Re: Question about side scrolling brawlers

2016-12-05 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Question about side scrolling brawlers

These games are narrow enough, z-wise, that I still haven't had any trouble finding enemies, at least in the ones I've played. But it is worth pointing out that the enemies usually seem to think in 1d; occasionally you'll have enemies that try to circle around you (see the first boss in the first Streets of Rage, for example), but in practice this is more stylish than anything, sort of like side-stepping in 2d fighters, only a wee bit more open.

URL: http://forum.audiogames.net/viewtopic.php?pid=288416#p288416





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Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Question about side scrolling brawlers

Pitch is only good until you start ruining the sound fx. If you want an example of how audio cues for above or below might work, look at Bokurano Daibouken 3. If not, as I said, slow motion sound fx or similar would work. Or if you have a sufficient object viewing system, you don't even need to have cues in realtime, just pause the game to bring up an objects list.

URL: http://forum.audiogames.net/viewtopic.php?pid=288314#p288314





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Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Question about side scrolling brawlers

Audio cues for interactible objects and footsteps I think are quite straightforward, the main thing is how to communicate how far up or down the an enemy or the player is. I've had a couple of people suggest changing pitch depending on vertical position?

URL: http://forum.audiogames.net/viewtopic.php?pid=288309#p288309





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Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Question about side scrolling brawlers

Depends on the game in question. Odin Sphere, for example, actually doesn't have moving in and out of the screen per say, but it has platforming... where enemies can fly at you from different angles and attack. the best way to work around these for me has always simply been to experiment. At the end of the day, Whether you have to move up or down, the exit to a screen is always to the right if you're talking about the games you listed. I've beaten most of the capcom beat em ups; armored warriors, final fight one and 2, aliens vs. Predator, Battle circuit, etc, which all have this style of gameplay. The only thing we would need is audio cues as to where the enemy is coming from, which can be managed with whooshes and swishes similar to any martial arts movie or game, the fx would just serve more function than to enhance the motion on screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=288308#p288308





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Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Question about side scrolling brawlers

HiI think that the side scrollers are video games more playable by us after the fight. one way to help us with these games, would be adding sounds to the objects, wells, enemies and all useful elements that appear on screen.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=288291#p288291





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Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Question about side scrolling brawlers

Hello folks. Ian, think we'll only need beeps to indicate items and interactables. If you add footsteps sounds, we can easily say where is the enemy coming from. As Cae said, we'll also need sounds for traps like pits, bombs, etc. You should need to add the X and Y axis in order to make the player and foes walk up and down, backwards and forwards. Hope it helped a bit.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=288284#p288284





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Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Question about side scrolling brawlers

So the other part to the question I guess is what would make it easier? Things like audio prompts for pickups and enemy footsteps are straightforward, it's more the spacial awareness of where enemies are vertically that I'm thinking of

URL: http://forum.audiogames.net/viewtopic.php?pid=288281#p288281





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Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Question about side scrolling brawlers

Luck, memorization, predicting how the designers think, the AI taking away a lot of the need to sidestep.. At least, until you come to games with pits and 0 sound to indicate them. You can get along without weapons and powerups if need be, but fall in a pit and you're ever-so-slightly dead.(Also I made an accessibility program for Streets of Rage 2 which reads savestates. It's a clunky disaster but I don't want to try and make an accessibility mod for Genz. ... wait, what am I saying? Yes, I want to do that!  )

URL: http://forum.audiogames.net/viewtopic.php?pid=288271#p288271





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Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Question about side scrolling brawlers

Things like streets of rage, final fight, double dragon and so on.I know lirin plays them alot and I'm pretty sure I've seen people talking about them on audiogames.net forums too. There are quite a few included in this list: http://forum.audiogames.net/viewtopic.php?id=10067While I totally get how blind accessibility in one on one fighters like street fighter works, I'm not so sure about side scrollers, as they are no longer based on a horizontal environment. You can move up/down (into/out of the screen) as well as left/right.How does that work / how could it work?

URL: http://forum.audiogames.net/viewtopic.php?pid=288265#p288265





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Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Question about side scrolling brawlers

Things like streets of rage, final fight and so on.I know lirin111 plays them alot and I'm pretty sure I've seen people talking about them on audiogames.net too.While I totally get how blind accessibility in one on one fighters like street fighter works, I'm not so sure about side scrollers, as they are no longer based on a horizontal environment. You can move up/down (into/out of the screen) as well as left/right.How does that work / how could it work?

URL: http://forum.audiogames.net/viewtopic.php?pid=288265#p288265





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Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Question about side scrolling brawlers

Things like streets of rage, final fight and so on.I know lirin111 plays them alot and I'm pretty sure I've seen people talking about them on audiogames.net too.While I totally get how blind accessibility in one on one fighters like street fighter works, I'm not so sure about side scrollers, as they are no longer base on a horizontal environment, you can move up/down (into/out of the screen) as well as left/right.How does that work / how could it work?

URL: http://forum.audiogames.net/viewtopic.php?pid=288265#p288265





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