Re: Which Game Audio Software?

2014-07-17 Thread AudioGames . net Forum — General Game Discussion : kyle12 via Audiogames-reflector


  


Re: Which Game Audio Software?

Hi,FMOD is good. ... If you have a lot of patients. And I do mean a lot.It takes up to 6 lines of code to intialise, and thats if youre not using 3d sound .Personally I prefer SDL and SDL.NET.

URL: http://forum.audiogames.net/viewtopic.php?pid=180959#p180959




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Which Game Audio Software?

2014-07-17 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Which Game Audio Software?

Its a bit weird that the guy who made this topic hasnt posted sinse then. 

URL: http://forum.audiogames.net/viewtopic.php?pid=180960#p180960




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Which Game Audio Software?

2014-07-17 Thread AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector


  


Re: Which Game Audio Software?

Ask in a forum like gamedev.net, check the job offers from your favorite games companies and note their requirements for audio designers, learn both tools to show your employer that learning a new tool is not an obstacle for you (some companies are probably using their own tools anyway). Wwise have an Unity plugin so you can probably experiment Wwise without investing lots of time on the C++ SDK (unless you are really interested).Wwise is not only an audio engine but also an authoring application for audio designers (FMOD Studio might be similar). Wwise is supposed to make a clear division between the developers and the audio designers. With the SDK, the developers initialize the audio engine and send the events that the audio designers will render with the authoring application. The audio designers can design, experiment and test the audio while the game isnt coded yet.The positional audio is surprisingly not completely included in the freely available package
 . The developer have to send the distance as a parameter to be rendered with an attenuation filter. The direction isnt managed at all and the developer have to make his own computations to render direction, unless using an additional kind of HRTF module which is not free even for free projects. This is probably not a problem for a game company.I dont think that the authoring application is accessible to the blind, but Im not sure. Developing with this engine requires at least some C++ programming and wrapping which costs lots of time, unless you use Unity and the Wwise plugin. This is probably not a problem for a game company either.

URL: http://forum.audiogames.net/viewtopic.php?pid=180963#p180963




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Which Game Audio Software?

2014-07-17 Thread AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector


  


Re: Which Game Audio Software?

SLJ wrote:Its a bit weird that the guy who made this topic hasnt posted sinse then. Its not surprising because the question was supposed to be posted in a mainstream game developing forum. Please note that my answer (except the first paragraph) is supposed to be useful to this forum, anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=180966#p180966




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Which Game Audio Software?

2014-07-14 Thread AudioGames . net Forum — General Game Discussion : frastlin via Audiogames-reflector


  


Re: Which Game Audio Software?

Hello,You can get a better answer in the development forumhereFMOD is probably the most mainstream sound library, but IDK how accessible it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=180705#p180705




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Which Game Audio Software?

2014-07-13 Thread AudioGames . net Forum — General Game Discussion : kyle12 via Audiogames-reflector


  


Re: Which Game Audio Software?

Hi,Unless Im understanding this wrong, youre asking a question that would be better asked on somewhere like gamedevs.net (or whatever it is). this is a forum about audio games and blind people, not about main stream development.However, I am able to answer your question. FMOD is more widely used, but it depends if youre an independant and have a license, or if your employer has a wide-development license. As for the other, Ive never even heard of it, which just goes to show that FMOD would probably be better.

URL: http://forum.audiogames.net/viewtopic.php?pid=180589#p180589




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Which Game Audio Software?

2014-07-12 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Which Game Audio Software?

Hi.In the audiogame industry, people wouldnt mind what sound editing software youre using.

URL: http://forum.audiogames.net/viewtopic.php?pid=180470#p180470




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector