Re: Seeking Colaborator

2016-08-28 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: Seeking Colaborator

Where can I find info on the HSpace mush? All the links i could find are dead.

URL: http://forum.audiogames.net/viewtopic.php?pid=276565#p276565





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Seeking Colaborator

2016-08-27 Thread AudioGames . net Forum — Developers room : ctoth via Audiogames-reflector


  


Seeking Colaborator

Howdy,I'm looking for someone to work with building something awesome.For a few years now, I've been tinkering with the core universe model for a realtime, space-based MMO.If anyone is familiar with HSpace for Mush, I was given permission back in 2010 or so to port its core mechanics from C++ to Python and use it under the MIT license. Since, I have added many more systems and space objects to this core package, and generally just hacked in cool features on the weekends when I wanted to code on something different for a change.The core simulation model has quite a bit of mostly-working stuff in it, including complex, system-based starships, an economic system based on real commodities with banks, refineries, etc. space stations, planets, asteroids, nebulae, jumpgates, a basic Newtonian physics model with 3d space, constant acceleration, a templatable universe creation process, allowing you to declaratively define starship and system types, and 
 so on.I also have a working knowledge of Google Protocol Buffers, on top of which I intend to build the networking model, giving us easy, fast, and efficient bidirectional client-server communication. Thanks to Camlorn, we now have an incredible 3d audio library, which will work fantastically for representing complex, realtime spaceflight. In short, I've got all these complicated pieces which could make up something awesome, but little creativity to put a story, game mechanics, or much of the humanizing touch on a game to make it sticky enough to attract a monthly subscription playerbase.This is where you come in!You should be:Literate with the tropes of "(hard)er" Science Fiction (At least Honorverse-level  though as we'll be pushing for a mainstream audience, I'm flexible on this point.A competent programmer: I�
 39;m not expecting you to be a supergenius who can both program like mad and come up with an awesome story, but you should at least know your way around a moderately-complex codebase, and know what sorts of things are and aren't possible.- Patient: This will probably be a long (think years) project, and I will often need to work on other things to actually pay the rent  This is not something we'll have done in a month or two.- Inspired: Does this sound like the game you've always wanted to build? Then I want to hear from you! - Most important of all, creative! show me something you've created before that you're proud of!Feel free to reply here, or via e-mail to q.al...@gmail.com, remove the line break.

URL: http://forum.audiogames.net/viewtopic.php?pid=276450#p276450





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