Re: Lament: Age of Wind and Wolves

2019-12-04 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

... no. Not that I know of. I scoff at the very notion.

URL: https://forum.audiogames.net/post/482692/#p482692




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Re: Lament: Age of Wind and Wolves

2019-12-04 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

not sure if someone asked this, and to lazy to check all the posts, does this mud have a sound pack? if so, can someone please post link

URL: https://forum.audiogames.net/post/482674/#p482674




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Re: Lament: Age of Wind and Wolves

2019-12-03 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

I'm thinking of starting this, would be useful to have something like this.

URL: https://forum.audiogames.net/post/482406/#p482406




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Re: Lament: Age of Wind and Wolves

2019-12-03 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

Just posting this to gauge interest in setting up a camp. I'm currently in Moorva but can relocate if needed. To me, the most fun in this game is had when you cohabitate with others, because each person contributes to the camp using their own specialties.

URL: https://forum.audiogames.net/post/482404/#p482404




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Re: Lament: Age of Wind and Wolves

2019-11-29 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

There's a google doc that's more up to date, let me see if I can dig it up. Ah, here we go.

URL: https://forum.audiogames.net/post/481165/#p481165




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Re: Lament: Age of Wind and Wolves

2019-11-28 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

Someone on Lament pointed me to this page, which is incredible!Full of information for crafting, directions to places, the capacities of various containers, job info, etc.It's called the dropsite.They said it's out of date, but it's a good place to start for those just beginning on the Mud.I think you could probably try out some of this basic crafting on AL as well.Lament Helpful Info

URL: https://forum.audiogames.net/post/481093/#p481093




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Re: Lament: Age of Wind and Wolves

2019-11-27 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

I'm sorry but it does not take that many arrows to drop something IRL lol.

URL: https://forum.audiogames.net/post/480637/#p480637




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Re: Lament: Age of Wind and Wolves

2019-11-27 Thread AudioGames . net Forum — New releases room : matteo via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

hmm, it usually takes me no more than 10 arrows when it goes poorly to take down a deer, and I'm definitely not a high level player... But, if your marksmanship AKA archery is not good, you'll miss, or just land grazing hits, which'll do less damage.Also, distance influences your missing ratelighting level influences it toodistance vision and dexterity are also two stats to take into account.personally ranged combat, I love it

URL: https://forum.audiogames.net/post/480636/#p480636




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Re: Lament: Age of Wind and Wolves

2019-11-27 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

It was adept. When I say full quiver, I am actually not counting misses. You'll need like 20 or so hits to drop something.

URL: https://forum.audiogames.net/post/480619/#p480619




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Re: Lament: Age of Wind and Wolves

2019-11-27 Thread AudioGames . net Forum — New releases room : Garr via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

@39 and how good is your marksmanship?

URL: https://forum.audiogames.net/post/480609/#p480609




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Re: Lament: Age of Wind and Wolves

2019-11-27 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

The ranged combat sucks. It's so unrealistic. You'll take a quiver or more of arrows to take down anything larger than a squirrel.

URL: https://forum.audiogames.net/post/480581/#p480581




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Re: Lament: Age of Wind and Wolves

2019-11-27 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

I need to figure that out with my ranged character, I ended up picking a fight with a hind and coming out (mostly) alive. Grabbed the meat, now thinking what to do with it.So is it better to have a bow for hunting things like deer and such? I decided to try melee on a hind. It actually went pretty well, oddly enough.Also, can I get from liidhaga to Kungesvald easily? My ranged guy is down in Liidhaga, I'd like to get to the wilderness and practice on small fuzzy things

URL: https://forum.audiogames.net/post/480569/#p480569




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Re: Lament: Age of Wind and Wolves

2019-11-27 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

You can also make your own archery targets out of logs or reeds, but the thing that makes the archery range so appealing is that it has a line you stand on and three targets at different distances. You can also do this yourself if you want to put in the effort to make three targets, and then you type approach center, wait until you stop moving, then type approach whatever cardinal direction. You pick up a rock then use the arrange command (help arrange) to drop it and make it look nice. After that, you can approach center, drop a target, approach  but don't wait until you stop, just go a bit then stop, drop the second, then same, and drop the third.The archery range has aliases to help you like easy target and hard target, but you can use nearest and furthest to help you aim if you make your own range at your own camp. I never bothered with all that, i just made one target, and one rock to serve as a place to stand.

