Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-28 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

fount this thanks lirin and berenion

URL: https://forum.audiogames.net/post/619054/#p619054




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-28 Thread AudioGames . net Forum — New releases room : Berenion via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

It should say "Card removal service" or something like that.

URL: https://forum.audiogames.net/post/619039/#p619039




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-28 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

There's an option on the bottom right to delete a card.

URL: https://forum.audiogames.net/post/619030/#p619030




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-28 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

HI.I have a question how I can delete cards when I am in the shop, I can only purchase but I know that I can also delete unwanted cards from the deck

URL: https://forum.audiogames.net/post/619015/#p619015




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-22 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

O, good to know that. I whasn't seen it because I whasn't clear the game with all the characters, only one of my friends whych whas playing with us, but today I will see that as ive managed to beat the game with all 4 characters

URL: https://forum.audiogames.net/post/617427/#p617427




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-22 Thread AudioGames . net Forum — New releases room : Berenion via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I believe there is already an identifier. It has a fire symbol next to it that NVDA can see.

URL: https://forum.audiogames.net/post/617418/#p617418




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-22 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Just asking. Hey @stewe its possible to ad some identifier for the elite with the emerald key? Yesterday I whas playing with some friends in together the spire, and we get into the elit by accident.. but will be great have a way to know whych elite has the key, to avoid other elites if you want

URL: https://forum.audiogames.net/post/617404/#p617404




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-19 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

So the crash at the standard mode character select screen is a text the spire specific issue since it happens also when say the spire is disabled. Someone has also already created a GitHub issue about it.About unlocking the watcher. What I have read says that you only need to have the other 3 characters unlocked and then beat the game with one of them to unlock watcher. And I assume that achievement enabler has to be active when you do get that win.

URL: https://forum.audiogames.net/post/616917/#p616917




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-19 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

@ambiramus Achievement Enabler, when activated, allows you to get achievements. You'll probably have to re-earn the ones you should have received before (so in terms of unlocking the fourth character, sorry you probably have to beat the game as the other three again). Sorry for the inconvenience, I thought I put the fact you needed Achievement Enabler in the readme but apparently it's not there. I'll fix this for the next beta which is coming soon.@thetasigma Can you please post the log even if you resolve the issue? I may be able to fix it even if it is a mod conflict.

URL: https://forum.audiogames.net/post/616902/#p616902




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-19 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

@ambiramus Achievement Enabler, when activated, allows you to get achievements. You'll probably have to re-earn the ones you should have received before (so in terms of unlocking the fourth character, sorry you probably have to beat the game as the other three again). Sorry for the inconvenience, I thought I put the fact you needed Achievement Enabler in the readme but apparently it's not there. I'll fix this for the next beta which is coming soon.

URL: https://forum.audiogames.net/post/616902/#p616902




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-19 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

If it's from text the spire, put it on the github so Wensber knows about it.

URL: https://forum.audiogames.net/post/616899/#p616899




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-19 Thread AudioGames . net Forum — New releases room : ambiramus via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I'm using achievement enabler but nothing appenhow can I use it?

URL: https://forum.audiogames.net/post/616896/#p616896




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-19 Thread AudioGames . net Forum — New releases room : ambiramus via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I using achievement enabler but nothing appenhow can I use it?

URL: https://forum.audiogames.net/post/616896/#p616896




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-18 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

The same crash started to happen to me yesterday with the same mods and language is english. The exception in the slay the spire log refers to an error from text the spire. I can post the log here later today. Though first I am going to try to investigate a bit more. Namely I'll try to see is it just text the spire or say the spire and text the spire together that cause the crash i.e. I'll try with one of the mods disabled and see what happens. If it is only a text the spire problem I'll create a github issue about it for the text the spire project.

URL: https://forum.audiogames.net/post/616797/#p616797




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-18 Thread AudioGames . net Forum — New releases room : matt1211 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

just base mod and achievement enabler, and the communication mod.

URL: https://forum.audiogames.net/post/616786/#p616786




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-18 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

What mods do you have installed besides Say the Spire and Text the Spire? Also what language are you playing in?

URL: https://forum.audiogames.net/post/616778/#p616778




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-18 Thread AudioGames . net Forum — New releases room : matt1211 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I'm not sure if anybody else is having this problem, but the game seems to crash whenever I choose standard mode. I can do the daily climb with no issues, but with say the spire and text the spire standard crashes.

URL: https://forum.audiogames.net/post/616701/#p616701




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-18 Thread AudioGames . net Forum — New releases room : ambiramus via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

how can I use it?please!

URL: https://forum.audiogames.net/post/616657/#p616657




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-17 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Here is a link to the Achievement enabler mod @alisson mentioned.

URL: https://forum.audiogames.net/post/616514/#p616514




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-17 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

do you are subscrived in the achievements mod? if don't, you need to do that to enable your unlocks and achievements

URL: https://forum.audiogames.net/post/616388/#p616388




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-17 Thread AudioGames . net Forum — New releases room : ambiramus via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

hello!can you help me?how can I unlock the watcher?I had finish with the defect but it din't unlock!what can I do?

