Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : queenslight via Audiogames-reflector


  


Re: Crazy party sound sourcing

Trenton here.Two things I wish to share:1. If Crazy Party updates for the original version will not be posted to this forum anymore, I would suggest either a Twitter or GNU Social page, for sharing updates. (Or similar platform that is popular enough for most countries.)2. You may have never heard of Self-made Island before... Feel free to go and take a look at said YouTube channel some time.Bonus:I wonder why no one went after GMA/PCS Games with the music copyright thing. #JustSayingSame goes for ESP Softworks.Have a good one folks.

URL: https://forum.audiogames.net/post/531377/#p531377




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : queenslight via Audiogames-reflector


  


Re: Crazy party sound sourcing

Trenton here.Two things I wish to share:1. If Crazy Party updates for the original version will not be posted to this forum anymore, I would suggest either a Twitter or GNU Social page, for sharing updates. (Or similar platform that is popular enough for most countries.)2. You may have never heard of Self-made Island before... Feel free to go and take a look at said YouTube channel some time.Bonus:I wonder why no one went after GM/PCS Games with the music copyright thing. #JustSayingHave a good one folks.

URL: https://forum.audiogames.net/post/531377/#p531377




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

Let's see if anyone is willing to backup what they say. No harm can come of it, right?

URL: https://forum.audiogames.net/post/531359/#p531359




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector


  


Re: Crazy party sound sourcing

Here's a challenge for any of you thinking that the big companies don't care.Is anyone brave enough to reach out to Nintendo to tell them about Crazy Party, and to divulge just how many assets have been used in its creation?Because if you're not, it implies that you believe that Nintendo will, in fact, object. This will quickly put the lie to your conviction. So I'm throwing down the gauntlet here. I'd like to see one of you touting the "big companies don't care" rhetoric go and try to contact Nintendo about Crazy Party, in the spirit of informing said company, who doesn't care anyway, that an independent developer has created a free game for no commercial gain whatsoever which happens to be using hundreds of copyrighted assets. If it's really as easy as you say, and as harmless as you believe, this endeavour should be entirely risk-free, right?I'd be brave enough to do it, and can if you folks wish, but I think it really ought to come from someone who is convinced that no harm will come of it. I...am not nearly so convinced, though, so perhaps this little experiment will be enough to give you folks some pause, and some cause for concern.Okay, Americranian, the only reason I'm waving a general caution flag - remember, I didn't put my mod hat on for that - is essentially to say "Whoa, let's not cause fights". I saw the potential for there to start being attacks thrown, both from Alireza (whose accusations I find amusing) and you yourself (since your defense of me, I believe it was you anyway, was both fierce and perhaps a little overdone). No one is in any trouble, it wasn't done officially; take it as one user saying to a bunch of others, "Hey, let's not let this get out of hand", that's all.

URL: https://forum.audiogames.net/post/531343/#p531343




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector


  


Re: Crazy party sound sourcing

Here's a challenge for any of you thinking that the big companies don't care.Is anyone brave enough to reach out to Nintendo to tell them about Crazy Party, and to divulge just how many assets have been used in its creation?Because if you're not, it implies that you believe that Nintendo will, in fact, object. This will quickly put the lie to your conviction. So I'm throwing down the gauntlet here. I'd like to see one of you touting the "big companies don't care" rhetoric go and try to contact Nintendo about Crazy Party, in the spirit of informing said company, who doesn't care anyway, that an independent developer has created a free game for no commercial gain whatsoever which happens to be using hundreds of copyrighted assets. If it's really as easy as you say, and as harmless as you believe, this endeavour should be entirely risk-free, right?Okay, Americranian, the only reason I'm waving a general caution flag - remember, I didn't put my mod hat on for that - is essentially to say "Whoa, let's not cause fights". I saw the potential for there to start being attacks thrown, both from Alireza (whose accusations I find amusing) and you yourself (since your defense of me, I believe it was you anyway, was both fierce and perhaps a little overdone). No one is in any trouble, it wasn't done officially; take it as one user saying to a bunch of others, "Hey, let's not let this get out of hand", that's all.

URL: https://forum.audiogames.net/post/531343/#p531343




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

In some ways, audiogames.net is even smaller then we think it is. Some may forget, this site brings together a probable Minority, english speakers. If crazy party and stw have proved any thing, it's that when you really think about it. We are even smaller than we think. We are far from truelly representing the audiogames community.

URL: https://forum.audiogames.net/post/531304/#p531304




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

I do wish pragma would give us a chance. But I’m not going to say we’ve done a lot of work already, because any amount of work we’ve done so far, the previous contributors have done that 10 times over.

URL: https://forum.audiogames.net/post/531273/#p531273




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

In some ways, audiogames.net is even smaller then we think it is. Some may forget, this site brings together a probable Minority, english speakers. If crazy party and stw have proved any thing, it's that when you really think about it. We are even smaller than we think.

URL: https://forum.audiogames.net/post/531304/#p531304




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : mazen via Audiogames-reflector


  


Re: Crazy party sound sourcing

As pragma said, just don’t link into it here.Also, if the sounds have changed, the game will not feel like crazy party.

