Re: Our new IOS game Tank Battle.

2019-06-14 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

hi all,when i upgrade my arsenal size i don't seem to be able to fit anymore shells? unless i'm missing something?

URL: https://forum.audiogames.net/post/441639/#p441639




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Re: Our new IOS game Tank Battle.

2019-06-13 Thread AudioGames . net Forum — New releases room : kool_turk via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Looking through the old applevis podcasts should have what you're looking for.He does do a great job of explaining things in a way most people can understand.

URL: https://forum.audiogames.net/post/441229/#p441229




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Re: Our new IOS game Tank Battle.

2019-06-13 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

@post 27 cool turk, how can I find more work from the guy that recorded the demo? he did a really good job, and game seems pretty good. has anyone checked out the other game he listed smash tiles?

URL: https://forum.audiogames.net/post/441219/#p441219




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Re: Our new IOS game Tank Battle.

2019-06-11 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Hi.Hmmm, we seam to have the first bug in the game. When I started it yesturday, all the values like ammo count, fuel and targets had the value nan. I couldn't do anything. I am hoping to fix this issue somehow without reinstalling the game, but i have the nagging feeling that this would be the only way.And @Smoke, I won't even reply to your post because I don't really give a care. Only one thing. If you are basically saying that everything counts as long as someone can read it and that correct spelling is not important ... yeah, nope, that's not how a review works.Greetings Moritz.

URL: https://forum.audiogames.net/post/440531/#p440531




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Re: Our new IOS game Tank Battle.

2019-06-11 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Yes another game from this developer! I have all your games, and love them, I am always happy to see more! You have been putting out quality games for a while now, it's a shame you don't get enough recognition for all this. Thanks for posting I am going to download now!

URL: https://forum.audiogames.net/post/440490/#p440490




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Re: Our new IOS game Tank Battle.

2019-06-10 Thread AudioGames . net Forum — New releases room : Smoke-J via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

@defenderI'm actually pretty laid back about a lot of things. I don't know where this thing about constructive criticism comes from. I get contacted all the time with suggestions and things that could be corrected and a lot of the time I see the point and a change is made on BSG, or I have a conversation with someone about why something is how it is. If you are going off what you see here I get that, I have little to no patience for conversations on here.I've also said this in multiple places multiple times. When it comes to spelling if someone can read something and enjoy it I don't give any shits about how it is written. Also the time I would "jump down someone's throat" is in the case of someone like mister simba here. I might tell them to send all complaints to gofuckyours...@blackscreengaming.com for example, but that is all. I don't have the time or energy to care about what random ass hats bitch about on forums anymore.If I'm honest and address legitimate non simba related points.a lot of our readers are not big users of this forum. It has been this way almost since day one.A review is someone's opinion. Hannibal disliked this game a hell of a lot more than he expressed in the blog post. He could have just said he didn't like it and why, or do what he did and add humor to it. I personally prefer the humor.Blogs are not the New York Times, does it say somewhere on BSG that we are professional? I'm being honest, if it says that somewhere I need to know so I can go fix it pronto.If you don't like something on the blog there is a comment field. It is very lightly moderated so you can express all of your displeasures. I don't agree with limiting what someone can say short of illegal and racist.This is Hannibal's review style. If you don't like it that is fine, but everyone knows what to expect going in. I like it, I suppose that is probably why he is still around posting something every Friday. If someone else doesn't then that's fine with me, plenty of other people do.

URL: https://forum.audiogames.net/post/440105/#p440105




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Re: Our new IOS game Tank Battle.

2019-06-10 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Yeah he's, not a great reviewer for the most part.  Lots of basic spelling mistakes even though spellcheck is a thing, often unfinished ideas/missing sections which is kinda just lazy, some reviews are so short as to be essentially not reviews ETC.  Seems like a pretty decent/chill guy though and he can be pretty funny...  Plus he's collected lots of info for some of their resource lists.  Problem is, any time you say anything about it, no matter how constructive, Smoke tends to jump down your throat and get all defensive and tell you to do better or STFU.I mean on one hand yeah, I could write a couple, but it's just not something I'm all that interested in doing, and I very strongly doubt that Smoke would get any less defensive if I did because that's still one of his best friends.  But either way, feedback isn't bad if your not an asshole about it, and he probably shouldn't be gatekeeping someone's right to improvement like that if he actually cares about the site's quality.

URL: https://forum.audiogames.net/post/440083/#p440083




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Re: Our new IOS game Tank Battle.

2019-06-10 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Hi,@Simba: I agree that the Review could have been done more professionally.But I also think that this game isn't good, because the SFM are not at all good and because the game's concept is rather lame.Also, in my opinion, the price for the game is too high considering what you are getting.

URL: https://forum.audiogames.net/post/440057/#p440057




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Re: Our new IOS game Tank Battle.

2019-06-10 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Hi.Wow, I can't even believe. So the guy plays it, is completely not able to work out the concept of the game which is not to hard and drones on and on about his stupidness to read the in game instruction, let alone work out how stars work, which is the easiest thing to see when you change your weapons.I don't know if blind gamers are to plain ignorant or just a stupid pile of ideots who are not able to work out a game on their own.And at 54, oh, why do I wonder that you like the review, you were out for that game since the start due to the sound effects and because your wishes were not fullfilled in the game, you could have read the discribtion first.sorry, but this guy should not be reviewing games, more or less go back to journalism school and see again how things work.greetings Moritz.

URL: https://forum.audiogames.net/post/440019/#p440019




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Re: Our new IOS game Tank Battle.

2019-06-09 Thread AudioGames . net Forum — New releases room : DaddySpice via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

a good review on the game. https://blog.blackscreengaming.com/audi … 6/07/2019/

URL: https://forum.audiogames.net/post/44/#p44




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Re: Our new IOS game Tank Battle.

2019-06-08 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

yeah i'm at wave 24 that's my highest. we'll have to see if i can get passed that.

URL: https://forum.audiogames.net/post/439484/#p439484




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Re: Our new IOS game Tank Battle.

2019-06-07 Thread AudioGames . net Forum — New releases room : matteo via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

I'll say, this game is more addictive than it should be... I mean I have 3 minutes or 4 between a task and another, I get my phone out and do a wave... I can't for the sake of it get above wave 24 but, well, I'll work on it!

URL: https://forum.audiogames.net/post/439409/#p439409




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Re: Our new IOS game Tank Battle.

2019-06-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

And tank battle now has its very own db page Find it here

URL: https://forum.audiogames.net/post/438691/#p438691




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Re: Our new IOS game Tank Battle.

2019-06-03 Thread AudioGames . net Forum — New releases room : DaddySpice via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

yeah I actually meant you should be able to drive your tank around and kill things instead of being stuck to this wave after wave way too simple format that it is now.

URL: https://forum.audiogames.net/post/438474/#p438474




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Re: Our new IOS game Tank Battle.

2019-06-03 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Make it for android! Please?

URL: https://forum.audiogames.net/post/438409/#p438409




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Re: Our new IOS game Tank Battle.

2019-06-03 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

at dark, i think daddy spice was thinking more along the lines of being able to pick where you drive your tank. rather than taking it only towards or away from a given target.

URL: https://forum.audiogames.net/post/438362/#p438362




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Re: Our new IOS game Tank Battle.

2019-06-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

I thought the idea was that in theory you should be able to hit at higher distances than max range of shots by using  higher elevation, but since you can't even target when the enemy is out of range this makes matters a bit pointless. it also means that usually you end up dying because your stuck with a target at something like 2000 and need to crawl towards it at 100 m a turn taking massive damage  because of its longer range. I don't know if the game will include extra force behind shots, but it'd be nice to see some way of either hitting at longer range, or avoiding damage, EG moving into cover. Actually, it'd be quite cool if the game had elevation and cover included, so that you could drive your tank up a hill and get greater elevation for your shots, or drive behind a hill for cover from the enemy, but we'll see, since if woodside follow their usual pattern we should hopefully see more updates to the game later.@DaddySpice, you certainly do get to drive a tank and kill things, its just that this game requires a bit more calculation and tactics and a bit less boppit style  hear it hit it, which imho is only a good thing, since we have wy too many action  which are all reaction at the moment.

