Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-28 Thread AudioGames . net Forum — General Game Discussion : ebering via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

@death Currently there is no way to turn off the map, that is one of the longer-term access development goals. Adding this option to your init.txt file messages_at_top = true
clear_messages = true
msg_condense_short = false will put the message lines at the top of the window so the new messages are read before the map ascii spam.@mata The Zot clock is not a real-time clock, but a limit on the number of in-game actions that take in-game time you can perform. It's not yet added to the main development branch, but the time limit is meant to be very generous and only stop incredibly degenerate tactics (like waiting for 5,000 turns at the stairs for each wandering monster to walk to you, doing this for every floor in a branch). If you're "playing normally" this clock should never infringe on you.@brad An updater isn't really possible with our development model and volunteer run infrastructure, however the windows installer shouldn't over-write all of your sounds and init file customizations. I'm not 100% sure, since I don't have access to a windows development system.

URL: https://forum.audiogames.net/post/556301/#p556301




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-26 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

@ebering, you're welcome.I hope more amazing accessibility changes are made.Would it be possible to write an updater for crall? I think it might make things easier, we could run the updater and all the sounds all that would stay the same just updating the game file?

URL: https://forum.audiogames.net/post/555704/#p555704




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-26 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Whoa, glad to finally see a crawl dev popping on here! It sure is better!I just saw a recent change by pleasingfungus, something about zot clock...there are features in 0.26 that kinda make it a concern for me and some others in the crawl vi circle I know too.Zot clock means you have limited time to act on a given floor, meaning you just need to make it quick to avoid the ticking clock. Sighted players gave that quite a complain already, and I see the same problem. At least, food doesn't give anyone much worry, and sure doesn't send anyone into panic mode as you can at least hope to survive somehow. But this clock sounds like it literally destroys the slow strategizing nature of the game. It may be even more troublesome since vi players take more turn than sighted playing one floor in general.Could you explain how this works or at least give it a consideration if you really wish to implement it in the game?

URL: https://forum.audiogames.net/post/555697/#p555697




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-25 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I just move the virtual curser over it, rather than let the screen reader read through everything.@100 A command that describes all adjacent squares on the compass would be very much appreciated for a situation like this. Thanks. 

URL: https://forum.audiogames.net/post/555622/#p555622




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-25 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I just move the virtual curser over it, rather than let the screen reader read through everything.

URL: https://forum.audiogames.net/post/555622/#p555622




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-25 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Welcome Ebering!Can someone tell me if it's possible to turn off the ascii? It's slightly spammy. If not, how are people playing this without being overwhelmed by all the art?

URL: https://forum.audiogames.net/post/555617/#p555617




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-25 Thread AudioGames . net Forum — General Game Discussion : ebering via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

@KenshiraTheTrinityYou can disable the low health warning by setting "autofight_stop = 0" in your init.txt. This is not recommended because the automations try not to lead you to your doom.Presently, the only "quick" way to get the information you're asking for is with ctrl-x, which will tell you the coordinates of all monsters in sight relative to your position. I could add a command to describe all adjacent squares around the compass, which sounds like it will be helpful to you.The new "travel_one_unsafe_move" option will help with retreating.  If you put "travel_one_unsafe_move = true" in your init.txt file auto travel will take one step towards your retreat goal (press G < to travel to the nearest upstairs, or set a waypoint before your fight of a good "retreat" place then G [waypoint number] to go there) even if monsters are present.The new "monster_item_view_features" option can be used to have more features appear in ctrl-x, for example to include walls and doors add "monster_item_view_features += door, wall, grate". That will give you a better tactical overview of your situation. You can even have ctrl-x list every! feature with "monster_item_view_features += .*" but this will list lots of floor tiles if you're in an open area which might not be helpful. If you want every terrain feature except the floor use this option "monster_item_view_features += ^(?!.*floor).*" which might be better.

URL: https://forum.audiogames.net/post/43/#p43




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-25 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hey, and welcome!Thanks a ton for working to implement accessibility features to dcss. I like all of those last things intended to minimize the need to review the map. Sounds super handy. From my playing the other day, I found that I had the most trouble when I was low on health, and using the tab command told me that I was too injured to attack wrevklessly, but I didn't know in which direction to flee, or where on the compass the nearest monster was so I could attack them. Any way to get that info quickly?Also, that low health sound is kinda weird. I know someone put how to change it a while back, but would be appreciated if someone could put it up again.Thanks again. Really like the game. 

URL: https://forum.audiogames.net/post/02/#p02




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-07-25 Thread AudioGames . net Forum — General Game Discussion : ebering via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hello crawlers! I'm one of the DCSS developers and I implemented many of the 0.25 accessibility changes (thanks to @Xvordan and @arnold18 for many of the suggestions). I'm glad to see the excitement generated by the accessibility changes in 0.25, and I hope that this thread isn't too old to necro since I'd like to continue this conversation.In the second half of this post I'll write about what's in progress for the next version, but I wanted to start by replying to some of the previous posts in this thread.Regarding playing online and interacting with the online community: a big obstacle seems to be that PuTTY does not work well with certain screen readers. The PuTTY author is a roguelikes player and an acquaintance of the DCSS devteam. If you reach out to him I think he'll be responsive to addressing these issues. I do not know if there are other SSH clients for windows that read better, if there are using one of them instead of PuTTY will work just fine for connecting to the online crawl servers. If you play your games online, they'll show up on the global scoreboard and when the next release tournament happens you'll be able to participate. I really hope that either by fixing PuTTY or by finding another SSH client we can find a working solution, it would be a pleasure to have you all participate in the next tournament. (A caveat: it's very unlikely that we'll get sound working online by that time.)@dan_c The top features that make crawl more accessible than other rogue likes out of the box are our automations: auto explore, auto travel, and auto fight; as well as our information displays (ctrl-x view description and ctrl-f search), and the macro system (more important for motor accessibility than VI accessibility, but the macro automations have been used by sighted players who use a computer with voice controls to play crawl successfully). If you're talking with other roguelike developers about features to improve access these are the ones to point out.@zkline DCSS runs on Mac and Linux, our official download page has downloads for both. The game runs in your favorite terminal emulator, the name and location of the configuration file is different, but the sound pack that's been distributed will work if installed correctly.@brad Thank you for the GitHub issue. (For those who don't want to scroll back here is the link: https://github.com/crawl/crawl/issues/1422.) There has been a lot of discussion there and it has spurred some further development.DCSS development is ongoing, and we are working away at the next version. As a part of that effort I would like to include further accessibility improvements. Before I get into the details, a quick summary of the plans (in order of feasibility, so likelihood of implementation):improved automation interface and messagingnew view description commandssymbolic equivalents of all colour coding used in display (there's very little of this but still a few places; all of the information is technically available but harder to find than the colour coding)move the console cursor to the best place to resume screen reading after an input (start of newest message line, start of a prompt, start of a menu, a menu status line if one has updated)There are also some harder to achieve goals which might not make it into 0.26 (for various technical reasons, I'm happy to elaborate on them) that are nevertheless on our radar:allow pagination in place of multi-column displays for easier readingan official sound pack that comes bundled with the gameambient soundscape in addition to sounds on messagescustomizable "main view" that does not require the map to be displayedThat's the summary of the development direction on this front. There's a lot, and I'm happy to elaborate on individual points. You can read more about our plans on our development wiki on these two pages: https://github.com/crawl/crawl/wiki/Use … provements and https://github.com/crawl/crawl/wiki/Accessible-Crawl.If you download the unstable ("trunk") download or play on-line, some new accessibility features have been implemented:A new option travel_one_unsafe_move. When this option is set to true the auto-travel features will take one step before applying safety checks. This means that with this option auto travel can be used to retreat to stairs, waypoints, specific features selected for travel in ctrl-x, etc. even when monsters are in view or you're in a travel excluded area. It only takes one step at a time when the situation is unsafe, as after that step you might need to react!ctrl-x now works with any targeting prompt. If you're prompted to select a target for a spell or ability, you can press ctrl-x to get a list of eligible targets and select them for targeting.A new option monster_item_view_features. This option is a list option and can be used to specify which features to include in the ctrl-x view, so you 

Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Guide updated with the link, for easy reference: https://drive.google.com/file/d/1dQ4ajz … sp=sharing

URL: https://forum.audiogames.net/post/541107/#p541107




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I can reproduce the error back then again, the one where coordinates aren't shown. I downloaded clean zip of crawl, extracted, replaced init and copied se over...no coordinate is hsown. I have no idea why. Trying to figure it out with Arnold. But even with that, I managed to get to d12 once in one earlier build, and just hit d10 this morning to die because some stupid bitch pulled me into the god dam abyss and some stupid shit in there swarmed me after. Gosh.

URL: https://forum.audiogames.net/post/541097/#p541097




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I edited my init.txt with this new options. But now i cant review the screen at all.Did I do anything wrong?

URL: https://forum.audiogames.net/post/541093/#p541093




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I still use it, but I'll impliment the recommended changes in the innit file on here and see how things go.One thing I did was turn off the sound for blinking, specifically the one that triggers when you've got to select a square to go to.

URL: https://forum.audiogames.net/post/541080/#p541080




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

yes I would  mind to update the link with the latest patch?

URL: https://forum.audiogames.net/post/541050/#p541050




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Would anyone use the preconfigured package anymore which is downloadable from my google drive? Should I update it to 0.25 stable? Regarding the killer bees, it really depends on your build. Casters. AOE if it is possible. Melee brutes. Try to back in to a corridor where only one is hitting you. Stealth based guys. Try to pick them off one byone, and if the swarm awakens, run from there asap.

URL: https://forum.audiogames.net/post/541045/#p541045




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-14 Thread AudioGames . net Forum — General Game Discussion : Xvordan via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

From the file for the 0.25 official release:7-  Recommended Options for Blind Players.==The following settings are recommended to facilitate using crawl in consolewith a screenreader.Disable animations and view delays so the screen updates immediately after eachcommand:    view_delay = 0    travel_delay = -1    rest_delay = -1    use_animations = 0Place messages at the top of the screen and remove message condensing foreasier screen reading:    messages_at_top = true    clear_messages = true    msg_condense_short = falseMake the player cursor easier to track with screen reading, by setting a customsymbol for the player:    use_fake_player_cursor = false    show_player_species = false    mon_glyph += player:x263AUse mouse input clicks for automove (see the discussion of the mouse_inputoption for terminal configuration specifics):    mouse_input = trueList player-relative coordinates in the ^x display:    monster_item_view_coordinates = trueMark the path taken by auto-travel and the exploration horizon with specialcharacters:    show_travel_trail = true    feature += travel trail {x25AA}    feature += explore horizon {x25AB}Set a separate glyph for unvisited stairs and transporters:    feature += stone staircase leading up {<,x25C2}    feature += stone staircase leading down {>,x25B8}    feature += transporter {xA9, x25CE}

URL: https://forum.audiogames.net/post/540976/#p540976




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-08 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I'm in love with this game.  I have a question, how on earth did you guys make casters work before the latest accessibility options came to be?  it must have been a nightmare, whereas now it is perfectly doable.  Feel like I'm slowly learning with every game, for instance went down a level to be surrounded by about 9 enemies including two uniques, but managed to escape and take them out one by one.  Feeling great about my chances, I pressed onward, only to be rewarded with my first experience of being bannished to the abyss and promptly not being able to find an exit before being killed.  Ah well, next time I guess!  There are so many builds and gods I want to try out.  Finding dungeon sprint to be a real nice change of pace as well when I just want to experiment and don't feel like a tonne of time investment.

URL: https://forum.audiogames.net/post/538695/#p538695




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-06-08 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I'm in love with this game.  I have a question, how on earth did you guys make cacsters work before the latest accessibility options came to be?  it must have been a nightmare, whereas now it is perfectly doable.  Feel like I'm slowly learning with every game, for instance went dodwn a level to be surrounded by about 9 enemies including two uneques, but managed to escape and take them out one by one.  Feeling great about my chances, I pressed onward, only to be rewarded with my first experience of being bannished to the abyss and promptly not being able to find an exit before being killed.  Ah well, next time I guess!  There are so many builds and gods I want to try out.  Finding dungeon sprint to be a real nice change of pace as well when I just want to experiment and don't feel like a tonne of time investment.

URL: https://forum.audiogames.net/post/538695/#p538695




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-29 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hey hey!The official version 25 will be released on 5.june.I got a little question.Any idea how to defeat a pretty big bunch of killerbees?

URL: https://forum.audiogames.net/post/534519/#p534519




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-29 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I wonder what went wrong there... How did you fix it?

URL: https://forum.audiogames.net/post/534508/#p534508




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-28 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I fixed my coordinates problem woo!Now time to work out how stealth works. I never get a chance to learn how to play that.

URL: https://forum.audiogames.net/post/534392/#p534392




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-28 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

also in terms of your coordinates, imagine you as 0-0.  everything is relative to where you're standing, regardless of where that is.  I wonder if other forks of crawl will add this as well?  I feel like a few drinks at the weekend coupled with a Zom run might be...interesting. 

URL: https://forum.audiogames.net/post/534277/#p534277




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

It's easy to battle unreachable mobs if you have means of attacking from a far. They may be in places you can't go to at that moment, like across deep water and such. Use range weapons, range magic, throw stones...etc etc etc.

URL: https://forum.audiogames.net/post/534059/#p534059




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Stair dancing and door dancing are only possible if you see one near yourself, sadly we can not see the whole map at a glance and determine where's the nearest staircase. The excluded travel areas are a pain. Since either you wait till the cloud dissipates, or if you have enough health, you can just walk through it and continue autoexplore when you passed the area in question. Note that is only as a last resort.

URL: https://forum.audiogames.net/post/534047/#p534047




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : khomus via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi. Started playing this more seriously, and I have a few questions.I think I've got finding items down, but just to check.  1. When it says you see an item, hit ctrl-x.  2. Pick the item letter, and hit enter, or possibly exclamation, I haven't quite figured out which, to travel to it. Then you can hit 'g' to get it.I figured I'd see if I'm missing an easier way. But a bigger question is this. I've run into two problems that break auto-explore, by design but I'm not sure how to get out of it.  1. A travel excluded zone. I know what these are, clouds of flame and such, but I'm not sure how to get out of one normally. I did have a demigod char who found a ring of flight and that let me get out of one near an altar that had a cloud of flame, but I don't know how I'd get around it without that.  2. Sometimes, monsters are nearby, but unreachable. I can't attack them, and I can't auto-explore away to a point where they are reachable.Speaking of ctrl-x, the monster coordinates are nice, but how do you figure out where you are? I assume the idea is you get your coordinates, then the monster's, and go "oh they're to the right", so you can move to the right and attack them, or move closer until they're in range, if you're not close enough to them.To be fair, all of these except the travel excluded areas applied to BrogeSpeak, the only other roguelike I've played, besides the awesomeness that is Entombed of course. I never figured this stuff out there either, but this one seems, weirdly, a touch more accessible than BrogueSpeak.

URL: https://forum.audiogames.net/post/533968/#p533968




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.I was reading ultraviolent4's guides and he always mentions stuff about stair dancing and door dancing, as ell as fleeing. I was just wondering how we as vi players do that? I'm assuming that the autotravel feature won't work if a monster is attacking you. I keep dying at around the third or fourth level.Thanks.

URL: https://forum.audiogames.net/post/533780/#p533780




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I only use manual mode now and focus the main one or two skills I need, and turn on a couple others max.By the way, the find features are incredible.  I know it's a quality of life thing, but it's super appreciated!

URL: https://forum.audiogames.net/post/533668/#p533668




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I've been thinking of writing a skill training guide for quite a while. Arnold got time to explain to me how it works and I offered to be the one writing about it so he can add to dcss setup article.

URL: https://forum.audiogames.net/post/533442/#p533442




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi. How does training skills work? I press m and * but it doesn't seem to be doing anything.Thanks.

URL: https://forum.audiogames.net/post/533420/#p533420




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : Xvordan via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

My recommended settings:# Keep the map centered on screen at all times, automatically scroll X and Y.view_lock = truecenter_on_scroll = true# Remove unnecessary animation delaysview_delay = 0travel_delay = -1# Place messages at top of window then condense to single line output (Nethack style). You can still use CTRL + P to review older messages.messages_at_top = trueclear_messages      = truemsg_condense_short = false# Define a unique symbol for the player character to remove confusion when multiple @ symbols are on the map.show_player_species = falsemon_glyph += player: x263A# Helps JAWS track the cursor better.use_fake_player_cursor = false# Automatically open doors as you auto explore / travel.travel_open_doors = true# Allow the mouse for click and move.mouse_input = true# Disable butcher confirmation prompt.confirm_butcher = never# Disable auto fight at 33% healthautofight_stop = 33# Tab key will attempt to tear nets (when caught in one).autofight_caught = true# Automatically switch to an appropriate weapon for autofight.auto_switch = true# Remove an unnecessary prompt when firing missiles to cut down on key fatigue.allow_self_target = no# Automatically pick up items in the auto pickup list as you explore.explore_greedy = true# Rest back to full health when using auto explore.explore_auto_rest = true# Optional: Pregenerate the dungeon at character creation for a smoother experience during gameplay.pregen_dungeon = trueautopickup = $?!/%(/\# Prevent sense monster messages from interrupting auto explore.interrupt_travel -= sense_monster

URL: https://forum.audiogames.net/post/533387/#p533387




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.I think I changed it by replacing the text strings. hopefully I didn't break anything. Also, how do you pray at altars when you find them? Thanks.

URL: https://forum.audiogames.net/post/533376/#p533376




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Oh, that one.   For me that sound is nightmare. That is in the zin folder called lowHP.wav. I just got used to it.

URL: https://forum.audiogames.net/post/533369/#p533369




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.I'm not sure how to fix this but when playing on crawl and using the sound pack, a strange sound plays when you reach the low hitpoint warning, as well as when my character dies. It sounnds like some guy is talking. I looked in the combat file and I've checked the sound files but I can't find the file to delete and I'm not sure how to change it so it plays a different sound. has anyone encountered this issue and does anyone know how to change the sound?Thanks.

URL: https://forum.audiogames.net/post/54/#p54




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

It's also more supplementary than essential.  What I mean is unlike say the one for alter aeon, this is, at least in my opinion something very nice to have, but not something you can rely on.  Correct me if I'm wrong.  So I'm curious, what other accessibility features have the devs added apart from these cocords over time?  I'm asking because I'd love to play other roguelikes, and if I'm going to start having conversations, I would like to at least know what I'm asking for when looking for recommendations or when looking to reach out and ask for accessibility fixes.

URL: https://forum.audiogames.net/post/533253/#p533253




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.Ah ok; I thought it was his.

