Re: Questions about aac

2021-03-12 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: Questions about aac

The computational price of cheat protection in BGT is not insignificant. BGT is already too slow due to the fact that 100 percent of the game logic is written in a scripting language. I think I can safely say that AAC barely gets away with it, especially given the average specs of most PCs back when it was released.

URL: https://forum.audiogames.net/post/622379/#p622379




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Re: Questions about aac

2021-03-12 Thread AudioGames . net Forum — General Game Discussion : mazen via Audiogames-reflector


  


Re: Questions about aac

Heh, that is strange that all of his later games, except manamon2, don’t have any cheat protection whatsoever.

URL: https://forum.audiogames.net/post/622311/#p622311




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Re: Questions about aac

2021-03-12 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: Questions about aac

Haha, I know all about the cheat protection in AAC. I was tasked with implementing it.Even if cheat engine could track the values down, figuring out what to change them to would be nontrivial.

URL: https://forum.audiogames.net/post/622307/#p622307




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Re: Questions about aac

2021-03-11 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Questions about aac

You probably know that Rusty's attacks follow a pattern. Also there's nothing saying you can't use your laser and cyber star while keeping your distance. I know it's possible to complete it because I have a mod of 127, or 128, not sure.

URL: https://forum.audiogames.net/post/622029/#p622029




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