Re: Fed II Community Edition [chill out MU*]

2020-03-02 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

@Nocturnus2020, if you're using NVDA have you tried pressing NVDA plus 5 for report dynamic changes?

URL: https://forum.audiogames.net/post/505654/#p505654




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Re: Fed II Community Edition [chill out MU*]

2020-03-01 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

@45, try comm hellow. Does not work quite like in other space base muds. You are not told what you send. Here is the online guide for the mud if you want to read through it. As for the com unit it self, try this.

URL: https://forum.audiogames.net/post/505444/#p505444




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Re: Fed II Community Edition [chill out MU*]

2020-03-01 Thread AudioGames . net Forum — New releases room : Zachary via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

I can't use the com unit.  It just buzzes and that's it.  How do I get a permit for the ship?

URL: https://forum.audiogames.net/post/505240/#p505240




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Re: Fed II Community Edition [chill out MU*]

2020-02-25 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

I am Jackson on there. I am pretty sure I chose male while setting up, but that is not what I got. LOL. Anyone know where I can go to change that? Now to see about one or two things...

URL: https://forum.audiogames.net/post/504120/#p504120




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Re: Fed II Community Edition [chill out MU*]

2020-02-09 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Andit's back up now!

URL: https://forum.audiogames.net/post/43/#p43




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Re: Fed II Community Edition [chill out MU*]

2020-02-09 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

@Shane: Cosmo did say they were rebooting for bug fixes. That may be my bad, I pointed out something got messed up with my profile on there@Dark: It's not hard to get past the cargo stage, before they went to reboot things, I had just got to a futures trading. One thing I learned is this. Buddy up with a planet owner to have them manipulate the stockpiles and such.

URL: https://forum.audiogames.net/post/40/#p40




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Re: Fed II Community Edition [chill out MU*]

2020-02-09 Thread AudioGames . net Forum — New releases room : shane via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

The game scemes to be down as far as I can tell.I hope it comes back soon

URL: https://forum.audiogames.net/post/499988/#p499988




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Re: Fed II Community Edition [chill out MU*]

2020-02-09 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Actually, I'm afraid what happened, is that after briefly  trying fed,I wanted to try cosmic rage again . It wasn't so much I was board with the game, more I was lacking features that exist in cr, such as ability to show exits and that handy x command to learn commands, then I got  taken up with cosmic rage. I'll see if I can drop in though and get passed the basic cargo stage and into some more interesting parts of the game.

URL: https://forum.audiogames.net/post/499937/#p499937




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Re: Fed II Community Edition [chill out MU*]

2020-02-09 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Now there's exit lists as well. Which as of writing this post, can't be toggled

URL: https://forum.audiogames.net/post/499924/#p499924




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Re: Fed II Community Edition [chill out MU*]

2020-02-09 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

I just received an Email on the Federation II Community Google Group. Apparently they'd been having problems with the game crashing and losing player data, so now they're saving most if not all data to a database in realtime.

URL: https://forum.audiogames.net/post/499911/#p499911




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Re: Fed II Community Edition [chill out MU*]

2020-02-07 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Having looked at the guide, againmerchanting isn't hard. Futures isn't that hard apparently, and nor is planet running. Long as you take it super slw@Dark: If you want to come back and try merchanting, I can help you out with it. I got several good trade routes written down

URL: https://forum.audiogames.net/post/499366/#p499366




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Re: Fed II Community Edition [chill out MU*]

2020-02-06 Thread AudioGames . net Forum — New releases room : liseo via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

I i love hwo peope are friendly and helpfull on there and as formyself i diddent even no it was athing till 3 days ago? lol

URL: https://forum.audiogames.net/post/499228/#p499228




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Re: Fed II Community Edition [chill out MU*]

2020-02-06 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

I was on the old ibgames version as well.Okay, holy whatSold 75t of tquarks for 63kMan I need a better ship than my crappy little Harrier starter shipbut I'm really digging the trading. You gotta know what a planet needs and what it has too much of

URL: https://forum.audiogames.net/post/499181/#p499181




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Re: Fed II Community Edition [chill out MU*]

2020-02-06 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

I remember playing this a few years ago. It was my first or next to my first space base mud I played. May had been beaten by slipgate, but do not recall which I played first. I do remember it being one of my first tastes of muds. Reading all the comments on it makes me ask a question. Where were you before the mud closed down before they went open source? LOL. Of course, it is a nice mud with friendly people and I need to create an account in this version of it some time for a taste of the old days.

URL: https://forum.audiogames.net/post/499177/#p499177




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Re: Fed II Community Edition [chill out MU*]

2020-02-06 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

I remember playing this a few years ago. It was my first or next to my first space base mud I play. May had been beating by slipgate, but do not recall. I do remember it being one of my first tastes of muds. Reading all the comments on it makes me ask a question. Where were you before the mud closed down before they went open source? LOL. Of course, it is a nice mud with friendly people and I need to create an account in this version of it some time for a tastes of the old days.

URL: https://forum.audiogames.net/post/499177/#p499177




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Re: Fed II Community Edition [chill out MU*]

2020-02-06 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

So having dipped my toes into merchanting. It's not as confusing as it sounds, really. I'm still learning, but you buy low, sell high

URL: https://forum.audiogames.net/post/499169/#p499169




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Re: Fed II Community Edition [chill out MU*]

2020-02-06 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

To jump, get to the link in Sol (west of Titan a few moves0 and type jumpOnce you get to a new cartel or system, don't forget to check the work board and do whereis  for finding where planets are.Also hey only 450 creds to go before you hit adventurer once you got 500 creds and pay off the loan too

URL: https://forum.audiogames.net/post/499007/#p499007




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Re: Fed II Community Edition [chill out MU*]

2020-02-06 Thread AudioGames . net Forum — New releases room : liseo via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

I started this yesterday!  i like the game and the challenge people are friendly and helpfull the idiots guide on the websight is grate  i just hit 50 hauling creds  so how i can jump to player owned systems! woohoo! i got the navcom for my ship and it kinder helped but in some cases not realy

URL: https://forum.audiogames.net/post/499005/#p499005




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Re: Fed II Community Edition [chill out MU*]

2020-02-06 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

@Dark:ex does work for objects as of right now writing this. Yep I know about the other quest, not gonna go near that yet. I'm trying to finish up aketuri. No idea how I get into the cargon city control room mind and the Magellan quest line is confusing me

URL: https://forum.audiogames.net/post/498993/#p498993




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

There's a second quest that probably becomes available when you become a trader, though I'm not sure. Just off the Traders' Guild is another room where there's a guy you can talk to. He gives you a quest involving a planet called Graveyard wishing to join the Traders' Guild. It seems Graveyard wants to open a trading exchange, selling products for far less than the price any other exchange would charge. Naturally, the guild are suspicious that something is not quite right with this planet, and have sent someone to investigate, only to have them disappear without a trace.

URL: https://forum.audiogames.net/post/498977/#p498977




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : mektastic via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

I looked at the guide and my head also spun, but I'm happy to try things out and see how far I can get. I like the community aspect, for sure.Thank you for the advice about flying manually versus using the slithy toad for a navcomp.How are you meeting people in game?

URL: https://forum.audiogames.net/post/498970/#p498970




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

For the buggies, if you're doing cargo hauls, you don't need them. You just go AC office to AC office.secondly, if you get a slithy tove, and the navcomp (from the moon, go all the way down the gravshaft, and poke around), you can just goto planet but that's not foolproof. Time units only tick by once you move in space. So, you can roam around on planets all you want without getting late fees. The navcomp helps with that, and getting into player run systems is good for that too if you want to advance quicklyEDIT: Also, navcomp makes it easy to get to planets in time (mostly), but once you get outta Sol, you're well, SOL. On the other hand, adventuring is a ton of fun because you get a new quest every time. If you want a taste of it while still a commander or captain...start the magellan treasure hunt quest line in the Earth spaceport

URL: https://forum.audiogames.net/post/498936/#p498936




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

For the buggies, if you're doing cargo hauls, you don't need them. You just go AC office to AC office.secondly, if you get a slithy tove, and the navcomp (from the moon, go all the way down the gravshaft, and poke around), you can just goto planet but that's not foolproof. Time units only tick by once you move in space. So, you can roam around on planets all you want without getting late fees. The navcomp helps with that, and getting into player run systems is good for that too if you want to advance quickly

URL: https://forum.audiogames.net/post/498936/#p498936




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Okay I logged in and gave this a try. I must admit, I'm missing a few commands from other muds, EG x for examine, and the exits command, indeed I got very lost on Phobos simply because I was in the buggie park, the instructions told me to board a buggie which I couldn't do, and I forgot the exit I came through, I am also relying very much on the space maps at the second, and even so, two deliveries I did were late, even though I tried to pick planets close to each other. On the plus side I like the descriptions and the world, and the spaceship flying has to be some of the easiest I've seen ever in any game, since you just basically walk around and do stuff. so I don't know. I can see I'll probably need to go and reread the manual to pick up on a few basics.

URL: https://forum.audiogames.net/post/498933/#p498933




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Okay I logged in and gave this a try. I must admit, I'm missing a few commands from other muds, EG x for examine, and the exits command, indeed I got very lost on Phobos simply because I was in the buggie park, the instructions told me to board a buggie which I couldn't do, and I forgot the exit I came through, I am also relying very much on the space maps at the second, and even so, two deliveries I did were late, even though I tried to pick planets close to each other. On the plus side I like the descriptions and the world, and the spaceship flying has to be some of the easiest I've seen ever in any game, since you just basically walk around and do stuff. so I don't know, I'll have to give this a try and see I think.

URL: https://forum.audiogames.net/post/498933/#p498933




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

@Dark:I've been adventuring, and am currently totally and utterly lost tryiing to get somewhere. On the other hand I've seen people helping new folks out and an overall chilled out and community aspect to the game. No PVP, no griping about how people are beating you. Everyone's helping out. You need a slithy tove? Just ask. need help ranking? People are posting jobs all the timne if you ask.Also yes there's one quest, the whole game is one long quest if you want to look at it like that, but having got to adventurer just now, I am loving the exploring aspect of it. Honestly wish I could keep doing the aketuri past ranking up and merchant tradingEDIT: I mean that the higher ranked players are setting lower ranked players up with futures and helping them out with good vs bad trades and suchlike

URL: https://forum.audiogames.net/post/498901/#p498901




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

@Dark:I've been adventuring, and am currently totally and utterly lost tryiing to get somewhere. On the other hand I've seen people helping new folks out and an overall chilled out and community aspect to the game. No PVP, no griping about how people are beating you. Everyone's helping out. You need a slithy tove? Just ask. need help ranking? People are posting jobs all the timne if you ask.Also yes there's one quest, the whole game is one long quest if you want to look at it like that, but having got to adventurer just now, I am loving the exploring aspect of it. Honestly wish I could keep doing the aketuri past ranking up and merchant trading

URL: https://forum.audiogames.net/post/498901/#p498901




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Ever since i actually got a working mud client in 2010, i've been tempted to try fed 2 because of the exploring. I'd start to read the manual and read up on activities, and thinkg "hay this is cool!" Then I'd get into futures trading and creating a company and my head would spin and I'd think "hay do i really want to do this?" .I also didn't know the game had any quests. On the text issue, I definitely appreciates Nocturnus point given his situation, and I'm not a fan of super fast spammy text either. That said, I will confess I get a little irritated by the amount of people who want sound in muds because sound is exciting and refuse to play without. I love sound, I love atmosphere and music and all those cool things, and yes, I also grew up with graphical 16 bit era games which had awesome sound and music. However muds are at rock bottom text games, you type commands, you read text, if you don't want to play text games, don't play muds, and don't expect every new mud to have a soundpack, because, well muds are text games!To me, a soundpack is like dessert after dinner. A good thing if it's there, and certainly I'd always enjoy it if possible, but I'm not going to do myself out of dinner just because there is no dessert.

URL: https://forum.audiogames.net/post/498886/#p498886




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : rwbeardjr via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Maybe I'll give it a go then

URL: https://forum.audiogames.net/post/498866/#p498866




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Not everyone's scripting and programming savly, either... I wish I were, but I know I'm not.  I'm working through Darter's python tutorials, but I know me, so if I don't learn a single freaking thing I can't blame it on him.Right now I"m actually having an issue with my command line telling me absolutely nothing, or at least, not telling my screen reader the way it's supposed to.  I get no output for any information whatsoever, which is rather irritating.

URL: https://forum.audiogames.net/post/498861/#p498861




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : Garr via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

I think what's being said is, don't limit yourself to sound pack and if you really want one... consider making it.Quite honestly I tried a sound pack and had to kill it, gave me some lag and it was like getting directions during a 3-alarm fire. I put in the sounds I want for the things I want.

URL: https://forum.audiogames.net/post/498843/#p498843




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Text maps are here:https://federation2.com/guide/#sec-20.200For getting started, Earth one, keep going south, east, then find the GA office, elevator, bribe the hell outta the poor official, then back to the shipyard, buy yer ship, and get familiar with the Sol map

URL: https://forum.audiogames.net/post/498816/#p498816




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Okay one more possibly spammy thing. When you start and push the button. However, you can just ask on comms.I'll suggest you keep the guide open at federation2.com/guide and work through it at your own pace as well

URL: https://forum.audiogames.net/post/498779/#p498779




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Because you were willing to describe it as such, I'll willingly try it.  I hope it is as you say and if I come across anything else that is an issue, I sincerely hope I am given a fair hearing on this topic.  

URL: https://forum.audiogames.net/post/498778/#p498778




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

@Nocturnus: I disagree in this specific case.For Fed 2, you do not need to speed read. Okay, some MUD you do. But not this one because it is a slower pace. Ther's no spammy combat, there's no billion lines of spam when you do an action. You can just walk out of the room, and review the text at your own pace. You get two lines of text, that's all. You get easy to understand things that are clear and simple.For instanceStatus report for your Harrier class spaceship  Registered in Panama  Hull strength:  15/15  Shields:        0/0  Engines:        40/40  Computer:    Level:        1/1    Nav Upgrade:  yes    Sensors:      0    Jammers:      2  Cargo space:    75/75  Fuel:           80/80  Weapons installed:    NoneYou don't currently have a shipping contract.That's all simple, easy to understtand. There's only a few areas in the game with text that could be conisered spam (two rooms on Mars with constantly arriving/departing hoppers)

URL: https://forum.audiogames.net/post/498776/#p498776




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

So, here's the story... I'm as old as some of you and I didn't really have my own PC until I was 21; that was o9.  Everything I'd played up until that point came across a console, had graphics, and, yes, dare I say it, sound.  Even 8bit sound is still sound, no matter how poor a representation of a sound it may be.  I didn't encounter text games until I visited this site for the first time.I like browserbased games and did my fair share of messing around with LOGD and Dragon Tavern and a few others beside.  On Ios?  I've only played 4 or 5 games that have sound in them; diceworld, mousekick and bop-it come to mind.  Other than that, all of them are text!   I loved nano empires, all text, a few minutes of glory, all text, Evelyn's farm, all text, and on the PC I honestly grew fond of fallen worlds which became ravaged worlds and I don't know if its still kicking around... I say again, all text.The text is more or less consistent; it does not scroll across my screen at a million miles a second and require me to raise my speech rate to 200 percent, which would be absolutely no good to me for two reason:1.  I'm a hearing impaired screen reader user.What, you really wanted a number 2?  I said two reasons!  They're on the sides of my head!  Seriously!  It's made understanding speech hard at faster rates!  I have my speech set at 50 at present and can barely get away with stuff as is!  And you want me to add scrolling text to that just so I can be a good gamer by your standards?  No, you don't make me feel welcome, and you don't make me feel any further accepted when you say I'm a spoiled brat because I want sound to keep up with you, speedreader.

URL: https://forum.audiogames.net/post/498774/#p498774




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

It's easy once you grab the text map Cosmo has put up, I forget exactly where it is, but he's apparently happy to give out toads if you ask and explain why. I just asked om com for a toad to get navcomp and he gave me one no problems.I actually like mixing up manual flying and navcomp, like I get ad at navcomp for making me late to the roids, so I manually flyi around or manually do short hops from say, Earth to Mercury, which is  astraight shot. Or navcomp to Titan and then manually fly to the link, and manually poke around systems

URL: https://forum.audiogames.net/post/498768/#p498768




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : mektastic via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

I always feel like such a cranky old lady yelling at people to get off of her lawn when people say that they won't play a mud without a soundpack.Back in my day...I had to walk up muds both ways with telnet and not realizing that I could have turned on local echo in preferences to be able to read what I was typing. All we had was a sword and no spoon!I will try Fed 2 again. Without the navigation system that you can get with some toads, how did you find the space navigation on its own?

URL: https://forum.audiogames.net/post/498763/#p498763




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Eeek, trading and futures contracts sound insanely complicated. I'm still working off my loan. 50k to go or thereabouts from 99k. Sorta halfway there then

URL: https://forum.audiogames.net/post/498758/#p498758




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : noah327 via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

I've had a weird but interesting experience with muds. The first mud I played was miriani, with an excellent. I played sc, also with a soundpack, I played cr and alter also, both with their packs. Then I fell in love with fantasy muds, and found out...crap crap crap...most of these muds have either a very basic soundpack, e.g. aardwolf and materiamagica, or they have no pack at all, e.g. Asteria and A Tempest Season. Well, I was left with 2 choices, either stick to Alter for my fantasy experience or try and branch out into muds with no packs. I picked the second, and I haven't looked back since. I can't even believe that I was limiting myself on the awesome content there is with muds by demanding they have a pack. I'm not anyone's boss, nor do I desire to be, and I hope I didn't come across rude or offensive with this post, but to all those who feel they need soundpacks in their muds, I respectfully yet strongly encourage you to go try a mud or two of your favorite genre that has no pack, try the different brief/spam options and see if you like it. Love alter? Try erian or aardwolf. Love space muds, give this one a try. I haven't, and I haven't given a space mud with no pack a try yet, because I've only been playing muds with no pack for approximately six months now, but I'm looking forward to trying this. 

URL: https://forum.audiogames.net/post/498735/#p498735




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Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

@Brad:Same Sol as ever, though I just got the navcomp software andno it's the community edition so your old char probably isn't there. I'm currently a commander paying off that loan and working my way up to 500 hauler credits. Then the fun starts with adventuring and so on...

URL: https://forum.audiogames.net/post/498728/#p498728




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Re: Fed II Community Edition [chill out MU*]

2020-02-04 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

a soundpack isnt evrything i agree with the others here

URL: https://forum.audiogames.net/post/498712/#p498712




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Re: Fed II Community Edition [chill out MU*]

2020-02-04 Thread AudioGames . net Forum — New releases room : bradp via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

ahh fed2, I wonder if my char is still around? I remember I went into a sun and my ship went bye bye, was still fun though. How is navigating space and stuff>? haven't played in years.

URL: https://forum.audiogames.net/post/498693/#p498693




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Re: Fed II Community Edition [chill out MU*]

2020-02-04 Thread AudioGames . net Forum — New releases room : Xoren via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

LOL. I think the younger generation of people will always want sounds and stuff with their mud gaming. It's more us older players who are fine playing muds without sounds, because we had to play that way for a long time, and so got used to using our imaginations. Now I'm not saying there aren't exceptions to the rule, but in general, younger audiences do want flashier entertainment. You only have to look at the world of video games as proof -- games with flashy graphics and such sell much better than their more subdued counterparts.Remember that all sound packs started with someone who had a passion for the mud in question. They all take time and effort to get the triggers, scripts, and sounds in place. You could be the one to start a sound pack for a game, rather than always relying on others to do it for you.Kai

URL: https://forum.audiogames.net/post/498684/#p498684




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Re: Fed II Community Edition [chill out MU*]

2020-02-04 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

By not having an imagination.  Spoiled kids.

URL: https://forum.audiogames.net/post/498682/#p498682




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Re: Fed II Community Edition [chill out MU*]

2020-02-04 Thread AudioGames . net Forum — New releases room : rwbeardjr via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

How am I missing out?The soundpack makes it more exciting

URL: https://forum.audiogames.net/post/498673/#p498673




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Re: Fed II Community Edition [chill out MU*]

2020-02-04 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

You're missing out on a crap ton of awesome content then.

URL: https://forum.audiogames.net/post/498672/#p498672




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Re: Fed II Community Edition [chill out MU*]

2020-02-04 Thread AudioGames . net Forum — New releases room : rwbeardjr via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Unfortunately, I don't think I'll be playing this one.I can't play a MUD that has no soundpack. That's boring to me

URL: https://forum.audiogames.net/post/498667/#p498667




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Re: Fed II Community Edition [chill out MU*]

2020-02-04 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Yes, and now the community took it ove rand have kept it going once ibgames shut down.I'm currently spectacularlly lost, but loving the game so far. Now if I could get a slithy tove I'd get the autopilot and make money. The thing I wanna know iscan I haul cargo once I rank ot adventurer?

URL: https://forum.audiogames.net/post/498557/#p498557




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Re: Fed II Community Edition [chill out MU*]

2020-02-04 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

Man. Didn't this thing start life as a bbs game back in the 80s? Good stuff.

URL: https://forum.audiogames.net/post/498554/#p498554




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