URL: https://forum.audiogames.net/post/533251/#p533251




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

It's not his soundpack and it's not made with external script, so adding something like that is impossible. It's just a function crawl lets players do, and the pack doesn't have something as advance as that, just sounds attached to strings and stuff.

URL: https://forum.audiogames.net/post/533224/#p533224




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.@arnold18, could you add the NVDA dll to the accessibility pack and make it so it reads out the end of the line where the words we need are? The problem is that with potions and things like that, the line isn't at the end, is it doable?

URL: https://forum.audiogames.net/post/533156/#p533156




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

There is a site here which lets you play online, though it requires you use Telnet, or did last I checked. It worked quite well, though obviously you miss the sound pack and such.

URL: https://forum.audiogames.net/post/533135/#p533135




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Is there any way at all to play this online?  I'd love to get involved with the community.  Just joined the reddit. 

URL: https://forum.audiogames.net/post/533053/#p533053




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I think, foodsteps would be good to know if moving is working during a fight and so on. Fumbeling arround with the map screen is a little bit ugly and not realy intuitive or fast.Yes, i know the problem is based on the induction with the scripting language. All the collisions and walking stuff dont have any textual output.

URL: https://forum.audiogames.net/post/532989/#p532989




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Auditive footsteps are not really doable as far as i'm concerned, at least not soundpack side. I consider adding some improvements for example shout sound for stabbers, but not yet, and if I decide to add it it is just one line of code. I would be kind of annoyed with auditive steps to be honest due to autoexplore. Mata's coordinates are kind of buggy, i don't know what the hell is wrong there. Even sent her properly working init file and checked through her own but no luck. 

URL: https://forum.audiogames.net/post/532945/#p532945




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

OK, thats realy strange!Another improvement i realy would like to have is auditive footsteps.

URL: https://forum.audiogames.net/post/532873/#p532873




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I already know that line, and I did exactly tat...but it still didn't work no matter what. I'm not sure what's wrong with mine. Even the fully configured crawl pack didn't help, and I seem to be the only one having this trouble.

URL: https://forum.audiogames.net/post/532865/#p532865




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-24 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hey Mata:The exact line which you have to put in your init.txt is:monster_item_view_coordinates = true

URL: https://forum.audiogames.net/post/532844/#p532844




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.Is it normal not to find a shop on floor 1 or floor 2?

URL: https://forum.audiogames.net/post/532825/#p532825




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

X, tab, enter. Or if you used a scroll of mapping then you can do sift+x, tab, enter.

URL: https://forum.audiogames.net/post/532801/#p532801




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.can someone explain how to target shops and altars again?Do I need to pres x then tab then enter, for shops or just x then tab?

URL: https://forum.audiogames.net/post/532796/#p532796




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

hi.I wonder if the devs will see my post.It's a great game.

URL: https://forum.audiogames.net/post/532783/#p532783




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Am I the only one having trouble getting coordinates to work? I did everything from doing init myself to using arnold's prepackaged crawl, nothing helped. It still doesn't show coordinates no matter what. And it's a serious pain to play. I'm going old style right now and can only wish it worked already. Arnold had a check at my map yesterday and said nvda read my map weird also. Not that it always did but still annoying nonetheless compared to how well people can play with map read out fine. Despite of that, I anaged to get my chars to d10+ a few times, though havent't yet beaten the game myself...Arnold was like "I don't wonder anymore why you die so much".

URL: https://forum.audiogames.net/post/532773/#p532773




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I didn't even notice that.  literally my first autoexplore found them and I was like how did you guys get here?  

URL: https://forum.audiogames.net/post/532752/#p532752




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

That was a vault, they're not supposed to come after you 

URL: https://forum.audiogames.net/post/532746/#p532746




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

well I can tell I'm playing a development version, a ghoul, draconian and dwarf all just appeared on level one of this latest run in the same room.  They definitely aren't supposed to be fought yet... luckily they didn't come after me, else that would have been instant death.  Gave me quite the shock. 

URL: https://forum.audiogames.net/post/532731/#p532731




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

one thing I've taken to doing is autoexploring mostly until I need to move about in combat.  Even sighted players recommend doing this, as the difference is minimal.  then press control + x to see what's around me.  I do wonder though if doors will come up on this list?  would be helpful if they do.This isn't something you're just going to get in a couple minutes.  It will take time, but the more I play, the more I realise that the info I need is there, I'm just not used to aski letters and symbols at the moment.  for instance, how do we know we're in a coridor?  I usually try and head for a corner between two walls, so I hope that is what I'm supposed to be doing.  The cordinates help incredibly though.  If I tried to play without this, I would most likely have given up so I applaud those who have. Keep at it.  read the guides, particularly the ultraviolent 4 one.  ask here and where you need to.  I sure am going to, but don't be put off if it takes a while.

