Re: the reason why I used to clone games and why cloners should stop.

2019-06-05 Thread AudioGames . net Forum — Off-topic room : bopitmaster34 via Audiogames-reflector


  


Re: the reason why I used to clone games and why cloners should stop.

a little off topic but i'm making a game where you kill zombies. it uses source from zombie arena. I just need to find where to upload it when I release it.

URL: https://forum.audiogames.net/post/438842/#p438842




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Re: the reason why I used to clone games and why cloners should stop.

2019-06-05 Thread AudioGames . net Forum — Off-topic room : Haramir via Audiogames-reflector


  


Re: the reason why I used to clone games and why cloners should stop.

Hello folks. I sort of used the sound fall code to put up a small, well, thing a while ago. Just changed the sounds a bit to change the theme and added a more elaborated menu, but that was all. I called it Canine Ball by the time. You play as a dog and have to get the bouncing balls. Had fun bringing the dogy to life.Best regards, Haramir.

URL: https://forum.audiogames.net/post/438802/#p438802




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Re: the reason why I used to clone games and why cloners should stop.

2019-06-04 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: the reason why I used to clone games and why cloners should stop.

What he said. That's the long and short of actually making your game good. Open source is great, but you actually have to put work in if you want to make something truly original.

URL: https://forum.audiogames.net/post/438684/#p438684




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Re: the reason why I used to clone games and why cloners should stop.

2019-06-04 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: the reason why I used to clone games and why cloners should stop.

There are samples to learn from as others have said. Instead of taking a sample, changing one line of code and then releasing it like you did. Look at the sample. Understand how it actually works. Change things around to understand what your changes do. Then. Take what you've learned to build something completely different and new. Or. Why not make the sample better? Sound fall for example. What can be added to it? Can the concept be changed in to something else? the world is your oyster. You just have to be creative and willing to experiment.

URL: https://forum.audiogames.net/post/438683/#p438683




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Re: the reason why I used to clone games and why cloners should stop.

2019-06-04 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: the reason why I used to clone games and why cloners should stop.

That still doesn't change the fact that as long as someone is actually using open source code, crediting the original dev, and not visibly stealing sounds, then all it amounts to is is there game actually good or not. Better still, it sure as hell is better than clones that's for sure.

URL: https://forum.audiogames.net/post/438681/#p438681




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Re: the reason why I used to clone games and why cloners should stop.

2019-06-04 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: the reason why I used to clone games and why cloners should stop.

@jack we all knoo what'll happen if he does that, many people did edit mason's source code and posted it and creditted to the developer but they got bashed for doing it

URL: https://forum.audiogames.net/post/438678/#p438678




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Re: the reason why I used to clone games and why cloners should stop.

2019-06-04 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: the reason why I used to clone games and why cloners should stop.

Ok, well keep in mind that there are plenty of example games that can get you started. Not an example game persay, but Mason has a lot of open source *actually open source* projects that you could learn off of, even Zombie Arena's open source. You could even release games as your own *long as you give credit to the original source* when you're using an open source project.

URL: https://forum.audiogames.net/post/438670/#p438670




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