Re: Improving your Chess

2021-01-09 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: Improving your Chess

Hi all,Reviving this here topic to say I bundled up all the players files and tournament files from pgnmentor.com into a zip file so as to save you over 1000 additional link clicks!Go here to get it.There are also more files there. but they are not in the archive.

URL: https://forum.audiogames.net/post/605620/#p605620




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Re: Improving your Chess

2021-01-09 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: Improving your Chess

Hi all,Reviving this here topic to say I bundled up all the players files and tournament files from pgnmentor.com into a zip file so as to save you over 1000 additional link clicks!Go here to get it.

URL: https://forum.audiogames.net/post/605620/#p605620




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Re: Improving your Chess

2020-08-27 Thread AudioGames . net Forum — Off-topic room : Berenion via Audiogames-reflector


  


Re: Improving your Chess

I played some shogi when I still had some of my vision. Really fun game, I liked it much more than chess. I'd love to play an accessible shogi some day.

URL: https://forum.audiogames.net/post/565046/#p565046




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Re: Improving your Chess

2020-08-27 Thread AudioGames . net Forum — Off-topic room : Rastislav Kish via Audiogames-reflector


  


Re: Improving your Chess

hello,@39: XBoard is... how to call it... the program behind WinBoard.It's for Linux, WinBoard is its Windows port.Also, I have just checked, XBoard supports uci engines. You just need to have Polyglot installed, it's a middle-layer connecting uci engines with XBoard. It's available in repository on Linux:sudo apt install polyglotor as a .exe file for Windows, you need to make sure that WinBoard can find it, either in path or in its root directory.Everything should work then, i have successfully configured Stockfish in XBoard and it works. I won't be using it for playing though, as I would definitely lose, but it should work for analysis.if you managed to make uci engines work with WinBoard, that would be the best option. It contains all features you describe, even online play.@40: as for shogi, it seems we have the same motivation. What I don't like on chess is, how easy is it to draw. Just take the last competition between Magnus Carlsen and Fabiano Caruana. How many matches did they play? 10? 12? I'm not sure now, but all of them ended as a draw.Shogi doesn't seem to have this problem, as the number of figures in game is constant during the whole gameplay, so there is always a way to surprise your opponent and win.I finally got it working in XBoard. Not with Fairymax though, I've used SjaakII, which also supports Crazyhouse.It works nicely, the only problem is, how the dropping works. Instead of using a standalone place to list available pieces, the board gets additional 4 columns (2 to the left and 2 to the right), from which two are symbolic borders made of non-active pawns, and two, those on the edges, are free and contain the captured figures.That itself wouldn't be a problem, the issue is, that these columns are also counted in the coordinates system.So, for example, in Crazyhouse, the chessboard starts on square c1, ends on j8, and when I want to move for example e2-e4, I must do g2-g4, c7-c5 is announced as e7-e5 etc. Shogi has the same problem, instead of 9 columns, there are 13, and the coordinates are always shifted.It's quite annoying, I'm thinking about setting up a speech filter, which would correct it. But otherwise it works.There is also a variant called minishogi. It's a normal shogi, just played on 5x5 board, with only 6 starting pieces on each side.It should be technically playable on a normal chessboard, the only problem is, that shogi has much more figure types than chess, thus another set would be required to provide them. The figures of second set could be marked with a relief dot for example, so they would be easily distinguishable from the firstone.I'm currently trying to get it working in XBoard as well, as 5x5 board could be very practical for us. There are significantly less diagonals and possible moves, while at the same time the game could be still funny thanks to the shogi's dropping rule.As for Go, yes, I'm very interested in this game as well. I'm not just unsure about some rules, but for example also don't understand, how is it possible to capture a group of pieces, when just by making a straight line, every move creates two additional liberties for the opponent to block. That means, that for every my move, my opponent needs additional two moves to cath me. If the board was infinite, it would be theoretically impossible to capture a group.I have once made a 9x9 goban for 3D printers. Or better said, a model consisting of 9 3x3 goban parts, which after joining and securing with special components made one solid goban.This structure was necessary, as average 3D printers are usually not larger than 15x15 cm. Each part had 12x12 cm (plus some height of course), so the whole goban was supposed to have 36x36 cm. Like my chessboard, if it had 9 rows and 9 columns.Sadly the only part which I got really printed was the corner part, and even thatone was corrupted due to the printer messing things a bit in the process. I was printing it in school, I told my teacher to make anotherone, he told me he will, but may be about a year or two later, i still don't have it. Hmm, reminds me bit of myself. I can see however from the corrupted part that at least I got the dimensions right, individual holes and lines between them are nicely trackable and can be easily recognized.So, in order to finish the project, I need to create models also for side and central part of the board (basically the same as corner, just with some additions such as securing holes, direction of lines etc.) and find out an ideal shape for a Go piece.The pieces must be easily trackable, easily recognizable by means of color, but they also must give the player a good overview over a broader area, so they shouldn't be too big.The only way to determine it is through experimenting, but to do that, I need a 3D printer in first place! So, in the mean time, until i get rich enough to buy one, I have developed my AudioGo for computer. It's not as good as physical board, but still better than

Re: Improving your Chess

2020-08-27 Thread AudioGames . net Forum — Off-topic room : Rastislav Kish via Audiogames-reflector


  


Re: Improving your Chess

hello,@39: XBoard is... how to call it... the program behind WinBoard.It's for Linux, WinBoard is its Windows port.Also, I have just checked, XBoard supports uci engines. You just need to have Polyglot installed, it's a middle-layer connecting uci engines with XBoard. It's available in repository on Linux:sudo apt install polyglotor as a .exe file for Windows, you need to make sure that WinBoard can find it, either in path or in its root directory.Everything should work then, i have successfully configured Stockfish in XBoard and it works. I won't be using it for playing though, as I would definitely lose, but it should work for analysis.if you managed to make uci engines work with WinBoard, that would be the best option. It contains all features you describe, even online play.@40: as for shogi, it seems we have the same motivation. What I don't like on chess is, how easy is it to draw. Just take the last competition between Magnus Carlsen and Fabiano Caruana. How many matches did they play? 10? 12? I'm not sure now, but all of them ended as a draw.Shogi doesn't seem to have this problem, as the number of figures in game is constant during the whole gameplay, so there is always a way to surprise your opponent and win.I finally got it working in XBoard. Not with Fairymax though, I've used SjaakII, which also supports Crazyhouse.It works nicely, the only problem is, how the dropping works. Instead of using a standalone place to list available pieces, the board gets additional 4 columns (2 to the left and 2 to the right), from which two are symbolic borders made of non-active pawns, and two, those on the edges, are free and contain the captured figures.That itself wouldn't be a problem, the issue is, that these columns are also counted in the coordinates system.So, for example, in Crazyhouse, the chessboard starts on square c1, ends on j8, and when I want to move for example e2-e4, I must do g2-g4, c7-c5 is announced as e7-e5 etc. Shogi has the same problem, instead of 9 columns, there are 13, and the coordinates are always shifted.It's quite annoying, I'm thinking about setting up a speech filter, which would correct it. But otherwise it works.There is also a variant called minishogi. It's a normal shogi, just played on 5x5 board, with only 6 starting pieces on each side.It should be technically playable on a normal chessboard, the only problem is, that shogi has much more figure types than chess, thus another set would be required to provide them. The figures of second set could be marked with a relief dot for example, so they would be easily distinguishable from the firstone.I'm currently trying to get it working in XBoard as well, as 5x5 board could be very practical for us. There are significantly less diagonals and possible moves, while at the same time the game could be still funny thanks to the shogi's dropping rule.As for Go, yes, I'm very interested in this game as well. I'm not just unsure about some rules, but for example also don't understand, how is it possible to capture a group of pieces, when just by making a straight line, every move creates two additional liberties for the opponent to block. That means, that for every my move, my opponent needs additional two moves to cath me. If the board was infinite, it would be theoretically impossible to capture a group.I have once made a 9x9 goban for 3D printers. Or better said, a model consisting of 9 3x3 goban parts, which after joining and securing with special components made one solid goban.This structure was necessary, as average 3D printers are usually not larger than 15x15 cm. Each part had 12x12 cm (plus some height of course), so the whole goban was supposed to have 36x36 cm. Like my chessboard, if it had 9 rows and 9 columns.Sadly the only part which I got really printed was the corner part, and even thatone was corrupted due to the printer messing things a bid in the process. I was printing it in school, I told my teacher to make anotherone, he told me he will, but may be about a year or two later, i still don't have it. Hmm, reminds me bit of myself. I can see however from the corrupted part that at least I got the dimensions right, individual holes and lines between them are nicely trackable and can be easily recognized.So, in order to finish the project, I need to create models also for side and central part of the board (basically the same as corner, just with some additions such as securing holes, direction of lines etc.) and find out an ideal shape for a Go piece.The pieces must be easily trackable, easily recognizable by means of color, but they also must give the player a good overview over a broader area, so they shouldn't be too big.The only way to determine it is through experimenting, but to do that, I need a 3D printer in first place! So, in the mean time, until i get rich enough to buy one, I have developed my AudioGo for computer. It's not as good as physical board, but still better than

Re: Improving your Chess

2020-08-27 Thread AudioGames . net Forum — Off-topic room : Rastislav Kish via Audiogames-reflector


  


Re: Improving your Chess

hello,@39: XBoard is... how to call it... the program behind WinBoard.It's for Linux, WinBoard is its Windows port.Also, I have just checked, XBoard supports uci engines. You just need to have Polyglot installed, it's a middle-layer connecting uci engines with XBoard. It's available in repository on Linux:sudo apt install polyglotor as a .exe file for Windows, you need to make sure that WinBoard can find it, either in path or in its root directory.Everything should work then, i have successfully configured Stockfish in XBoard and it works. I won't be using it for playing though, as I would definitely lose, but it should work for analysis.if you managed to make uci engines work with WinBoard, that would be the best option. It contains all features you describe, even online play.@40: as for shogi, it seems we have the same motivation. What I don't like on chess is, how easy is it to draw. Just take the last competition between Magnus Carlsen and Fabiano Caruana. How many matches did they play? 10? 12? I'm not sure now, but all of them ended as a draw.Shogi doesn't seem to have this problem, as the number of figures in game is constant during the whole gameplay, so there is always a way to surprise your opponent and win.I finally got it working in XBoard. Not with Fairymax though, I've used SjaakII, which also supports Crazyhouse.It works nicely, the only problem is, how the dropping works. Instead of using a standalone place to list available pieces, the board gets additional 4 columns (2 to the left and 2 to the right), from which two are symbolic borders made of non-active pawns, and two, those on the edges, are free and contain the captured figures.That itself wouldn't be a problem, the issue is, that these columns are also counted in the coordinates system.So, for example, in Crazyhouse, the chessboard starts on square c1, ends on j8, and when I want to move for example e2-e4, I must do g2-g4, c7-c5 is announced as e7-e5 etc.It's quite annoying, I'm thinking about setting up a speech filter, which would correct it. But otherwise it works.There is also a variant called minishogi. It's a normal shogi, just played on 5x5 board, with only 6 starting pieces on each side.It should be technically playable on a normal chessboard, the only problem is, that shogi has much more figure types than chess, thus another set would be required to provide them. The figures of second set could be marked with a relief dot for example, so they would be easily distinguishable from the firstone.I'm currently trying to get it working in XBoard as well, as 5x5 board could be very practical for us. There are significantly less diagonals and possible moves, while at the same time the game could be still funny thanks to the shogi's dropping rule.As for Go, yes, I'm very interested in this game as well. I'm not just unsure about some rules, but for example also don't understand, how is it possible to capture a group of pieces, when just by making a straight line, every move creates two additional liberties for the opponent to block. That means, that for every my move, my opponent needs additional two moves to cath me. If the board was infinite, it would be theoretically impossible to capture a group.I have once made a 9x9 goban for 3D printers. Or better said, a model consisting of 9 3x3 goban parts, which after joining and securing with special components made one solid goban.This structure was necessary, as average 3D printers are usually not larger than 15x15 cm. Each part had 12x12 cm (plus some height of course), so the whole goban was supposed to have 36x36 cm. Like my chessboard, if it had 9 rows and 9 columns.Sadly the only part which I got really printed was the corner part, and even thatone was corrupted due to the printer messing things a bid in the process. I was printing it in school, I told my teacher to make anotherone, he told me he will, but may be about a year or two later, i still don't have it. Hmm, reminds me bit of myself. I can see however from the corrupted part that at least I got the dimensions right, individual holes and lines between them are nicely trackable and can be easily recognized.So, in order to finish the project, I need to create models also for side and central part of the board (basically the same as corner, just with some additions such as securing holes, direction of lines etc.) and find out an ideal shape for a Go piece.The pieces must be easily trackable, easily recognizable by means of color, but they also must give the player a good overview over a broader area, so they shouldn't be too big.The only way to determine it is through experimenting, but to do that, I need a 3D printer in first place! So, in the mean time, until i get rich enough to buy one, I have developed my AudioGo for computer. It's not as good as physical board, but still better than nothing. my favourite variant is playing on 5x5 board, as I found out a way to force Gnugo to resign after