URL: https://forum.audiogames.net/post/532678/#p532678




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

You can interact with items when you see it or when there's that item there, not when you find it. You can target stairs by pressing x and cycle between < and >. You can target altars with the underline key, and shops with tab.

URL: https://forum.audiogames.net/post/532666/#p532666




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.I made a post on github about the accessibility of the consoul version of the game, check it out here: https://github.com/crawl/crawl/issues/1422If you want to add to it; feel free. I've probably missed something but if the devs can see this; we could make this game a lot easier for everyone.

URL: https://forum.audiogames.net/post/532596/#p532596




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.@arnold18, thanks!If I find a stone staircase going down, why can't i use greater than to go down  it? it says you can't go down here.I've been using auto explore a lot, is it worth using the movement keys?

URL: https://forum.audiogames.net/post/532569/#p532569




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Money is used for buying things in shops. If you find a door autoexplore opens it automaticaly and goes through it. On a similar note, autoexplore is the best way since you can't memorize huge maps and autoexplore travels through uninteresting areas. Flesh is used for eating, if  you are hungry, you eat it. If you find something that means it is in your line of sight, you need to move to it. You don't wear anything automaticaly, you do need to wear it manually.

URL: https://forum.audiogames.net/post/532560/#p532560




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.I read the guide and think it could do with a bit of cleaning up but through reading shortcuts I'm getting this game slowly.I wish sapi or something would speak instead of us having to use the NVDA commands though, it would make things tuns easier.Questions: 1. What's money used for? I get quite a bit of it but can't find a place to use it.2. When it says a door is here, how do I enter the door?3. is auto explore the best way for blind people to play the game?4. when I find a ringmale, do I ware it automaticly?5. The game says I find a staircase going down but when I press greater, it says I can't go down, can you help?6. what's flesh for? I get it but can't seam to use it?

URL: https://forum.audiogames.net/post/532552/#p532552




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

it only fights when you're in the range that can hit it. otherwise it'll move you to where your enemy is.

URL: https://forum.audiogames.net/post/532516/#p532516




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : khomus via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

So I fired up the game, hit o to auto-explore. I'd get messages that enemies appeared, but tab didn't do anything. Does tabbing automatically fight, or do I have to tab and then hit some other key? I was a bit unclear on that. I'll read through the manual and do my own homework and all, I just wanted to do a quick run-through, i.e. die as soon as possible, just to get a quick feel for the game on the most basic level. I assume I'll love it, but I figure this way I can try to get a bit of a handle and get interested in it and want to dive into all the complicated stuff.

URL: https://forum.audiogames.net/post/532515/#p532515




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I'm curious, if this could be made equally playable on mac and Linux, especially with sound? It wouldn't be super important for most folks, but I do spend most of my time on Mac and would love another game I could enjoy.

URL: https://forum.audiogames.net/post/532511/#p532511




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

New tip: Do not underestimate orc mines! 7 orc priests, 2 orc high priests can demolish a character in like 10 turns. Though i could use brothers in arms but still, ouch. I did orc mines 1, it felt rather okay to tab through it, then huge orc priest swarm, smitesmitesmite, low hitpoint warning, read scroll of teleportation, heal wounds, die because high priests smite damn hard. Sigh.  Hubris is a downfall of many of my dcss chars.

URL: https://forum.audiogames.net/post/532463/#p532463




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I just love the amount of crazy things that can happen.  For instance, I just died due to having no real choice other than to read unidentified scrolls, imolating the creatures around me and being finished off by an unexpectedly exploding bat.  Now if I had fire resist, that wouldn't be an issue, and I see how a scroll like that can be super useful in groups.

URL: https://forum.audiogames.net/post/532439/#p532439




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Okay, guide's up.  https://forum.audiogames.net/post/532435/#p532435 Sorry for the unclear structure, tried to do headings properly but i didn't use html before and all that i did just made the thing worse so i just left it as it is. Ultraviolent4 is my favorite crawl player on youtube! I watched lots of his videos and still following him, and learning new techniques from his playthroughs. If you are familiar with dcss, his videos are fairly  enjoyable.

URL: https://forum.audiogames.net/post/532436/#p532436




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

also in terms of resources, I highly recommend ultraviolent4.comit's full of guides and such.  there's also a hilarious crawl text playthrough on the let's play archive for those who are interested.  

URL: https://forum.audiogames.net/post/532433/#p532433




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi,@Mata take all the time you need.  While I'm fairly new to the game, if there is anything I can help with, let me know.So there's a link a few posts in with a sound pack in it.  click that.  Then, when a new version comes out, simply replaces the SE folder and the Init files.  I've also just found out that all descriptions of items, potions, monsters, etc are all available ingame through the help menu.  Funnily enough the game doesn't say you can move with arrow keys, but you can, though autoexplore is used when not in a combat situation.  I'm now trying to figure out which training method to use.

