Re: AudioRTS Demo

2015-08-21 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

Well, I think ive fixed the audio stuttering issue. I rewrote segments of the Demo in low level OpenAL and refactored a lot of the code to make sure it wasnt using too many Channels, it seems to be testing alright. Ive also adjusted the mouse, it will only ping a sound when moving into a new tile instead of having a constant tone when moving. Hopefully it helps a little when trying to find things on the grid, as usual you can download v0.05 from the beginning of this thread.Now that all the bugs have hopefully been ironed out, im going to try and start focusing more on gameplay improvements and see how that goes. Ill be overhauling the interface and fleshing it out more with a buffet of new functions that hopefully will make it a lot easier to find, select, and command units. Ill also see about expanding the gameplay a bit to include base building and unit production, along with new tutorials.

URL: http://forum.audiogames.net/viewtopic.php?pid=228788#p228788




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Re: AudioRTS Demo

2015-07-29 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

Just uploaded v0.04, Left Clicking now selects units, and Right Clicking orders the unit to move and attack. Also changed the Briefing to include these changes. You can download it at the beginning of this thread.

URL: http://forum.audiogames.net/viewtopic.php?pid=225865#p225865




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Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: AudioRTS Demo

Hi.Im having an issue where where if you go out of the mouses range, the game crashes. I am using a mac with windows eight point one. I can move the mouse around fine, but when it gets to a very high pitch, it crashes. Also Im having issues with stuttering and not being able to find the unit to click on to move it tothe top of the window.

URL: http://forum.audiogames.net/viewtopic.php?pid=225787#p225787




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Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: AudioRTS Demo

It kind of made it worse on my end.

URL: http://forum.audiogames.net/viewtopic.php?pid=225786#p225786




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Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

@ironcross32Hmm, Ive fiddle with the settings abit more. Under the Compatibility tab try toggling the Disable Display Scaling On High DPI Settings, it seems to clear it up on my end.@bradWell the crashings new, can you try Disabling the Scaling on High DPI Settings and running it in WinXP SP3 Compatibility mode?

URL: http://forum.audiogames.net/viewtopic.php?pid=225796#p225796




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Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: AudioRTS Demo

Hi.Ok, that seemed to work fine. The only issue with the program is the stuttering.I have a couple things to say:1. It seems you cant move past the giving orders part. i managed to find the item, left click on it, take it all the way to the top, and right click. it seems to drop it back to ware it was. Left clicking does nothing when youve found the unit and are in order mode.2. I dont know about others but I think the building tiles that you click on are way to small. Theyre about a couple cm long? Im not sure.I dont know if its because Im using a track pad with the mac or what, but at the moment; this game is way to fiddley for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=225803#p225803




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Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

@bradHmm, looks like im going to have to take a deeper look into that stuttering issue. But on the bright side at least the audios actually working...For the unit, you select it by Left Clicking, and you have to Left Click again to tell it to move somewhere or attack, Right Clicking deselects the unit. Id hoped I could put off reworking the tutorials for a new Demo, but Ill see about fixing that segment right now.Each tile is 32 by 32 pixels which is equivalent to 1 cm, so each building is about a square of 2 or 3 cm each, which is comparable to Sighted RTSs. When it comes to RTS games though ive found using a track pad generally isnt ideal, its a lot more difficult to pan around with and tends to lack percision, although some peoples milage may vary. Trying it with a more traditional corded or wireless mouse may give you a better experience.

URL: http://forum.audiogames.net/viewtopic.php?pid=225805#p225805




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Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

Alright, I think the stereo problems finally been fixed, you can download version v0.03 off the beginning of this thread. There were actually a few problems involved, some Pyglet features that werent fully implemented and drivers not being included with the binary. It seems to run properly on all my test rigs so far so im cautiously optimistic, let me know if you have any problems, questions, comments, suggestions, or anything else in between!

URL: http://forum.audiogames.net/viewtopic.php?pid=225767#p225767




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Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: AudioRTS Demo

Hi, Im having a pretty bad stuttering issue after the the first little thing, at the point where you are meant to take the unit and move it around. The speech cuts in and out, and so does the sound of the foreground stuff, the unit, etc. but not the ambient sounds.My specs:Intel i7 2600 @3.4 GHz, Nvidia GEForce GT 550TI, 8GB DDR3 RAM 1TB Hitachi HDD [ a-t ] 7200 rpm. OS: Windows 8.1 Pro X64, Java both 32-bit and 64-bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=225772#p225772




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Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: AudioRTS Demo

Hi, Im having a pretty bad stuttering issue after the the first little thing, at the point where you are meant to take the unit and move it around. The speech cuts in and out, and so does the sound of the foreground stuff, the unit, etc. but not the ambient sounds.My specs:Intel i7 2600 @3.4 GHz, Nvidia GEForce GT 550TI, 8GB DDR3 RAM 1TB Hitachi HDD [ a-t ] 7200 rpm. OS: Windows 8.1 Pro X64, Java both 32-bit and 64-bit.*Edit*Oh wait, I missed the compatibility with XP SP3, my bad, Ill try that and see if its better.

URL: http://forum.audiogames.net/viewtopic.php?pid=225772#p225772




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Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

Yeah I ran into similar performance issues on the test rigs, running it in Compatibility Mode for WinXP SP3 and applying it to all users should fix the problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=225775#p225775




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Re: AudioRTS Demo

2015-07-11 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: AudioRTS Demo

I cant manage to select the unit in the demo. How do I locate it? Because randomly moving the mouse around sometimes brings me close to it, but I can never quite pin it down. Am I missing something? Also the stereo version doesnt work for me either, windows 7 64 bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=223547#p223547




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Re: AudioRTS Demo

2015-07-11 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

@zakc93I had the same problem in earlier builds, kept clicking around the vehicle so I added an audio cue to help. Hm, maybe the movement of the mouse in the non-stereo version might be making it abit hard to hear.The louder the sound, the closer your mouse is to it. When the mouse is on top of a unit you should hear a beep, left click when you hear that beep and it should select the unit. When you select it you should hear the same tone beep twice quickly in response.

URL: http://forum.audiogames.net/viewtopic.php?pid=223609#p223609




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Re: AudioRTS Demo

2015-07-11 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

@zakc93I had the same problem in earlier builds, kept clicking around the vehicle so I added an audio cue to help. Hm, maybe the movement of the mouse in the non-stereo version might be making it abit hard to hear.The louder the sound, the closer your mouse is to it. When the mouse is on top of a unit you should hear a beep, left click when you hear that beep and it should select the unit. When you select it you should hear the same tone beep twice quickly in response. If it helps, the vehicle first spawns a little to the left of the center of the screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=223609#p223609




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Re: AudioRTS Demo

2015-07-11 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

@zakc93I had the same problem in earlier builds, kept clicking around the vehicle so I added an audio cue to help. The non-stereo version just isnt quite the same for positioning and orientation though, although maybe the movement of the mouse might be making it abit hard to hear.The louder the sound, the closer your mouse is to it. When the mouse is on top of a unit you should hear a beep, left click when you hear that beep and it should select the unit. When you select it you should hear the same tone beep twice quickly in response. If it helps, the vehicle first spawns a little to the left of the center of the screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=223609#p223609




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Re: AudioRTS Demo

2015-07-09 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

@the blasting gdHmmm, I think your right. I checked it on my test rigs at maximum volume with headphones and the sound IS playing, albet very, very quietly. In a way this isnt incredibly surprising because the problem is with the listener object, but it does show the sound isnt completely broken either. Ill run a few other tests, good job on catching it!@ironcross32I cant test it but I think the issue may effect 64 bit systems, although the black screen isnt unsusal because the game doesnt have any graphics. Considering the confusion I think I may work on making that more clear or putting in some graphical cues.

URL: http://forum.audiogames.net/viewtopic.php?pid=223366#p223366




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Re: AudioRTS Demo

2015-07-09 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector


  


Re: AudioRTS Demo

Hi.This consept is what Ive never seen before. I really like this.However, I have a serious problem playing the game even in the mono version. Its related to international keyboard layouts. Using Japanese keyboard layout, I cant type tilda without holding down shift key. For this reason, the game cant catch the key event of tilda key, and Im unable to check any objects in the map.Can you assign a different key that isnt affected by differences of international keyboard layouts, or add some options that I can freely assign each key command?

URL: http://forum.audiogames.net/viewtopic.php?pid=223254#p223254




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Re: AudioRTS Demo

2015-07-09 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: AudioRTS Demo

Yeah stereo version is not working for me. Im running on windows 8.1 Professional Edition 64-bit. My PC specs are: Intel core i7 [ a-t ] 3.4 GHz, 8GB DDR3 ram,, 1TB Hitachi HDD [ a-t ] 7200 rpm. Ive tried running in administrator mode, setting compatibility with XP service pack 3 and none of those helped, still black screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=223350#p223350




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Re: AudioRTS Demo

2015-07-09 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

@yukionozawaOh? Thanks for pointing that out, ill have to keep that in mind in the future. Ive changed the identification key from tilde to Z and updated both links to the demos in my original post.

URL: http://forum.audiogames.net/viewtopic.php?pid=223343#p223343




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Re: AudioRTS Demo

2015-07-09 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: AudioRTS Demo

Hey,This looks pretty neat and Im looking forward to seeing more of it. About the stereo demo, Im using Windows 8.1, and the sounds are playing. Having the sounds playing doesnt mean everything works fine though. They are very, very quiet, so I have to turn the volume up drastically, but as pointed out before, they are indeed playing, quietly, but still. Im not sure, if thats just the case for me, or if no one else has realized before.Anyway, keep up the good work, and I hope youll be able to fix the stereo version of the game. 

URL: http://forum.audiogames.net/viewtopic.php?pid=223344#p223344




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Re: AudioRTS Demo

2015-07-07 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

Updated my main post with links to a new Non-Stereo version that seems to work on test platforms and re-uploaded the Stereo version in case it actually works on some peoples systems. Going to try looking into alternatives until a fix comes down the Pyglet pipeline.@SLJI have some experience with RTSs having worked on one as a, well I guess you could say hobby, for several years. So building it into a full RTS engine with network multiplayer, random map generator, etc. is possible. Although after having my Demo explode, I may have to rethink that a little, haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=223128#p223128




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Re: AudioRTS Demo

2015-07-06 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: AudioRTS Demo

Hi.[[wow]] this game sounds cool and the audio recording of the tutorial just confirms that. Sounds like it takes a while to get used to, but I love the concept. I look forward to try this, and I hope this can be made into an online game. That would be awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=222906#p222906




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Re: AudioRTS Demo

2015-07-05 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: AudioRTS Demo

Hello all! [[wow]], a nice project we have here. I hope the issue can be fixed soon. Though str are not my favorite kind of game, Ill definitely give this one a try.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=222808#p222808




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Re: AudioRTS Demo

2015-07-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


  


Re: AudioRTS Demo

Win8.1 enterprise 64-bit here.

URL: http://forum.audiogames.net/viewtopic.php?pid=222764#p222764




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Re: AudioRTS Demo

2015-07-05 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: AudioRTS Demo

hi where is the link

URL: http://forum.audiogames.net/viewtopic.php?pid=222856#p222856




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Re: AudioRTS Demo

2015-07-05 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

Thanks for the specs guys, I think ive narrowed down the problem to the latest version of Pyglets Listener object which helps handle the 3D positional audio, removing it seems to fix the sound output. Unfortunately the demo relies pretty heavily on it and eariler versions of Pyglet arent much better off in that regard. Ive posted the issue in the Pyglet mailing list and im looking into it, though this could take some time to sort out.@luiscarlosgmDue to an unforseen bug in the build the Audio outputs muted in the Demo, ive taken it down until I can sort out the issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=222886#p222886




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: AudioRTS Demo

People, be careful, this text is, like spam!

URL: http://forum.audiogames.net/viewtopic.php?pid=222600#p222600




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


  


Re: AudioRTS Demo

I cant get the demo to work as well. Nothing happen when i press any keys, and i dont hear any speech at all. Tried it with and without screen reader running.The playthrough sounds really interesting though; what Id suggest is to add a learn sounds option.

URL: http://forum.audiogames.net/viewtopic.php?pid=222604#p222604




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: AudioRTS Demo

Hey hey!Yeah, sounds very interesting. But i only get an empty window called test after running the exe-file.

URL: http://forum.audiogames.net/viewtopic.php?pid=222595#p222595




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

Well, thats not good. The black screen isnt unusual, since the Demo actually doesnt have any graphics other than a mouse pointer, although I could put them in if people prefer. I have a feeling this has something to do with loading the resources, I was having a hard time packing the damned *.exe right before posting it. Ive unpacked the audio and adjusted the resource loader, and updated the link above to the latest version.@GiovaniAccess_Error: 3498 - Response Not Valid.@VictoriousA learn sounds option? You can check what each tile is by pressing the Tilde key (just below the escape key), or do you mean a more involved tutorial to include the interface sounds?@DarkThe system actually functions like Sighted RTSs, but with clicking pitch audio queues for positioning. Its my hope that given time people can build a mental map of the area and use the positioning system to help locate specific point
 s. The minimap is something I also have to work abit on, need to put it into stereo and adjust the rendering so that players can tell where the view window is.#TikkiHeh, took me awhile, most of the audio is from Public Domain sources, with some Audacity and SFXR work thrown in. Dont really have the equipment for making my own sounds just yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=222691#p222691




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: AudioRTS Demo

@Giovani, its not exactly welcoming to a new developer to accuse them of spamming, and besides any audiogames and even includes a link to hear an audio playthru is just the sort of spambot we want on this site . Unfortunately, Im having the same issue, blank window, nothing happening despite waiting for a long time and trying lots of keys, hopefully the issue is fixable. More generally, while the audio scrolling is a nice idea Im not sure how possible it will be to build up an overview of the information using just this method rather than having a specifically set out list of areas such as grids or squares that can be moved between with arrow keys and ways to find the placement of units and objects and in particular their relative position to each other, Im also not sure about this command window scrolling thi
 ng, but neither is something that I can really pass a judgement on without playing the thing myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=222650#p222650




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector


  


Re: AudioRTS Demo

Hi,nice demo! I like the sounds of things on the map and the ambience, this sounds like quite high quality. I think the mouse control needs some getting used too, but I think its a nice idea. I hope well see more of this.

URL: http://forum.audiogames.net/viewtopic.php?pid=222680#p222680




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

Well, thats not good. The black screen isnt unusual, since the Demo actually doesnt have any graphics, although I could put them in if people prefer. I have a feeling this has something to do with loading the resources, I was having a hard time packing the damned *.exe right before posting it. Ive unpacked the audio and adjusted the resource loader, and updated the link above to the latest version.@GiovaniAccess_Error: 3498 - Response Not Valid.@VictoriousA learn sounds option? You can check what each tile is by pressing the Tilde key (just below the escape key), or do you mean a more involved tutorial to include the interface sounds?@DarkThe system actually functions like Sighted RTSs, but with clicking pitch audio queues for positioning. Its my hope that given time people can build a mental map of the area and use the positioning system to help locate specific points. The minimap is something
  I also have to work abit on, need to put it into stereo and adjust the rendering so that players can tell where the view window is.#TikkiHeh, took me awhile, most of the audio is from Public Domain sources, with some Audacity and SFXR work thrown in. Dont really have the equipment for making my own sounds just yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=222691#p222691




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

Alright, thank you everyone for you feedback and interest! Soo, have abit of a Good News, Bad News kind of thing.Good news is ive been looking into the issue and Ive been able to replicate the it on another rig, Bad News is I have no idea what the hell is causing it. The sound seems to be loaded and playing, since left clicking after a short time the mouse pointer appears, but for whatever reason the sound isnt playing. I think it may have something to do with the Audio Drivers or the latest version of pyglet, im going to try hitting up developer community and see if I can find a solution, until then ive taken the download down.It would also be helpful if you could tell me what OSs your using, since it seems to work ok on my WinXP rig.

URL: http://forum.audiogames.net/viewtopic.php?pid=222734#p222734




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


  


Re: AudioRTS Demo

Yeah, I mean a more detailed tutorial for interface sounds.Still no luck with this latest demo.

URL: http://forum.audiogames.net/viewtopic.php?pid=222712#p222712




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : mohammad///obid via Audiogames-reflector


  


Re: AudioRTS Demo

Hi.I have the same problem here.I use a Microsoft Surface pro3 Tablet with windows8.1 pro, I also checked for software updates for my USB headset driver and also for the internal sound card driver, everything is up to date.Regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=222736#p222736




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

Alright, thank you everyone for you feedback and interest! Soo, have abit of a Good News, Bad News kind of thing.Good news is ive been looking into the issue and Ive been able to replicate it on another rig, Bad News is I have no idea what the hell is causing it. The sound seems to be loaded and playing, since left clicking after a short time the mouse pointer appears, but for whatever reason the sound isnt playing. I think it may have something to do with the Audio Drivers or the latest version of pyglet, im going to try hitting up developer community and see if I can find a solution, until then ive taken the download down.It would also be helpful if you could tell me what OSs your using, since it seems to work ok on my WinXP rig.

URL: http://forum.audiogames.net/viewtopic.php?pid=222734#p222734




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


  


Re: AudioRTS Demo

Yeah, I mean a more detailed tutorial for interface sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=222712#p222712




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: AudioRTS Demo

@post 3, who ever let a spam contribute too many posts like that?

URL: http://forum.audiogames.net/viewtopic.php?pid=222631#p222631




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: AudioRTS Demo

I think it is similar to sound rTs both recording and zip file in my download list and I will surely post a view.

URL: http://forum.audiogames.net/viewtopic.php?pid=222629#p222629




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: AudioRTS Demo

Hello,I can definitely confirm that this is not spam folks. Give the persno a chance, its their first time trying something like this! I will see if I can get the demo to work and will let you know.

URL: http://forum.audiogames.net/viewtopic.php?pid=222619#p222619




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