Re: I wanna wrap eloquence in bgt, is that possible?

2015-10-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: I wanna wrap eloquence in bgt, is that possible?

I highly doubt anyone will help you with this project; you'd get into some extreme serious legal trouble if you did so. If you wish to, purchase a license to do so and then someone will help you. It does not matter if you care about the law, either, because it's very easy to find out that you used eloquence in that fashion by killing our screen readers and running the game. In fact, I do still remember a blog post that NV access wrote stating that eloquence would no longer be on the primary NVDA add-on's web site because they almost got sued for allowing it as an add-on. They even tried asking for a license, a donation to be specific, but they got denied. So, I wouldn't go through the hassle of trying so. If you want to stay out of legal trouble, I'd stay away until you have a copy of eloquence that is licensed to you and only you before wrapping it. Oh, and if you do buy a license, ensure that they give you permission to wrap eloquence like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=236203#p236203





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Re: I wanna wrap eloquence in bgt, is that possible?

2015-10-25 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: I wanna wrap eloquence in bgt, is that possible?

you'd be getting into serious legal trouble if you were to wrap eloquence into a dll file for use in bgt games just saying.

URL: http://forum.audiogames.net/viewtopic.php?pid=236174#p236174





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I wanna wrap eloquence in bgt, is that possible?

2015-10-25 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


I wanna wrap eloquence in bgt, is that possible?

I am taking this idea from valliant8086 trying to wrap espeak, which kinda um, bwoke. But at least the dll returned a result to bgt, meaning that works with bgt, but it was coded in c, so of course it would. now, I want to wrap eloquence. I could use a little help if it's possible, as I myself do not have complete knolledge of the signatures and things used to control the eci.dll file, and I don't know python enough to take it from the scripts in the nvda-addon. If anybody who happens to know python could collaberate with me on this, maybe we could get eloquence wrapped? I also have a regular _expression_ dll taken from ultrapower and the function that returns if it matches, so I can use my ultra antielocrash regexp to block crash words to the synth. Anybody up to help this dude? And hey, might as well wrap espeak or dectalk or whatever while we're at it, right? We could get our own synths in games, like having eloquence and things speak your scores! I don't know
  if it supports a form of speak_wait, though...

URL: http://forum.audiogames.net/viewtopic.php?pid=236173#p236173





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