Re: Questions about midi, synthesizers, and soundfonts

2020-07-08 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

I decoded the samples with goldwave. Interestingly, in the drum samples, the pre-ringing and screeches are gawn. I think this is because goldwave is using a newer WMA decoder. Yes, the format of the samples is Windows Media Audio version 1.As for the samples playing back at the wrong sample rate, that is a simple fix. Just change the playback rate.As for the long-awaited samples, they can be found in their uncompressed PCM form at:http://grossgang.com/wince_gm_decoded_samples.zipNow its time to create a soundfont.

URL: https://forum.audiogames.net/post/549913/#p549913




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Re: Questions about midi, synthesizers, and soundfonts

2020-07-08 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

I decoded the samples with goldwave. Interestingly, in the drum samples, the pre-ringing and screeches are gawn. I think this is because goldwave is using a newer WMA decoder. Yes, the format of the samples is Windows Media Audio version 1.As for the samples, playing back at the wrong sample rate, that is a simple fix. Just change the playback rate.As for the long-awaited samples, they can be found in their uncompressed PCM form at:http://grossgang.com/wince_gm_decoded_samples.zipNow its time to create a soundfont.

URL: https://forum.audiogames.net/post/549913/#p549913




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Re: Questions about midi, synthesizers, and soundfonts

2020-07-08 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

Finally! It seems that you can sort of play them with FFmpeg, but not all of them, some don't decode properly, while others seem to play at the wrong sample rate.

URL: https://forum.audiogames.net/post/549910/#p549910




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Re: Questions about midi, synthesizers, and soundfonts

2020-07-08 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

You can decode them with FFmpeg.

URL: https://forum.audiogames.net/post/549910/#p549910




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Re: Questions about midi, synthesizers, and soundfonts

2020-07-07 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

Saury for the double post, but I can see some hope in getting these samples decoded. I was able to play all of them in my Windows XP vm with no problem, despite Direct Music Producer only being able to read 28 of 350 samples.

URL: https://forum.audiogames.net/post/549842/#p549842




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Re: Questions about midi, synthesizers, and soundfonts

2020-07-07 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

At long last, I extracted the samples from wince_gm!They are still encoded, but at least I have the wav files now!https://drive.google.com/file/d/1sdZrgp … sp=sharing

URL: https://forum.audiogames.net/post/549767/#p549767




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Re: Questions about midi, synthesizers, and soundfonts

2018-12-03 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

Msacmce.dll is a file that's part of CE that contains the codec that decodes the samples in the DLS. I found this in a rather hacky way,by replacing the DLL with something else and seeing if it would still work.

URL: http://forum.audiogames.net/post/396647/#p396647




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Re: Questions about midi, synthesizers, and soundfonts

2018-12-03 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

Where do you get that info about msacmce.dll? I've never heard of that.

URL: http://forum.audiogames.net/post/396639/#p396639




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Re: Questions about midi, synthesizers, and soundfonts

2018-12-03 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

If it could read them, I think it would probably just be able to read the 28 samples that Direct Music Producer could extract. OpenMPT can read them as well.

URL: http://forum.audiogames.net/post/396638/#p396638




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Re: Questions about midi, synthesizers, and soundfonts

2018-12-03 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

Maybe, newest versions of Awave Studio? But they're inaccessible at all. DLS TOOLS is usable at least for navigating in menus and such things.

URL: http://forum.audiogames.net/post/396636/#p396636




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Re: Questions about midi, synthesizers, and soundfonts

2018-12-03 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

Do any editors, other than Direct Music Producer, even support the Mobile DLS specification? I think part of the problem as that many editors can't read Mobile DLS, and also that it's almost impossible to find the codec that encoded the samples anywhere. I know that the file that houses the codec is msacmce.dll, but I don't know much else about it.

URL: http://forum.audiogames.net/post/396634/#p396634




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Re: Questions about midi, synthesizers, and soundfonts

2018-12-03 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Questions about midi, synthesizers, and soundfonts

Do any editors, other than Direct Music Producer, even support the Mobile DLS specification? I think part of the problem as that many editors can't read Mobile DLS, and also that it's almost impossible to find the codec that encoded the samples anywhere.

URL: http://forum.audiogames.net/post/396634/#p396634




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