URL: https://forum.audiogames.net/post/531303/#p531303




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Crazy party sound sourcing

@Jayde, why did you raise a caution flag? It is not my intent to begin a fight, nor is it to attack Alireza. I am nearly explaining my opinion of his post, not his character.@AlirezaNosratiI'll respond to your posts below:Post 55:Speak for yourself mate how can you possibly know if no one will care if I play the game or not? Does it apply to the friends whom I play CP with as well?I mean the general crowd. Like it or not, you don't have a large ripple in this community. Neither do I. Nobody is going to care if we just get up and leave this forum, and nobody, aside from our friends, is going to care if we stop playing CP. Sucks? Yup. Can you do anything about it? Nope, at least not right now.I recall when I joined this forum there was a freedom of speech but it appears as if that freedom is gone now.That's a moot point and we both know it. Not having freedom of speech would allow Jayde to outright ban you if he didn't like what you are saying. You do have the right to freedom of speech on here. You do not have the right to dodge other laws, however.The right thing to do, in my opinion, would be to purchase the game sounds for CP rather than deleting it's topic because it's obvious him using stolen sounds won't hurt the big companies and the companies don't care anyway. So if you still want to feel good, Why not purchase the sound libraries for CP?Moot point once again. You say that the big companies aren't going to care, but do youknowthat for a fact? If so, please show me substantialevidence to back yourself up. I'm sure that if your evidence is good enough you may even change the minds of the moderators on here! Until you do, though, we can only assumethat the companies don't care, something which you do not want to do on the off chance that the companies may, in fact, care that you're ripping off their project.Re, purchasing sound libraries for CP: This is, actually, a good point. However, it's underlined by the existence of free sound source list right here in this developer room. Is it a huge undertaking to find everything CP uses? Yup, but that kind of goes to strengthen the point of Pragma ignoring this for so long (no offense intended). Had he updated the sounds around beta 49 or so he would only have to go through about 1400 sounds instead of god knows how many there are now.Edit: I'm lucky to know Jayde on the forum only, So I can't really have any personal issues with him.Perhaps it is the language barrier here. When I say "personal" I imply that you have a grudge with Jayde. More often than not, those result because an individual feels like whatever their grudge is aimed at is unjust or unfair. Those individuals fail to listen to reason and maintain their negative feelings for as long as 16 years (my case). They also do their best to bring the said issue up whenever they feel like a situation resembles the negative starting point.So, as you can see, you don't really have to know anyone personally to have a "personal issue" with them. English is stupid, trust me, I know. I've only been speaking it for five years and actually writing for the last two or so.Moving onto post 58:Ah, sorry then. I thought you were one of those copyright is good and you should use DRM to protect your game type of people and I get pissed off very quickly when I encounter such people.Though how could you hate copyright, know that CP's topic being on this forum won't do any harm to the forum, and still be against of it?Again, you don't know anything for sure here. You may say that you are reasonably sure that the forum will not be sued because it hosts Crazy Party, and I would agree with you on that front, but you don'tactuallyknow that. If you do, again, I would like to see some evidence here, not just your own speculations. I am inclined to see your point of view, in all likelihood the companies won't give a damn even if this was brought up to their attention, but again, I'm sticking in that "in all likelihood" which implies a tiny degree of uncertainty. Until that hesitation can be removed, the administrators will resort to doing their best to limit illegal asset use not because they want to, but because they feel like it's best to cover their bases.

URL: https://forum.audiogames.net/post/531302/#p531302




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : firence via Audiogames-reflector


  


Re: Crazy party sound sourcing

well... to be honest I don't think that crazy party loses a lot if it is not published here. It has it's player base already, and it has a way to check for updates inside.Indeed sometimes the forum topics takes a little longer to update everytime the game gets updated, not to mention that for example there is a spanish page for audiogames that tweets when there is a new update and have the game in it's database; of course it may not compare to the audiogames.net forum, but it is there

URL: https://forum.audiogames.net/post/531301/#p531301




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : firence via Audiogames-reflector


  


Re: Crazy party sound sourcing

well... to be honest I don't think that crazy party loses a lot if it is not published here. It has it's player base already, and it has a way to check for updates inside.Indeed sometimes the forum topics takes a little longer to update everytime the game gets updated, not to mention that for example there is a spanish page for audiogames that tweets when there is a new update and have the game in it's database; of course it is nothing compared to the audiogames.net forum, but it is there

URL: https://forum.audiogames.net/post/531301/#p531301




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : firence via Audiogames-reflector


  


Re: Crazy party sound sourcing

well... to be honest I don't think that crazy party loses a lot if it is not published here. It has it's player base already, and it have a way to check for updates inside.Indeed sometimes the forum topics takes a little longer to update everytime the game gets updated, not to mention that for example there is a spanish page for audiogames that tweets when there is a new update and have the game in it's database; of course it is nothing compared to the audiogames.net forum, but it is there

URL: https://forum.audiogames.net/post/531301/#p531301




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Crazy party sound sourcing

You do have a point about lots of fan based games doing the same with sounds. But it just feels different and unpleasant to people in our community because this is the only audio game to steal huge amounts from popular games like mario. Even 4 years later it is still the only one. Obviously this is not a trend in our community vs the mainstream community. Also audio games only have 2 main sites. If this one goes down, all we have is the archieve. So we have to consider the damage this can potentially cause

URL: https://forum.audiogames.net/post/531287/#p531287




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : AlirezaNosrati via Audiogames-reflector


  


Re: Crazy party sound sourcing

@54:Ah, sorry then. I thought you were one of those copyright is good and you should use DRM to protect your game type of people and I get pissed off very quickly when I encounter such people.Though how could you hate copyright, know that CP's topic being on this forum won't do any harm to the forum, and still be against of it?

URL: https://forum.audiogames.net/post/531283/#p531283




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

It’s too bad we can’t make the new mod, keep the old sounds as another mod on the crazy party web page, and have only the new version specifically on audio Games.net. At the same time though I wonder if there would even be a point to such a thing. I do wish pragma would give us a chance. But I’m not going to say we’ve done a lot of work already, because any amount of work we’ve done so far, the previous contributors have done that 10 times over.

URL: https://forum.audiogames.net/post/531273/#p531273




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

It’s too bad we can’t make the new mod, keep the old sounds as another mod on the crazy party web page, and have only the new version specifically on audio Games.net. At the same time though I wonder if there would even be a point to such a thing. I do wish pragma would give us a chance. I’m not going to say we’ve done a lot of work already, because any amount of work we’ve done so far, the previous contributors have done that 10 times over.

URL: https://forum.audiogames.net/post/531273/#p531273




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

It’s too bad we can’t make the new mod, keep the old sounds as another mod on the crazy party web page, and have only the new version specifically on audio Games.net. At the same time though I wonder if there would even be a point to such a thing.

URL: https://forum.audiogames.net/post/531273/#p531273




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

It’s too bad we can’t make the new mod, keep the old sounds as another mod, and have only the new version specifically on audio Games.net. At the same time, why?

URL: https://forum.audiogames.net/post/531273/#p531273




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : AlirezaNosrati via Audiogames-reflector


  


Re: Crazy party sound sourcing

@52 fortunately your eyes doesn't matter to me, But I'll still respond.Speak for yourself mate how can you possibly know if no one will care if I play the game or not? Does it apply to the friends whom I play CP with as well? I recall when I joined this forum there was a freedom of speech but it appears as if that freedom is gone now.I don't matter in a large scope: everyone and everything counts, Although I guess opinions like this are the reason for countries still being at war and there being no justice in this world. The right thing to do, in my opinion, would be to purchase the game sounds for CP rather than deleting it's topic because it's obvious him using stolen sounds won't hurt the big companies and the companies don't care anyway. So if you still want to feel good, Why not purchase the sound libraries for CP?Edit: I'm lucky to know Jayde on the forum only, So I can't really have any personal issues with him.

URL: https://forum.audiogames.net/post/531266/#p531266




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : firence via Audiogames-reflector


  


Re: Crazy party sound sourcing

HelloI'm one of those contributors indeed, I've made the sounds for almost all bots with a feu exceptions, and sounds for some cards.I wont speak as a contributor, though. I will speak as a player who loves how crazy party sounsd just as it is, who enjoys listening to the different musics and knowing where they come from, and who was really pleaced the first time that opened the game and listened all the mario party music and so on.Crazy party without all of that is just... not crazy party. Without geting involved with moral or legal facts, most of the sounds used in the game are abailable for anyone that wants them and loock enough for them in internet.People uses them to make mods and even fan made games that are directly a copyright breaking products, and there is no concequences. whatever we like it or not, our comunity is insignificant when it comes to maynstream companies, and we can't have access to most of theyr products. Crazy party just as it is does not hurt anybody, and as pragma sayd, it is not just copy and paste, there is work behind all of it.It can be made as a mod, as someone sayd  in an uper post, but in this case there can be diferences between players that makes some version unfair, right now I'm thinking in the math calcul minigames. There are more than 200 minigames, more than 800 cards and all the rest of sounds that needs to be made, and all of it keeps updating. If people manages to do it and an alternative version can be done then well, so good.Don't want to be controvertial, just giving my opinion. Good luck if this goes on though.

URL: https://forum.audiogames.net/post/531267/#p531267




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector


  


Re: Crazy party sound sourcing

I just want to take a quick second to wave a caution flag here. No one is in trouble, but please, please, let's not start fighting.Pragma, I understand what you're saying, though I don't agree with you. I respect that you, personally, do not have a problem using copyrighted assets, and that you don't want to upset the people who previously helped with sound design. The problem is that whether you personally have an issue or not, the game -does step into a moral gray area, even if it's free. If audiogames.net continues to support the game, then we are also indirectly supporting the use and distribution of pirated assets. As one of the foremost sites for audio games, as a site that shows up pretty easily in a google search, and as a site that is attracting more and more mainstream-oriented developers, this is a risk that is becoming harder and harder to stomach. You clearly mean no harm, and again, I respect that. This does not, however, mean that no harm is possible based on your stance.My understanding is that while you say that redesigning sounds and music would be a huge deal, the community was in essence going to do most of that work for you. All it would have taken from you was a go-ahead that it was okay to begin the work.Lastly, someone prior to my coming and seeing your response said something about how sometimes in development, you have to tear things down. This is true. Let's say someone who used to work on the project made a battle card that was overpowered, and you realized it and made it weaker. That's not a slap in the face for them. Ditto if they gave you what you thought was an original sound which was, in fact, not original at all. The people who worked on the sound design of Crazy Party captured a lovely retro aesthetic, and a great deal of the music and sounds are very fitting to the atmosphere. Unfortunately, the issue is bigger than you and your dev team. That's all I'm trying to say.All that being said, I really hope you reconsider, as I'd hate to see such a quick community collaboration dead in the water before it even gets going.Alireza, one quick point: I hate corporations and copyright, and I've never once suggested that everyone get the same amount of points regardless of how they did. That...kind of defeats the purpose of a competition, yes?