Re: Improving your Chess

2020-08-27 Thread AudioGames . net Forum — Off-topic room : Rastislav Kish via Audiogames-reflector


  


Re: Improving your Chess

hello,@39: XBoard is... how to call it... the program behind WinBoard.It's for Linux, WinBoard is its Windows port.Also, I have just checked, XBoard supports uci engines. You just need to have Polyglot installed, it's a middle-layer connecting uci engines with XBoard. It's available in repository on Linux:sudo apt install polyglotor as a .exe file for Windows, you need to make sure that WinBoard can find it, either in path or in its root directory.Everything should work then, i have successfully configured Stockfish. I won't be using it for playing though, as I would definitely lose, but it should work for analysis.if you managed to make uci engines work with WinBoard, that would be the best option. It contains all features you describe, even online play.@40: as for shogi, it seems we have the same motivation. What I don't like on chess is, how easy is it to draw. Just take the last competition between Magnus Carlsen and Fabiano Caruana. How many matches did they play? 10? 12? I'm not sure now, but all of them ended as a draw.Shogi doesn't seem to have this problem, as the number of figures in game is constant during the whole gameplay, so there is always a way to surprise your opponent and win.I finally got it working in XBoard. Not with Fairymax though, I've used SjaakII, which also supports Crazyhouse.It works nicely, the only problem is, how the dropping works. Instead of using a standalone place to list available pieces, the board gets additional 4 columns (2 to the left and 2 to the right), from which two are symbolic borders made of non-active pawns, and two, those on the edges, are free and contain the captured figures.That itself wouldn't be a problem, the issue is, that these columns are also counted in the coordinates system.So, for example, in Crazyhouse, the chessboard starts on square c1, ends on j8, and when I want to move for example e2-e4, I must do g2-g4, c7-c5 is announced as e7-e5 etc.It's quite annoying, I'm thinking about setting up a speech filter, which would correct it. But otherwise it works.There is also a variant called minishogi. It's a normal shogi, just played on 5x5 board, with only 6 starting pieces on each side.It should be technically playable on a normal chessboard, the only problem is, that shogi has much more figure types than chess, thus another set would be required to provide them. The figures of second set could be marked with a relief dot for example, so they would be easily distinguishable from the firstone.I'm currently trying to get it working in XBoard as well, as 5x5 board could be very practical for us. There are significantly less diagonals and possible moves, while at the same time the game could be still funny thanks to the shogi's dropping rule.As for Go, yes, I'm very interested in this game as well. I'm not just unsure about some rules, but for example also don't understand, how is it possible to capture a group of pieces, when just by making a straight line, every move creates two additional liberties for the opponent to block. That means, that for every my move, my opponent needs additional two moves to cath me. If the board was infinite, it would be theoretically impossible to capture a group.I have once made a 9x9 goban for 3D printers. Or better said, a model consisting of 9 3x3 goban parts, which after joining and securing with special components made one solid goban.This structure was necessary, as average 3D printers are usually not larger than 15x15 cm. Each part had 12x12 cm (plus some height of course), so the whole goban was supposed to have 36x36 cm. Like my chessboard, if it had 9 rows and 9 columns.Sadly the only part which I got really printed was the corner part, and even thatone was corrupted due to the printer messing things a bid in the process. I was printing it in school, I told my teacher to make anotherone, he told me he will, but may be about a year or two later, i still don't have it. Hmm, reminds me bit of myself. I can see however from the corrupted part that at least I got the dimensions right, individual holes and lines between them are nicely trackable and can be easily recognized.So, in order to finish the project, I need to create models also for side and central part of the board (basically the same as corner, just with some additions such as securing holes, direction of lines etc.) and find out an ideal shape for a Go piece.The pieces must be easily trackable, easily recognizable by means of color, but they also must give the player a good overview over a broader area, so they shouldn't be too big.The only way to determine it is through experimenting, but to do that, I need a 3D printer in first place! So, in the mean time, until i get rich enough to buy one, I have developed my AudioGo for computer. It's not as good as physical board, but still better than nothing. my favourite variant is playing on 5x5 board, as I found out a way to force Gnugo to resign after about 5-10 moves. Thus

Re: Improving your Chess

2020-08-27 Thread AudioGames . net Forum — Off-topic room : Dark Eagle via Audiogames-reflector


  


Re: Improving your Chess

@38:you of course, are correct.since unlike chess with which I am familiar since the age of 7, Shogi is something which I saw in Naruto first, and then wanted to play. The board would be useful for understanding the rules as well.I did come across someone who did have a Shogi board, but whether this person ordered it to be custom made for himself or acquired through some other means is unknown.Also, I don't think I'll manage to get it here in India if there is a standard blind Shogi board, most of the people haven't heard of Shogi here at all.Also, what about the large Shogi varients? Those look like fun, I can literally see myself sinking whole day while playing those.You also mentioned Go, I'll admit, this one puzzles me the most since Go is not exactly like chess, while Shogi at least have some similarities.

URL: https://forum.audiogames.net/post/564887/#p564887




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Re: Improving your Chess

2020-08-27 Thread AudioGames . net Forum — Off-topic room : victor01 via Audiogames-reflector


  


Re: Improving your Chess

36 has very good ideas.honestly, i don't have much programming skills to create something like this, could you try?you don’t need to play online or things like that, just a guide that could manage matches analyze, be able to comment, if you can do research on opening books or something.  being able to set up a specific position to analyze would also be very good, to train game endings.  and what is this Xboard that you talked about?

URL: https://forum.audiogames.net/post/564865/#p564865




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Re: Improving your Chess

2020-08-26 Thread AudioGames . net Forum — Off-topic room : Rastislav Kish via Audiogames-reflector


  


Re: Improving your Chess

Hello,@37: depends on the country. For example, even in chess, instead of Rxe8+ for example, in Slovak, we write Vxe8+, as veža is the slovak version of rook.Shogi seems to be in the same situation. Japans use their own kanji notation, but there is also a western notation similar to thatone used in chess:https://en.wikipedia.org/wiki/Shogi_notationI can't tell though, whether the western materials use one or the other notation, but we could either run it through a translator, or add the japanese symbols to dictionary, so screenreaders can pronounce them correctly.What I'm worried about more is where to get a physical board. Computer board is fine to have some fun, but if one wants to play at least bit seriously, a physical board is necessary.Like yes, there are people who can play chess against 20 people at once and defeat all of them without looking on any of the used chessboards, but that's something I am not able, and most likely never will be able to do. And the traditional chessboard has only 8 rows and 8 columns, so i can't use it for shogi. Such drag...I was thinking about playing Crazyhouse instead, but I would need an interface to its engine plus another set of figures in addition to my currentone.Best regardsRastislav

URL: https://forum.audiogames.net/post/564802/#p564802




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Re: Improving your Chess

2020-08-26 Thread AudioGames . net Forum — Off-topic room : Dark Eagle via Audiogames-reflector


  


Re: Improving your Chess

@36:the reversing problem of the winboard I have noted in the topic earlier, but no one commented on it so I thought I was the only one.Also, you really have some great ideas, but Shogi presents an additional problem of translating the pieces, since I checked the wikipedia for the notation, and it appears to be in Japanese.

URL: https://forum.audiogames.net/post/564744/#p564744




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Re: Improving your Chess

2020-08-26 Thread AudioGames . net Forum — Off-topic room : Rastislav Kish via Audiogames-reflector


  


Re: Improving your Chess

Hello,@35: really? Hmm, that's strange, I thought fairy-max used uci too, although in a slightly more universal way by being able to run other board games as well.When designing a board game, such as Chess, but also Arimaa or Go, I usually stick with the classic grid representation.I.E. You have a grid of squares, and you can move around by arrow keys.The way in which each square is announced should be designed with importance of informations in mind. The most important is color of a piece, the next most important information is role of a piece, and the thirdone are coordinates of the square.For example, white queen, D1 is more efficient than D1, White queen, as in most cases the player already knows the position of a square and is rather interested in the piece on the square.Moving of figures depends on concrete board game. In Chess, selecting a figure and moving it to desired square can be simply made by pressing space. In Arimaa, because pieces can move just one square at a time and only to ortogonally adjacent squares, I used shift+arrows shortcuts for moving figures in desired direction. In Shogi, the Chess control should work, with beginning letters of pieces dropping a captured piece to the current square of the board.This approach can be used in both games with and without visual rendering, if one uses a canvas to render a board, it's a good idea to make it focusable and capture keyboard events on it, which can be then processed in the right way to make the board accessible.As for the rest of a gui, the board can be just one panel on the screen, other panels could display various informations related to the current position such as materials of both colors, engine analysis and hinted moves, user's own annotation and analysis subvariants etc.The upper menu could provide controlling capability, such as launching a game, launching an analysis, displaying a game etc. This can be made using normal native UI components.XBoard is quite well designed, Winboard is the same, although it didn't reverse me the board when I was playing black, don't know why. it works with XBoard, so I guess that i was doing something wrong.Best regardsRastislav

URL: https://forum.audiogames.net/post/564696/#p564696




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Re: Improving your Chess

2020-08-25 Thread AudioGames . net Forum — Off-topic room : victor01 via Audiogames-reflector


  


Re: Improving your Chess

Hi people.i'm thinking how to create an accessible chess gui ..we have winboard, the problem is that it cannot connect with uci, that is, there is no way to use other engines to analyze games or something like that. one of the problems to start with is that there are several approaches to representing the board, among others.

URL: https://forum.audiogames.net/post/564576/#p564576




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Re: Improving your Chess

2020-08-24 Thread AudioGames . net Forum — Off-topic room : Rastislav Kish via Audiogames-reflector


  


Re: Improving your Chess

Hello,@33: yes, I did, although in a slightly cheaty way but... who cares? There are quite lot of versions of Go out there when I take in that I first heard about the game during the Alphago vs. lee Sedol fight, the only problem is, that they're not accessible.But there is GTP protocol for Go engines and even a C# library called GoSharp abstracting rules of the game, though i didn't try it yet.My implementation technically just sends moves to the engine and reads responses plus asks the engine to render the goban and by analyzing this image, it builds-up its internal board.Thus i didn't have to bother much by programming actual rules, what was good as I didn't quite get some things from the Wikipedia article.The only question was how to tell who has won after making two passes. I used one function of the engine I've used, but whether it's the rightone... I hope so. I can send you my prealpha if you want to have a slight taste of Go, it's far from perfect, but it works. You just need to provide sounds for making a move and capturing, as my current sounds are stolen from another game. As for sicilian, yeah, it's probably one of the most analyzed openings ever. The good thing about it is, that you're mostly in control of what kind of Sicilian you want to play i.e. Classical, Dragon, Najdorf or Scheveningen.Unles your opponent of course plays something radically different like the Sicilian wing gambit, though this concreteone is quite rare.Best regardsRastislav

URL: https://forum.audiogames.net/post/564225/#p564225




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Re: Improving your Chess

2020-08-24 Thread AudioGames . net Forum — Off-topic room : Dark Eagle via Audiogames-reflector


  


Re: Improving your Chess

@32:you made a game of go? That's interesting, since I have tried to search on google about shogi and go, but I haven't got many good results, leading me to think that people simply don't create these games.As for c5, you probably are referring to sicilian defense, right? From what I remember, that one I put off since it has too many possibilities to explore since at that time I was not used to such a huge opening.Once I am done with queen's indian defense, I'll go to the sicilian.

URL: https://forum.audiogames.net/post/564054/#p564054




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Re: Improving your Chess

2020-08-23 Thread AudioGames . net Forum — Off-topic room : Rastislav Kish via Audiogames-reflector


  


Re: Improving your Chess

Hello,@25: A good compromise between passive and active play against 1. e4 is playing simply 1. ... e5. Usually Nf3 follows which you can answer by Nc6, and white will play Bc4 or Bb5 (Italian game and Spanish game respectively).The good thing about these is, that you have quite easy moves there, so there's not much to misplay even if you're not prepared.You can also try to transpose from 1. e4 to King's indian defence by answering 1. ... d6, I did this few times, although I don't remember now whether it was against human, computer or both.In general I like 1. ... c5 more, as resulting games are much more interesting imo, but that requires at least some preparation.Also, I like to play on my physical board as well. It's not a big surprise though, hands can cover a far wider area than a computer cursor. And it's still nothing compared to eye-sight, but that's another topic.@30: Coding board games is very easy, especially if you don't require a graphical rendering. In ideal case, what is the case of chess, you have a bunch of libraries already prepared to do everything for you and all you need to do is link them in a correct way to get the resulting game.I made Arimaa and Go in this fashion, both of them took me just few days to complete, what is quite good taking in the fact, that in both cases I had to create my own logic for communication with engines, as the frameworks i used didn't contain it.If you ask where are those games then, well... Like many of my projects, lying on my hard-drive, completed to 80%, because i am too lazy to do the rest. @31: Programming should be more about understanding the concepts than memorizing structures, if you know and understand:* variables* conditions* loops* arrays* functions* classes* methods* properties* encapsulation* polymorphism* inheritance* abstraction* modules* enumerators* flags* A bit about memory management, reference counting and garbage collector in high-level languages You can basically read anything in modern languages such as C#, Java, Dart, Kotlin, Python etc. and really understand what's going on, even if you don't know the language.I've learned BGT for example mostly from reading already existing source codes, as I already knew what structures i'm looking for and it was not hard to identify them, even if I didn't see the language before.The training is more about keeping all of the things mentioned above in your head at once when reading and writing your programs, so you can understand libraries written by others and use them in your own way.Once you get it, you never forget it, even if you forget the syntax of a particular language.Best regardsRastislav

URL: https://forum.audiogames.net/post/564008/#p564008




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Re: Improving your Chess

2020-08-23 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Improving your Chess

I still want to code a game, but of course to code a game I'll need to learn how to code anything, period.  I picked up some very basic knowledge on VB, Python, HTML, PHP, and a bunch of other stuff along the way, so I know the general idea of how programming tends to work, but it's memorizing and visualizing code that has always been my downfall.  I suppose it's like anything else which you have to extensively use or you forget it, which probably means I'll never get around to it, because there's far too many other things that interest and benefit me more in the longrun.

URL: https://forum.audiogames.net/post/563955/#p563955




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Re: Improving your Chess

2020-08-23 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: Improving your Chess

@Nocturnus: Ah, I suppose that makes sense... Well, not really, but it at least explains what probably happened. I guess it's to save up server space and clean out spam bots or something since there wasn't any sign of a captcha.And here I was almost seriously contemplating how to code a chess game myself, not knowing anything about programming in the first place. I guess it would be a place to start though, if I ever should need to. For now, I'm back on the Playroom.Oh, how I have missed chess!

URL: https://forum.audiogames.net/post/563936/#p563936




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Re: Improving your Chess

2020-08-23 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Improving your Chess

That's happened to me.  Basically, if you're inactive for more than a year, if I'm not badly mistaken, your account is deleted and you have a chance at recreating.

URL: https://forum.audiogames.net/post/563909/#p563909




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Re: Improving your Chess

2020-08-23 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: Improving your Chess

@Nidza07: Yeah, I've tried that multiple times with different browsers without any luck. I'm fairly certain that I haven't lost access to the email either since I see previous Playroom related emails on the account I used and I don't remember ever changing the address. Opening a ticket about it didn't get any results either, and I've also been told from others that making new accounts isn't possible, so... Basically I haven't a clue what's going on there.Now if RS would just add chess to their list of games everything would be great, lol.EDIT: Strangely enough I was able to create a new account with the exact same name and email as my old one, whatever that means... But hey, at least I can log in again.

URL: https://forum.audiogames.net/post/563856/#p563856




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Re: Improving your Chess

2020-08-23 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: Improving your Chess

@Nidza07: Yeah, I've tried that multiple times with different browsers without any luck. I'm fairly certain that I haven't lost access to the email either since I see previous Playroom related emails on the account I used and I don't remember ever changing the address. Opening a ticket about it didn't get any results either, and I've also been told from others that making new accounts isn't possible, so... Basically I haven't a clue what's going on there.Now if RS would just add chess to their list of games everything would be great, lol.

URL: https://forum.audiogames.net/post/563856/#p563856




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Re: Improving your Chess

2020-08-22 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Improving your Chess

@Jayde, I seriously was looking forward to the match as I've never played chess on QC.  I've no doubt you would have beaten me if you had kept at it as, in truth, I really had no plan and was just trying to feel you out that first match.  I get a little more aggressive playing black rather than white as I have always felt that black has to reply to whatever white's initial statements, thus I took that pawn, in my view, too quickly.  Someone once told me that if you see a good move, you should wait patiently for a better one.  Either way, I do hope we can play a full game at some point.  I don't have a physical board either, but I wish I did.

URL: https://forum.audiogames.net/post/563715/#p563715




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Re: Improving your Chess

2020-08-22 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Improving your Chess

Yes, pressing E while being focused on a piece tells you if there are threats. In general, you can always press F1 while in any game to hear the available shortcuts.

URL: https://forum.audiogames.net/post/563709/#p563709




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Re: Improving your Chess

2020-08-22 Thread AudioGames . net Forum — Off-topic room : Dark Eagle via Audiogames-reflector


  


Re: Improving your Chess

apologies for the double post, but I would like to inform you guys that I have joined the playroom, (Why does that brought a image of kindergarten in my mind?) and played and lost already.So none of the fear I mentioned which in my previous posts. though I want to know: aren't there any command which tell you that a particular piece is threatened?Winboard has spoild me I tell you.As for the loss? I admit, I am holy unprepared for any response for the e4, thus it was deserved. now, if only he had tried d4...Still, as good as I did probably was because I am used to playing black. otherwise, I would have been crushed long before then.Also, it seems that it is very common that people keep a physical board with them while playing, I used to think that I am the odd one out.

URL: https://forum.audiogames.net/post/563700/#p563700




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Re: Improving your Chess

2020-08-22 Thread AudioGames . net Forum — Off-topic room : Dark Eagle via Audiogames-reflector


  


Re: Improving your Chess

@23:Thanks for that. I used to think that it might have the same commands as the winboard, but it's a good thing I asked here, since in the winboard you do the job of selecting the pieces, and dropping them on their intended squares by space and enter both. (Dew to my lazyness, I do use space in there all the time.)I wonder how would the experience be like playing against a human on a computer? Since a computer engine is frankly, a force of nature which can give losses to the grandmasters, unless I play with extreme time difference, I wouldn't have a chance.

URL: https://forum.audiogames.net/post/563674/#p563674




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Re: Improving your Chess

2020-08-22 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Improving your Chess

Oh, that's quite simple. You simply select a piece with enter, move on the board where you would like that piece to go and press enter on that square. You could also input moves in FEN notation by pressing space, for example Pe2-e4.

