Re: libaudioverse crashing with reverb?

2016-05-21 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector


  


Re: libaudioverse crashing with reverb?

The bug fix also works on my end, thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=261191#p261191





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Re: libaudioverse crashing with reverb?

2016-05-20 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: libaudioverse crashing with reverb?

Thanks a lot for solving this bug so quickly! I really appreciate it. I'm looking forward to the 0.9 release and releases that will come afterwards.

URL: http://forum.audiogames.net/viewtopic.php?pid=261093#p261093





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Re: libaudioverse crashing with reverb?

2016-05-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: libaudioverse crashing with reverb?

And last one, I promise.  It is now confirmed live on Pypi.  So.  That should do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=261053#p261053





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Re: libaudioverse crashing with reverb?

2016-05-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: libaudioverse crashing with reverb?

Okay. Good news. I found and fixed the problem.  As usual it was both trivial and stupid.  In order to get you a fix as quickly as possible, my CI server is building 0.8.3 for you now.  Unless something goes wrong, you can pip install --upgrade libaudioverse in about half an hour after I post.I was also right. Replace default_panning_strategy with panning_strategy and HRTF will magically start working.  The manual is outdated.  Given that one of the things that I have to do in the next couple days is read the entire manual and fix a bunch of stuff for 0.9, I'm not going to fix it for 0.8.3.Basically I changed how default_panning_strategy worked to be convenient, but you don't need to worry about the details unless you need to make some sources not HRTF.Sorry for the inconvenience.  I try to catch as many of these as I can, but sometimes they slip through.

URL: http://forum.audiogames.net/viewtopic.php?pid=261050#p261050





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Re: libaudioverse crashing with reverb?

2016-05-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: libaudioverse crashing with reverb?

Hm. Yeah. I think the docs are outdated.  I'm about to go over them with a fine-toothed comb for 0.9 and it shouldn't be as much of a problem going forward.  0.9 is also going to start making backward compatibility guarantees (i.e. no more changes like this).  For what it's worth, the node reference is always up to date.I still haven't run your code yet, but I promise I will.  It's probably still present.  Going to master is currently...difficult.  Building Libaudioverse is a horrible, horrible experience on Windows.  If you're not already set up for it then it's going to take 4 hours minimum just waiting for installers.  If it comes down to it, I'll make a point of getting you a wheel manually.Libaudioverse runs on Linux currently, but this support is immature due to lack of testers.  Alsa might as well be undocumented, so it probably breaks hard for surround sound configurations wh
 ich I can't test due to lack of hardware or space to put said hardware.  You have to build Libaudioverse on Linux yourself, but it's easy, unlike windows.  If you need to package the Linux version with whatever the equivalent to py2exe is, that might be difficult.  I'll work on it with you if that's the case.Mac is coming.  Mac has made it up the to-do list to something that's kind of high priority.  I can't provide a timeline because it's going to be somewhat significant effort for reasons, but say sometime in the next 2 months?  If more people start needing it urgently, it of course becomes higher priority.Getting the branch switching thing to work more easily is on my to-do list.  One of the things I have to touch for 0.9 is the CI servers.  I haven't because testing the CI configurations has a 20-minute or more turnaround time, so things that should take 10 minutes end up taking an enti
 re day.More info in a few hours.  I've got some other things going on and can't sit down and look at this closely at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=261003#p261003





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Re: libaudioverse crashing with reverb?

2016-05-19 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: libaudioverse crashing with reverb?

This is code from the libaudioverse documentation, 3d components and reverb. I installed libaudioverse using pip, and tested the code under libaudioverse 0.8 dev 108 and libaudioverse 8.2. I used python 2.7.11 and no, I haven't used debuggers. I'll try updating libaudioverse to the master branch and check if that fixes it. I also have another small question, a little off-topic. Is libaudioverse also going to be available for mac and linux or should I just take the time to make those platforms use something else instead?

URL: http://forum.audiogames.net/viewtopic.php?pid=260994#p260994





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Re: libaudioverse crashing with reverb?

2016-05-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: libaudioverse crashing with reverb?

Hi,I want to start off by saying that I no longer monitor these forums and am most easily reached by the Libaudioverse mailing list, my personal e-mail, or a GitHub issue reporting this problem.  The only reason I saw this thread is that a friend of mine pointed it out to me.  I mention this because getting me on this thread is kind of a fluke.  I'm willing to help, but am unlikely to see bug reports via this avenue in a timely manner.In so far as I'm aware, none of the reverb issues on GitHub are related to FdnReverb crashing and all of them have been opened by me.  This is likely to be me breaking effect sends when I rewrote all of the 3D stuff to be twice as fast as it used to be.  Unfortunately, there aren't really enough users for the library to be well-tested: it hasn't reached the sighted communities yet and this community is primarily BGT.The first question is if this is the latest version of Libaudioverse o
 r not, and how you installed it.  The easiest answer is that it's outdated and this is something I fixed at some point.  Some of your code appears to be written for an older version of the library, but there's currently enough changes pending for 0.9 that I can't remember for certain if I released that version or not.Other than that, I'll update and run your code against the current development version sometime today and see if I can duplicate it.  This obviously needs to be fixed before 0.9.  0.9 is going to be a large release for a lot of reasons, and I want it on the big mainstraem places like Hackernews.On the off chance that the answer is yes, do you have and know how to run cdb or another debugger capable of working with VC++?  I don't expect this and setting up for it is very hard if you haven't already, but if you already can then it's not necessary for me to be able to duplicate the bug on my machine 
 to find out what's wrong.  Duplicating it locally is by far the easiest avenue, but C++ is such that this isn't always possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=260986#p260986





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