URL: https://forum.audiogames.net/post/531265/#p531265




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : AlirezaNosrati via Audiogames-reflector


  


Re: Crazy party sound sourcing

@52 fortunately your eyes doesn't matter to me, But I'll still respond.Speak for yourself mate how can you possibly know if no one will care if I play the game or not? Does it apply to the friends whom I play CP with as well? I recall when I joined this forum there was a freedom of speech but it appears as if that freedom is gone now.I don't matter in a large scope: everyone and everything counts, Although I guess opinions like this are the reason for countries still being at war and there being no justice in this world. The right thing to do, in my opinion, would be to purchase the game sounds for CP rather than deleting it's topic because it's obvious him using stolen sounds won't hurt the big companies and the companies don't care anyway. So if you still want to feel good, Why not purchase the sound libraries for CP?

URL: https://forum.audiogames.net/post/531266/#p531266




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

Pragma might not keep up with this topic after writing his post. He may not read any thing else said here less it is brought to his attention.

URL: https://forum.audiogames.net/post/531264/#p531264




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Crazy party sound sourcing

Post 50: I will be perfectly frank. Quit. Nobody needs an attitude that you have just displayed here.  If you quit the game, no one will care. Seriously.  You don’t have a reputation, you have no credit in my eyes, and  furthermore you sink down to attack someone just because they are trying to do what is right.  I say it again, quit because you don’t really matter in a large scope.  Also, stepping in for Jayde here. Show me, and consequently him, a post where he thinks highly of himself.  Show both of us where he demands equal fairness for everyone in the party. If you can’t, then clearly you have some personal issue with him and should take care not to bring it into the public.  Right now it just looks like you’re throwing a hissy fit.

URL: https://forum.audiogames.net/post/531261/#p531261




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Re: Crazy party sound sourcing

Ah a shame. We obviously won't force you. The work load itself is supposed to be minimal. All it should require is changing out the old folder structure for the new one and recompiling as the file names and locations should be the same. Now  those pointers  are just pointing to a new batch of data. As for the contributors problem, I can appreciate that. Have any of the old contributors seen this topic? It would be cool to get their input if they are interested. Either way, I would like to thank all of you who answered my call. And I would like to thank Pragma  for getting back to this response none the less.

URL: https://forum.audiogames.net/post/531258/#p531258




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : AlirezaNosrati via Audiogames-reflector


  


Re: Crazy party sound sourcing

I'll write my opinion about this, Don't really care if I get warned for it.I'll quit the game if this happens, I don't want to play the CP I'm used to with different sounds just because a certain person who happens to think so highly of himself likes licking big companies balls. It's not like the producers of these sounds didn't earn millions from them already, and they aren't as bored as I am to browse this forum.Although looking at the game, The dev appears to be listening to user feedback so hopefully we'll still be able to play CP with it's old sounds.A suggestion if Pragma's reading this topic which I also sent on the Skype group, If They really want to delete the CP topic I think you could make a normal edition and a Jayde edition of CP with no copyrighted material. Also someone else gave a suggestion about the Jayde edition distributing the same amount of points to everyone on the party no matter how well they did, Which I also agree with.(Shouldn't the manamon topics be deleted as well if the CP topic is going to be deleted?)

URL: https://forum.audiogames.net/post/531257/#p531257




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy party sound sourcing

I think what is embarrassing in this case, according to pragma himself, is to tell the people who have contributed to the cp existing sounds years ago, that their work is not worth it, or not accepted because it has copyrighted sounds.Still, is a bit of a weak argument, because the game has been out there long enough for now, and because that is what this topic is precisely about... making it easier so all one would have to do, as a developer, is to just copy and paste a folder structure, because the editing, naming, mixing, cutting, splitting, chopping, adjusting, crossfading, whatever is necessary for sounds to work would have been already, done. its like a mod for the game.But still, its your game and its your call, if illegal sounds on your game are not a problem at all (and  this proves a point, an argument that is irritatingly months old, and honestly way way past its expiration date) and you feel that there is no point on doing or facilitating any of this, then I guess we can at  least said we tried and there are 48 posts to back it up as a result.

URL: https://forum.audiogames.net/post/531238/#p531238




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Crazy party sound sourcing

the easier option is often the worse option. And that holds true for this case. Starting out it made sense because this was suppose to be based on the mario and sonic and pokemon games. But now it has been 4 years. You don't need to lean off of those sounds anymore, and in fact you shouldn't. You did work hard, we can all agree on that. Look at the battle cards, and look at the bots. But a good developer upgrades their quality. I have had to tare down and recode entire parts of my projects before. That is just part of being a developer. But there is hope, because you are starting to realize that holding onto this huge amount of sounds from popular video games makes the project look embarrassing. It does suck, but instead of beating you down for it, we want to help the project get a better reputation. Because lots of people love crazy party. If we didn't care about it, there wouldn't be a topic with 20 supporters to update the sounds. It is a good game, and the amount of work is massive. At the time of beta 10, you worked with what you had, and were creative with it. But now crazy party has a Multilingual fan base. Has dozens of people on the central server 24/7. It deserves more mature and high quality sounds than what it currently has.

URL: https://forum.audiogames.net/post/531211/#p531211




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Crazy party sound sourcing

the easier option is often the worse option. And that holds true for this case. Starting out it made sense because this was suppose to be based on the mario and sonic and pokemon games. But now it has been 4 years. You don't need to lean off of those sounds anymore, and in fact you shouldn't. You did work hard, we can all agree on that. Look at the battle cards, and look at the bots. But a good developer upgrades their quality. I have had to tare down and recode entire parts of my projects before. That is just part of being a developer. But there is hope, because you are starting to realize that holding onto this huge amount of sounds from popular video games makes the project look embarrassing. It does suck, but instead of beating you down for it, we want to help the project get a better reputation. Because lots of people love crazy party. If we didn't care about it, there wouldn't be a topic with 20 supporter to update the sounds. It is a good game, and the amount of work is massive. At the time of beta 10, you worked with what you had, and were creative with it. But now crazy party has a multi-langal fan base. Does dozens of people on the central server 24/7. It deserves more mature and high quality sounds than what it currently has.

URL: https://forum.audiogames.net/post/531211/#p531211




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: Crazy party sound sourcing

what a shame...

URL: https://forum.audiogames.net/post/531210/#p531210




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : Pragma via Audiogames-reflector


  


Re: Crazy party sound sourcing

Hello!Thanks to Jase for sending me a mail about this topic.First, Crazy Party is not a professional game and, as you can imagine, it's not a moral issue for me to use copyrighted sounds that generally come from big companies. We're not at the same level at all. So I don't want to change the sounds just to satisfy loyers. Concerning Audiogames.net, they shouldn't have any problem if they don't give a direct download link.Moreover, even if these sounds are copyrighted, it's necessary to work on them to include them correctly in the game. It's not simply copy and paste. For almost every sound it's required to cut, adjust, and sometimes mix. So yes, it's not easy to remove them, and imagine what I should say to the contributors who help with the sounds: "oh thank you, but you use copyrighted sounds, goodbye!" So yes, as you can see that's a bit embarrassing, and the development of the game would become harder, because of course I'll have to find free sounds for the new versions.So for these reasons, I'm not really convinced. I'm sorry because I'm seeing that some of you have started to search and to build something, but isn't it just easier to continue as we've always done?

URL: https://forum.audiogames.net/post/531195/#p531195




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : Nocturnus via Audiogames-reflector


  


Re: Crazy party sound sourcing

Thumbs up on topic and everyone else who's in here contributing!

URL: https://forum.audiogames.net/post/531162/#p531162




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Crazy party sound sourcing

hello everyone, thanks for your interest. A few people and I have setup everything in a onedrive. I know a lot of people requested a gethub, we will consider it more, however 2 of the 4 of us do not have any experience with gethub. We are trying to keep a dedicated and trust worthy team, so sorry if we are uptight or not completely inclusive to all posts. We will try to post some type of general information or updates here soon to make a better decision of how many people we should add, and any criteria if any, as well as announce if people got a pm. I have sent a few, but we still need to consider more people who have posted here. Also our current plans and structure could change, it is not permanent, so if we make any changes that will be mentioned in a post. We do have a documentation with rules and a basic process guide, but I want to double check with the team if that will be public. I hope everyone can understand, that is a big deal and we want to make sure everything is completely authentic and that everyone will respect the material, because some of us are paying for it and to have people use it ouside of  the project would be wrong.

URL: https://forum.audiogames.net/post/531156/#p531156




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector


  


Re: Crazy party sound sourcing

I love this idea, this is something I'd be totally happy to contribute to, I've amassed a large collection of sounds I have licenses to use and CP is one of the games I keep coming back to so...In regards to organisation though I seriously think that using something like git would work better in case someone messes up the work for everyone, you also get a clear changelog of what's going on because every time you make a change you need to write a comment for it. Also, could we use something that's not Skype for communication? The latest version has became unbearably laggy for me, and also you can't have separrate notification settings for Desktop and mobile so my vote would be for a discord instead.Crazy party is an absolutely massive game, so it'd probably be a good idea to sit down and make a plan of some kind to split up the work. Letting everyone replace whatever they want whenever would eventually result in a finished project, but I think the work would go a lot faster if every person focused on a different part - interface, enemies, obstacle sounds, maybe focusing on specific worlds, and when you get to the battle cards by focusing on specific types.

URL: https://forum.audiogames.net/post/531146/#p531146




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net Forum — Developers room : Veljko via Audiogames-reflector


  


Re: Crazy party sound sourcing

This is an awesome idea.I'm also willing to help wherever possible. I can also try an create music for the game. This would for sure take a bit of time, but I'll definitely try and help out.

URL: https://forum.audiogames.net/post/531141/#p531141




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Crazy party sound sourcing

@40 yes. Although we have to make sure we are extracting with the latest version. I think i have it somewhere, if not someone can post it for us. I sent you a message on skype, and we have chatted before.@38 and 39 ok great. A few people and I are getting things ready as microsoft would put it. Just writing the process and the rules so there are not misunderstandings. I will post here when the project is open for people and they can pm anyone involved, I will post that list in the same post as well

URL: https://forum.audiogames.net/post/531110/#p531110




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Crazy party sound sourcing

yes. Although we have to make sure we are extracting with the latest version. I think i have it somewhere, if not someone can post it for us

URL: https://forum.audiogames.net/post/531110/#p531110




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Crazy party sound sourcing

Okay sending a PM now.Do you guys have the original names somewhere we can reference them so that they can be put back?