URL: https://forum.audiogames.net/post/563612/#p563612




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Re: Improving your Chess

2020-08-22 Thread AudioGames . net Forum — Off-topic room : Dark Eagle via Audiogames-reflector


  


Re: Improving your Chess

@18:high five, because I like king's Indian defense as well.French defense for the few times I have tried it, seems like very crampt to me, so I decided to not use that one.But in general, Indian defenses, (King, queen, nimzo,) do work out nicely for me against 1. d4.And, there's another thing: I do want to join in on the room, but you know what is holding me back?Around 2016 or so, I tried playing on quentency's playroom. But I couldn't even play a move since at that time I didn't know how exactly am I suppose to move my pieces. (Admitedly, I didn't have the knowledge of chess as I do now.) it was highly emberrassing for me.That, and the hesitation if I didn't provided you guys with a challenge, you guys won't play with me anymore. These are silly reasons I know, but they do stop me from joining in.Also, for the clearafication, it was not that I didn't know how to move the pieces in chess, but I couldn't figure out the commands to move them in the playroom.

URL: https://forum.audiogames.net/post/563525/#p563525




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Re: Improving your Chess

2020-08-22 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Improving your Chess

You don't need to know what openings are called, and you don't need to play them religiously. The reason they exist is because greater minds than ours have analyzed the snot out of a lot of these openings and have determined that they give better winning chances.For instance, if you start the game with e4, I am very likely not going to play b5. It is a free pawn, and its only dubious claim to fame is that it allows me to play an immediate Be7 to attack your undefended e-pawn. But a quick d3, Nc3 or even a sneaky Qf3 can do that job, and now I've lost a pawn for almost nothing.By contrast, meeting e4 with e6, or c5, or c6, or half a dozen other replies, is more profitable.Also, apologies for the four or five-move resignation earlier. I shouldn't have asked you to play, Nocturnis, when I don't have my board handy. Meant to move Nc3 instead of Nf3, lost a pawn key against the opening you were using, and knew that if it was starting that badly, it was going to get worse.For comparison, Rastislav, I believe my ELO probably sits in the 1700 range. I've beaten a 2300 once, but I've also been beaten by a 1200-ish player who snuck in a back-rank checkmate on me in a superior position (i.e., I was destroying him, but needed a couple of moves of setup, and all he needed was a rook and an open file). Admittedly that was 2-3 years ago, but still.

URL: https://forum.audiogames.net/post/563500/#p563500




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Re: Improving your Chess

2020-08-21 Thread AudioGames . net Forum — Off-topic room : Rastislav Kish via Audiogames-reflector


  


Re: Improving your Chess

Hello,@19: Philidor once said, that pawns are the soul of chess.Ján Markoš, Slovak top chess player also noted, that masters are typical for their work with pawns.Similarly to real life, even in chess, there are many correct ways to play, preferred by various types of chess players. Some like an intensive, agressive and bloody battle, some prefer lot of space for their maneuvers and some rather like complex positions, where they can cumulate small positional advantages and eventually win the game.Like a japanese proverb says: "Although there are many ways leading from bottom of a mountain, all those who come to the top, will see the same Moon."Chess openings are about getting your pawns and strong figures to place, and the way in which you do this, will determine the soul of the game.Of course, if you play just from time to time, mostly again weak opponents, going without any specific opening is also fine, as your opponent probably won'ŧ be able to counter it appropriately anyway.I'm just suggesting it as an inspiration, even if you play just for fun, knowing some of the most common openings can give you a fight much closer to your taste than going on just randomly. Every opening is like a story, a frame of an epic battle, that you're going to fight.Sicilian Dragon for example is a very bloody opening, one of the most agressive out there. White usually castles to the queen side, black to the king side, improving his position with a bishop in fianchetto (pawn approaches to g6 and bishop moves to g7). This bishop is called the Dragon bishop, constantly threatening white's castle in the opposite corner of the board. Black then heavily attacks white's castle on the queen side, while white launches a strong attack on king side, especially against h7 pawn to break in the black's castle.It's a both-winged battle, with strong pieces concentrated on opposite sides of board and fully focused on their respective targets. Theone who breaks in first is the winner.King's indian defence is another story. From the start, black ignores white's activities and focuses on building its own position in a secured castle, strong pawn structure in the middle of the board and strong pieces ready to leave the shell. These preparations take some time, which white uses to launch a quick attack, first by threatening the center and then approaching from sides. Black's position may seem as highly defensive at first, but when the preparations are done, black can start a really strong attack with his king secured, strong figures continually moving forward and a massive pawn support. Wings are a good way to go, but I also used to simply break through the center with a pawn wave, as pawns can be efficiently supported with rooks from behind and knights plus bishops from sides, plus when they were taken by my opponent, there was a direct way to attack his teritory.King's indian attack is a version of Kings' indian defence for white. It builds on very similar principles, the only difference is, that after building your position, as a white, you're the one having initiative. A big advantage of this opening is, that it's very hard to crack. Various defences such as French defence, Sicilian defence or even Carokann defence are designed to give black an opportunity to apply special tactics against vulnerabilities of white, what's a problem, if you're playing against a skilled opponent who knows, how to use them. The good thing about KIA is, that there are no such vulnerabilities. If French defence was a shark (I saw games where it really seemed like one), then it will break his teeth on King's indian attack. On the other hand, you can approach like usual, pushing the position forward, cleaning it out and getting rid of dangerous figures before they can seriously threat you.These are just few examples of openings I like to play, but there are many more of them, each with its own soul.Remembering moves is another problem, which doesn't relate directly to chess openings, but rather to increased computer usage in last few decades. It's really sad, as one can really gain an advantage simply by memorizing good moves, what's completely against the natural beauty of these openings.Bobby Fischer was also very critical of this, going as far as stating the whole chess an uncreative game. He said, that if such geniuses as Capablanca or Morphy were resurrected, they could be defeated even by a kid without any special talent, as he could gain an advantage from knowing a pre-computed opening.Fischer thus created his well-known Fischerandom, or Chess 960 to address this issue. And while it's really interesting, one of the major counter-arguments is, that it lacks the art of chess openings, which the traditional game has.So, it's really a difficult problem.Best regardsRastislav

URL: https://forum.audiogames.net/post/563479/#p563479




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Re: Improving your Chess

2020-08-21 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Improving your Chess

I'll be honest and say I don't know the first thing about all these different attacks/openings  you are all mentioning, and right now, in all humility, I don't care.  I think it's just not worth it at this stage in my chess career or lack there of.  I mean, if you understand the fundamentals of all these openings and how they might benefit you, the mechanics behind them and whatnot, sure, go right on ahead.  Otherwise, they're just a load of complex preparations you memorize, and all that memory is getting in the way of winning.  I like to watch the pieces and examine the strengths and weaknesses, the vulnerabilities created by moving something somewhere else and the sacrifices you sometimes have to make just because of those vulnerabilities you create.

URL: https://forum.audiogames.net/post/563460/#p563460




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Re: Improving your Chess

2020-08-21 Thread AudioGames . net Forum — Off-topic room : Rastislav Kish via Audiogames-reflector


  


Re: Improving your Chess

Hi there,well, I've been playing chess since my 11. I've never got any exceptionally good in it, perhaps due to complete absence of training. my highest elo ranking was about 1344, what's not even a club player level. Although it was possibly bit underrated, as I was able to defeat 1600 - 1700 players without big problems, I once even defeated a 2100. Although thatone was possibly quite lucky, if I had to declare my elo manually, I would say 1500 - 1600.My favourite opening for white is 1. d4, although I used to be 1. e4. What I play next depends heavily on reaction of black player, I like to play the italian game, and kia against French defence, Carokann defence and probably also Sicilian defence. It's quite interesting in this manner, you can defend against many possible attacks due to its strong nature.My favourite openings for black are King's indian defence as reaction to 1. d4 and Sicilian Dragon against 1. e4.As for using queen too early, this is generally considered to be a bad practice in chess. The reason is, that the queen, as the strongest piece on chessboard, can't be used to hold a position. It's simply too valuable. You can use a bishop for example on c4 to attack a diagonal, or a pawn, that's the most efficient piece to do this job, although it takes a while for a group of pawns to take place, but when they do, it's not that easy to get rid of them for your opponent. A pawn can usually be taken only by another pawn, until it's either unprotected (that's a weak pawn) or taking it would be worth losing a piece for your opponent.The queen however can be taken by any figure, as you basically can't lose anything by taking it (it would either need to be a special trap resulting in check-mate, or a special tactics like wind mill to be worth for your opponent sacrificing his queen).So, if you move the queen in too early, your opponent can attack it while developing his figures, and thus, while he'll be constantly improving his position by introducing more and more strong pieces to the game, all you'll be doing will be jumping around with your queen just to protect it from various one-move attacks.That's why moving the queen in is usually not a good idea, there are more important things to do in opening.Although that doesn't mean of course that you can't prepare it a bit. If your black opponent makes a fianchetto with his bishop on king's wing, setting up your queen to d2 is a good preparation, as if you have already developed your c1 bishop, you can attack h6 and not just destroy black's position there, but also threat the king, if your opponent castled kingside and if you can get your rook to h column, you can attack very likely the weakest pawn of your opponent's formation and with some luck even check-mate him immediately. This is the usual way to fight against Sicilian Dragon, Bobby Fischer once said, that playing against Sicilian Dragon is all about taking over the h column.As for two rooks vs. queen, well, this is generally a draw:https://en.wikipedia.org/wiki/Pawnless_chess_endgamebut if I had to choose, I would go with queen. The reason is, that it's much easier to make forks with it, so unless my opponent holds its rooks in one row or column, there can be even two chances to capture one of them at once.Chess is definitely a very funny and interesting game. I still recall, when I was learning it by playing a computer version In Harry Potter game from EA (I was a kid in those times), that my basic strategy was not to move rooks for case that opponent's pawn gets to my side and could be promoted. Don't ask me where did I get that from, I don't know.Also, when we were kids with my sister, we also considered KQK position to be a draw. I don't know why, may be we considered the king to be so weak, that we didn't even think about using it, but generally of course, max. 10 moves are required to mate in such ending.So yeah, it was definitely funny and still is.Best regardsRastislav

URL: https://forum.audiogames.net/post/563440/#p563440




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Re: Improving your Chess

2020-08-21 Thread AudioGames . net Forum — Off-topic room : ficho via Audiogames-reflector


  


Re: Improving your Chess

is it possible to dubble attack with a night or a pawn? don't know how.

URL: https://forum.audiogames.net/post/563435/#p563435




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Re: Improving your Chess

2020-08-21 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Improving your Chess

I am Jayde on the Playroom, so if any of you see me, that's who it is. I've lost some really stupid games of chess because I blundered pieces, which I virtually never do over the board, so I think if I want to play any of you folks seriously, I'm going to have to have my physical board present.

URL: https://forum.audiogames.net/post/563434/#p563434




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Re: Improving your Chess

2020-08-21 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Improving your Chess

I wouldn't call myself good at it; in fact, I'm less than good at it.  I've lost more matches than I've won, but the ones I have won were won by the lessons I learned in all the matches I lost.  IN short, you have to understand why you lost at chess to start winning at chess, or at least, that's my personal belief.  Lose to good players who treat the subject maturely so you can get better.

URL: https://forum.audiogames.net/post/563412/#p563412




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Re: Improving your Chess

2020-08-21 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Improving your Chess

@AlexN94 you should in fact be able to reset your Playroom password, unless of course you lost access to the email on which your account was created. To do this, you can enter your username at https://qcsalon.net/en/lostpasswordAs for the original topic, I am still a beginner in Chess, and it's quite useful to read all the provided advice in this topic and will definitely keep reading it. Thanks Jayde for creating the topic.

URL: https://forum.audiogames.net/post/563405/#p563405




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Re: Improving your Chess

2020-08-21 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Improving your Chess

It's exhilariting if you do it right, to say the least.  I actually figured it out purely by accident by losing my queen early on in a game to a much less able player.  I was like oh good grief!  What in the crud am I gonna do now!  I really do hate losing pieces in a game though; that honestly is my greatest weakness.  I regard every piece as valuable; it's the same stupid thing that kept me from finishing off Aprone's Pawprints, because the likelyhood of at least one person dying is exceedingly massive.

URL: https://forum.audiogames.net/post/563393/#p563393




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Re: Improving your Chess

2020-08-21 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: Improving your Chess

I wish I could actually reset my password for the Playroom as it's the only way I currently have of playing chess with friends. It's a great game and I certainly miss playing it, lol.I guess my only thing to really add is that creating forks with your knights are always fun if possible. Also as Nocturnus said, closing in on the opponent with two rooks is pretty good too.

URL: https://forum.audiogames.net/post/563384/#p563384




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Re: Improving your Chess

2020-08-21 Thread AudioGames . net Forum — Off-topic room : victor01 via Audiogames-reflector


  


Re: Improving your Chess

Hi guys all right?I really like chess, and I will point out what my biggest difficulties are, even if I have a good command of accessibility features.structured tactical training.it is often difficult to find the best way to train. searching for pgn on the internet does not always give good results.and we know that the only slightly more competitive gaming platform is lichess.orgI have been trying to contact the chessking people and I have had no results.and the chesstempo administrators responded, but have not yet fixed the problem that when we make the move, the position is not updated in the board description.if possible, test it too.the chessbase programs, even if we can do some things, for example a little research in the database and play with different engines, I don't know much more what we managed to do.to finish, I will leave the linck ofsome things we talk about in the lichess.https://github.com/ornicar/lila/issues/6401

URL: https://forum.audiogames.net/post/563305/#p563305




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Re: Improving your Chess

2020-08-20 Thread AudioGames . net Forum — Off-topic room : Dark Eagle via Audiogames-reflector


  


Re: Improving your Chess

Regarding the queen, I used to think that way once. But honestly, if your queen can serve a better purpose somewhere else on the board, you might as well as send it there. No point in keeping it until the end, when you might find to you're surprise that the queen is not enough to ward the defeat off, or give you a victory.As for the fear of losing it? I don't think anyone can get over it until they have played few games with someone. The reality of chess is that every piece can be lost, and you just won't be losing the pieces: you will be losing pieces.So, made your peace (Please forgive me for that,) with that fact, so you can play much more better without the burden on your mind.I would definitely like if someone posts some video links regarding to some openings, mainly King's Indian defense, Queen's Indian defense, Caro  kan defense, and Nimzo Indian defense.One final thing: if you are a beginner, note that almost all the openings of the white are called some sort of attack or an opening, while the openings for black are called defenses. So all the openings I mentioned above, are for black.This, of course is not universal, but it is pretty much standard as I haven't come across many openings which do differ from this standard.

URL: https://forum.audiogames.net/post/563098/#p563098




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Re: Improving your Chess

2020-08-20 Thread AudioGames . net Forum — Off-topic room : smoothgunner via Audiogames-reflector


  


Re: Improving your Chess

my thing is picturing the board in my head, I always lose track of the pieces, which results into slow play. for this reason I use to love playing animal chess, fewer pieces which made them easier to check, damn I miss that game

URL: https://forum.audiogames.net/post/563079/#p563079




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Re: Improving your Chess

2020-08-20 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Improving your Chess

I prefer two rooks to one queen myself, particularly closer to end scenarios.  There's more chances to apply pressure to the opposing side with two mobile pieces that can quickly provide an attack.  That being said, it really does depend on the situation.  A mostly open board really allows you to capture a queen with two rooks, where as it's honestly harder to capture two rooks with a lone queen.  Then again, I don't like losing pieces if I can avoid it so...

URL: https://forum.audiogames.net/post/563041/#p563041




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Re: Improving your Chess

2020-08-20 Thread AudioGames . net Forum — Off-topic room : manamon_player via Audiogames-reflector


  


Re: Improving your Chess

at 5 and 6true, but this is my tactik because i'll loos it if I use it

URL: https://forum.audiogames.net/post/563021/#p563021




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Re: Improving your Chess

2020-08-20 Thread AudioGames . net Forum — Off-topic room : amerikranian via Audiogames-reflector


  


Re: Improving your Chess

Tactic mentioned in post four only applies to the king.  It is very important to be able to use all your pieces regardless of their value.  If you leave something important like a queen standing there  you are relinquishing some of the control of the board, which is key. Jayde, thank you for creating this. I am highly interested in playing.

URL: https://forum.audiogames.net/post/563020/#p563020




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Re: Improving your Chess

2020-08-20 Thread AudioGames . net Forum — Off-topic room : amerikranian via Audiogames-reflector


  


Re: Improving your Chess

Tactic mentioned in post four only applies to the king.  It is very important to be able to use all your pieces regardless of their value.  If you leave something important like a queen standing there  you are relinquishing some of the control of the board, which is key.

URL: https://forum.audiogames.net/post/563020/#p563020




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Re: Improving your Chess

2020-08-20 Thread AudioGames . net Forum — Off-topic room : BoundTo via Audiogames-reflector


  


Re: Improving your Chess

@4Yes the queen is the most valuable piece, but it doesn't necessarily mean that you should save it until you have no other choice. To my understanding, there's nothing wrong with using a queen as long as you have a purpose and as long as it's well defended. There are situations where moving the queen early on in the game could be adventageous.

URL: https://forum.audiogames.net/post/562954/#p562954




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Re: Improving your Chess

2020-08-19 Thread AudioGames . net Forum — Off-topic room : pool via Audiogames-reflector


  


Re: Improving your Chess

@4, that depends on the game, don't you think?

URL: https://forum.audiogames.net/post/562945/#p562945




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Re: Improving your Chess

2020-08-19 Thread AudioGames . net Forum — Off-topic room : manamon_player via Audiogames-reflector


  


Re: Improving your Chess

a small tacticnever use your queen when you have other things to use

URL: https://forum.audiogames.net/post/562938/#p562938




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Re: Improving your Chess

2020-08-19 Thread AudioGames . net Forum — Off-topic room : manamon_player via Audiogames-reflector


  


Re: Improving your Chess

a tactic that I never care about it and i'll lostnever use your queen when you have other things to use

URL: https://forum.audiogames.net/post/562938/#p562938




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Re: Improving your Chess

2020-08-19 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Improving your Chess

I was, and am, yup.

URL: https://forum.audiogames.net/post/562872/#p562872




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Re: Improving your Chess

2020-08-19 Thread AudioGames . net Forum — Off-topic room : BoundTo via Audiogames-reflector


  


Re: Improving your Chess

For those who learn well from videos, there's a very nice Youtube playlist that goes over some fundamentals of chess that can really help beginner players (such as myself) with improving. He talks about things such as undefended pieces and coordination that might not be so intuitive just by understanding how the pieces move. I've already learned a lot from these videos and other channels like it.@jaydeIf you were offering to play a few games with anyone interested, I certainly wouldn't mind taking you up on that offer sometime.

URL: https://forum.audiogames.net/post/562870/#p562870




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Improving your Chess

2020-08-19 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Improving your Chess

Okay, there have been a few chess topics over the last year, but I want to create this one in order to consolidate resources, strategies and discussion.I also want to put out a standing offer, of sorts.QuentinC's playroom allows people to play chess against one another. It's perfectly accessible and, so far as I can see, bug-free. More, you can at the very least text-chat with whoever you're playing against.I'm no grandmaster, by any means, but if any of you are novice to intermediate players and want to improve your chess, I may be able to help. Maybe others would be able and willing as well.I figure hey, why not put this out here and see what happens?Remember, this is for everything. Resources, YouTube links, offers to play, strategy discussion, whatever you like.

URL: https://forum.audiogames.net/post/562859/#p562859




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