Re: dev exe toolkit version 0.1 will soon be ready

2019-05-04 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Oh Simter, from your posts I see that you have more important things to learn as programming.

URL: https://forum.audiogames.net/post/431279/#p431279




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-04 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Lol ethin, i saw more bad throls then that, nice try but no, you know what i wanted to say.

URL: https://forum.audiogames.net/post/431265/#p431265




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-04 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Heh, Ethin I love reading your posts. They're avesome!

URL: https://forum.audiogames.net/post/431255/#p431255




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-04 Thread AudioGames . net Forum — Developers room : black_mana via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

lol

URL: https://forum.audiogames.net/post/431239/#p431239




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

@43, again, I have no control over it. If I did, I wouldn't have that as my rank, I assure you. Please, that has to be the most immature trollish attempt I've ever seen in my life. And no, you didn't answer my question. At all. There were three questions, by the way... I do hope you know how to count and how to do extremely basic arithmetic. Though if your going to make a toolkit that (is probably) made for games, you might want to learn geometry as well...

URL: https://forum.audiogames.net/post/431180/#p431180




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

You're easily entertained then.

URL: https://forum.audiogames.net/post/431181/#p431181




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

@43, again, I have no control over it. If I did, I wouldn't have that as my rank, I assure you. Please, that has to be the most immature trollish attempt I've ever seen in my life. And no, you didn't answer my question. At all. There were three questions, by the way... I do hope you know how to count and extremely simplistic arithmetic.

URL: https://forum.audiogames.net/post/431180/#p431180




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

i know how this works, it's just funny when he is cretesicing bgt and now has this ranc

URL: https://forum.audiogames.net/post/431178/#p431178




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

that's a rank that he has no control over which the site updates using the number of posts you've made as a metric. Before you go llling like a child, why not actually get to know the site a bit better and learn what you're talking about.

URL: https://forum.audiogames.net/post/431176/#p431176




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

lol i answered your question, and under your username stands blast bay tool user lol.

URL: https://forum.audiogames.net/post/431173/#p431173




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

@39, your not answering the questions. That makes me doubt you. For every post you don't answer those three questions, I only doubt you more. There is Tolk, if you'd ever cared to research, and I have a little TTS python wrapper that interfaces with Tolk, Apple TTS, and Speech Dispatcher, all in one file and all less than a hundred lines of code.

URL: https://forum.audiogames.net/post/431157/#p431157




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

The library is really responsive. Also, do you know a python lib that is able to use sapi or nvda? i don't, i only saw people writing their own ones over and over again. But why this hassle? The command line propertys are quite easy to learn, the error messages are all explanatory also to users. A disadvantage is that it is in fact no dll, but when you think more about it, it's not really one anymore, because of the really fast responding. Also, it has no ftp and map system.

URL: https://forum.audiogames.net/post/431153/#p431153




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

For the file system thing, I know of a library called cppfs. Last time I checked I don't think it could be used for copying files and all that jaz, but it could open files even over SSH and it provided an abstract interface to do it. Made things real nice and slick.So, simter, a few questions.1. What will your library have in the future? What are your plans for it going forward? What could we expect in the future? What quality will the documentation be at?2. What advantage will I have if I use your library over one that has been developed by professionals and/or masters in the field of computer programming or in a particular programming language? Will it be smoother? Will it provide a simple interface that somehow abstracts the already abstracted C++ std::filessystem interface that makes general filesystem operations on local disks trivially simple?3. What disadvantages are there to using your library over another? (I'll let you answer this question, even though others have already written some.)If you can answer these three questions successfully and honestly, and implement features that are practical and useful, you'll be on a good start.

URL: https://forum.audiogames.net/post/431147/#p431147




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

For the file system thing, I know of a library called cppfs. Last time I checked I don't think it could be used for copying files and all that jaz, but it could open files even over SSH and it provided an abstract interface to do it. Made things real nice and slick.So, simter, a few questions.1. What will your library have in the future? What are your plans for it going forward? What could we expect in the future? What quality will the documentation be at?2. What advantage will I have if I use your library over one that has been developed by professionals and/or masters in the field of computer programming or in a particular programming language? Will it be smoother? Will it provide a simple interface that somehow abstracts the already abstracted C++ std::filessystem interface that makes general filesystem operations on local disks trivially simple?3. What disadvantages are there to using your library over another? (I'll let you answer this question, even though others have already written some.)If you can answer these three questions successfully and honestly, and implement features that are practical and not just come up with "well, I might have... well, I might be able to..." but instead, come up with answers that say "Well, I will be.." and so on, you'll be on your way to hopefully be making a good library. These three questions are vital -- especially in a library like this.

URL: https://forum.audiogames.net/post/431147/#p431147




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

and also @gamer: tlw was a really bad example. Who wonders? I would also discontinue my stuff if i just get called kloner because of it, and if my own beta testers start leaking my stuff to other devs.

URL: https://forum.audiogames.net/post/431142/#p431142




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Na. It actually works pritty fast, faster then i expected actually. I wrote a test aplication in autoit 3, this will come with the toolkit, and this responds like in the same key press.

URL: https://forum.audiogames.net/post/431140/#p431140




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

BGT cannot compile DLLs because BGT is trashThat thing will be ultra, extra, hyper super unresponsive, as it will need to instantiate each time the action need to be takenShould I give more reasons or I can stop here?

URL: https://forum.audiogames.net/post/431132/#p431132




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

I'll add on a bit to what post 32 said.I'll use python as an example.Copying to clipboard: Yeah, no. Searching for copying stuff to clipboard with python brought me the result that says to do the following:pip install clipboardThen, after installing the module, you'd type in something like this.import clipboard
clipboard.copy("This is a test!")
print(clipboard.paste())Way easier than what Simter is suggesting, which is to have a specific tool for copying to clipboard open in your command line.Copying files... on the surface sounds extremely good. You might not want to deal with all the network Jazz, thing is, it's Simter. Simter has expressed time and time again how he dislikes other languages than his beloved BGT. Nothing wrong with that, but it means that he will be releasing his toolkit in BGT, which essentially limits him to that language. I say essentially because I don't know if BGT can somehow compile DLLs. Finally, whatever Simter creates will probably be outclassed by the libraries that were written by somebody in the language of your choice, be it Python, C, Java, or something else.Speaking to a screen reader, well... we run into the same issue. It's Simter, he loves BGT, and as a result will be releasing the BGT version of his toolkit. Thing is, how will he create different language wrappers?Simter also says that he has much more in plan for his toolkit. Very unspecific, not to mention us running into the issue of loving BGT once again.I'm not saying that BGT can't compile DLLs, I'm not saying that Simter's product is bad, all I'm saying is that it will probably be limited to BGT and BGT only.

URL: https://forum.audiogames.net/post/431107/#p431107




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

I'll add on a bit to what post 32 said.I'll use python as an example.Copying to clipboard: Yeah, no. Searching for copying stuff to clipboard with python brought me the result that says to do the following:pip install clipboardThen, after installing the module, you'd type in something like this.import clipboard
clipboard.copy("This is a test!")
print(clipboard.paste())Way easier than what Simter is suggesting, which is to have a specific tool for copying to clipboard open in your command line.Copying files... on the surface sounds extremely good. You might not want to deal with all the network Jazz, thing is, it's Simter. Simter has expressed time and time again how he dislikes other languages than his beloved BGT. Nothing wrong with that, but it means that he will be releasing his toolkit in BGT, which essentially limits him to that language. I say essentially because I don't know if BGT can somehow compile DLLs.Speaking to a screen reader, well... we run into the same issue. It's Simter, he loves BGT, and as a result will be releasing the BGT version of his toolkit. Thing is, how will he create different language wrappers?Simter also says that he has much more in plan for his toolkit. Very unspecific, not to mention us running into the issue of loving BGT once again.I'm not saying that BGT can't compile DLLs, I'm not saying that Simter's product is bad, all I'm saying is that it will probably be limited to BGT and BGT only.

URL: https://forum.audiogames.net/post/431107/#p431107




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

@31, there is a huge difference between writing something to learn a programming languagg and keeping it private and writing something to learn a programming language and releasing it to the public. If your going to release that something to the public, you should probably go for uniqueness and quality over ease of acquisition and knowledge learning. Even better, strike a balance between the two: the library, or tool, or whatever, is both high quality and hopefully unique, but still hard enough that it presents a unique challenge that you want to try to overcome. This project is not a challenge; its trivially easy to do all of these in any modern programming language bar brainfuck and assembly and a few others from the 60s like algol68 and Algol W, none of which are used any more. Assembly is but only in the most specific of scenarios. Brainfuck is not used and is more of an esoteric programming language. Algol68 and Algol W haven't been used in some time.

URL: https://forum.audiogames.net/post/431104/#p431104




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

@Dash, because from the description it's totally useless. If he would create say... a vector calculator with rich documentation and say... full DIrect X wrapper for Python, or other language then that would be cool

URL: https://forum.audiogames.net/post/430995/#p430995




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : dash via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Hi.Why you have problem to this proiect?If he want create it to learn programming languages why not? It can be good practice to get to know the new commands and test the skills.Say what you want, but I will test it after release.But please, not in BGT. 

URL: https://forum.audiogames.net/post/430972/#p430972




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Re: dev exe toolkit version 0.1 will soon be ready

2019-05-03 Thread AudioGames . net Forum — Developers room : dash via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Hi.Why you have problem to this proiect?If he want create it to learn programming languages why not? It can be good practice to cognize new commants and test the skills.Say what you want, but I will test if it when it's ready.

URL: https://forum.audiogames.net/post/430972/#p430972




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-28 Thread AudioGames . net Forum — Developers room : nidza07 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

We have trusted developers here too, but as a beginner you just can't know if you will deliver something or no. However, some people apparently don't really want to listen, so keep on failing and thinking everybody hates you when you in fact don't want to change any of the things you are currently doing. Feedback is a huge part of your development experience, so don't disregard it.

URL: https://forum.audiogames.net/post/429934/#p429934




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Only mainstream game developers get away with posting beforehand what games their going to release. And they only get away with that because they're, well, mainstream devs with millions of devs and a lo of trust in the mainstream community. (Or at least most of them have a lot of trust in the mainstream community...)

URL: https://forum.audiogames.net/post/429900/#p429900




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-28 Thread AudioGames . net Forum — Developers room : giorgi elbaqidze via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

mmm 26 i agreed. I have many topics seen like this let's say tlw topic lol: developer brought us his game, then he said gonna release 0.2, waiting months, and end of the year, finally said project discontinued. So if you don't know what will happen in the future, i don't recomend to post it. But you know well than me.

URL: https://forum.audiogames.net/post/429868/#p429868




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

because it makes sense to me. Posting announcements about future releases.

URL: https://forum.audiogames.net/post/429741/#p429741




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : nidza07 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

So, if they are not ready, might I ask what is the point of posting about them and not just waiting until you are ready? It's not like the topic asks if we like the idea, you clearly already developed a good part of it, so why not in the future wait before a release is ready? You are not some huge developer just yet to post topics about future projects hiping people up. People who already have built trust in the community can do that, and even they rarely do it simply because you never know what can happen to a project in the future.

URL: https://forum.audiogames.net/post/429738/#p429738




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

I also have a lot of private projects. And also, the dev exe code and the toolbox code are both writn from scratch. The reason they are not published yet is because they are not ready for release yet, and i only started toolbox and devexe, and they are still running. Also, which anyaudio drama you mean?

URL: https://forum.audiogames.net/post/429734/#p429734




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

@23, definitely true. I work on my own private projects but I don't always share the code with others (though I'm starting to open them up to others as the open-source mindset takes over and I embrace it more).

URL: https://forum.audiogames.net/post/429730/#p429730




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : nidza07 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Nobody does private projects anymore sadly, and that's the biggest mistakes young developers are making. Both private projects and private testing, which by the way does not mean giving out your source code.

URL: https://forum.audiogames.net/post/429703/#p429703




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

I don't hate him, but he is pissing me off now.  He keeps making the same mistakes again and again and diving headfirst into things he knows will cause drama from previous experience, even when people advise him against it.  He isn't doing the things he should be doing if he wants to be a respected developer in the future.If this continues, he may end up to be a very toxic thorn in the side of this community in a few years, even if that's not what he's trying to do.I understand being young and full of ideas you can't follow through on because you lack the skills needed, and wanting to copy others that you've seen have success, but at a certain point you need to either start showing some maturity or quit the scene entirely; at least until you understand more about coding and project management, and maybe have some smaller, private projects under your belt that don't just run, but run well.This needs to be less about showing off and playing with the big boys, and more about making quality contributions to  the community without promising things you can't deliver on, or feeding the trolls.And actually, only part of this is about LC, which I barely even remember now.  Most of it is about the Any Audio drama you've caused, and the projects you keep starting and abandoning seemingly just for show, since they are nearly all done from existing source with few changes.I respect your perseverance, but after a while you need to think about why everyone seems to have a problem with you.  It can't all just be assholes trying to bring you down if it keeps happening, so it must be at least partly your own actions causing it.  That's when you think about what you need to change, and then see if the opinions of the non trolls change with you.

URL: https://forum.audiogames.net/post/429679/#p429679




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

I don't hate him, but he is pissing me off now.  He keeps making the same mistakes again and again and diving headfirst into things he knows will cause drama from previous experience, even when people advise him against it.  He isn't doing the things he should be doing if he wants to be a respected developer in the future.If this continues, he may end up to be a very toxic thorn in the side of this community in a few years, even if that's not what he's trying to do.I understand being young and full of ideas you can't follow through on because you lack the skills needed, and wanting to copy others that you've seen have success, but at a certain point you need to either start showing some maturity or quit the scene entirely; at least until you understand more about coding and project management, and maybe have some smaller, private projects under your belt that don't just run, but run well.This needs to be less about showing off and playing with the big boys, and more about making quality contributions to  the community without promising things you can't deliver on, or feeding the trolls.

URL: https://forum.audiogames.net/post/429679/#p429679




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

I don't hate him, but he is pissing me off now.  He keeps making the same mistakes again and again and diving headfirst into things he knows will cause drama from previous experience, even when people advise him against it.  He isn't doing the things he should be doing if he wants to be a respected developer in the future.If this continues, he may end up to be a very toxic thorn in the side of this community in a few years.I understand being young and full of ideas you can't follow through on because you lack the skills needed, and wanting to copy others that you've seen have success, but at a certain point you need to either grow up or quit the scene entirely; at least until you understand more about coding and project management, and maybe have some smaller, private projects under your belt that don't just run, but run well.This needs to be less about showing off and playing with the big boys, and more about making quality contributions to  the community without promising things you can't deliver on, or feeding the trolls.

URL: https://forum.audiogames.net/post/429679/#p429679




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

I don't hate him, but he is pissing me off now.  He keeps making the same mistakes again and again and diving headfirst into things he knows will cause drama from previous experience, even when people advise him against it.  He isn't doing the things he should be doing if he wants to be a respected developer in the future.If this continues, he may end up to be a very toxic thorn in the side of this community in a few years.I understand being young and full of ideas you can't follow through on because you lack the skills needed, and wanting to copy others that you've seen have success, but at a certain point you need to either grow up or quit the scene entirely at least until you understand more about coding and project management, and maybe have some smaller, private projects under your belt that don't just run, but run well.This needs to be less about showing off and playing with the big boys, and more about making quality contributions to  the community without promising things you can't deliver on, or feeding the trolls.