URL: https://forum.audiogames.net/post/480565/#p480565




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Re: Lament: Age of Wind and Wolves

2019-11-27 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

I need to stop picking fights with things I can't beat down

URL: https://forum.audiogames.net/post/480546/#p480546




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Re: Lament: Age of Wind and Wolves

2019-11-27 Thread AudioGames . net Forum — New releases room : matteo via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

ok, so:1 - there's an archery range near, or more precisely behind, kungesvald. Once out of the east gate, it should be North, northwest, west, and South. You can also try your skills on some smaller animals like rabbits, or foxes, or mice, which sometimes spawn in Wilderness rooms.2 - the forest is out kungesvald, right, but not immediately out of it. You have to move a bit east and slightly to the North, and you'll find a quite large forest. If memory serves me well, and probably it doesn't but you can still try, once out of the east gates going northeast four or five times should land you in the forest. Careful not to get lost though

URL: https://forum.audiogames.net/post/480505/#p480505




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Re: Lament: Age of Wind and Wolves

2019-11-27 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

Is there any trick to finding things to beat up on? I head out of Kungesvald with nothing to kill. I did get an alt that's more ranged weapon focused, and found the liidhaga range (useful thing). So does Kungesvald have anything similar or where should I head to start getting my skills up?Kind of sucks it's just me on there however reallyEDIT: Oh and all I find by Kungesvald is grassy plains. No trees. I swear I read Kungesvald is near forests, I'm talking about head out the east gate and no trees.

URL: https://forum.audiogames.net/post/480500/#p480500




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Re: Lament: Age of Wind and Wolves

2019-11-27 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

Is there any trick to finding things to beat up on? I head out of Kungesvald with nothing to kill. I did get an alt that's more ranged weapon focused, and found the liidhaga range (useful thing). So does Kungesvald have anything similar or where should I head to start getting my skills up?Kind of sucks it's just me on there however really

URL: https://forum.audiogames.net/post/480500/#p480500




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Re: Lament: Age of Wind and Wolves

2019-11-26 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

You can improve whichever skill interests you.You aren't stuck with one weapon.Whittling a wooden sword will help you improve woodworking, and then you'll have a practice sword if you ever want to sparr with somebody.But you can use the metal one for sure if you want to hunt that way in the meantime.It really depends on how you envision your character, and what you want them to grow into, but kind of like in real life, you'll develop a lot of different skills along the way to whatever the end goal is.

URL: https://forum.audiogames.net/post/480445/#p480445




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Re: Lament: Age of Wind and Wolves

2019-11-26 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

So, I need wood to craft a practice sword. I got a metal one, the starting gear. I'm tempted to just say screw it, get a branch and make a bow and use that, buy and set up a target and go from there. Do I actually need to be good with swords and such, or...?

URL: https://forum.audiogames.net/post/480218/#p480218




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Re: Lament: Age of Wind and Wolves

2019-11-26 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

If you can find another person to sparr with, that's how it's done in Lament and AL.There is a command called "mercy" I think, and you turn it on so you don't kill one another.Then you fight with practice swords made of wood and things like that, until you're tired.It raises your skills fairly quickly.I wish they would put an NPC somewhere that would sparr with you, since there are times when you can't find a player character.For all I know, there may be one somewhere, but I haven't found it yet.Sorry that's not very helpful, but that's the best thing I know to do thus far.

URL: https://forum.audiogames.net/post/480216/#p480216




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Re: Lament: Age of Wind and Wolves

2019-11-26 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

Okay, somore questions.If I got my sword in one hand, I can't sling my bow over my back if I got a quivr there, yeah? Rereading the combat log, I got my skills going up a bit, moved sword up to novice from poor (yay go me!). So is it better to try to have my starting sword in two hands, or should I get a shield as well if I want to work on swords?I'd like to get it up to fair, honestly...but fighting tortoises at night was odddly fun, but the combat was just wait and wait and see what happens and hope I dodge (no, I didn't touch styles yet, it's all on the default balanced styles).So..I know what I want to do, butis there anywhere I can spar or something like it, like the archery and targets, can I wail on a training dummy or something similar?

URL: https://forum.audiogames.net/post/480209/#p480209




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Re: Lament: Age of Wind and Wolves

2019-11-26 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

The job will only pay you a little bit each time you log in.I think the idea behind jobs was to give new players a little bit of money so they could get things they need.I love the idea.But at least the way it looks to me, I think it still wants you to improve your skills.Granted, I haven't played to a high level, so I don't know that for sure.

URL: https://forum.audiogames.net/post/480208/#p480208




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Re: Lament: Age of Wind and Wolves

2019-11-26 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

So I'm unsure if I should turn my tortoise skin into a pelt. Oh and I need more space or a heavier belt to hold my sword scabbard, knife sheath and my mney bag (which won't fit on my belt...sadly)So is it worth making a longbow or? I'm a novice at archery and sword. So given I got a job as a city guide, do I need to work on those?

URL: https://forum.audiogames.net/post/480205/#p480205




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Re: Lament: Age of Wind and Wolves

2019-11-26 Thread AudioGames . net Forum — New releases room : Xoren via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

Sadly, no matter how masterful you are at woodcarving (for example), your longbow will be exactly the same as someone who is just fair or mediocre, assuming they succeed at making the craft. I've suggested before that different skill levels should apply bonuses to the resulting item, but they were not open to such an improvement system. There is absolutely no benefit in getting a master craftsman to make you a longsword versus someone whose a dabbler, other than perhaps resources and time.Kai

URL: https://forum.audiogames.net/post/480194/#p480194




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Re: Lament: Age of Wind and Wolves

2019-11-26 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

My little goblin girl was out there killing crabs in the swamp. Hahahah.That's what's so fun to me, that there are so many things to do.Crafting is a grind at the beginning, but I've seen high level players make awesome things quickly, so it will get better as skills improve.

URL: https://forum.audiogames.net/post/480192/#p480192




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Re: Lament: Age of Wind and Wolves

2019-11-26 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

So...set out to get a branch to make a bow.Managed to get totally and utterly distracted to the point where I killed a tortoise with a sword and got its skin. Now debating if I should turn it into a pelt for money. Or actually, you know.just get a branch or buy a bow and start on my archery skills, cause there's no freaking way I'm making more arrows yet.

URL: https://forum.audiogames.net/post/480116/#p480116




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Re: Lament: Age of Wind and Wolves

2019-11-25 Thread AudioGames . net Forum — New releases room : Quentin via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

I think I will try Lam and AL someday.

URL: https://forum.audiogames.net/post/480058/#p480058




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Re: Lament: Age of Wind and Wolves

2019-11-25 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

You have to leave through the city gates to get to the wilderness. Look for forest terrain out there, and you'll find trees.After you chop the tree, get a saw and "saw log."You might be able to "trim tree" too.Then with the logs, you can make planks I think, which can be used to make furniture.For combat, fight small things - foxes, squirrels, rabbits, things that can't hurt you much. It will go up.If you want to concentrate on a specific combat tactic, look at "help style," for info.Also, after you have worked hard on a skill, sit down and "meditate" for several minutes. I think it increases learning speed.You can fill canteens in the wilderness too, if you see a river.I'm not familiar with Kungesvald yet, so I can't help with directions, but I'll add more when I can.

URL: https://forum.audiogames.net/post/480052/#p480052




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Re: Lament: Age of Wind and Wolves

2019-11-25 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

Meantime, I'm just getting my guy wasted in the tavern in Kungesvald because my canteen's not full and I forgot where to fill it.EDIT: Okay. Where are these mythical trees?

