Re: Minisol audio mode preview

2016-04-17 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector


  


Re: Minisol audio mode preview

I was considering offering it in a manual but doesn't look like I'll have the manual done in time. In any case the rules are simple: beeping is used to warn you about the layout, mechanical sounds mean robots you'll probably want to dodge.I noticed the liquid hazards end up sounding too quiet because they're below you (they can be barely heard here). Tweaked that now so they sound more clearly. Also I should have probably lowered the BGM volume from the default while playing...

URL: http://forum.audiogames.net/viewtopic.php?pid=257343#p257343





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Re: Minisol audio mode preview

2016-04-17 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Minisol audio mode preview

Hi.Hmm, interesting. There should be a learn sounds menu for sure, since I have no idea on what the different sounds means.

URL: http://forum.audiogames.net/viewtopic.php?pid=257294#p257294





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Minisol audio mode preview

2016-04-16 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector


  


Minisol audio mode preview

Preview on YouTube (sorry, no OGG since I can't upload files for the moment)This is a preview of how Minisol sounds in audio mode. Minisol is a small companion game that will come with the next update of Sol, originally meant for teaching kids the basics of platforming (being less cluttered and more forgiving) but it should also be a good way to get accustomed to audio mode, especially since you can't lose (at worst you may get stuck).While not the same as playing the game, wondering what people here think about it from the audio preview. Still not gonna promise that the next update will be 100% playable (although hopefully the earliest levels should), but let's be honest this is a lot easier to play than the original sonar-based attempt. Objects (even inert ones) will be making sound constantly, and the beeps you hear are when you get close to a gap or a platform is around. This may st
 ill get tweaking, but it seems like the way to go.If Minisol's simpler level structure is popular enough among blind players then maybe I may make a full blown mod like that instead. No matter how much I want to, the original game is simply too absurdly complex in terms of map design.

URL: http://forum.audiogames.net/viewtopic.php?pid=257214#p257214





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