URL: https://forum.audiogames.net/post/616379/#p616379




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-15 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I would argue that it is quite essential to plan your route in advance if you want to win more consistently. However it does not mean necessarily that you decide in the beginning of the act a single route that you follow whatever happens. More ideally you would give yourself some options along the way: first I go this way and if things go well I can go here to fight some elites but if things do not go well I go here where there is more rest sites. If you don't plan at all you can miss good opportunities and encounter more risks. For example you could have a lot of gold but miss all shops or you could endup on a route with multiple elites and regular enemies with no rest at all. I generally try to find 3 or even 4 rests but 2 can suffice. I also want at least one elite, preferably 2 or even 3 if I feel strong and there are rests nearby. I also want a shop and then both regular enemies and unknowns. Of course map layouts can be tricky so you seldom get exactly what you want and you just have to figure out what route is the best in the current situation.@Lirin sounds like you have a good memory for the route alternatives and a good ability to create a mental picture about the route possibilities. Or alternatively you just have normal abilities and mine suck  . I understand how the say the spire system works well enough but just feel that I cannot understand the different possibilities with it. I can explore one route well enough but exploring multiple routes and remembering their differences and similarities feels hard. Though admittedly I have not tried hard. Since I started playing slay the spire with text the spire I just kept using it for routing except for some minor route exploration with say the spire. But otherwise I think that playing with say the spire is much more convenient.

URL: https://forum.audiogames.net/post/615899/#p615899




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-14 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Well, that is interesting TBH. I am loving say the spire for everything but planning my next adventures with this integrated cursor and map system it is just super easy instead of using text the spire and complicated coordinates system which I was trying over and over and can't understand it even now. With say the spire it is just super easy and I've got it immediately when tried that for my first time. It is the closest way to the sighted gamers experience with Slay the spire in my opinion and works the best but well, everyone is different, right? 

URL: https://forum.audiogames.net/post/615639/#p615639




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-14 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

If you want to go for all bonuses, yes.  You'll need to figure out if you want to plan for an elite heavy run or maximize question mark rooms.  I think I mentioned him earlier in this topic, but check out happieruphere on youtube if you'd like to jump in for getting high scores on your daily runs.

URL: https://forum.audiogames.net/post/615626/#p615626




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-14 Thread AudioGames . net Forum — New releases room : khomus via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

It's not essential, but it can help. BTW, in case it would help, I did some demos of Say The Spire, I should make a playlist and maybe redo at least one of them because I was still trying to fix the laptop microphone when I recorded them. Anyway, I cover mapping.http://www.youtube.com/user/khomustu

URL: https://forum.audiogames.net/post/615627/#p615627




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-14 Thread AudioGames . net Forum — New releases room : Stevie-3 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

@356 Thank you for the explanation. I just installed Text The Spire and am checking it out.Another quick question, is it essential to plan a route each time you play? SO far, I've kind of just been winging it and I've made it to the third act once without ;planning my path.

URL: https://forum.audiogames.net/post/615605/#p615605




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-14 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

You might try using Text the spire when planning your route. That is how I do it as I have previously mentioned here. In case you don't know already,  text the Spire is another accessibility mod that makes Slay the spire text based. It can be used together with say the spire. I feel that it gives you a better overview of the map and allows you more easily to plan your route and compare different paths. Of course some people just find it confusing and manage just fine with say the spire's map functionality, so it is not suitable solution for all.But here is how it works. It has a map window which just lists for every floor what they contain. As an example  here is a part of the map for couple floors from my current run:Rest Floor:13 X:1Elite Floor:13 X:4Rest Floor:13 X:5         Shop Floor:12 X:2Rest Floor:12 X:3Unknown Floor:12 X:4Monster Floor:12 X:5               Unknown Floor:11 X:2Unknown Floor:11 X:3Monster Floor:11 X:4Elite Floor:11 X:5Rest Floor:11 X:6Now this just gives you an overview and does not tell anything about possible routes though you can make some guesses. For example you should be able to go from the floor 12 shop to the floor 13 x:1 rest but you cannot say if you can get to the elite from there. But you can find all possible routes to that elite from your current location which in my case is beginning of the act with the command:path 13 4Which gives you a result like this:Unique Paths 48Elite 2, Rest 1, Unknown 1, Monster 8, Monster 1 3, Monster 2 3, Monster 3 3, Monster 4 3, Monster 5 2, Elite 6 2, Monster 7 3, Monster 8 4, Treasure 9 3, Monster 10 2, Unknown 11 3, Rest 12 3, Elite 13 4, Elite 2, Rest 1, Unknown 2, Monster 7, Monster 1 3, Unknown 2 4, Monster 3 3, Monster 4 3, Monster 5 2, Elite 6 2, Monster 7 3, Monster 8 4, Treasure 9 3, Monster 10 2, Unknown 11 3, Rest 12 3, Elite 13 4, Elite 2, Rest 1, Unknown 3, Monster 6, Monster 1 3, Unknown 2 4, Unknown 3 4, Monster 4 3, Monster 5 2, Elite 6 2, Monster 7 3, Monster 8 4, Treasure 9 3, Monster 10 2, Unknown 11 3, Rest 12 3, Elite 13 4, Elite 2, Rest 1, Shop 1, Unknown 1, Monster 7, Monster 1 3, Monster 2 3, Monster 3 3, Monster 4 3, Shop 5 3, Elite 6 3, Monster 7 3, Monster 8 4, Treasure 9 3, Monster 10 2, Unknown 11 3, Rest 12 3, Elite 13 4, ... and so fort for all 48 options which can be overwhelming so you might not want to look directly to the end of the act from the beginning. You can instead look first bit earlier and then look forward from there. For example you can check if you can get from the unknown x:2 on floor 11 to the floor 13 elite with command:path 11 2 13 4Which did not provide any results so there is no path there. Now this process can be somewhat tedious but in the end it can give you more understanding about the possible routes. I copy interesting routes to a text file so I can compare them and when I start progressing I can check the text file for where I should go next. If using this with say the spire the floor numbering differs with say the spire starting floor numbering from 0 and text the spire from 1.

URL: https://forum.audiogames.net/post/615487/#p615487




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-13 Thread AudioGames . net Forum — New releases room : Stevie-3 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hi.I am loving this game with this mod. However, I still don't quite understand how to plan a route through the map. I know that the right stick shows you what's around, but I can't seem to understand how to know the paths well enough to plan out where I want to go.Any tips would be great. Thanks for the amazing mod.

URL: https://forum.audiogames.net/post/615428/#p615428




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-07 Thread AudioGames . net Forum — New releases room : Jonnyboy1991 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hello there, just wondering, do you now when keyboard support will be added into this mod, really would like to try this thing out and I'm loving this game and play it with text the spire, however, would love a more mainstream experience and don't currently have a controller. I'd try this with keyboard splitter, but I can't get that thing to work. Got the drivers installed, but when I open the thing up, it just opened for a brief 30 seconds and then closes.

URL: https://forum.audiogames.net/post/613535/#p613535




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-06 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I was able to unsubscribe and subscribe to both mods. first I did basemod then slay the spire. only, when the game came up nothing happened when I moved the left thumbstick when I pressed start on the control it brought me to the settings menu, but I couldn't click on anything when I pressed a.

URL: https://forum.audiogames.net/post/613403/#p613403




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-06 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Someone else had a similar problem they wrote about  in another topic. I replied to that with an idea about the issue but the original poster never replied so I don't know if my idea worked. My post to that topic is below and here is also the link to that topic: https://forum.audiogames.net/topic/3869 … the-spire/Seems that for some reason mod the spire initializes the mods in the wrong order. It tries to load say the spire before basemod. And since say the spire requires basemod to work its initialization fails. Not sure if this is possible but perhaps you installed say the spire first via steam workshop and after that installed basemod and this is then the order in which mods are loaded. At least for me it seems that the mods are initialized in the same order as they are shown in the mods list in the mod the spire window so you might check if it is the same for you. In case you don't know and are using NVDA the mods list can be inspected with NVDA's object navigation. The say the spire documentation has more info about that if you need it.To fix your problem I would try the following assuming you are using steam workshop. Unsubscribe from say the spire and check from the mod the spire mods list that it is really gone. Then subscribe to it again and check from the mods list that it has appeared and now hopefully after base mod. Also check that it is enabled which you can do with object navigation if using NVDA. Possibly you could also unsubscribe from basemod and say the spire both. Then ensure that you subscribe first to basemod and then to say the spire. Hopefully this helps but I am not sure what determines the order in which mods are initialized so this might not work.

URL: https://forum.audiogames.net/post/613357/#p613357




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-05 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Nope. no where else, but steam.

URL: https://forum.audiogames.net/post/613092/#p613092




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-05 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

That is a weird error. You subscribed to all mods from the steam workshop and nowhere else, right?

URL: https://forum.audiogames.net/post/613091/#p613091




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-05 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Check the mod list at the top (the lines starting with -). It shows you don't have Say the Spire active.

URL: https://forum.audiogames.net/post/613090/#p613090




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-05 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

heres what the text field says.ModVersion Info: - Java version (1.8.0_144) - Slay the Spire (12-22-2020) - ModTheSpire (3.19.1)Mod list: - Example_Mod_ID_12345 (0.1) - basemod (5.30.0) - CommunicationMod (1.0.4) - AchievementEnabler (1.0.0) - TextTheSpire (1.21)Begin patching...Patching enums...Done.Finding core patches...Finding patches...Patching Overrides...Injecting patches...Done.Compiling patched classes...Done.Busting enums...Done.Setting isModded = true...Done.Adding ModTheSpire to version...Done.Initializing mods... - Say the Spire   - sayTheSpire.ModInitializerjava.lang.reflect.InvocationTargetException    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)    at java.lang.reflect.Method.invoke(Method.java:498)    at com.evacipated.cardcrawl.modthespire.Patcher.initializeMods(Patcher.java:44)    at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:444)    at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:269)    at java.lang.Thread.run(Thread.java:748)Caused by: java.lang.NullPointerException    at basemod.BaseMod.subscribeIfInstance(BaseMod.java:2748)    at basemod.BaseMod.subscribe(BaseMod.java:2763)    at sayTheSpire.ModInitializer.(ModInitializer.java:17)    at sayTheSpire.ModInitializer.initialize(ModInitializer.java:26)

URL: https://forum.audiogames.net/post/613078/#p613078




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-05 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

After you hit play do you see a text field with a lot of text or do you get an alert popup thing? For either one can you paste what the text is?

URL: https://forum.audiogames.net/post/613077/#p613077




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-05 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I press play, and mod the spire has the dialog come up saying what ran successfully, but the game doesn't show up at all.

URL: https://forum.audiogames.net/post/613062/#p613062




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-04 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

When you say it doesn't run, what do you mean? Does it start up then crash? Does launching Mod the Spire not work sometimes?

URL: https://forum.audiogames.net/post/612829/#p612829




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-04 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Now I'm not sure what's going on. I just tried running the game with all my mods active and I also tried disabling some mods, like text the spire, but its not running for some reason. is their a way I can delete a save in the games folder?

URL: https://forum.audiogames.net/post/612818/#p612818




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-27 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hi.Try read the spire.It's what I used and it worked for me.IF you can't use your controler, then try text the spire, that should work for you, you can either enable or disable the say the spire mod when using it.

URL: https://forum.audiogames.net/post/610342/#p610342




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-27 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I got read the spire, text the spire, and a few others I can't remember currently.

URL: https://forum.audiogames.net/post/610216/#p610216




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-26 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hi.I know this isn't that helpful but I think there's a program you can use with the controler and it seamed to help people.I tried this game with an xbox controler and it worked for me...What mods do you have?when I used slay the spire, I used read the spire, RTS.exe and it worked fine for me.

URL: https://forum.audiogames.net/post/610077/#p610077




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-26 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Just disabled all the mods and no changes. the control is still the same. I tried it with another Xbox control and no changes. What could it be in the steam settings, the controller, or the game?

URL: https://forum.audiogames.net/post/610059/#p610059




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-26 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Okay in that case, run slay the Spire without mods and see if your controller works there. If it does then there's an issue with Say the Spire and I'll look into it. If not I think it's an issue with the controller, your steam settings, or the game itself.

URL: https://forum.audiogames.net/post/610055/#p610055




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-26 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Nope. no clicks when pressing on the D-pad. I'm using the default Xbox one X controller. Its not the one that comes with bluetooth. I have to attach a USB cord to it.

URL: https://forum.audiogames.net/post/610052/#p610052




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-26 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

@flameAlchemist I think you have some kind of controller compatibility issue, which one are you using? Also to clarify that after you get past the intro logo thing that you don't hear any clicks when hitting d-pad down or up in the main menu?

URL: https://forum.audiogames.net/post/609981/#p609981




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-26 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

would deleting my save and starting over work?

URL: https://forum.audiogames.net/post/609973/#p609973




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-24 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

yep. theirs already a save with my name.

URL: https://forum.audiogames.net/post/609453/#p609453




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-24 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

have you entered a name for your save slot when you started the game for the first time? cause that is what the game prompts for you. after insert the name you have to press enter and your should be able to move through the menus

URL: https://forum.audiogames.net/post/609452/#p609452




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-24 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

something happened when I pressed start, no clue what it was, but some kind of sound happened. nothing happens when I press any of the other buttons on my XBox control same with the d-pad, the sholder buttons, the thumb triggers on the back of the control and thumb sticks

URL: https://forum.audiogames.net/post/609447/#p609447




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-24 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

this is likely a controller issue a lot of people in the thread have had. Can you try hitting the d-pad and other buttons and see if that works?

URL: https://forum.audiogames.net/post/609437/#p609437




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-24 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I was able to enable all the mods, but nothing happens when I try moving the left and right thumb sticks. I didn't get anything when the game first opened.

URL: https://forum.audiogames.net/post/609427/#p609427




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-24 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hi.What I do is use object nav to go into the list, then go into the list again and go right with NVDA 6 and hear something like checkbox unchecked, if I wanted to check it I'd press NVDA plus right mouse button and then go up through the list with NVDA 2 then right, then down with NVDA 8 and keep doing that until the mods I want are checked, then tab to play.

URL: https://forum.audiogames.net/post/609394/#p609394




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-24 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

If you are using NVDA you can navigate the mod list with object navigation. See the say the spire documentation for more info: https://github.com/bradjrenshaw/say-the-spire/There is also a button "toggle all mods on/off" pressing that once enables all the mods i.e. they are not enable by default.

URL: https://forum.audiogames.net/post/609365/#p609365




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-24 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I don't see the names of the mods when I launch it. I see play and when I shift tab I see a list with five items in it, but I don't know what they are. I also see a dropdown box and a button that says plus add view profile.

URL: https://forum.audiogames.net/post/609361/#p609361




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-24 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hi.@thetasigma, oh wow! If you wanted proof I was half asleep while writing that, you've got it.I think I read the launcher bit and thought, "oh, they want to know how to use the launcher in an accessible way!" But no  You're completely correct and i'm just a sleepy human doing sleepy human things.

URL: https://forum.audiogames.net/post/609211/#p609211




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-24 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

@brad since this is the say the spire topic I assume that flameAlchemist is trying to install it and not text the spire for which read the spire is an add-on. Though of course you can use both say, text and read the spire as I do but without text the spire read the spire is not useful.

URL: https://forum.audiogames.net/post/609206/#p609206




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-23 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hi.@flameAlchemist, I'd recommend downloading read the spire as well,, it's a zip folder; you can get it from here@ https://github.com/pitermach/ReadTheSpi … s/tag/3.22Find the link called rts.xip and press enter on it, save the folder, unzip it, open steme and run rts.exe, then tab until you hear something like toggle all mods on/off and presss enter or space, then tab to the play button and press enter and wait.Once the game has started you might want to turn the music down, do this by doing the following: alt tab to the prompt window and type volume music 0.1 and press enter.To start a game try writing start ironclad and pressing enter. writing help and pressing enter will help you a lot.remember alt left and right will switch between  windows, alt end will get to you the end of the messages and alt home will take you to the top. Using alt up and down arrows will move you to the messages.

URL: https://forum.audiogames.net/post/609181/#p609181




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-23 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hi.@flameAlchemist, I'd recommend downloading read the spire as well,, it's a zip folder; you can get it from here@ https://github.com/pitermach/ReadTheSpi … s/tag/3.22Find the link called rts.xip and press enter on it, save the folder, unzip it, open steme and run rts.exe, then tab until you hear something like toggle all mods on/off and presss enter or space, then tab to the play button and press enter and wait.Once the game has started you might want to turn the music down, do this by doing the following: alt tab to the prompt window and type volume music 0.1 and press enter.To start a game try writing start ironclad and pressing enter. writing help and pressing enter will help you a lot.remember alt left and right will switch between  windows, control end will get to you the end of the messages and control home will take you to the top. Using up and down arrows will move you to the messages.

URL: https://forum.audiogames.net/post/609181/#p609181




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-23 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

the mods in steam workshop doesn't apear in the mods folder. Just launch mts launcher and enable all the mods or select they individually

URL: https://forum.audiogames.net/post/609168/#p609168




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-23 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Okay. after I subscribed to the mod, I didn't see it in my steam folder where the game is usually at. I see MTLauncher.

URL: https://forum.audiogames.net/post/609103/#p609103




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-23 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Steam can save game progress to their cloud. A conflict can arise if the save is different between your computer and the cloud. I think this can happen for example if you start the game directly and not through steam. Then if you later start through steam it tries to sync but cannot. In the error you are getting steam is asking you if you want to keep your local data or the cloud data. This window just is not accessible so you have to use ocr. Since you have not started playing it does not matter which option you choose. Or if you start the game directly i.e. not through steam's user interface you should not get that error at all.

URL: https://forum.audiogames.net/post/609102/#p609102




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-23 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I pressed enter on the subscribe link on the steam page, but it didn't subscribe me to the mod. I even have steam open and theirs nothing knew on my desktop.Edit: I just saw the sign in link at the bottom of the steam page. Everything should be all good now.Edit: things are so not good. I just launched the game first to see if it was still working and I got this message. Steam - Cloud Sync Conflict

URL: https://forum.audiogames.net/post/609073/#p609073




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-23 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I pressed enter on the subscribe link on the steam page, but it didn't subscribe me to the mod. I even have steam open and theirs nothing knew on my desktop.Edit: I just saw the sign in link at the bottom of the steam page. Everything should be all good now.

URL: https://forum.audiogames.net/post/609073/#p609073




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-23 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I pressed enter on the subscribe link on the steam page, but it didn't subscribe me to the mod. I even have steam open and theirs nothing knew on my desktop.

URL: https://forum.audiogames.net/post/609073/#p609073




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-22 Thread AudioGames . net Forum — New releases room : matt1211 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Read the first few posts, the instructions there are pretty good. FYI this mod only works if you have a controler, if not you should look for the text the spire topic; again, the instructions in the first few posts are good there.

URL: https://forum.audiogames.net/post/608895/#p608895




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-22 Thread AudioGames . net Forum — New releases room : parnooson1234 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

hii am interesting for play slay the spire,i just bought the game from steam and don't know how to download.what should I do?

URL: https://forum.audiogames.net/post/608855/#p608855




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-22 Thread AudioGames . net Forum — New releases room : parnooson1234 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

hii am interesting for play the spire,i just bought the game from steam and don't know how to download.i don't know how to download game from the steam.what should i do?

URL: https://forum.audiogames.net/post/608855/#p608855




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-16 Thread AudioGames . net Forum — New releases room : ambiramus via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

error slay the spire.when I put the cursor on the relic meal tiket my game close.what can I do to souve the problem?I'm usin brazilian portuguese language.whin I put the language in english the bug desapear.

URL: https://forum.audiogames.net/post/607363/#p607363




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-16 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hmm, you are confusing the incense burner relic with something else since it does not give you burns. But yeah apparitions are quite powerfull though I often hesitate to take them and if I do I'll be nervous for the rest of the run. In each battle you have to draw apparitions when you need them and hope you don't draw them when you don't need them. And if you don't draw an apparition when a lot of damage is coming and cannot mitigate it well with other cards you can lose a significant part of your remaining health. And getting healt back is also harder since resting does not heal so much anymore since 30 % of your max health is not so much anymore. But still they are quite strong and I have won with them including killing the heart. Generally speaking my understanding is that they are considered to be very strong and you should almost always take them.I have less experience with the bites and have similar reservations related tot hem as for the apparitions. I don't quite know how to evaluate if the bites would make my deck stronger or not.I think I have no thad especially good luck with the bottle relics but I always dream getting the one which can bottle a power for example demon form on Ironclad or noxious fumes or well laid plans on the silent.I had a losing health deck in one daily climb with rupture, combust and brutality. But I was able to chose my starting cards so it does not fully count I suppose. In another normal run I managed to kill myself with brutality since I forgot I had it active and then miscalculated how much health I have left after a strong attack from the heart that is I survived the attack with one health left and then brutality killed me in the beginning of my next turn  .Decks I have not yet had and would like to experience  are a deck that can go infinite, and a deck with corruption and dead branch. For example with ironclad you can go infinite with two dropkicks, a source of vulnerable and either deck with 11 or less cards or a way to exhaust the deck down to 11 or less cards. Then when you have a vulnerable enemy, all of your cards in hand, you can dropkick, do 5 damage, get 1 energy draw your other dropkick which then can do 5 damage, get 1 energy and draw the first  dropkick and so fort.p.s. My ironclad block deck did not only beat the heart but completely destroyed it. It was the first heart fight where I did not take any damage. Usually if I defeat the heart I have only a little health left.

URL: https://forum.audiogames.net/post/607245/#p607245




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-14 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Thanks a bunch! For me, flex is nice because I usually have enough attack cards in my hand to make things work. I really don't like the bottled relics, because I always get them at the wrong time. Enlightenment is amazing with that stuff as well, especially using demon form. I'm also a fan of the bite cards if I can get them (I am a little hesitant about the incense burner due to the fact that you have a burn card now), but that's why I also like the apparition cards. The deck I wish I cd get working is a losing health deck, using stuff like rupture to boost strength and bloodletting and other cards to do lots of damage.

URL: https://forum.audiogames.net/post/606916/#p606916




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-14 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

that`s it thanks.

URL: https://forum.audiogames.net/post/606831/#p606831




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-14 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

@mojsior sounds like you are viewwing your deck that is the cards you have obtained. You can then order them based on various criteria for example obtained which means when you got the card or cost which means how much energy is required to play the card. You can then list cards in ascending or descending order which means smallest first or largest first. So with cost in ascending order you get first cards that cost 0 then those who cost 1 and then those who cost 2. Obtained in descending order in the other hand lists first the cards that you got last. So this is just a way to inspect your deck in various ways.

URL: https://forum.audiogames.net/post/606814/#p606814




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-13 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hi.I want to ask you what is ascending or descending.After pressing a button I have some toggles like cost type ascending or descending, etc.What is this ascending

URL: https://forum.audiogames.net/post/606589/#p606589




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-13 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

If the crash happened during the credits then it might have already registered your win. You can check it from your run history though at least for me with say the spire the game crashes when I go to run history but text the spire allows me to view it.In the character select screen when you press y you toggle ascension mode on / off. When it is on you change the level with right and left bumper. You unlock higher ascension levels for each character by beating the game on the currently available highest level.I was very lucky with my block deck. I got impervious from my starting bonus when I chose to obtain a rare card. If I remember correctly I got also power through, barricade, 2 body slams and entrench all in act 1. In act 1 I also got good relics from elites: happy flower (extra energy every 3rd turn) and incense burner (intangible every 6th turn). In the end in the act 3 boss battle against time eater I ended up with 999 block and no longer had to care what the time eater was doing. Thus I was able to wait for the right turn to finish him of so that my incense burner was setup suitably for the act 4 elite fight. But yeah this was my first deck where I got to really use barricade and as I said I was very lucky with this deck. I also have not yet finished the run so I have to see if this deck can even beat the heart. Despite my efforts the deck has almost 30 cards so I am worried if I can get barricade in play early enough.Strength scaling with ironclad has been the more usual thing for me as well. Demonform with limit break and heavy blade can be ridiculous. I haven't used flex much and hesitate to take it. Since you have to have it and other suitable cards in your hand for it do do anything. Of course with some card draw (battle trance) and / or deck manipulation (headbutt, war cry) it could be better. Maybe I should pick it up more and try to get it work. And of course if you have artifact (prevent next debuf) or orange pellets (play power, skill and attac to remove all debufs) flex can also be better since the strength loss at the end of your turn is a debuff. But I still thingk that for example spot weakness is better though it also has its limitation namely enemy has to be attacking you for you to get strength from it.I have to at least somewhat disagree with you about bash. Of course uppercut especially upgraded is good doing some nice damage and giving both weak and vulnerable. But although initial damage from bash is not so good, bash gives more vulnerable (2 or 3 turns when upgraded). That then  can for example give your a better opportunity to hit a vulnerable enemy with your heavy blade.Omamori which prevents two curses is good as you said. I just have had bad luck with it either I got it near the end of a run or if I got it early I then naturally did not encounter any curses.Of course the thing with slay the spire is that you do not often get just the cards you want so you cannot do always something ridiculous like my 999 block. Instead you have to just try to build a deck that somehow can win doing various things well enough such as front-loaded and scaling damage, mitigation, dealing with multiple enemies and deck manipulation for getting the rigth cards in play when you need them. And sometimes  you are missing something and just die 

URL: https://forum.audiogames.net/post/606420/#p606420




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-12 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Speaking of ascension, I won my first game as the ironclad (but I thought the game crashed, when I think it was going through the credits, so I don't think it worked). How do you change ascension levels? I honestly can't seem to get a block deck to work for mevery. My favorite thing to go for is a lot of strength to just keep buffing with limit break/flex, and use Reaper to heal.Necronomicon makes it even better (I think Bash is more useless than Strike, imo, because if you have uppercut+, it's just better all around). That one relic that allows you to ignore any 2 new curses is amazing for unremovable curses (the calling bell means that there's no downside).

URL: https://forum.audiogames.net/post/606264/#p606264




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-12 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

@Mitch as far as I know there is no way to tell which rooms are normally accessible and which would require the winged boots. Fortunately text the spire has this information so I have used that when I have gotten the winged boots. Though even with that pplanning how to best use them has been tricky. And related to the same topic there is another relic which as far as I have tried say the spire does not support. It is the singing bowl which allows you to get 2 max hp instead of the card reward after a battle. I have not found the option to use singing bowl with say the spire but here again text the spire can help.And I agree with you that the game is great and @stewie has done a wonderful job in making the say the spire mod. I have spend way too much time playing this game and am planning to continue to do so  . Currently I have a very archetypical block centric ironclad run going on ascension 3 and before that I had a neat heart kill on ascension 4 with silent using a deck which I doubted could win. So lot to do still if I want ascension 20 wins though I doubt if I have the time / patience / skill to go so far.

URL: https://forum.audiogames.net/post/606250/#p606250




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-12 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Aight, this game is great. Props on @÷ewie for making this happen. One question mechanically though: when using the Winged boots, is there a way to tell what would be directly on and off of the path, so that I can choose when to use them? I haven't tried using the right stick with them yet, so that might do the trick.

URL: https://forum.audiogames.net/post/606228/#p606228




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-12 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I've got a problem with slay the spire.I've downloaded all the requirements and enabled both base mod and STS but it doesn't work with my controller.I've downloaded DS4 windows but it still doesn't work, and my NVDA doesn't read things out either.Can someone help?

URL: https://forum.audiogames.net/post/606192/#p606192




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-12 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Ok, I will try to explain. again sorry for my English, is not my native language so ignore my mistakes So in the program you can assign multiple controllers, in my configuration I have left only one.If you tab multiple times, you have a preset list, which you can edit. There's the default preset , for some reason which I don't know, that can't be edited. so go down arrow one time to the pro evolution soccer and then you can edit that preset with all the keys you want to play sts, then you can save that preset and assign it to the game. to do that, press alt, go to the games menu, then press edit, then go to the add button, search for the slay the spire.exe, then after that, search for a edit field, then write the title of your choice, keep to press tab until you reach a combo box, go again two times tab then select your slay the spire preset and press ok. After that, go to games menu, you will see a new option called play, if you press there, you will found the slay the spire option. press enter and the program will ask to you if you want to play the game. simply press no. If you haven't configured the keyboard to not block, press 5 times CTRL to unlock the keyboard, open mod the spire, press play, lock the keyboard again pressing five times CTRL and have fun.pd. The configuration saves, so when you want to play slay the spire simpli go to the games menu, press play and select slay the spire and repeat the same steps of above if you haven't disabled the auto block keyboard optionHope that helps.

URL: https://forum.audiogames.net/post/606176/#p606176




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-12 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Yeah, a guide would be super cool how to use that tool.

URL: https://forum.audiogames.net/post/606169/#p606169




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-12 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hate to sound dumb @alisson, but how do I set this up?I've downloaded it and the driver etc but when I go to create and navigate to the game directory and press create it comes up with an error saying game has no title.

URL: https://forum.audiogames.net/post/606158/#p606158




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-11 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

np guys. As I say'd, native keyboard support will be a lot better. but while we don't have that, this program works like a charm

URL: https://forum.audiogames.net/post/605892/#p605892




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-11 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Thanks alison for sharing this program now I can play slay the spire when I dont have batteries for my pad.It works amazing.

URL: https://forum.audiogames.net/post/605889/#p605889




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-10 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hi! sure! is thishttps://github.com/djlastnight/KeyboardSplitterXbox

URL: https://forum.audiogames.net/post/605812/#p605812




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-10 Thread AudioGames . net Forum — New releases room : ambiramus via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

alisson wrote:a ok, just asking. No problem. For now i'm using a controller emulator to play with keyboard, but native support for keyboard will be very greathello! can you help me? which program you are using to emulate the keyboard?thanks!

URL: https://forum.audiogames.net/post/605690/#p605690




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-03 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

a ok, just asking. No problem. For now i'm using a controller emulator to play with keyboard, but native support for keyboard will be very great

URL: https://forum.audiogames.net/post/603993/#p603993




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-02 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

If he's in any higher up school, won't be till like end of the month at the earliest, i'm struggling with exams myself.

URL: https://forum.audiogames.net/post/603866/#p603866




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-01-02 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

any news about the keyboard support?

URL: https://forum.audiogames.net/post/603775/#p603775




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-19 Thread AudioGames . net Forum — New releases room : thetasigma via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

The Say the spire readme has instructions for working with the map under the map heading in case you did not notice them. Basicly you use the right stick to explore the map. Right or left shows choices in the current floor you are exploring. Right stick up goes forward as long as it can until there is a choice of rooms. When you press up it speaks the rooms that are on the path and as said it stops when there is a choice from which you can choose using right stick left or right. Down with the right stick takes you back. Left stick or d-pad right or left is then used to actually select the room you want to enter in the next available floor.

URL: https://forum.audiogames.net/post/600110/#p600110




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-19 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Solved the problem by buying a new controller, this works now. Any idea how to use the map with it? Its just total confusing. Text the spire's map commands were intuitive, this is just ugh.

URL: https://forum.audiogames.net/post/62/#p62




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-18 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Sigh. The control panel says its an usb gamepad. It looks like a ps controller though, parents and me are stupids if the topic is controllers, i saw a ps controller and i was kinda believing that this is one, but looks like not. Any ideas on what can i do now? Also, ds4 windows sais that no controllers are connected. So ugh.

URL: https://forum.audiogames.net/post/62/#p62




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-18 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Sigh. The control panel says its an usb gamepad. It looks like a ps controller though, parents and me are stupids if the topic is controllers, i saw a ps controller and i was kinda believing that this is one, but looks like not. Any ideas on what can i do now?

URL: https://forum.audiogames.net/post/62/#p62




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-18 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I never had to remap anything with ds4windows.  I just paired the controller then pressed the start button and I was good to go.if this isn't a ps4 or 5 controller though, then it's possible that ds4windows screwed whatever controller he bought up even more.You can undo whatever ds4windows is doing by pressing the stop button.

URL: https://forum.audiogames.net/post/599988/#p599988




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-18 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

I'm pretty sure DS4Windows lets you remap controller elements so you'll probably have to do that.

URL: https://forum.audiogames.net/post/599987/#p599987




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-18 Thread AudioGames . net Forum — New releases room : crescent via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

@293, just so we know, which controller is it?

URL: https://forum.audiogames.net/post/599984/#p599984




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-18 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Sorry for double posting,  but installing this software fucked up the controller even worse. Now the following works. D pad, not at all, left stick not at all. Flicking the right stick down accepts a choice, flicking it right goes back a menu item, flicking it up in a battle ends a turn, down plays a card but since i can not choose cards it just plays whatever. Am i doing something wrong here?

URL: https://forum.audiogames.net/post/599975/#p599975




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-18 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Let's see what i can uncower then.

URL: https://forum.audiogames.net/post/599892/#p599892




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-18 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Hey, that is an issue with the game and not with the mod itself. You may have to use DS4Windows or some other software to get the controller working, see some earlier posts in this thread. I'd honestly suggest people reporting this to the game's developers, this happens to a lot of people.

URL: https://forum.audiogames.net/post/599722/#p599722




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-17 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Okay, i finally picked up a controller cause specificaly this mod. I managed to start a game, though problem is that left stick doesn't work, only d pad does.. Right stick doesn't work either for some reason, i'm not sure why. Any idea? I can use the proceed button, the button which ends the turn, the d pad for menus, but the buffer is inaccessible to me due to this stick problem. Any ideas? I'm getting pretty confused here.

URL: https://forum.audiogames.net/post/599649/#p599649




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