URL: https://forum.audiogames.net/post/531107/#p531107




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: Crazy party sound sourcing

as I sed, I can also help, just tell me how can I get on the project and I hope i'll be in good servis

URL: https://forum.audiogames.net/post/531103/#p531103




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy party sound sourcing

I can help with music as well. I could produce something and then release it under whatever license is needed for the game

URL: https://forum.audiogames.net/post/531099/#p531099




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Crazy party sound sourcing

Defender if you are interesting in helping please pm me your skype as well. A skype group has been created. We will come up with the rules, and once that is in place I will paste the sounds for people to work on them

URL: https://forum.audiogames.net/post/531098/#p531098




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: Crazy party sound sourcing

Hey Zarvox, just sent you a PM.

URL: https://forum.audiogames.net/post/531092/#p531092




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Crazy party sound sourcing

oh on his system yeah we can do that. I can add them there. Dan guro please pm me the link to add them. Also I want to add to the rules that the sounds modded may not be used outside this project. An idiot and I are paying for a license and for others to take those sounds without also paying is not right. But I want to make sure we have the rules established before adding people to the folder. If we start adding people before finishing rules, this will go to hell. So Dan, what is your skype, also pm that please.

URL: https://forum.audiogames.net/post/531088/#p531088




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

Also, as cool as translated and sorted sounds are, in the end, they may have to be put back exactly as they were. I feel the folder would help a lot with sorting and delegating tasks should that be a thing, But they will have to be returned to there old file names. I do hope i’m not being presumptuous by making it sound as if I’m already part of the project, but these are things that me and zarvox thought about

URL: https://forum.audiogames.net/post/531089/#p531089




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

Also, as cool as translated and sorted sounds are, in the end, they may have to be put back exactly as they were. I feel the folder would help a lot with sorting and delegating tasks should that be a thing, But they will have to be returned to there old file names. I do hope i’m not being presumptuous, but these are things that me and zarvox thought about

URL: https://forum.audiogames.net/post/531089/#p531089




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Crazy party sound sourcing

oh on his system yeah we can do that. I can add them there. Dan guro please pm me the link to add them. Also I want to add to the rules that the sounds modded may not be used outside this project. An idiot and I are paying for a license and for others to take those sounds without also paying is not right.

URL: https://forum.audiogames.net/post/531088/#p531088




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

Also, as cool as translated and sorted sounds are, in the end, they may have to be put back exactly as they were. I feel the folder would help a lot with sorting and delegating tasks should that be a thing, But they will have to be returned to there old file names.

URL: https://forum.audiogames.net/post/531089/#p531089




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Crazy party sound sourcing

oh on his system yeah we can do that. I can add them there

URL: https://forum.audiogames.net/post/531088/#p531088




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Crazy party sound sourcing

Ok. I can put it in my one drive and make it a shared folder. Be aware that the size is doubled since we have copied the whole contents to mod. Also, I wanted to inform y'all that I have pragma on skype, but his english is not the best. I know another guy who would possibly be of more help, he is an english translator for crazy party, he can translate to french and back. The last thing I wanted to say is, an idiot and I were going to do this whether or not pragma would change the sound theme. A lot of people don't believe there are enough legit sources to find good sounds. By doing this project with 2229 music and sounds, we would prove them wrong,, and be able to open some of their eyes to move away from cracked sounds.

URL: https://forum.audiogames.net/post/531087/#p531087




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: Crazy party sound sourcing

I think that'd be enough, yeah. Crazy Party's sounds aren't that big I don't think.

URL: https://forum.audiogames.net/post/531086/#p531086




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Re: Crazy party sound sourcing

Also, we can use the one drive folder as another way to keep track of the work.I think Dan was going to host this. Something about having 1TB of memory on his end. That is if we can move the entire BT folder to his onedrive?

URL: https://forum.audiogames.net/post/531085/#p531085




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

One drive gives us 15 gigs. Is that enough, seeing as we will be working with losless files?

URL: https://forum.audiogames.net/post/531084/#p531084




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Re: Crazy party sound sourcing

Also, we can use the one drive folder as another way to keep track of the work.

URL: https://forum.audiogames.net/post/531085/#p531085




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: Crazy party sound sourcing

Agreed with Defender here. I'd like to join, but I think it'd be better to move it over to something such as Onedrive.

URL: https://forum.audiogames.net/post/531082/#p531082




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Crazy party sound sourcing

@JadeYeah you could look through the available music just as well as us, and have us do any necessary editing.@ZarvoxThat's awesome!  Great work guys.  Any way we could migrate that folder to 1drive though?  BT Sync's old accesible client is kinda shit sometimes and requires resyncing the folder, has odd conflicts ETC.

URL: https://forum.audiogames.net/post/531081/#p531081




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector


  


Re: Crazy party sound sourcing

Yeah, that's true. I have tons of experience with most of the source material (not quite all of it, but a lot of it), so I'd be able to see how similar it was.I suspect the music will be harder than the sounds, but honestly, anything is a good start here. This is a beast of a project and I certainly don't take it lightly.I really hope that Pragma can be convinced to be on board with this.

