




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Re: Help with the last of us part two, possible spoilers ahead.

2021-01-01 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Help with the last of us part two, possible spoilers ahead.

Okay never mind. I managed to figure it out. Basically, I was standing in front of one the whole time. The trick is to move around a little and stop to fire periodically.

URL: https://forum.audiogames.net/post/603594/#p603594




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Re: Help with the last of us part two, possible spoilers ahead.

2021-01-01 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Help with the last of us part two, possible spoilers ahead.

I think I have one bottle, but it doesn’t seem to work.

URL: https://forum.audiogames.net/post/603580/#p603580




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Re: Help with the last of us part two, possible spoilers ahead.

2021-01-01 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: Help with the last of us part two, possible spoilers ahead.

do you have any bottles or bricks you can toss to stun it for a moment?

URL: https://forum.audiogames.net/post/603574/#p603574




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Re: Help with the last of us part two, possible spoilers ahead.

2021-01-01 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Help with the last of us part two, possible spoilers ahead.

Thanks. The only problem is that because they are always attacking me, I am not able to dodge and aim at the same time without getting hit.

URL: https://forum.audiogames.net/post/603563/#p603563




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Re: Help with the last of us part two, possible spoilers ahead.

2021-01-01 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Help with the last of us part two, possible spoilers ahead.

You are up against one bloater only, and some runners, however if you're playing on a lower difficulty you might not encounter the runners. Try to use the shotgun, and aim for the head while dodging every time you get a chance.

URL: https://forum.audiogames.net/post/603561/#p603561




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Help with the last of us part two, possible spoilers ahead.

2021-01-01 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Help with the last of us part two, possible spoilers ahead.

Hi guys. Happy New Year. So, I am stuck on the part of the game after you get the boat. You are required to defeat some bloaters. I have a bolt action rifle with two clips, and a pump action shot gun with some ammo. The only problem is, I cannot avoid those stupid clouds that they throw. I can’t run away from them either. What should I do?

URL: https://forum.audiogames.net/post/603559/#p603559




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