URL: https://forum.audiogames.net/post/438323/#p438323




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Re: Our new IOS game Tank Battle.

2019-06-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

I thought the idea was that in theory you should be able to hit at higher distances than max range of shots by using  higher elevation, but since you can't even target when the enemy is out of range this makes matters a bit pointless. it also means that usually you end up dying because your stuck with a target at something like 2000 and need to crawl towards it at 100 m a turn taking massive damage  because of its longer range. I don't know if the game will include extra force behind shots, but it'd be nice to see some way of either hitting at longer range, or avoiding damage, EG moving into cover. Actually, it'd be quite cool if the game had elevation and cover included, so that you could drive your tank up a hill and get greater elevation for your shots, or drive behind a hill for cover from the enemy, but we'll see, since if woodside follow their usual pattern we should hopefully see more updates to the game later.

URL: https://forum.audiogames.net/post/438323/#p438323




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Re: Our new IOS game Tank Battle.

2019-06-03 Thread AudioGames . net Forum — New releases room : kool_turk via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Does anyone know what the lower clicks mean when adjusting your angle?I'm thinking it might be a way to know you're on target, but I'm not sure, since when I fire when I hear the lower clicks I'm usually spot on.It's rare to miss when relying on the lower clicks.

URL: https://forum.audiogames.net/post/438280/#p438280




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Re: Our new IOS game Tank Battle.

2019-06-02 Thread AudioGames . net Forum — New releases room : DaddySpice via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

here I thought we would actually get a cool game where you could drive a tank and kill stuff. people don't know how to make interesting games it seems.

URL: https://forum.audiogames.net/post/438270/#p438270




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Re: Our new IOS game Tank Battle.

2019-06-02 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Yes, the elevation is a little backwards. Like Dark mentioned typically the higher the elevation the less a shot will travel. However this game is missing a key element that most games of this nature using physics typically have, how much force is being put behind a shot. Some of you may remember that old game that first came with Windows many decades ago, where you were faced against another cannon. You had to calculate wind speed, elevation (terrain), angle of your shot as well as the amount of gun powder you used.I think the game tries to simplify using different shells over gun powder. The only issue with this is the shell has a cap limit on it's maximum range, but it really should be determined by the angle you shoot from. However I do understand that since the game is in real time, trying to configure all this would be difficult to do on the fly.

URL: https://forum.audiogames.net/post/438203/#p438203




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Re: Our new IOS game Tank Battle.

2019-06-02 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

well so far i've managed to get to wave 19. it's pretty good. can you get additional weapons further into the game? i ask because i think some weapon placements have a greater range than the hellfire.

URL: https://forum.audiogames.net/post/438193/#p438193




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Re: Our new IOS game Tank Battle.

2019-06-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

I haven't noticed much with windspeed either, the manual says it only effects elevation over 50,but  45 is max elevation and will hit at max level of each shell, and you can't target things out of a shell's range, I don't really see how it plays any part in the game. @Simba, I'm guessing the tank is one that uses soemthing like a Howitzer which goes up and down again. No this doesn't make sense, especially if its a modern tank, but it makes for a fun game .About stars, you get them awarded automatically after each wave. You get most for one shot kills, and more kills according to how many targets you've distroyed in total as well as the targets you hit that wave, however, you also will lose stars according to how much fuel/armor/ammo you lose, and also how much you pick up in excess of what you need, especially fuel, this is why its wise to only use crates when you actually need more of something, though I've usually found armour the thing I run short of most frequently.

URL: https://forum.audiogames.net/post/438182/#p438182




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Re: Our new IOS game Tank Battle.

2019-06-02 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Hi.at 40, yep, this is exactly what you want to do. Although the system confused me at first, because logically, the lower you would set your angle, the farther the shell would fly because the angle of attack is lower and the force pushing the shell could go directly forward.Normaly, if you would want to shoot targets closer to you,  you would need to increase the angle of your shot, so the shel would go up, forward a bit and then fall back down to the ground, I don't know why the game handles this differently.Greetings Moritz.

URL: https://forum.audiogames.net/post/438144/#p438144




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Re: Our new IOS game Tank Battle.

2019-06-02 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

So If I'm right in saying, the closer you are to an enemy, the lower you'll want to set your elevation?

URL: https://forum.audiogames.net/post/438140/#p438140




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Re: Our new IOS game Tank Battle.

2019-06-02 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

@TheBlindSaiyan the elevation quote unquote button is more like a report on the elevation. Tilt your device to change it, and tap the elevation thing to find out your new elevation. When you are ready, double tap the elevation button to fire.

URL: https://forum.audiogames.net/post/438109/#p438109




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Re: Our new IOS game Tank Battle.

2019-06-02 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

hi all, sometimes when i have 1, or 2 targets on waves, why does it say at the end, i have shot through more? trying to work out the elevation now. i think the dev wants increase the difficulty somehow.  also, to dark, it seems that when you select the shell you want to use, the crates replenish just that shell.

URL: https://forum.audiogames.net/post/438103/#p438103




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Re: Our new IOS game Tank Battle.

2019-06-01 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Honestly, I stopped looking at the wind speed, as it really doesn't seem to affect my shots much. I'm able to one shot nearly everything just by using simple math.Just use the shell closest to the range needed (without going over) and minus about 1 degree for every 10 in distance from you. If an enemy is around 933 from you, use the longest range shell (1000) with an elevation of about 37 or 38. Hasn't let me down yet.

URL: https://forum.audiogames.net/post/438051/#p438051




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Re: Our new IOS game Tank Battle.

2019-06-01 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

I'm a little confused on shooting the enemies.I get that you have to take wind into considderation and so on, but I keep finding myself looking at the enomies range, only to press the elivation button and hear the gun shell sound.In the end, I end up just ramming my way through, and obviously that doesn't get me ver far Can someone give me a bit of advice?

URL: https://forum.audiogames.net/post/438050/#p438050




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Re: Our new IOS game Tank Battle.

2019-06-01 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

thanks dark. yes i got it in the end and am hooked. having the same sort of issue with elevation as yourself though. i have gotten up to wave 7. at the end of each wave do the stars get automatically applied or do you have to click on the amount of stars etc?

URL: https://forum.audiogames.net/post/437997/#p437997




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Re: Our new IOS game Tank Battle.

2019-06-01 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

so I finally got the hang of this game and I love it. Keep up the great work

URL: https://forum.audiogames.net/post/437983/#p437983




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Re: Our new IOS game Tank Battle.

2019-06-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

@Darren, nope the game doesn't need headphones, and its definitely in the Uk ap  store (indeed I think Woodside aps are based in the UK themselves). If you can't find it under the name, tank battle endless gunner, try looking up knight commander or one of woodside aps other titles and go  through the "more by this developer" link, that's how I found the game myself. Okay, I've just checked a few things. First, interestingly enough, you can cycle targets and crates by repeatedly double tapping on targets or crates, to see the distances of what is around you, this is a good idea since multiple things can attack you at once, also you are peanlised fewer points for using weapons at shorter range.  speaking of penalties, you also seem to lose points for picking up more supplies than you need, so its usually wise  look through the crates and see what you need when, EG you don't often need all the fuel. I'm still working with the elevation and wind business, since I haven't really worked out why you'd want to use an elevation greater than 45 anyway, since you can't target at a distance greater than the maximum distance you can shoot. I will say, on later levels the game gets a lot  interesting, especially when you start running into enemies that can move around, change your shots and generally mess things up.

URL: https://forum.audiogames.net/post/437956/#p437956




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Re: Our new IOS game Tank Battle.

2019-06-01 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

ok i'm having trouble finding this game on the uk app store.

URL: https://forum.audiogames.net/post/437934/#p437934




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Re: Our new IOS game Tank Battle.

2019-06-01 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

so does this game require headphones? the more i'm reading about this the more i am liking the sound of it.

URL: https://forum.audiogames.net/post/437931/#p437931




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Re: Our new IOS game Tank Battle.