URL: https://forum.audiogames.net/post/429679/#p429679




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : nidza07 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

So, where is the tool? What about the other thing called toolbox? Nobody hates you, but nobody wants to use reduntant things either. If people say something is bad, it simply is, but it does not mean you are bad. Focus on making something else and learn from feedback. Nobody will say hey this is great when it's simply not needed and you could spend your time making something that actually is needed. As a beginner, I don't advise you to post about things that are coming soon either. Just develop and when you feel you have something ready, release it to the public. You guys are making unneeded pressure for yourself. If you thought being a developer was easy, then you were wrong.

URL: https://forum.audiogames.net/post/429653/#p429653




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

totaly agree @post18. For me it seams like people saying all my stuff is bad because they still hate me for lc.

URL: https://forum.audiogames.net/post/429643/#p429643




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : mazen via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

rory-games wrote:⠠⠊ think all this "oh, this is entirely useless" is a little bit harsh. in stead, maybe give ideas as to how to make this more useful. Remember that he is  a beginning programmer and how you might feel if everyone just told you  your stuff was useless. best regards+1

URL: https://forum.audiogames.net/post/429613/#p429613




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

⠠⠊ think all this "oh, this is entirely useless" is a little bit harsh. in stead, maybe give ideas as to how to make this more useful. Remember that he is  a beginning programmer and how you might feel if everyone just told you  your stuff was useless. best regards

URL: https://forum.audiogames.net/post/429602/#p429602




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

I think all this "oh, this is entirely useless" is a little bit harsh. in stead, maybe give ideas as to how to make this more useful. Remember that he is  a beginning programmer and how you might feel if everyone just told it stuff was useless. best regards

URL: https://forum.audiogames.net/post/429602/#p429602




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-10 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Dev exe actually is responding pritty fast. When it comes out i will put a test aplication into the folder so you can see.

URL: https://forum.audiogames.net/post/426003/#p426003




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

I'll use varying apps based on many factors. But the most important one is whether the app I want to use has a feature that other apps on my computer don't have. If it does, and the license is fair and reasonable, there's a pretty high chance tha I'll use it. As an example (with audio formats), when I was trying to learn about DSD and wanted to try encoding an audio file with it, it was hard for me to find good encoders. As pointed out by my little program to list all available FFMpeg encoders and decoders on my system, I have (and probably did when I was finding an encoder) a decoder for DSD, but not an encoder. So I looked and found on, and used it, since it provided a feature that no other app I had did.

URL: https://forum.audiogames.net/post/425987/#p425987




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-10 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

I'd use a command line app if all of the following things are the case:1. The app performs a non-trivial task and it isn't time-critical. eg. it updates a program, does UPNP, etc.2. There's no easy way to do this in my programming language of choice. This is subjective, but as a rule of thum if it takes 3 times longer doing whatever I need to do within my app in comparison to using a command line app, this holds. This might also hold if I have intrinsic knowledge of the command line app I'm interested in.

URL: https://forum.audiogames.net/post/425984/#p425984




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-10 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

So one of the things I learned when taking programming in school was to make things to make your own life easier.I'm curious as to how you would be using this command line tool to make things easier for yourself, and why you feel th eneed to do so. I'd actually like to have a constructive conversation about this.

URL: https://forum.audiogames.net/post/425974/#p425974




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-09 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

If you really wanted to use the full power of python you could have downloaded files with urllib or requests copyingtext with pyperclip/win32clipboard on windows and speak text througgh tolk/accessible_output/ any other c library which can be wrapped with ctypes.

URL: https://forum.audiogames.net/post/425925/#p425925




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-09 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

i fully agree with @7, @9 and @10. This is totally useless.

URL: https://forum.audiogames.net/post/425922/#p425922




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-09 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Um, maybe we could be a little bit nicer than this?I will just say, this isn't something I'd pay 100 dollars for.Pyperclips can manage you're clipboard in Python, I made the smallest wrapper ever for Tolk, and hello, wxget, thank you for helping me download that file! Simter, maybe try something that is not available in BGT.The app may still take time to load, but at least it'll be doing something that you would have to write code to do otherwise.

URL: https://forum.audiogames.net/post/425882/#p425882




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-09 Thread AudioGames . net Forum — Developers room : black_mana via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

um, this thing is useless, and i just wanted to say what post 7 and 9 did, python can do a hole lot better then this

URL: https://forum.audiogames.net/post/425866/#p425866




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

I'd like to point out that most AV (antivirus) programs consider anything by Nirsoft a virus or malicious. I'm not exactly sure why but I'd stay away from those if you want your customers to actually like you. Other than that, this tool kit seems useless. I don't need a program for speech; I already have several program for downloading files; I don't need a program to copy text to the clipboard... what does this toolkit offer me that Python, Go, Rust, C++, and so on, don't either out of the box or with a library like GLFW? (For contextual purposes, GLFW lets you receive normal events -- text and keyboard -- but you can also read and write to the clipboard and receive drag and drop events too. And it lets you do OpenGL and Vulkan things too, which is neat.)I'm not expecting your toolkit to be an AIO solution or to be the best thing ever... but just what does this toolkit do that makes it unique from all the others?

URL: https://forum.audiogames.net/post/425647/#p425647




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

I'd like to point out that most AV (antivirus) programsconsider anything by Nirsoft a virus or malicious. I'm not exactly sure why but I'd stay away from those if you want your customers to actually like you. Other than that, this tool kit seems useless. I don't need a program for speech; I already have several program for downloading files; I don't need a program to copy text to the clipboard... what does this toolkit offer me that Python, Go, Rust, C++, and so on, don't either out of the box or with a library like GLFW? (For contextual purposes, GLFW lets you receive normal events -- text and keyboard -- but you can also read and write to the clipboard and receive drag and drop events too. And it lets you do OpenGL and Vulkan things too, which is neat.)

URL: https://forum.audiogames.net/post/425647/#p425647




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-08 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Hi,I just want to better understand the use case for this tool kit.So, these are command line tools? If so, I dont really understand their purpose. Could you please describe a use case for when they would be useful?For copying to clipboard windows already has a built in command line tool called "clip". There are also command line tools for downloading files. And for speech, why need a command line tool? Doesn't that add a lot of unnecessary overhead in the context of a game where speech would have to be used frequently?Thanks

URL: https://forum.audiogames.net/post/425638/#p425638




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-08 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

yes, python can do that without any other components. Using other components does make it much more simpler, if I remember correctly you have to use ctypes to interface with a C dll, then a whole lot is possible but still complicated. Also, a command line app will add overhead to whatever you're doing, it will have to start for each operation. In a fast paste game, this is not what you want. Add to this things like tolk include many wrappers already so most popular languages can use screen readers just fine. And why would I use your app which only has support from a small subset of this comunity, and not a mainstream library for my language of choice and get support from the mainstream comunity which is much larger?

URL: https://forum.audiogames.net/post/425629/#p425629




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-08 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

@ liam, python can't do that without other components, lol. And since when can nir cmd speak through nvda? And why should you implement wget in your game?

URL: https://forum.audiogames.net/post/425604/#p425604




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-08 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Seems like reinventing the wheel to me: for downloading you've got wget, for speaking to sapi and handling clipboard and a thousand other things you've got nircmd (on the nirsoft website they only state that you're allowed to redistribute the files provided that you don't modify them, I think this doesn't exclude using it in your own app but not entirely sure).

URL: https://forum.audiogames.net/post/425551/#p425551




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-08 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

I feel like if a programming language lacks the ability to transfer data via the internet and to interface with a screen reader, then maybe one should reconsider their choice of languages. Just saying.

URL: https://forum.audiogames.net/post/425544/#p425544




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-07 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

that's it for now but more is in plan, that's just the first version don't forget that

URL: https://forum.audiogames.net/post/425477/#p425477




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-07 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

1: What are the features, exactly? Speaking, copying to clipboard, and downloading files? Is that it?2: What language is this made in? I'm asking because I don't think you could or would really want to create a wrapper for something if it's made in BGT.I think the idea is neat, but it falls short on advertising, heh.

URL: https://forum.audiogames.net/post/425473/#p425473




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