URL: https://forum.audiogames.net/post/531080/#p531080




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: Crazy party sound sourcing

I haven't looked through the posts on here in detail, sorry about that.As pointed out, I along with Zseli have translated all of the crazy party music and sounds into english as well as organized them. And yes, the folder currently has beta 73. I made a very easy bgt script to update the folder when a new version comes out.An idiot and I were going to start replacing cp music and sounds as a surprise and see what the community as well as the cp team thought. We haven't done much but it is a tart. I am willing to give out the bt key for those who want the original sounds organized and in english, as well as the new sounds. We keep it all in one folder. Less than a gig, so if there is popular demand I will give the key out here.

URL: https://forum.audiogames.net/post/531079/#p531079




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

They are current, 73. There is no link to this folder as it was never posted. I don't feel it would be a good idea to post the key to this folder just yet, and definitely not on public forum.

URL: https://forum.audiogames.net/post/531076/#p531076




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: Crazy party sound sourcing

You have a point. I'm going to take it down and recreate it once I figure out how to go about this the right way. Also, I guess we should wait for Pragma to email back his aproval.

URL: https://forum.audiogames.net/post/531074/#p531074




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Crazy party sound sourcing

@Dan_GeroIf I were you I wouldn't just give out the link willy nilly.  Share it only by email with interested parties.  Also if you don't know how already, read up on access controls and archiving options so that people can't just delete everything or accidentally override the work of others.Also, create a rules document with basic stuff like don't do work inside the folder it's self if you use the desktop client and always make alternate file names rather than replacing existing ones when submitting an alternative to someone elses work.Another good one would be to not perminantly delete anything that you didn't create fully on your own so that if mistakes happen you can restore from recycle bin.Also, don't export as lossy until the very final product.  Use FLAC if you need to save space.No illegal sounds or those from sketchy sources is another good one, and no uploading a ton of stuff at once because others may not have the space if they sync the folder locally.@JadeYou can always help compare the sounds we add to the originals and see what you think.  With your experience in Pokimon games and other video game titles, your knowledge could be a helpful measuring stick.@An IdiotYour help would be much appreciated!And how up to date are those translated sounds?

URL: https://forum.audiogames.net/post/531073/#p531073




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Crazy party sound sourcing

@Dan_GeroIf I were you I wouldn't just give out the link willy nilly.  Share it only by email with interested parties.  Also if you don't know how already, read up on access controls and archiving options so that people can't just delete everything or accidentally override the work of others.Also, create a rules document with basic stuff like don't do work inside the folder it's self if you use the desktop client and always make alternate file names rather than replacing existing ones when submitting an alternative to someone elses work.Another good one would be to not perminantly delete anything so that if mistakes happen you can restore from recycle bin.@JadeYou can always help compare the sounds we add to the originals and see what you think.  With your experience in Pokimon games and other video game titles, your knowledge could be a helpful measuring stick.@An IdiotYour help would be much appreciated!And how up to date are those translated sounds?

URL: https://forum.audiogames.net/post/531073/#p531073




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Re: Crazy party sound sourcing

I sent him an email. Hopefully he gets it.

URL: https://forum.audiogames.net/post/531067/#p531067




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: Crazy party sound sourcing

I thought I had Pragma on Skype, but I guess I don't. Someone else will have to find his contact info.

URL: https://forum.audiogames.net/post/531066/#p531066




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: Crazy party sound sourcing

If we're able to change them, we should. Nothing says we couldn't change the sounds and still have that retro feeling that makes Crazy Party Crazy Party. Jayde is right, there could potentially be legal consequences if things are left the way they are now. Sure, the chances of us getting in trouble may be close to the chance we have of getting struck by lightning or being attacked by a shark, but I think I can speak for all of us when I say that it's a chance we'd really honestly prefer not to take. Again I say, if it can be done, then it needs to be done.an idiot, can I do a forum search for this BTSync folder and find it that way?

URL: https://forum.audiogames.net/post/531064/#p531064




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

I would also be willing to help with sounds. I like taking old sounds and making new ones out of them, and I feel that's what crazy party does a lot of.

URL: https://forum.audiogames.net/post/531063/#p531063




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Re: Crazy party sound sourcing

Wow. That's dedicated. Though, #16 is right. I'll go hunt down a contact for Pragma.

URL: https://forum.audiogames.net/post/531057/#p531057




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : an idiot via Audiogames-reflector


  


Re: Crazy party sound sourcing

This might make things more complicated, but I feel people should know we have it in the event it becomes usefull. Zarvox went through almost every single crazy party sound and translated them all from french in to english and also sorted them in to folders. It's all in a bt sync folder

URL: https://forum.audiogames.net/post/531053/#p531053




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

I personally recommend getting in touch with Pragma first before starting to see if he agrees with the changes. It's better to get some confirmation before starting such a huge work and later potentially realizing he might just not want the sounds changed.

URL: https://forum.audiogames.net/post/531051/#p531051




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: Crazy party sound sourcing

Hopefully this link allows you guys to join, if not just let me know. I don't have the CP sounds, so if someone could paste them in the folder I'd appreciate it. I need to hear the sounds and see the file names to know what needs to be changed.

URL: https://forum.audiogames.net/post/531049/#p531049




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: Crazy party sound sourcing

Hopefully this link allows you guys to join, if not just let me know. I don't have the CP sound, so if someone could paste them in the folder I'd appreciate it. I need to hear the sounds and see the file names to know what needs to be changed.

URL: https://forum.audiogames.net/post/531049/#p531049




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector


  


Re: Crazy party sound sourcing

I just want to step in here real quick and say thank you for trying to get this ball rolling. I know it's an enormous undertaking, but the effirt is a good start.I honestly wish I could help, but I have zero music and sound-editing knowledge whatsoever, and would probably be more hindrance than anything. That said, if there -is some way I can contribute to this project, please do let me know.

URL: https://forum.audiogames.net/post/531046/#p531046




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: Crazy party sound sourcing

I already purchased office 365 so I have 1 TB onedrive space. That should work with what we're trying to do. I'd use sync.com, but I forgot my password and it won't let me reset it for some reason.

URL: https://forum.audiogames.net/post/531043/#p531043




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Crazy party sound sourcing

If you use github your going to exclude a crap ton of people that don't have experience with that platform.  I'd suggest a dropbox or 1drive folder as limiting as that can be, with some well laid out groundrules and proper access controls.However, I assume you don't have DB Pro and I wouldn't ask you to shell out for it just on a hunch this could work, so maybe sync.com would be a better choice?  You get 6GB free by using a referral and an additional gig for doing some basic tutorial stuff.  It's got mostly accessible apps for every system and works well with every browser but Safari, though upload speeds aren't as good as DB.One drive I believe lets you have 5GB, so that could be the solution too if that's accurate.

URL: https://forum.audiogames.net/post/531036/#p531036




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Crazy party sound sourcing

If you use github your going to exclude a crap ton of people that don't have experience with that platform.  I'd suggest a dropbox or 1drive folder as limiting as that can be, with some well laid out groundrules and proper access controls.However, I assume you don't have DB Pro and I wouldn't ask you to shell out for it just on a hunch this could work, so maybe sync.com would be a better choice?  You get 6GB free by using a referral and an additional gig for doing some basic tutorial stuff.  It's got mostly accessible apps for every system and works well with every browser but Safari, though upload speeds aren't as good as DB.

URL: https://forum.audiogames.net/post/531036/#p531036




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: Crazy party sound sourcing

well, if its gets cearius ya cant count me in, I can mix sounds if neaded, and I can search around

URL: https://forum.audiogames.net/post/531035/#p531035




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: Crazy party sound sourcing

I think Github is a great idea. If someone can start a sounds Github, I would be more than happy to contribute sounds here and there.

URL: https://forum.audiogames.net/post/531034/#p531034




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Re: Crazy party sound sourcing

Does anyone have the contact for pragma? Actually, if he could tell us what sounds were ripped, then we could make a trello board and assign different people different sections to prevent overlap. From there, we just need a place to store our work. I was thinking either a github or gitlab. Unless someone has something more suited for this kind of project?

URL: https://forum.audiogames.net/post/531032/#p531032




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: Crazy party sound sourcing

I've made sounds myself. I could help do it, I just need to know the file names of the sounds and where to submit them. If I had the sounds and music in an archive I could probably do this a lot easier.

URL: https://forum.audiogames.net/post/531022/#p531022




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Crazy party sound sourcing

It would be a massive undertaking, but I do believe that it's possible with free resources.To do this properly, we'd need a shared folder with good user management settings, access to all of CP's sounds, and at least one or two people with intermediate level audio editing knowledge.It could take a month or two of concerted work, more with job/school obligations ramping back up, but I'm confident it could happen, especially given how many cards and minigames reuse the same  sounds/mix them with others.The most difficult part would be sticking to a sound theme, E.G. retro or realistic, because especially for retro, I doubt their are enough premade sounds to cover even half of what we need and actually make the sounds fit the actions.Jalistrum from itch.io has a crap ton of retro sfx though and that would be the best place to start if we went that root.I'm happy to do a good amount of searching and some basic editing, but I'd want at least two relatively devoted team members alongside me to share the workload.

URL: https://forum.audiogames.net/post/531021/#p531021




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Crazy party sound sourcing

It would be a massive undertaking, but I do believe that it's possible with free resources.

URL: https://forum.audiogames.net/post/531021/#p531021




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: Crazy party sound sourcing

only the battle cards are over 800 sounds, i'm out before entering, have fun!

URL: https://forum.audiogames.net/post/531015/#p531015




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector


  


Re: Crazy party sound sourcing

how we gonna do dat? Can't have hundreds o' people making their own packs and sending them to Pragma, because that's overkill.  hehe?

URL: https://forum.audiogames.net/post/531011/#p531011




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Re: Crazy party sound sourcing

The idea is more that we as a community would create a new pack and send them off to pragma to be redone. In order for this to work, there would still be a requirement on pragma's end to do the implementation. This is more of now Pragma doesn't have to compose new music or go sound effect hunting.

URL: https://forum.audiogames.net/post/531010/#p531010




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Crazy party sound sourcing

Not really, as long as they are OK.  You can’t do this right now, however. Crazy party has a built in mod protection where you can’t just repack the sounds. You would have to either get your hands on the source or have Pragma remove the said protection from the game.

URL: https://forum.audiogames.net/post/531006/#p531006




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: Crazy party sound sourcing

people would get so pissed if the sounds changed i think.

URL: https://forum.audiogames.net/post/531002/#p531002




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


<    1   2