Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-19 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

@14 argh, why have you mentioned wayfar! i'm still killed by my young self because he didn't have enough patience to play this awsomish game. Lol.

URL: https://forum.audiogames.net/post/478273/#p478273




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

Sky lord wrote:It will sound strange, and off topic a bit, but i want to see a strategy mud, preferably scifi real time strategy, with buildings/upgrades/researches/fleets/ground troops and all those things. There is some browser games like this, but a mud would be a different take on this. Star trade is very far from it, but something like this at the same time.Oh Wayfar1444, how much I miss you .As to the pet mud idea, I do like the idea, however I think personally I'd prefer a single player game to a multiplayer. I love the idea of  a party and controlling their actions, with my character actually involved as well, however as always I'm more of the solo explorer type myself. Browser wise, none of the creature management games I've seen quite fit the bil, since either they're heavily pvp/show based like firry paws, or they just come down to another rreptitive action, login each day for a new message  type affairElliyo was I think the closest I've seen, but the developer wasn't really into the idea of access fixes, and those elemental point distributions never got solved, plus from what I saw the game didn't really have a story or multi character battles anyway. Then again, if someone does this with a mud, fair enough, so long as there is a large enough single player set of activities for miserable solo types like me .

URL: https://forum.audiogames.net/post/478212/#p478212




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-19 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

Talking about being or controlling animals brings me back to an idea based on a mainstream title in a survey topic.EVO Search for Eden is a SNES title where on each stage you start out small/basic and go evolving using points to access the characteristics you want. The mammal stage was the most interesting and diverse but all were enjoyable.This concept was fun and always wanted to play something like the sort again.

URL: https://forum.audiogames.net/post/478132/#p478132




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-19 Thread AudioGames . net Forum — General Game Discussion : moaddye via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

@11. seems hard to me, and most of the guides aint workin. You need to make a mud or something.

URL: https://forum.audiogames.net/post/477993/#p477993




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-18 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

this would be great! and it could be built reasonably easily with coffee MUD. go find out more about it at http://jeff.tdrealms.com/I've been using it for a few weeks now and it seems like a very good engine for the creation of many different types of MUDs

URL: https://forum.audiogames.net/post/477945/#p477945




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-18 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

I sort of got the idea from some recent MMOs for mobile platforms. rather than doing your normal rpg quests with a single character, you tended to be a manager of a group of creatures or characters. So instead of sending in the lone warrior into an orc fortress raiding nearby supply lines for a war effort, you went in using a werewolf berserker who had increased movement capabilities and aoe melee capabilities in a square around him, a mutated fly with ranged and paracitic capabilities picking off survivors and converting them into undead zombies, and two spell casting pets doing whatever support or damage from afar.  Or in short, make the minions the stars of the show in your dark fantasy/fantasy games. For player economies, breeding higher quality creatures can be included along with equipment for yourself and your creatures.   Or for recent events, a version of manamon with brave of Cloudia's battle system. And most of your opponent's aren't manamons to capture.  I only mentioned it as a mud as it probably would take a lot less work to setup with sounds for creature designs or attacks. And maybe better to make the game multiplayer by default that a mud could easily provide. I haven't seen that many examples of audiogames that are online mmos, outside of the chinese community. Swamp is the only one to come to mind that's still active and sort of rpg based.  But this type of stuff is really common on browser platforms. However, more avance interfaces for it is inaccessible for screenreaders to play with. And of course, mobile apps don't entirely have VO or talkbalk access in mind and leave us out from that department to play MMO creature or pet managing adventures.  Though on something someone else brought up, I wonder how a multiplayer mud would work for a game where everyone is a pet? Would every household have their gates wide open for people to explore out in the street and play with each other? I know sometimes pet owners would let animals like cats roam about on their own.

URL: https://forum.audiogames.net/post/477923/#p477923




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-18 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

Yeah! Build it man!I don't know if you meant that to be sincere or sarcastic, but I would love that Mud!Build your own personalized dwelling, complete with ledges, cat trees, bay windows, hidey holes, and scratching posts.Craft nutritious food by hunting small prey, and creating your own delicious recipes.I want this game!

URL: https://forum.audiogames.net/post/477864/#p477864




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-18 Thread AudioGames . net Forum — General Game Discussion : tysonsylvester123 via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

i like this

URL: https://forum.audiogames.net/post/477785/#p477785




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-18 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

It will sound strange, and off topic a bit, but i want to see a strategy mud, preferably scifi real time strategy, with buildings/upgrades/researches/fleets/ground troops and all those things. There is some browser games like this, but a mud would be a different take on this. Star trade is very far from it, but something like this at the same time.About the pet mud, i'd be interested in it also.

URL: https://forum.audiogames.net/post/477715/#p477715




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-18 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

I want someone to make cat mud. Through a dasterdly combination of quantum randomness and universal unreality, newborn kittens suddenly become intelligent, and now they want to take over the world! Play as unique and astounding classes such as kitten warrior, meow mage, purring polymorph or cleric of the claw as you battle the oppressive humans for liberation! As a human herder, enslave your former masters and turn the tables on these oafish apes by posting cute human videos on the catnet! Band together in alliances of abused and suppressed cats to complete grand building projects, like the construction of the nyan lunar lander or the sea of milk to unlock new mud features and gain lots of cat credits!

URL: https://forum.audiogames.net/post/477699/#p477699




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-18 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

I want someone to make cat mud. Through a dasterdly combination of quantum randomness and universal unreality, newborn kittens suddenly become intelligent, and now they want to take over the world! Play as unique and astounding classes such as kitten warrior, meow mage, purring priest or cleric of the claw as you battle the oppressive humans for liberation! As a human herder, enslave your former masters and turn the tables on these oafish apes by posting cute human videos on the catnet! Band together in alliances of abused and suppressed cats to complete grand building projects, like the construction of the nyan lunar lander or the sea of milk to unlock new mud features and gain lots of cat credits!

URL: https://forum.audiogames.net/post/477699/#p477699




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-18 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

manamon just a mud version? LOL

URL: https://forum.audiogames.net/post/477695/#p477695




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-18 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

In all honesty, post 1 sounds like an awesome audio game concept.

URL: https://forum.audiogames.net/post/477684/#p477684




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-17 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

I like both of these ideas, a lot!

URL: https://forum.audiogames.net/post/477660/#p477660




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Re: Mud Concept Idea: An Entirely Pet based Mud.

2019-11-17 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Mud Concept Idea: An Entirely Pet based Mud.

Well, why not a mud where you actually play a pet or an animal?That would be an interesting idea if enough people are interested.Greetings Moritz.

URL: https://forum.audiogames.net/post/477657/#p477657




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