Re: Getting started developing FAQ

2019-04-28 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: Getting started developing FAQ

Someone should clean this up a bit and sticky it.  It really should have been done a long time ago, so thanks for compiling it.

URL: https://forum.audiogames.net/post/429979/#p429979




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Re: Getting started developing FAQ

2019-04-28 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector


  


Re: Getting started developing FAQ

Thank you for your additions. I edited the first post to add these libraries. Also, if you want to add another question or remove something, feel free to include it and I will edit the first post.

URL: https://forum.audiogames.net/post/429830/#p429830




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Re: Getting started developing FAQ

2019-04-27 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: Getting started developing FAQ

You've done some research into this which I applaud. Something I'd like to add is that for GUI, wxpython is usually used in Python. While that might (might) not be relevant to your game development, if you're looking into application development as well it is a good library to use.

URL: https://forum.audiogames.net/post/429750/#p429750




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Re: Getting started developing FAQ

2019-04-27 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Getting started developing FAQ

Something to add to the third statement:Most people use accessible output 2, another lib for communication between the app and the screen reader. However, Tolk maybe easier to set up and get going with, as it comes with everything you need. AO2 on the other hand doesn't, and may give strange errors that are misleading.For python, sound lib is popular for sound, as well as Open Al, though the second one can be more interesting to get going with.

URL: https://forum.audiogames.net/post/429719/#p429719




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