2019-06-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

@Eternal gamer, I usually swipe through everything anyway, unless I specifically want to look at the stuff near the bottom. @Aaron, the shop is a bit confusing since it tells you the percentage you are of stars to buy each upgrade, and how many stars left to get, but not the total, and the figures don't update when you by something, however if you here a sound when you double tap you know you've bought the item. I'm not sure how the various ammo/armour and fuel drops work, since mostly I've just concentrated on buying expantions to hold more ammo etc. Oh and btw, it seems that weapon crates will refill whatever type of shells you have selected, so if your coming up to one, its usually wise I've found to go into the shop and see what your running low on. I also believe that generally if you head towards a crate it adds distance on to the next target, so its usually wise to look at the nearest crate and target and see what is closer, though again I'm still experimenting with this.Wave 10 is my best so far, but now I am a bit clearer on how things work I hope to get further next time around.

URL: https://forum.audiogames.net/post/437922/#p437922




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Re: Our new IOS game Tank Battle.

2019-06-01 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

I have found a pretty big bug. I've got over 1000 stars, but if I click on any of the upgrades such as ammo drop, nothing seems to happen, the stars stay at 1000 and it just sits there.

URL: https://forum.audiogames.net/post/437918/#p437918




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Re: Our new IOS game Tank Battle.

2019-06-01 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

All right, now that I understand how the game works, I can state a more educated opinion.It's a great idea, and a lot of fun. The sounds are not bad, and while I initially thought some music might be nice, I now think it would distract from the strategic considerations.The only minor problem I am facing is that VoiceOver often loses focus. I find it fiddly to hunt for the controls by touch and explore, so I use the swiping gestures, and sometimes randomly end up in the middle of the log, or there is a target but VoiceOver does not put focus on it while using swiping gestures, so I have to use touch and explore again.It would be great to have something like this for the pc. Still, this mobile variant is worth its price.Best,EG

URL: https://forum.audiogames.net/post/437901/#p437901




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Re: Our new IOS game Tank Battle.

2019-06-01 Thread AudioGames . net Forum — New releases room : kool_turk via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

There's already a recording demonstrating this game.Seems easy enough, might have to pick this one up myself.https://www.applevis.com/sites/default/ … st1241.mp3

URL: https://forum.audiogames.net/post/437862/#p437862




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Okay, I can now firmly say the game is bloody awesome and well worth bying if your into quick fire strategy. For those who are having trouble I'll try and explain how things work. The object of the game is  obviously to destroy enemies, each wave you have a number of crates and a number of targets, which is why it'll say "crates 3, targets 1" or something like that. Double tapping on either  will automatically face your tank towards it, so the next thing is what your tank is currently pointed at with the distance, EG "weapon cache 120" or "infantry 492"  (I'll assume these distances are in meters, though the game just gives the number).You then have buttons to go forward or reverse which will move your tank 100 meters towards or away from the current crate/enemy, and a report on the status of your enemy, EG "enemy in range" or "enemy near."If the enemy is in range of your current weapon you can then try to blast them. You do this by changing your elevation, this is a number which will change according to how you tilt your phone, and then double tapping on the elevation button to fire. From what I've gathered, 45 in optimum conditions will get them at max range of your weapon, if they're closer you need to change elevation obviously. After this is a log of each turn, which you can swipe through to hear the most recent thing, which tells you if you use fuel (you use one fuel each move), get shot at by the enemy and lose armour, or shoot at the enemy and either miss, do damage or destroy them. If you miss the enemy, you will be told the elevation of your shot and by how much it missed, EG 32 over 86 means your 84 metres over and probably need a lower elevation to get the enemy. You don't seem to need to be %100 dead accurate, but it helps.Bare in mind, the log continually updates, so the log of previous turns will also be written to the screen.At the bottom are stats for your tank, the wind speede, your percengages of armour, fuel and shells left. If you tap  on your percentage of shells you can enter the shop. here you can change your current type of weapon, this is handy to do since you have several different shell types with different ranges, and if the enemy is further away its better to blast them with a long distance shell  than waste fuel and armour moving towards them. You'll be told "selected" to show what type of shells your currently using, and will be told the percentage and range of each shell type.You can also buy upgrades and extra items with the stars you win for completing waves, you get more stars with one shot kills and by using different types of shells.In terms of sound, you seem to get sounds when the enemy fire at you and do damage,  obviously when you move and fire, and some wind sounds, the really important sound though is the ratcheting sound when you tilt your Iphone. This indeed is the one miner  access issue,  its the only way to tell your elevation is moving. Vo will speak your elevation when you first swipe onto the number,but won't report when it changes, so you'll have to either swipe, then tilt your phone, then hold steady while you swipe back to check the number, or just rely on the clicks to calculate what you want. Fortunately, you don't need to be too exact. the two things I haven't worked out yet, are firstly,  the relative spaces of how targets and crates work, EG when you can safely pick crates up and be out of range of an enemy, and secondly, how windspeed affects your shooting and what happens at higher elevations. Mostly my tactics so far have involved finding a shell at the correct range of the enemy, then blasting away at 45 elevation, or maybe a bit less if the target is a wee bit closer. I'm also not sure exactly which type of shell gets refilled if you run over a weapon crate either.hth. I think this one will be lots of fun, especially with the randomly generating levels, and even more if extra stuff can be added to the game, EG obstacles and bunkers to get around, or vantage points to increase your elevation, as well as different missions or enemy types, either way, happy blasting!