URL: https://forum.audiogames.net/post/532424/#p532424




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.There's just one slight problem.I don't think my laptop has numlock on or off. also how do you read the information that comes with the race or class?also is the new command available in the latest version on the website?I have version 0.24.0Thanks and I look forward to the guide.

URL: https://forum.audiogames.net/post/532410/#p532410




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

The guide is being worked on, as we previously said. It's almost done guys. Stay tuned. I was just being a lazy ass and didn't get to complete my part until tonight (it's night for me now, or early morning if you call 4:30 that).

URL: https://forum.audiogames.net/post/532405/#p532405




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I think he means numlock off.  you need the review cursor to read information, and navigate the main menu with arrows.  so enter for main game, down one for tutorial, etc.  It'll be slow at the beginning, but once you get more used to things, you'll be able to create a character in seconds. I highly recommend the manual as well as Crawl wiki.  As an aside, a guide to getting started as a blind player would be great, as this game finally looks to be in a state where adding it to the db would be doable.  Learning how to play the game though, is a whole nother matter entirely.  completely dependent on practice, skill and learning, especially all the info we now have access to.  I'm hooked on this game now. 

URL: https://forum.audiogames.net/post/532392/#p532392




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.do you know what that command is in laptop keyboard layout? I press NVDA plus 7 and it says "focus moves navigator object off" but it doesn't seem to make a difference.Thanks and sorry for me being dumb. I'm probably missing something really obvious.

URL: https://forum.audiogames.net/post/532341/#p532341




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Use nvda+numpad 7-9 with numlock turned off. You need to read everything using that. For the starting screen, count the menu. If main game is your first option, count as one. Play with specific seed is the second etc. And just type your name at the starting screen before you enter the menu.

URL: https://forum.audiogames.net/post/532234/#p532234




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.I've tried but I can't seem to get past the starting screen.When I try to click on an option using the NVDA review curser it doesn't do anything. I've been using the mouse commands like NVDA shift m and NVDA shift left bracket but nothing seems to work. What am I doing wrong. Oneone else seems to be having trouble.Any help would be welcomed.Thanks.

URL: https://forum.audiogames.net/post/532227/#p532227




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-22 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

The text setup guide is being worked on by me and may need finishing touch from Arnold who's more experienced. It doesn't cover how to play though as that's the work of crawl wiki that already exists. It only covers what we need to know as blinds to be able to play. Stay tuned.

URL: https://forum.audiogames.net/post/532187/#p532187




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.I think I'll wait for the article.

URL: https://forum.audiogames.net/post/532171/#p532171




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Darkblade, you download the console one. Brad, the written article on crawl is in the works. Till it is released, i recommend you skim through the manual.

URL: https://forum.audiogames.net/post/532148/#p532148




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.I think a small getting started written tutorial with key guide would be nice, i didn't really get what was going on in that audio clip.

URL: https://forum.audiogames.net/post/532132/#p532132




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.I saw your walkthrough, which version do I download? I see multiple versions listed on the website. This is great! I've been meaning to play this game for a while now.Thanks.

URL: https://forum.audiogames.net/post/532129/#p532129




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

It does. If you need help with anything, particular builds for example drop a post and i'll try to help.

URL: https://forum.audiogames.net/post/532091/#p532091




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

So this is the first time I've had a serious go, and I know arnold you've been playing for a while, but I honestly can't imagine playing without those coordinates.  They help emensely, especially for casters and for being able to map out your current location.  Though sometimes I wonder why I'm not moving then realise I can't pass through walls.  I got  to around lvl 8 which isn't amazing, but it's my first real go so I'm happy with that.  I also love the go to and find commands; makes finding items you either miss or branch entrances a lot easier and generally gives the information you need in a concise manner.  I particularly like that because of all these, we can focus on actually playing the game rather than having to slowly read symbol after symbol and map out huge areas.  I wish more roguelikes can get this stuff implimented, would make them much more playable and the information needed for equal access that much easier to come by.  I hope that makes sense.

URL: https://forum.audiogames.net/post/532082/#p532082




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Audio recording is here, though do note that as I say at the end, i'm kind of unsure on what to mention and what's too obvious, i'm  playing dcss too long.  Sorry for the volume problems, for some reason the game is sooo soft compared to my howling. If you have question, feel free to ask. https://drive.google.com/open?id=1AFUXW … my_f-Hi_T5

URL: https://forum.audiogames.net/post/531976/#p531976




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I'm glad this thing might get some VI improvements. I have trouble manageing it now when we are anywhere in a very tactical situation. I played the game when I could see and even then only got down to like L5 and never collected a rune but I have a lot of trouble reading the map and navigating once you get into tough combat with multiple foes where you can't just stab them and slug it out with them.

