Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-26 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

Hi!And can We use this engine also to create an own games?It'll be good idea to use this engine for this thing to create a new fascinating FPS games.

URL: http://forum.audiogames.net/viewtopic.php?pid=233053#p233053




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-26 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

I have a same problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=233055#p233055




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-25 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

it still doesn't work. I've opened shooter.exe but it doesn't do anything, the game doesn't open at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=232843#p232843




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-24 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

Hello,Man, this engine is very awesome and exciting, looking forward to an adventure games by this engine.I have a question: how to use the staircase? Because when I press enter on it, it says Used the staircase, yea! and nothing happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=232707#p232707




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-24 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

So I had a shot at this. I dunno if it's just me, but audio doesn't pan at all well when turning with the mouse. I was able to get around snapping to angles, but when turning with the mouse audio just jumps from been panned hard left and right

URL: http://forum.audiogames.net/viewtopic.php?pid=232767#p232767




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-23 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

Hi.Yes, I could do that, but what if, for some reason, a person doesn't have enough to buy a mouse or can't use the trackpad?

URL: http://forum.audiogames.net/viewtopic.php?pid=232603#p232603




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-23 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

Hello. Great, but One thing. Please. tri made a diferend sound for exits. it's good, that you have 3d sounds, but If you press t, a wana know which exit is behind you, and in frond you, it's little hard to listen. but very good. .

URL: http://forum.audiogames.net/viewtopic.php?pid=232617#p232617




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-23 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

I've downloaded the game but when I want to open it nothing happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=232587#p232587




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-23 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

Hi hannif it may take a while to load.criss maybe there should be a loading sound so we know its loading its a big program and it will take ages to load its entire self.Next, while I like the consept I'd really like you to be able to have some way to scan for or lock onto an exit.I assume in the future you will be able to use consoles.I don't seem to be able to use medkits.[[wow]] the engine really rocks.Its almost as good or even better in some ways than the freesl engine realitygaming uses.if you could make tie ins to purebasic at some stage it may be a good tool to use for development.

URL: http://forum.audiogames.net/viewtopic.php?pid=232588#p232588




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-23 Thread AudioGames . net Forum — New releases room : ctoth via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

Crashmaster @7: Use the tab key to examine the contents of the room. You can then press t to begin tracking the currently selected item.The tracker is sticky, so if you select another object it keeps tracking the original until toggled, so you can use it as a navigation aid.Use a medkit by selecting it in the inventory menu if you have less than 100 health.The engine is written in Python, and any future games will be written in Python. I do not currently have any plans to license the engine to other developers.Thanks for the feedback.

URL: http://forum.audiogames.net/viewtopic.php?pid=232591#p232591




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-23 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

Hi.well the game is really good was able to go through the exits, shoot quite a few of the monsters, the glassware and all the equipment prity much.

URL: http://forum.audiogames.net/viewtopic.php?pid=232653#p232653




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-23 Thread AudioGames . net Forum — New releases room : synchronfreak via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

@brad: you can connect a mouse on your laptop and play the game with the mouse and a mousepad.

URL: http://forum.audiogames.net/viewtopic.php?pid=232602#p232602




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-23 Thread AudioGames . net Forum — New releases room : Fiver via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

All I can say is, learn from what other developers have done. Don't look at other FPS style games and think the techniques they use are trademarked. For example, if you've ever looked at Aprone's swamp, the way he handles navigational radar for sweeping around you, checking walls at long and far distances, behind and to either side, makes it so you can navigate any map free form without the need for so much specific item targeting.Also, menus in fast action games, especially menus to target objects you might want to find in a hurry, are a bad design choice. It's preferable to assign any sort of locational beacon to much more distant points and use ambiance for local navigation.All that being said, I love to see new FPS games being worked on. And if I could suggest anything it would be to change your menu to instead give you the ability to look more closely at distant objects. IE, bring up a description of them, rather than primarily as a GMA style
  navigation tool.

URL: http://forum.audiogames.net/viewtopic.php?pid=232672#p232672




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-23 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

Aprone's navigational radar... patent pending.  Kidding of course!    ROFL!

URL: http://forum.audiogames.net/viewtopic.php?pid=232674#p232674




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-23 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

The audio in this was some of the best I've seen yet.I'm trying to think of another game that gets the "behind you" affect actually really correct, and failing.My only concern is that the game feels rather laggy - whether that's because of sounds or the engine I don't know.

URL: http://forum.audiogames.net/viewtopic.php?pid=232676#p232676




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-22 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

Hi,what do the beeping and humming sounds mean? Are they only for orientation or have I to do anything with These items?

URL: http://forum.audiogames.net/viewtopic.php?pid=232531#p232531




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-22 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

I can see a lot of potencial from this, and only from this Concept Demo I all ready know that there's a good chance I'll buy your games when made by this engine. One question though, do consoles, computers, monsters and items spawn randomly, or was the generated level just so huge that I kept finding new rooms with things to destroy and pick up?

URL: http://forum.audiogames.net/viewtopic.php?pid=232521#p232521




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-21 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

Hi.First off,, this is great. I played this when it first came out aand can see you've updated and improve the demo.I really like that I can now get weapons and the walking is a lot more smooth.I have some suggestions though that i think will help the demo to make it even greater than it already is.1. I think adding a feature where if you go away from the enemies once you've been hit and walk around a bit, you regenerate health.2. Make it so the game closes once you die. It's fine pressing escape to close, but if someone didn't know that's how you close the game they might think the game is broken.3. I think using the arrows should be an option for those that are unable to get a mouse or use a trackpad. I'm finding that with my toshiba laptop the trackpad isn't that responsive when it comes to this kind of stuff.I hope to see amazing games from this engine. How about not limiting it to first 
 person shooters? How about a horror game with actual 3d audio? Yes there's shades of doom but in my opinion that's not really scary.or how about an RPG? With an engin like this I think a lot of things will come out of it.What will be awesome is that I think with this engine; you'll be able to shoot or throw something and it will be able to make a domino affect,, am I right? For example; you throw a knife or something stronger and it hits an electric box,, smashes it,, and hits other boxes that would be standing in a roe. That would be quite awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=232496#p232496




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Re: Request for Feedback on an accessible 3d audio FPS engine

2015-09-21 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: Request for Feedback on an accessible 3d audio FPS engine

Well, I will try it. SO Amazing.

URL: http://forum.audiogames.net/viewtopic.php?pid=232483#p232483




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