Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts I decoded the samples with goldwave. Interestingly, in the drum samples, the pre-ringing and screeches are gawn. I think this is because goldwave is using a newer WMA decoder. Yes, the format of the samples is Windows Media Audio version 1.As for the samples playing back at the wrong sample rate, that is a simple fix. Just change the playback rate.As for the long-awaited samples, they can be found in their uncompressed PCM form at:http://grossgang.com/wince_gm_decoded_samples.zipNow its time to create a soundfont. URL: https://forum.audiogames.net/post/549913/#p549913 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts I decoded the samples with goldwave. Interestingly, in the drum samples, the pre-ringing and screeches are gawn. I think this is because goldwave is using a newer WMA decoder. Yes, the format of the samples is Windows Media Audio version 1.As for the samples, playing back at the wrong sample rate, that is a simple fix. Just change the playback rate.As for the long-awaited samples, they can be found in their uncompressed PCM form at:http://grossgang.com/wince_gm_decoded_samples.zipNow its time to create a soundfont. URL: https://forum.audiogames.net/post/549913/#p549913 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts Finally! It seems that you can sort of play them with FFmpeg, but not all of them, some don't decode properly, while others seem to play at the wrong sample rate. URL: https://forum.audiogames.net/post/549910/#p549910 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts You can decode them with FFmpeg. URL: https://forum.audiogames.net/post/549910/#p549910 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts Saury for the double post, but I can see some hope in getting these samples decoded. I was able to play all of them in my Windows XP vm with no problem, despite Direct Music Producer only being able to read 28 of 350 samples. URL: https://forum.audiogames.net/post/549842/#p549842 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts At long last, I extracted the samples from wince_gm!They are still encoded, but at least I have the wav files now!https://drive.google.com/file/d/1sdZrgp … sp=sharing URL: https://forum.audiogames.net/post/549767/#p549767 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts Msacmce.dll is a file that's part of CE that contains the codec that decodes the samples in the DLS. I found this in a rather hacky way,by replacing the DLL with something else and seeing if it would still work. URL: http://forum.audiogames.net/post/396647/#p396647 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts Where do you get that info about msacmce.dll? I've never heard of that. URL: http://forum.audiogames.net/post/396639/#p396639 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts If it could read them, I think it would probably just be able to read the 28 samples that Direct Music Producer could extract. OpenMPT can read them as well. URL: http://forum.audiogames.net/post/396638/#p396638 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts Maybe, newest versions of Awave Studio? But they're inaccessible at all. DLS TOOLS is usable at least for navigating in menus and such things. URL: http://forum.audiogames.net/post/396636/#p396636 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts Do any editors, other than Direct Music Producer, even support the Mobile DLS specification? I think part of the problem as that many editors can't read Mobile DLS, and also that it's almost impossible to find the codec that encoded the samples anywhere. I know that the file that houses the codec is msacmce.dll, but I don't know much else about it. URL: http://forum.audiogames.net/post/396634/#p396634 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts Do any editors, other than Direct Music Producer, even support the Mobile DLS specification? I think part of the problem as that many editors can't read Mobile DLS, and also that it's almost impossible to find the codec that encoded the samples anywhere. URL: http://forum.audiogames.net/post/396634/#p396634 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector