Re: environment suite, version 1.0

2020-08-22 Thread AudioGames . net Forum — New releases room : masonasons via Audiogames-reflector


  


Re: environment suite, version 1.0

I know, but alas, unless the input box is recoded to use an actual input box, which would be doable although slightly painful, then that's how it is.

URL: https://forum.audiogames.net/post/563708/#p563708




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Re: environment suite, version 1.0

2020-08-17 Thread AudioGames . net Forum — New releases room : pates via Audiogames-reflector


  


Re: environment suite, version 1.0

Ahh. This is sad really.

URL: https://forum.audiogames.net/post/562188/#p562188




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Re: environment suite, version 1.0

2020-08-14 Thread AudioGames . net Forum — New releases room : masonasons via Audiogames-reflector


  


Re: environment suite, version 1.0

The keyboard handling code only supports ascii characters.

URL: https://forum.audiogames.net/post/561576/#p561576




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Re: environment suite, version 1.0

2020-08-13 Thread AudioGames . net Forum — New releases room : pates via Audiogames-reflector


  


Re: environment suite, version 1.0

Why game can't accept askey?

URL: https://forum.audiogames.net/post/561173/#p561173




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Re: environment suite, version 1.0

2020-08-13 Thread AudioGames . net Forum — New releases room : masonasons via Audiogames-reflector


  


Re: environment suite, version 1.0

@60 the game's input box doesn't and probably won't support inputting non ascii characters. An entirely different type of edit box would be needed to handle this.

URL: https://forum.audiogames.net/post/561155/#p561155




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Re: environment suite, version 1.0

2020-08-12 Thread AudioGames . net Forum — New releases room : pates via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi,I can't write polish characters in this suite.

URL: https://forum.audiogames.net/post/560671/#p560671




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Re: environment suite, version 1.0

2020-08-06 Thread AudioGames . net Forum — New releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.@58, ok, thanks. Sad to know that, but still hope phantom is in good health as well as his family and close friends.

URL: https://forum.audiogames.net/post/558847/#p558847




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Re: environment suite, version 1.0

2020-08-04 Thread AudioGames . net Forum — New releases room : masonasons via Audiogames-reflector


  


Re: environment suite, version 1.0

Hello,@57 I'm in contact with Phantom and am posting with his permission. He doesn't have as much time as he used to have to develop EnvSuite, so there may not be an update for a while.

URL: https://forum.audiogames.net/post/558382/#p558382




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Re: environment suite, version 1.0

2020-08-04 Thread AudioGames . net Forum — New releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

hi.Is this game still being updated? I haven't heard anything about phantom creations since page 1.

URL: https://forum.audiogames.net/post/558139/#p558139




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Re: environment suite, version 1.0

2020-07-27 Thread AudioGames . net Forum — New releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

Na, it is just a builder, though that does not mean you can't do magnificent landscapes with the little thing. It's a bit slow and buggy, by the way, if you want to create maps over the k's.

URL: https://forum.audiogames.net/post/556003/#p556003




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Re: environment suite, version 1.0

2020-07-26 Thread AudioGames . net Forum — New releases room : Dungeon Diver via Audiogames-reflector


  


Re: environment suite, version 1.0

I'm a little confused. Is this just a builder? Or is there built-in code to actually create an audio game such as quests, etc?

URL: https://forum.audiogames.net/post/555932/#p555932




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Re: environment suite, version 1.0

2020-07-26 Thread AudioGames . net Forum — New releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.Can you add a setting for us to check the tipe of surface that we want to place, like 2dp did?Thanks.

URL: https://forum.audiogames.net/post/555930/#p555930




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Re: environment suite, version 1.0

2020-07-20 Thread AudioGames . net Forum — New releases room : x0 via Audiogames-reflector


  


Re: environment suite, version 1.0

just click upload an environment from the main menu and you'll be directed to the website where you can upload a file. Then it'll be reviewed.

URL: https://forum.audiogames.net/post/554253/#p554253




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Re: environment suite, version 1.0

2020-07-20 Thread AudioGames . net Forum — New releases room : olcay . 1 via Audiogames-reflector


  


Re: environment suite, version 1.0

Hello. I've created a 3d environment.It took a long time, but I'm very happy with it. A huge thanks to PhantomCreations, for creating this program.

URL: https://forum.audiogames.net/post/554068/#p554068




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Re: environment suite, version 1.0

2020-07-19 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: environment suite, version 1.0

there is one.black_mana wrote:i created a few  envirements a few days ago when i had some inspiration,   could  submit them if there was some sort of a repo for that.

URL: https://forum.audiogames.net/post/553760/#p553760




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Re: environment suite, version 1.0

2020-07-19 Thread AudioGames . net Forum — New releases room : black_mana via Audiogames-reflector


  


Re: environment suite, version 1.0

i created a few  envirements a few days ago when i had some inspiration,   could  submit them if there was some sort of a repo for that.

URL: https://forum.audiogames.net/post/553755/#p553755




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Re: environment suite, version 1.0

2020-07-15 Thread AudioGames . net Forum — New releases room : x0 via Audiogames-reflector


  


Re: environment suite, version 1.0

Are there no environments being submitted? Or are they just waiting in the queue.

URL: https://forum.audiogames.net/post/552683/#p552683




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Re: environment suite, version 1.0

2020-07-02 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hello,For those struggling with building an environment I highly recommend you try examining the test environment. Although it doesn't use all the features used there in environment suite, it should give you enough material to begin building an environment of your own.Also, for wall sounds, you first need to name them, the default prefix is wall, and so you should name them walldebris.ogg, wallmetal.ogg, etc. If you set the prefix to border, the same idea follows, although this time you use border. Bordermetal.ogg, bordergeneric.ogg, etc.If you want to use wall for your wall sounds, you don't need to adjust prefix as the default prefix is wall.Also, very important. Please make sure you set extension to the file format your using for your surface sounds! You can use other extensions everywhere else, however for surfaces they all have to be the same extension. I'm considering walls a surface.This, combined with the readme and the test environment should be more than enough to get most people started. I'm already seeing some insane usage of this engine and it's honestly mind-blowing the things you guys are doing with this.Bye for now!

URL: https://forum.audiogames.net/post/548060/#p548060




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Re: environment suite, version 1.0

2020-07-02 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: environment suite, version 1.0

wall is part of surfaces/blocks, for me I just name the file like, walbed.ogg or whatever , you can easily look inside the test folder 

URL: https://forum.audiogames.net/post/547923/#p547923




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Re: environment suite, version 1.0

2020-07-02 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: environment suite, version 1.0

it is for surfaces. you even dont know, what you writing 

URL: https://forum.audiogames.net/post/547914/#p547914




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Re: environment suite, version 1.0

2020-07-02 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: environment suite, version 1.0

Readme wrote:In order to create surfaces, you must name your files as follows:surfacehardland.extension: a hard land sound for your surface.surfaceland.extension: A land sound for your surface.surfacestep(1,5).extension: 5 step sounds for your surface.surfacejump.extention: Is optional, and is the sound for when you jump off of one particular surface.Wanna try that again?

URL: https://forum.audiogames.net/post/547897/#p547897




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Re: environment suite, version 1.0

2020-07-02 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: environment suite, version 1.0

The read me dont says that.

URL: https://forum.audiogames.net/post/547856/#p547856




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Re: environment suite, version 1.0

2020-07-01 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: environment suite, version 1.0

yeah, I hate to use this stupid acronym, but RTFM! It's called, readme, for a very good reason! If you don't, read, it, you will have questions a many, so just do us all a favor and look at the thing.

URL: https://forum.audiogames.net/post/547738/#p547738




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Re: environment suite, version 1.0

2020-07-01 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: environment suite, version 1.0

It tells you in the readme.

URL: https://forum.audiogames.net/post/547722/#p547722




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Re: environment suite, version 1.0

2020-07-01 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: environment suite, version 1.0

How?

URL: https://forum.audiogames.net/post/547670/#p547670




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Re: environment suite, version 1.0

2020-07-01 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: environment suite, version 1.0

yeah but did you name them in the format the game expects?

URL: https://forum.audiogames.net/post/547667/#p547667




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Re: environment suite, version 1.0

2020-07-01 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: environment suite, version 1.0

And I added here the wav file.

URL: https://forum.audiogames.net/post/547641/#p547641




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Re: environment suite, version 1.0

2020-07-01 Thread AudioGames . net Forum — New releases room : evanator via Audiogames-reflector


  


Re: environment suite, version 1.0

Hmm. When you created an invirement, it should have given you a folder in the invirements folder.

URL: https://forum.audiogames.net/post/547640/#p547640




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Re: environment suite, version 1.0

2020-07-01 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: environment suite, version 1.0

it is, but game seems to dont see it!

URL: https://forum.audiogames.net/post/547484/#p547484




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Re: environment suite, version 1.0

2020-06-30 Thread AudioGames . net Forum — New releases room : evanator via Audiogames-reflector


  


Re: environment suite, version 1.0

All you have to do is go to builder. Then go to block, press enter and fill in the text boxes. It'll then ask you for the sound for the block, make sure your sound is in the folder you got in the invirements  folder when first creating the project.