URL: https://forum.audiogames.net/post/479976/#p479976




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Re: Lament: Age of Wind and Wolves

2019-11-25 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

Meantime, I'm just getting my guy wasted in the tavern in Kungesvald because my canteen's not full and I forgot where to fill it.

URL: https://forum.audiogames.net/post/479976/#p479976




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Re: Lament: Age of Wind and Wolves

2019-11-25 Thread AudioGames . net Forum — New releases room : Merin via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

how on earth are you supposed to train the combat skills?  everything else goes up easy peasy.  combat?  no sir!  I'm doing something wrong, I fear.

URL: https://forum.audiogames.net/post/479973/#p479973




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Re: Lament: Age of Wind and Wolves

2019-11-25 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

Ah crap, I sorta built my guy wrong, butI'll stick with him.@Tyson: Try logical things with the treeAlright, so I'm strolling around the starting area. Where should I head to work on my skills like with my whetstone and knife and work gloves and such? And sword and scabbard too

URL: https://forum.audiogames.net/post/479963/#p479963




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Re: Lament: Age of Wind and Wolves

2019-11-25 Thread AudioGames . net Forum — New releases room : tysonsylvester123 via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

hi so cant find any 1 to help  in game so i chopt a tree now what can i doo with it?

URL: https://forum.audiogames.net/post/479959/#p479959




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Re: Lament: Age of Wind and Wolves

2019-11-25 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

So.you all are saying custom build my guy. But, I already went through that, I doubt I can use the same name twice if I simply finished cgen and did nothing else, right?Also,I'm unsure how to even begin practicing the skills I even have. My guy's currently still in chargen IIRC.so what would be some good all around skills?I'm thinking attack speed, a little defense, some gathering, I'm liking the idea of sword and knife to skin and butcher things. Though I like the idea of a bow for taking things out at a range. I assume I can pick skills up bu using the tools right?So.My concept is young kid (made him young as possible) so I can learn as much as I can. Went human this time around since Menhit get low endurance and I'm not liking that much. HoweverI want somebody who can be good at combat if it's needed, but can do a little to help out wherever he is.So. What should I aim for skills/stats/species wise? I do like the descs of areas and rooms, and the walking to things in rooms I absolutely adore.

URL: https://forum.audiogames.net/post/479938/#p479938




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Re: Lament: Age of Wind and Wolves

2019-11-25 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

I always go for custom builds, for better or for worse.But I wouldn't delete that character if it's one you ant to play.You can have up to three characters on Lament, only one on the Mud at a time, but it does give you a chance to experiment and try out new skill sets and species.

URL: https://forum.audiogames.net/post/479864/#p479864




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Re: Lament: Age of Wind and Wolves

2019-11-25 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

I would have gone for a custom build myself. For one thing, you will always want one or two points in plant lore and gathering, because if you don't, holy shit it's gonna suck trying to get certain things for cooking and crafting. If you put those points in, you can build up from there.

URL: https://forum.audiogames.net/post/479851/#p479851




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Re: Lament: Age of Wind and Wolves

2019-11-25 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

I found this btw, guyshttps://jeff.tdrealms.com/Lament/index.md

URL: https://forum.audiogames.net/post/479840/#p479840




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Re: Lament: Age of Wind and Wolves

2019-11-25 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

So. Given I picked the 'hunter' preset, fair at archery, skinning, butchering and beginner at stealthshould I go and make a new character then who is easier to run with?

URL: https://forum.audiogames.net/post/479838/#p479838




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Re: Lament: Age of Wind and Wolves

2019-11-24 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

I would like to see some staff on, because I'd like to ask about the job questions I have.I like these open world muds, where you use skills to learn and improve them.It can be daunting, to figure out what to do first, but in the end, it's awesome.The reason I posted this in "new releases" now, is that I read somewhere it's receiving a lot of development.

URL: https://forum.audiogames.net/post/479713/#p479713




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Re: Lament: Age of Wind and Wolves

2019-11-24 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

For vocations, I pickd hunter as the quick start set. So I got a lot of butchey/skinning/archery stuff that's average, so.there's that.

URL: https://forum.audiogames.net/post/479709/#p479709




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Re: Lament: Age of Wind and Wolves

2019-11-24 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

@9 Good for you, no one cares. It's not like they forked it, made one change and called it theirs like people do with games on here. The changes are extensive. If you want to have that kind of bias, so be it, but you're missing out.@10. You can get good at everything in this game over time. I know that's a little unrealistic, but you do have to put quite a lot of time into it to be a pretty good character. For now, what do you want to do? I mean, what vocation should your character have? For combat, learn the ins and outs of the style system, I can say from experience that it is very important. Mismanage that and you will die to stupid things; however, if you manage it well, expect to kill things you didn't think possible with your current experience and strength.

URL: https://forum.audiogames.net/post/479696/#p479696




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Re: Lament: Age of Wind and Wolves

2019-11-24 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

So. Idiot question, but I decided to hunt and be a menhit with claws and a tail, and all that good stuff. So. I finished the tutorial. Wandered around and am not sure if I should just find a place to bed down or spend the money, buy a target and train my bow stuff. In other words. I'm a little overwhelmed.

URL: https://forum.audiogames.net/post/479665/#p479665




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Re: Lament: Age of Wind and Wolves

2019-11-24 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

not playing this then if its a forke from a nother MUD, i ownly like to play MUDS that are not baced off of others, i dont kno what you guys think but for me i dont really like forked MUDS, nearly all MUDS i have seen on this forum or other places, not to be rood but it's ownly forked MUDS i have seen in the last few months

URL: https://forum.audiogames.net/post/479659/#p479659




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Re: Lament: Age of Wind and Wolves

2019-11-24 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

Yes, it was forked from AL; however, they've done their own unique things with the code base. It's very much well done. I am not on there anymore though, since I couldn't deal with slow progress in developing new things.

URL: https://forum.audiogames.net/post/479652/#p479652




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Re: Lament: Age of Wind and Wolves

2019-11-24 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

Well every MUD is  clone of the original ones /sarcasmNo, it seems unique from what I've played. I've decided to make a Menhit and go hunter. Sonot sure if I messed up or

URL: https://forum.audiogames.net/post/479644/#p479644




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Re: Lament: Age of Wind and Wolves

2019-11-24 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

is it another clone mud that is baced of a nother

URL: https://forum.audiogames.net/post/479635/#p479635




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Re: Lament: Age of Wind and Wolves

2019-11-24 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

I don't know, but you will lose your job if you do not log in regularly.

URL: https://forum.audiogames.net/post/479603/#p479603




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Re: Lament: Age of Wind and Wolves

2019-11-24 Thread AudioGames . net Forum — New releases room : Bluegreen via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

I've tried this one out. I really love the detail but I found it hard to keep track of things sometimes. I think when I have more time, I'll be more successful with it, so it'll be interesting to see how others get on with it.

URL: https://forum.audiogames.net/post/479592/#p479592




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Re: Lament: Age of Wind and Wolves

2019-11-23 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

Concerning jobs, do you know how often you have to log in to keep your job and be paid?If I read it correctly, it sounds like you have to log in every twelve hours for at least thirty minutes.That doesn't sound right to me.It said something about payouts topping out at three payments if you hadn't logged in, and I was under the impression they paid you every game day.A bit confused on that point.

URL: https://forum.audiogames.net/post/479486/#p479486




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Re: Lament: Age of Wind and Wolves

2019-11-23 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lament: Age of Wind and Wolves

There's a lot to this MUD, it's like the successor to AL, but the thing is. When you do everything, development is super super slow. Now, now, getting to that point may take years, but still.The building is great, everything is very detailed, and that makes it really unique. There are lots of places to go and things to do and see, lots of craftables too.

URL: https://forum.audiogames.net/post/479470/#p479470




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