URL: https://forum.audiogames.net/post/531906/#p531906




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-21 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.@arnold18, sounds good.

URL: https://forum.audiogames.net/post/531861/#p531861




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Can do it today after i finaly get to rest. I'm better at audio stuff than writing walkthroughs.

URL: https://forum.audiogames.net/post/531845/#p531845




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi.This sounds like someone that could be interesting, I tried it but couldn't get into the game.Could someone make an audio walkthrough? Since maps are diffirent every time; we won't have the same experience but I think it might be useful.

URL: https://forum.audiogames.net/post/531823/#p531823




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I'm glad that it helps some people aside from myself. I could play the game without coordinates too, but they immensely help when you play a summoner for example, better positioning... Summoners are superhard for blind people, tbh, i struggle with them at least. My habit is now to choose a random char and see how far i get. Sometimes rng sucks, halfling conjurer, realy? Ugh? My second hated is spriggan skald. I'm curious what are people playing? What did you try till now and how far you got?

URL: https://forum.audiogames.net/post/531804/#p531804




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I've noticed that now, it's super useful.  especially as it's in relation to where you are, so I'm using that in conjunction with the find command for items and stairs I miss

URL: https://forum.audiogames.net/post/531763/#p531763




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

If you have questions about the game and want to have realtime chat, add me on skype. Skype name is aradiarnold. Waiting all your questions  BTW, coordinates work in any mode, just press ctrl+x and in the list you can view them.

URL: https://forum.audiogames.net/post/531742/#p531742




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

fantastic.  I'll do that when 25 goes live soon.  So a quick question, do the coordinates not work in the hints version of the game?  I press x and controll x, and it doesn't show me anything.  Update:  I just turned into a tree.  Again.  Would love to talk more about this game and learn as much as I can.  there are so many combos I want to try.

URL: https://forum.audiogames.net/post/531723/#p531723




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

fantastic.  I'll do that when 25 goes live soon.  So a quick question, do the coordinates not work in the hints version of the game?  I press x and controll x, and it doesn't show me anything.

URL: https://forum.audiogames.net/post/531723/#p531723




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-20 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

fantastic.  I'll do that when 25 goes live soon.  

URL: https://forum.audiogames.net/post/531723/#p531723




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : Xvordan via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I really wish JAWS worked better with PUTTY so I can play the online version of DCSS. JAWS always seems to miss the cursor position by just a bit, which is really frustrating.

URL: https://forum.audiogames.net/post/530837/#p530837




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Just copy the init file annd the se folder in the new version and it works.

URL: https://forum.audiogames.net/post/530825/#p530825




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Hi,thanks so much for the setup file.  when a new version comes out, can we just overwrite the existing one without issues and have the pack and such still work?  I'm guessing so, else redoing it every time would be a nightmare.I played this a while back, but the coordinates should really help.  Last time I cheecked they removed a fair chunk of content, so I'm hoping they are in the process of adding new stuff again. 

URL: https://forum.audiogames.net/post/530744/#p530744




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Use o key to autoexplore, and take each enemy or group of enemies as a little map, and use the x key to get into map mode and review the surrounding squares tile by tile with the arrow keys if you want to.

URL: https://forum.audiogames.net/post/530664/#p530664




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

ah yeah, I see now, I have to use object review/screen review to read the text. I am just not sure how to check where am I currently, what is my surrounding, although yeah the ctrl+x key helps quite alot when moving toward an object.

URL: https://forum.audiogames.net/post/530637/#p530637




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-18 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Jason, the problem is that you need to use the nvda cursor to read the terminal. For some reason the newer versions of dcss don't autoread. As for the guide, i'll see what i can do, though i give no promises, sadly when i promise something something always gets in the way...

URL: https://forum.audiogames.net/post/530593/#p530593




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

It's been long enough since I played Crawl that I'd definitely appreciate a guide. I mostly played on Linux, which is very different.

URL: https://forum.audiogames.net/post/530507/#p530507




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I am new in this kind of thing, is there anything I have to setup with my screen reader? I am useing NVDA and strangely it doesn't read anything on the terminal.

URL: https://forum.audiogames.net/post/530466/#p530466




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

Do you think you can make that guide? Not in a hurry for it, but it would be helpful for sure, and greatly appreciated.

URL: https://forum.audiogames.net/post/530421/#p530421




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Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

2020-05-17 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: Significant accessibility improvement in DCSS Dungeon Crawl Stone soup

I love to help, Kenshira. Do note that i use manual training as default because i want to fiddle with what skills my character learns to better optimize my build. If it annoys you and you want to get back to the default auto training, do the following: Go to settings, find the init file, and delete the  line which says: auto_manual_training = true. After that the game will train the skills which you use and you don't need to use the skill training screen.

URL: https://forum.audiogames.net/post/530420/#p530420




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