URL: https://forum.audiogames.net/post/547275/#p547275




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Re: environment suite, version 1.0

2020-06-30 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: environment suite, version 1.0

it dont works.

URL: https://forum.audiogames.net/post/547270/#p547270




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Re: environment suite, version 1.0

2020-06-30 Thread AudioGames . net Forum — New releases room : x0 via Audiogames-reflector


  


Re: environment suite, version 1.0

the builder doesn't have a wall option, walls and staircases are both blocks.

URL: https://forum.audiogames.net/post/547224/#p547224




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Re: environment suite, version 1.0

2020-06-30 Thread AudioGames . net Forum — New releases room : evanator via Audiogames-reflector


  


Re: environment suite, version 1.0

To put a wall, all you have to do is go to the builder by pressing p, then scroll to wall. Press enter and fill in the textboxes. After this, it'll ask you for your sound. You should also make sure the sounds are in the folder that was created when you built your invirement. If you want to build a wall that's more than one square, do the same thing but instead in the builder menu go to block.

URL: https://forum.audiogames.net/post/547214/#p547214




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Re: environment suite, version 1.0

2020-06-30 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: environment suite, version 1.0

And, how to build a wall using the builder?

URL: https://forum.audiogames.net/post/547128/#p547128




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Re: environment suite, version 1.0

2020-06-29 Thread AudioGames . net Forum — New releases room : evanator via Audiogames-reflector


  


Re: environment suite, version 1.0

Thank you all.

URL: https://forum.audiogames.net/post/546999/#p546999




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Re: environment suite, version 1.0

2020-06-29 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi,At post 27, whenever you go to build a door, the builder will ask you for a sound for a specific action. You can call this sound whatever you like, just make sure it exists in the folder.Whenever you ask to build a new environment, it creates a new nearly empty folder with the chosen name. What you do at this point is find and if needed, edit sounds and then place them into the folder. Once you do that your ready to begin building, although you are of course free to add or remove sounds depending on your needs the engine is flexible.Also, although there isn't much I can do to enforce this, the bundle was designed for env suite. There are a lot of places you can get sounds for little or no money down, like freesound, sonniss, pro sound effects, ASFX, etc.To find a lot of these sounds I actually went on a sound effect, browsed the on sale section and sorted price ascending and got me a ton of sounds that way, most of which will be used in other projects. All in all it's a win win, you save big, people get fed, you get new sounds to play with, etc.A new version is in the works though at the moment, I'm going to start focusing on another project, the update will be released, though unless there are major issues that need correcting in this current version it may take a little while to get it prepared.

URL: https://forum.audiogames.net/post/546994/#p546994




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Re: environment suite, version 1.0

2020-06-29 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: environment suite, version 1.0

Well there are plenty of resources posted here for that. You'll have to do some work to find good ones, or process ones that are not up to par, but have potential. But I don't think using the sound bundle from this game is necessarily appropriate for your own projects unless the devs claim otherwise.

URL: https://forum.audiogames.net/post/546975/#p546975




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Re: environment suite, version 1.0

2020-06-29 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: environment suite, version 1.0

I wanted make audio scene, but I dont have too much sounds.

URL: https://forum.audiogames.net/post/546972/#p546972




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Re: environment suite, version 1.0

2020-06-29 Thread AudioGames . net Forum — New releases room : evanator via Audiogames-reflector


  


Re: environment suite, version 1.0

Hey all, do you know how I can put sounds into the game for the doors and stuff?

URL: https://forum.audiogames.net/post/546940/#p546940




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Re: environment suite, version 1.0

2020-06-29 Thread AudioGames . net Forum — New releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

theoretically not, only for envswite. Why would you want to use it as yours in the first place? I mean... Come on.

URL: https://forum.audiogames.net/post/546916/#p546916




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Re: environment suite, version 1.0

2020-06-29 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.I have kfestion regarding to the enf suite sound bundle.Do I can use it to mine projects?

URL: https://forum.audiogames.net/post/546862/#p546862




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Re: environment suite, version 1.0

2020-06-28 Thread AudioGames . net Forum — New releases room : x0 via Audiogames-reflector


  


Re: environment suite, version 1.0

I've updated the honeycomb to make it a bit smaller, especially now there's more of a difference between the regular and nomusic environments. The difference here is that funtown isn't included, it was very lax on detail and some of the things it did wouldn't work in env suite because of the way death works, and it just ended up adding like 50 megabytes to the total env size. Plus the only way you could get to it was hoping that a random event from an easter egg landed you on a map that is part of it, the actual entrances were removed a while ago on SBYW itself. Just wait for them to be "screened" and plopped into the dir that lets you download them.

URL: https://forum.audiogames.net/post/546631/#p546631




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Re: environment suite, version 1.0

2020-06-28 Thread AudioGames . net Forum — New releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.No, I do not want to upload anything, just build for myself.

URL: https://forum.audiogames.net/post/546612/#p546612




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Re: environment suite, version 1.0

2020-06-28 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: environment suite, version 1.0

You do not need an internet connection to build, however you do need one to upload envs for others to see and be able to download.

URL: https://forum.audiogames.net/post/546610/#p546610




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Re: environment suite, version 1.0

2020-06-28 Thread AudioGames . net Forum — New releases room : john_weed via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.Woah, I really need to give this thing a try!Do you need an internet connection to build stuff? Or not.

URL: https://forum.audiogames.net/post/546596/#p546596




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Re: environment suite, version 1.0

2020-06-28 Thread AudioGames . net Forum — New releases room : x0 via Audiogames-reflector


  


Re: environment suite, version 1.0

Triggers can play a sound, but yeah the falling speed and fall damage are hardcoded.

URL: https://forum.audiogames.net/post/546588/#p546588




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: environment suite, version 1.0

yeah, this sounds really cool. Wish you could make triggers play a sound, and reduce falling speed and disable fall dammage for one hardlanding.

URL: https://forum.audiogames.net/post/546508/#p546508




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hello there.@dungeon diver, no, currently there is no way to add quests or npc. This is not currently designed for that. I do have plans to add npc in the future, however I haven't figured out how they will behave and so on.Version 1.1 has just been released, addressing the walkspeed problem. the  download page has the new version.Also, for pre 1.0 users of environment suite I have started including an envport.exe application, which ports some, not all, lines of the older space delimited syntax.The way this works is you give it an environment text file, it runs through it, updates as much as it can, and then makes a backup copy of the original in the event something goes wrong.

URL: https://forum.audiogames.net/post/546506/#p546506




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net Forum — New releases room : Dungeon Diver via Audiogames-reflector


  


Re: environment suite, version 1.0

so is this just a landscape/environment builder? No other features like coding in quests or players and things?

URL: https://forum.audiogames.net/post/546495/#p546495




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hey there.@ty, currently pure basic's flac support appears to be a bit broken.There is a new version being tested that addresses walkspeed elements not being set up correctly. I'll let you all know when it's ready.

URL: https://forum.audiogames.net/post/546472/#p546472




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.If I try to use flac step sounds, I get a PB runtime error, invalid memory access. If you need the line let me know.

URL: https://forum.audiogames.net/post/546454/#p546454




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hello all,For those who tried using the uploader, I am happy to report it works properly now if you upload files larger than 60 mB.@rory, I downloaded your env and gave it a try. It's really neat though I can't seem to get past the safe zone office. Is this by design or is there something I'm missing. If you don't want to spoil it feel free to email me.I do remember there being a version of this for the older syntax and rather liked it.

URL: https://forum.audiogames.net/post/546449/#p546449




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

hello.Currently environments uploaded to the site must be screened. You will see them once they pass this process.I'm actually looking for alternative methods of allowing creators to upload environments, as it seems php and apache don't like the current methods. If you attempt to upload a really big environment, even though your not at fault, it will eventually time out and display errors, terminating the upload.Any ideas on this would be welcome.

URL: https://forum.audiogames.net/post/546140/#p546140




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: environment suite, version 1.0

seems there is a problem with uploading my environment is not there and neither me or my friend can see any environments but test, sbyw_main and x0's feature test thingy. I also may have found a bug where you can't climb in 3d mode. Could be wrong though.

URL: https://forum.audiogames.net/post/546133/#p546133




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Re: environment suite, version 1.0

2020-06-27 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: environment suite, version 1.0

@x0 , actualy that's cool, can I send you a txt file containing the rawmap of my sbyw map?

URL: https://forum.audiogames.net/post/546129/#p546129




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Re: environment suite, version 1.0

2020-06-26 Thread AudioGames . net Forum — New releases room : x0 via Audiogames-reflector


  


Re: environment suite, version 1.0

I don't think Hamad's part of it.So while this thing was in beta and I was heavily testing it, I wrote a system in python to port a given set of SBYW maps to environment suite compatible syntax, and copy the needed resources, effectively allowing me to build environments out of any SBYW maps of my choosing. I used this to preserve a network of maps that have been dubbed the honeycomb, some may know the maps Spiderverse, newbright_city, blueform_place, and other such maps that were part of this network. I'm uploading that to the server now, they're kinda big. I have two versions, a version with _nomusic appended to the filename which is just a bit smaller and eliminates all music sources since there can be no music volume control in this engine, and just the regular one which drops all music to -15. I'll take requests for maps that should be made into environments, since I have the permission to use the SBYW sounds in the construction of these environments. Getting them from the current main server will be easiest, but if you have dependencies that you've entirely worked out you can send me a zip file to port if you like.It should be noted that due to the current workings of this engine, precise tap platforming, or really most platforming since we don't have a sonar, is really hard to do. I've taken the liberty in the forgotten forest to put bleep sources on the platforms so it's easier to hit them. You can do some tapping if you do it really fast, but you can only be relied on to do that for a small amount of squares. So SBYW maps that require precise platforming like that should either be avoided or modified, I will not accept purely challenge maps. This is an exploration engine, after all.

URL: https://forum.audiogames.net/post/546017/#p546017




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Re: environment suite, version 1.0

2020-06-26 Thread AudioGames . net Forum — New releases room : x0 via Audiogames-reflector


  


Re: environment suite, version 1.0

I don't think Hamad's part of it.So while this thing was in beta and I was heavily testing it, I wrote a system in python to port a given set of SBYW maps to environment suite compatible syntax, and copy the needed resources, effectively allowing me to build environments out of any SBYW maps of my choosing. I used this to preserve a network of maps that have been dubbed the honeycomb, some may know the maps Spiderverse, newbright_city, blueform_place, and other such maps that were part of this network. I'm uploading that to the server now, they're kinda big. I have two versions, a version with _nomusic appended to the filename which is just a bit smaller and eliminates all music sources since there can be no music volume control in this engine, and just the regular one which drops all music to -15. I'll take requests for maps that should be made into environments, since I have the permission to use the SBYW sounds in the construction of these environments. Getting them from the current main server will be easiest, but if you have dependencies that you've entirely worked out you can send me a zip file to port if you like.

URL: https://forum.audiogames.net/post/546017/#p546017




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Re: environment suite, version 1.0

2020-06-26 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.@8, I am not affiliated with hamad. Wrong person I'm afraid.

URL: https://forum.audiogames.net/post/546016/#p546016




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Re: environment suite, version 1.0

2020-06-26 Thread AudioGames . net Forum — New releases room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: environment suite, version 1.0

OK. So they're affiliated with folks like Omar Olvarado and Hamid, which I'm spelling wrong.

URL: https://forum.audiogames.net/post/546007/#p546007




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Re: environment suite, version 1.0

2020-06-26 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: environment suite, version 1.0

@6 they've made the table flipper, offensive world, see all their games (minus this one) at this link.

URL: https://forum.audiogames.net/post/546002/#p546002




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Re: environment suite, version 1.0

2020-06-26 Thread AudioGames . net Forum — New releases room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: environment suite, version 1.0

Um, I've never heard of PhantomCreations. What have you guys done before? Also looking forward to trying this out. Also @4 rebranding woudn't make sense, as it is the same game.

URL: https://forum.audiogames.net/post/545998/#p545998




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Re: environment suite, version 1.0

2020-06-26 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.@4, he did not. The source code was sold to him.

URL: https://forum.audiogames.net/post/545988/#p545988




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Re: environment suite, version 1.0

2020-06-26 Thread AudioGames . net Forum — New releases room : danang137 via Audiogames-reflector


  


Re: environment suite, version 1.0

Hi.If you guise want to make games, at least don't use the name of someone elses games.

URL: https://forum.audiogames.net/post/545984/#p545984




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Re: environment suite, version 1.0

2020-06-26 Thread AudioGames . net Forum — New releases room : PhantomCreations via Audiogames-reflector


  


Re: environment suite, version 1.0

Hello all.I forgot to include a program called envport which takes care of porting some of the old space delimited syntax to the newer tab delimited one.It is included in builds from now on, though you can get it without downloading the program here

URL: https://forum.audiogames.net/post/545982/#p545982




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Re: environment suite, version 1.0

2020-06-26 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: environment suite, version 1.0

Yup this is pretty cool. I really like what you did with this project. I'm in the testing team and he's really ran with it. You can, literally make mini audiogames in it. Not super advanced ones and that's not it's sole purpose but it's very cool indeed.

URL: https://forum.audiogames.net/post/545971/#p545971




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