URL: https://forum.audiogames.net/post/437778/#p437778




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Okay, I can now firmly say the game is bloody awesome and well worth bying if your into quick fire strategy. For those who are having trouble I'll try and explain how things work. The object of the game is  obviously to destroy enemies, each wave you have a number of crates and a number of targets, which is why it'll say "crates 3, targets 1" or something like that. Double tapping on either  will automatically face your tank towards it, so the next thing is what your tank is currently pointed at with the distance, EG "weapon cache 120" or "infantry 492"  (I'll assume these distances are in meters, though the game just gives the number).You then have buttons to go forward or reverse which will move your tank 100 towards or away from the current crate/enemy, a report on the status of your enemy, EG "enemy in range" or "enemy near"  If the enemy is in range of your current weapon you can then try to blast them. You do this by changing your elevation, this is a number which will change according to how you tilt your phone, and then double tapping on the elevation button to fire. From what I've gathered, 45 in optimum conditions will get them at max range of your weapon, if they're closer you need to change elevation obviously. After this is a log of each turn, which you can swipe to hear the most recent thing, which tells you if you use fuel (you use one fuel each move), get shot at by the enemy and lose armour, or shoot at the enemy and either miss, do damage or destroy them. If you miss the enemy, you will be told the elevation of your shot and by how much it missed, EG 32 over 86 means your 84 metres over and probably need a lower elevation to get the enemy. You don't seem to need to be %100 dead accurate, but it helps.Bare in mind, the log continually updates, so the log of previous turns will also be written to the screen.At the bottom are stats for your tank, the wind speede, your percengages of armour, fuel and shells left. If you tap  on your percentage of shells you can enter the shop. here you can change your current type of weapon, this is handy to do since you have several different shell types with different ranges, and if the enemy is further away its better to blast them with a long distance shell  than waste fuel and armour moving towards them. You'll be told "selected" to show what shells your currently using, and will be told the percentage and range of each shell type.You can also buy upgrades and extra items with the stars you win for completing waves, you get more stars with one shot kills and by using different types of shells.In terms of sound, you seem to get sounds when the enemy fire at you and do damage,  obviously when you move and fire, and some wind sounds, the really important sound though is the ratcheting sound when you tilt your Iphone. This indeed is the one miner  access issue,  its the only way to tell your elevation is moving. Vo will speak your elevation when you first swipe onto the number,but won't report when it changes, so you'll have to either swipe, tilt your phone, then hold steady while you swipe back to check the number, or just rely on the clicks to calculate what you want. Fortunately, you don't need to be too exact. the two things I haven't worked out yet, are firstly,  the relative spaces of targets and crates work, EG when you can safely pick crates up and be out of range of an enemy, and secondly, how windspeed affects your shooting and what happens at higher elevations. Mostly my tactics so far have involved finding a shell at the correct range of the enemy, then blasting away at 45 elevation, or maybe a bit less if the target is a wee bit closer. hth. I think this one will be lots of fun, especially with the randomly generating levels, and even more if extra stuff can be added to the game, EG obstacles and bunkers to get around, or vantage points to increase your elevation, as well as different missions or enemy types.

URL: https://forum.audiogames.net/post/437778/#p437778




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

I just wish more of their apps were on android.

URL: https://forum.audiogames.net/post/437768/#p437768




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

I've had a rotten cold for the last week so haven't really  able to do much gaming wise or on the forum, but I've enjoyed all of woodside's other games, especially knight commander and super tile smash so I'll be giving this one a try today or tomorrow, actually the premise sounds interesting,  like an old classic from the nineties called scorched earth. Actually one thing which has impressed me with woodside is the number of different games they've created, everything from a tetris type puzzler, to a full scale building simulation game, and now apparently a strategic battle, all at very cheap prices, and all very replayable.

URL: https://forum.audiogames.net/post/437727/#p437727




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Hmm, I'm not sure if this game will be exactly my thing, but I do love games where you destroy wave after wave of enemies. Sounds kinda like GMA Tank Commander (which I really love, but I suck at it because I can't beat it on anything above the easiest difficulty). I have some credit to spare so I will buy Tank Battle, but given the posts here, I know it will be difficult for me to get the hang of. I will try on my own though, and if I have questions, hopefully someone can answer them. Once I understand the game, I would like to make a recording with explanations if one is needed. I have the equipment to do so, and am not really busy at the moment, just lazy, so we'll see what comes of this lol

URL: https://forum.audiogames.net/post/437720/#p437720




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

you can use gift cards my boys.

URL: https://forum.audiogames.net/post/437710/#p437710




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

well sounds really funny, i can play it on my mother's iphone but, same problem as mhr91358. And at post 9 dude you need give feedback for became game more better, than now it is.

URL: https://forum.audiogames.net/post/437701/#p437701




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : mhr91358 via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

for me 37 egyptian pounds  is very good price, but i am 15 years old, yeah , 5 months and i will be 16, but i am sad, i can't create pay pal, it requires 18i am really sadregards

URL: https://forum.audiogames.net/post/437683/#p437683




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Hi,Could someone perhaps give some tips on what the best elevation might be if you are not at the maximum range of the shell? So if a shell has a range of 200 but the enemy is around 180, what could be the best elevation? Also, what do the numbers such as 40 over by 100 mean?

URL: https://forum.audiogames.net/post/437668/#p437668




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Hello. Interesting game. I bought it and it is nice, but the major problem is the help. I can't understand which is the exact elevation and from what distance we can hit the enemy. Also, in the future, I think that the game can be improved like knight commander. For example, after winning we win stars, buy stronger tanks with them, upgrade the technology lab, etc. For those who play the game, I can help suggesting you a thing. Try everytime to collect the crates. They will give you extra ammo, fuel and armor. This can help you surviving longer. Thanks and my appologies if my feedback was not good.

URL: https://forum.audiogames.net/post/437667/#p437667




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Yes I agree this guy is doing great things making these games accessible I think that this guy is sighted person, so it is really cheap so I will buy this for sure.

URL: https://forum.audiogames.net/post/437654/#p437654




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : black_mana via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

this game is not bad at all, i like it, at post 9, lol, you need to gro up, insted of siting their and giving  shit about games,  give a constructive feed bak.

URL: https://forum.audiogames.net/post/437653/#p437653




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

I know rafalko very well and for him every game is stupid and bad if he dont knows how to play these games correctly or if some one tells him somethink this game has stupid sound dont play it, so you should ignore his messages.I have not purchased this game yet, but I have played and test another game called knight commander and this is the best offline strategy game, so I think that developer will fix some bugs if you will report that to him.

URL: https://forum.audiogames.net/post/437652/#p437652




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Re: Our new IOS game Tank Battle.

2019-05-31 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Hello, I don't have a phone and can't play the game, am just here to say that Post 9 needs to learn how to give constructive feedback, and maybe grow up if possible. out of all his 8 posts, 10 of them have the same content as post 9.

URL: https://forum.audiogames.net/post/437636/#p437636




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Re: Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

rafalko112 wrote:My friend played this game I will say just enough. Sounds extracted from trash or mouth? You can find better on soundsource.org. Possibly on YouTube. Do not tell me that you can not find a good sound of tanks. Is it laughter worth and still pay for something like that? The same with the game Paladin of the sky pay and how. And sounds like a cure and from frustration with some tasks teeth can bite.So, have you actually considered contacting the developers to offer them some better sounds for free, which you have found on free websites, instead of just sitting there and complain about it?

URL: https://forum.audiogames.net/post/437630/#p437630




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Re: Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Hi.Ok, I find this game really adicting, ones you get used to the sounds it's really not that hard to understand.If I would have the possibility I could record a quick demo, but I currently just have my olympus with me and I would  need to record with the internal mics of the device and hold my iPhone next to it, if anyone has a better idea, feel free to tell me.Greetings Moritz.

URL: https://forum.audiogames.net/post/437504/#p437504




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Re: Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

@9, lol you seem to be a troll calling every game a piece of shit.I just looked at all your posts in your profile that's why i'm saying this. Well, maybe it's your honest opinion, but still it's very strange.

URL: https://forum.audiogames.net/post/437460/#p437460




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Re: Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Hi.The game isn|t actually have bad, I am liking it till now. Some things that I would want to see a further description for is how does wind effect your shels, what is the payload info you have with each weapon and how would you calculate wich gun you should use taking wind into consideration.Greetings Moritz.

URL: https://forum.audiogames.net/post/437453/#p437453




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Re: Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net Forum — New releases room : rafalko112 via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

My friend played this game I will say just enough. Sounds extracted from trash or mouth? You can find better on soundsource.org. Possibly on YouTube. Do not tell me that you can not find a good sound of tanks. Is it laughter worth and still pay for something like that? The same with the game Paladin of the sky pay and how. And sounds like a cure and from frustration with some tasks teeth can bite.

URL: https://forum.audiogames.net/post/437444/#p437444




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Re: Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

a recording would be nice

URL: https://forum.audiogames.net/post/437435/#p437435




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Re: Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net Forum — New releases room : hannes via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

hi could someone pleas post a recording of this game?regardsHannes Fouche

URL: https://forum.audiogames.net/post/437422/#p437422




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Re: Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net Forum — New releases room : siria via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Same perplexities of post 3 here. Is it supposed to be a strategy game? I'm sorry, I can't get it, I just keep shooting and shooting but I don't understand the mecanics. I like the sounds, though.

URL: https://forum.audiogames.net/post/437419/#p437419




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Re: Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net Forum — New releases room : mongoo_4044 via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

i'll check it out when I got my i.phone back big smile to you

URL: https://forum.audiogames.net/post/437401/#p437401




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Re: Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

It's an interesting game but yes I agree with the last post. We need more explanations about things. I hear shells being fired but I never know if its just mine or the enemies because my shell fires overlap with those of the enemy.

URL: https://forum.audiogames.net/post/437393/#p437393




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Re: Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

I don't see the point of this game. I'm shooting and moving forward, completing waves, making educated guesses as to what the sounds may mean, but I can't make a mental map of this. Is it 2d or 3d? Is it turn-based or real-time? How do I make it automatically announce events without having to check the log and therefor lose my focus on the fire button? Is there a tutorial? A demo? A learn sounds feature? Questions and more questions.

URL: https://forum.audiogames.net/post/437383/#p437383




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Re: Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Our new IOS game Tank Battle.

Will this get an android release also?

URL: https://forum.audiogames.net/post/437381/#p437381




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Our new IOS game Tank Battle.

2019-05-30 Thread AudioGames . net Forum — New releases room : jjsturt via Audiogames-reflector


  


Our new IOS game Tank Battle.

Hello Audio Games listOur new game is Tank Battle Endless GunnerAccessible IOS Tank Duel game.Destroy wave after wave of enemies.https://apple.co/2Xgjx1C#a11y #voiceover #accessibleAll feedback very welcome.

URL: https://forum.audiogames.net/post/437374/#p437374




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