Re: So I've been Playing Lost Souls for a While...

2014-09-11 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

For a race, you generally want one with rounded stats all around as reapers require specs in nearlya ll of them: str for massive blow and more damage, dex for pole arm ability and faster hits, but thats always a given, con for hp and entropy affinity/regeneration access that you unlock, willpower for unholy taint/channeling/centering, charisma for invocation, and perception for killer instinct. One race I went with that had decent stats in all of these was minotaur, but they have the disadvantage of being large. Which means its harder to dodge as them and sometimes it gets quite annoying to find stuff that fits as you will have to resize stuff via puzzling with a player who knows the spell, and have a portable hole to sacrifice. look at the starting race list ont he wiki, and see what chars have decent points in all stats, around the starting aange where you can get between 80 or above all stats.  I know for my minotaur that he
 r dex was low at the start, but I just got the 10 levels from the dragon quest and spent it on dex.   the guild hall is at 168, -220, 2) global. or if you want the region. its in Quetlatl, at (6,23,2)   What you need to do is first, make yourself d/c from char creation and have set willpower to 80 or above, and try to obtain a method of flight, get funds for a ring of flight or something and resize if needed. or have a person get a pair of boots of flight. then, kill something. Get the corpse and take it to the reapers guild hall, and go all north. Sacrifice corpse and your in, getting a free scythe while your at it that will never leave you, even if you die. the scythe will appear in your inventory again.

URL: http://forum.audiogames.net/viewtopic.php?pid=188899#p188899




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Re: So I've been Playing Lost Souls for a While...

2014-09-11 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

Perhaps I should play this again. Im surprised this thread lasted this long or attracted this many people.

URL: http://forum.audiogames.net/viewtopic.php?pid=188910#p188910




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Re: So I've been Playing Lost Souls for a While...

2014-09-10 Thread AudioGames . net Forum — General Game Discussion : AstralAudio via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

One thing I havent figured out: Which races are a good starting point if you want to become a Reaper? Also, the temple location has me stymied.

URL: http://forum.audiogames.net/viewtopic.php?pid=188704#p188704




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Re: So I've been Playing Lost Souls for a While...

2014-09-07 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

I believe this is the article he meant.http://journal.imaginary-realities.com/ … index.html

URL: http://forum.audiogames.net/viewtopic.php?pid=188242#p188242




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Re: So I've been Playing Lost Souls for a While...

2014-09-06 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

Seems to be a mix of both, the discordians get an association and a few guilds, and the Lovecraft stuff has a playable race, and a lot of mobs from the mythos. You can even meet Mother Hydr and father Dagon (or be attacked if your not a shog or urlnu), and even the Big C himself...err...itself.  Im not sure, even if the names were made into something with English varriants, the races abilities would not be interesting. Where else can you continue to modify a race by just absorbing your defeated foes and growing, causing limbs, organs, and abilities to appear on your body with just that downside of not having exact senses. It is still amazing English or made name. A lot of the races are a lot more animated and different compared to other muds that provide them, and this is just going past stats. things get interesting when your playing as a tiny fragile pixie, towards a large mighty dragon, and the odd b
 ezhuldaar (eye beam machine gunner anyone?) the shapeshifter guild even gives an example on how a lot of races, mainly the more beastial ones, and dragon/bez/shog included, can stand on their own without a class. Now if you tried to throw a regular human out there in the mix, well await here to watch your eventual death(s)

URL: http://forum.audiogames.net/viewtopic.php?pid=188106#p188106




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Re: So I've been Playing Lost Souls for a While...

2014-09-06 Thread AudioGames . net Forum — General Game Discussion : baruch via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

I always try this game and get really confused, even though it seems pretty awesome. I manage to kill some rats maybe but thats about it, then I just sort of wander. Cant get a race and guild and the like.

URL: http://forum.audiogames.net/viewtopic.php?pid=188108#p188108




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Re: So I've been Playing Lost Souls for a While...

2014-09-06 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

sounds like you went in with the default character they give you on sign up. What you need to do is quit back to your atmin menu and pick create character and say no to starting with a default one. then just mess with the options to pick race, sex, colors, handedness, attributes, and so on. Guilds however need to be researched on finding where to join.   or newbie suggestions, the P.O.E, brute squad, and a lot of the animal bonds int he V.V are some good starting ones that can take you far. The P.O.E involve going to the Temple of Discordia thats northeastish of losthaven and sacrificing some stuff to get a chaos amulet to go under. Once there just say pledge me to the (insert long name of guild here) which can be seen by infoing the mobs down there for the syntax, and wha-lah, youc an now channel chaos into things for varied results of healing yourself, to making your enemies painfully die. 
 sp; The Brute Squad are also the Temple of Discordia, but in the courtyard. Being neutral/chaotic will work to join. ask him about joining the brute Squad, and go to the bar at the temple and by a bloody mad martigan. Give it to him and wha-lah, your in the guild. I recommend something with high str and constitution, and with something marked as excellent natural weaponry like yeti or dracon.  The v.V are joined by doing the riddle quest at a dragon at around 17, 145, global and doing the riddles of the dragon. Go through all of them and ask for a boon and crush/mix the dust into water. Take the potion to a tree at around -30, 22 or so global (just run north and south until you see a large oak tree as an object in he room) and pour tree on potion. now that you contributed to the saving of nature, you can go to a cabin at -15, 7, 0 and join the guild. Finding a proper animal and what stats you 
 need and skills is another story, but everything can be found in the wiki.

URL: http://forum.audiogames.net/viewtopic.php?pid=188215#p188215




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Re: So I've been Playing Lost Souls for a While...

2014-09-06 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

@dentinI kind of agree on the words, a little. But only a little. Im not sure which have English equivalents to be replaced; this is not something I noticed myself.@AstralAudio:What article? Can you post a link?@baruchIt is fair to mention at this point that throwing out your first 5 or 6 characters is to be expected. Fortunately, you can have many at a time. Figuring out what works takes a little while and, if youre like me, you then intentionally leave it for stuff that makes other muds look like cake. But thats my preference, and by no means shared.The wiki is your best bet: quest solutions, a few newbie guides, info on abilities of all races and guilds, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=188238#p188238




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Re: So I've been Playing Lost Souls for a While...

2014-09-05 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

Ugh, so many unnecessary invented words. If you replaced most of them with their english equivalent, it would be a lot easier to understand, and probably a lot less interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=188042#p188042




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Re: So I've been Playing Lost Souls for a While...

2014-09-05 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

Actually I managed to learn all of the words I needed in about a day. It just looks like weird english to me now, and everyone thinks Im weird when I talk about it; They cant understand anything Im saying.

URL: http://forum.audiogames.net/viewtopic.php?pid=188065#p188065




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Re: So I've been Playing Lost Souls for a While...

2014-09-05 Thread AudioGames . net Forum — General Game Discussion : AstralAudio via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

How much more Lovecraftian can it get? (Not a criticism.)This is one MUD I have been meaning to dive into.Side note: I found the article Chaos wrote where Dentin was interviewed. It was an interesting piece. I wonder what questions (if any) were left on the cutting room floor?

URL: http://forum.audiogames.net/viewtopic.php?pid=188068#p188068




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Re: So I've been Playing Lost Souls for a While...

2014-09-05 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

Hahaha, I dont know if ls has drawn more from discordian writings or lovecraft and the cthulhu mythos.I Iagree, that article was pretty interesting, especially since I am on both muds quite often.

URL: http://forum.audiogames.net/viewtopic.php?pid=188073#p188073




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Re: So I've been Playing Lost Souls for a While...

2014-09-04 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

Hi.Im a little annoyed.Ive just started out. and havent even created my first character yet.I set my password, and email adress and validate my atmin acount.But when it comes to setting my date of birth I get this message: you dont have any incarnoi.The game refuses to let me set my date of birth and I cant create a character without doing that.Is this a bug with the game?/edit/ Ive figgured it out. you press B and not D. Hmm this really should have been mentioned in the setup screen.Im not playing the mud anymore since muds really arent my kind of thing. Im going tostop playing muds for now./edit/

URL: http://forum.audiogames.net/viewtopic.php?pid=187834#p187834




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Re: So I've been Playing Lost Souls for a While...

2014-09-04 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

wait, you created an account but are going to stop playing? im slightly confused. any tips on a good combination to start out with? I know I should check the wiki, but... Im too busy with the KOL one right now as Ive just gotten back into that.

URL: http://forum.audiogames.net/viewtopic.php?pid=187877#p187877




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Re: So I've been Playing Lost Souls for a While...

2014-09-04 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

I dont remember my specific problems. My playing strategy for that game is best summarized as follows: find nearly impossible combinations, play them, get frustrated, repeat until bored. Then I leave for a few months.But the truth is that I dont Mud anymore anyway. My programming projects are more interesting. After mudding for years and years, its just not worth it anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=187924#p187924




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Re: So I've been Playing Lost Souls for a While...

2014-09-04 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

If you look at one thing while playing lost souls, read the wiki article below.http://wiki.lostsouls.org/Shoggoth

URL: http://forum.audiogames.net/viewtopic.php?pid=187961#p187961




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Re: So I've been Playing Lost Souls for a While...

2014-09-04 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

Lol yeah I dont think Ive ever seen a race with that many features on any mud before.

URL: http://forum.audiogames.net/viewtopic.php?pid=187981#p187981




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So I've been Playing Lost Souls for a While...

2014-09-03 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector


  


So I've been Playing Lost Souls for a While...

As the topic subject says, Ive been on the Lost souls mud for a good while. And I know there was a topic a while back about this, but I rather not summon up old topics. So time for impressions.  Lost Souls is a mud where you can truly customize a character for your own. Pick your race, pick your colors, pick your starting stats, modify your skills for a bit, your homeland, your ethics and alignment, your dominant hand (unless ambidexterous) and name and gender. however, this is where the point most other muds would tell you pick a class and then tell you to continue. And then your character would be set for the rest of the game most likely. here however, your customization does not end. In all honesty, your customization can continue for your characters existence outside of just your stats.   You do not start in a special class you pick, you end up at the adventurer&
 #039;s guild. With random starting equipment and a pet, you wander off wondering what to do. directionless and confused, you have now entered a mud that would simulate an actual fantasy world, no hand holding in place...well then theres the ooc channel. Normally players are helpful enough to give directions ranging from xp or gold running to how to make your character. And the wiki helps with knowing what you need, and where the guild is. You do what you must and then decide to do some weapon training with one of the main weapons a guild you want to join probably uses. You are most likely in losthaven, getting your sword, dagger, spear, hammer, shield, axe, or whatever weapon you want to use, walk up to a normal rat under the town...and proceed to spend 2 minutes trying to hit it. And considering how hard rats are to hit in real life as they tend to chase after you, you get a feel on how this mud is going to turn out. You eventua
 lly get good enough to consistently hit an extremely dodgy enemy as your skills improvewhich leads to another function:  Skills are another customizable part of your character. At first you are not able to get your skills up more as it works on a specialty access system. you use spec points to raise the upper cap of a skill for you to train to, and your spec points are only limited by your stat points. every 10 points equal one spec point for that stat. So 180 str would lead to 18 str points to use to increase access in any str skills. (though I think there might be a change that allows you to use spare spec points form other stats to let you increase one, but probably t a higher cost like 2 points of str for an int spec point). So your characters skills are dpendent on your stats for more then just how wel your stat modifies that skills function, it allows that skill to go up higher.  combat is a much mor
 e complicated affair then your normal everyone gets a round of combat and maybe the second/third/fourth attack kicks in. you have a speed stat that acts as an activity point meter. Every action, ranging from a hit from your weapon, to a parry and dodge, to activate certain powers uses up activity points. So then you may end up with a situation where for some reason your only doing one attack when your opponent does 4 that hit, and realize it does not hurt much. but if this continues, youll die before th emob does. combat modes are then used to judge what you do in combat, being defensive to offensive, to going completely berserk, to putting yourself in a mode to wait for the best hits possible. This judging what you do more of, attacking or blocking/dodging. As well as the ability to aim at certain body parts Theres actualy many things that can cause combat to be different depending on guild and associations.An
 d going off body parts, the hp of your char is separated into your limbs and head. Your hands, arms, legs, feet, body, head, tenticals, bodymass, your other head, your tail, that third head you somehow have, your random appendage on your body, and so on, with probably plans to extend this to stuff down to fingers, ears and possibly vital organs. When a body part hits 0, its disabled (your head leading to instant death). If your chest hits below 0, you start bleeding out, eventually leading to death, but letting you try to flee and heal up before that occurs. If a limb hits to the inverse of its max (100 hp arm going down to -100), depending on method of damage, it can be sliced, smashed, or stabbed of and can be sown back on by vivsectors, to being obliterated from existence in various and sometimes brutal ways. (decayd away by entropy, burnt to ashes, somehow turned into air, dissolved by acid and various other acidic materials, eaten by oo
 ze, rotted by disease, and for one comedic time when using a certain enchanted arrow, causing it to vanish from existence do to it being so worthless to exist). So you can try going for the head for quick kills, but if the mob is too dodgy for that, and the body seems like a lot, you can try disab

Re: So I've been Playing Lost Souls for a While...

2014-09-03 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

the connection info: lostsouls.org Port: 23  As well, Ive noticed my favorite guilds usually involved necromancy in one way or another. My main is a reaper, who uses right now unholy powers to rend apart foes while slash them down with the most powerful pole arm int he game, or a decently power sickle for smaller races, using necromancy to sacrifice to your god more effectively and damage boost on the spells. the rewrite however makes it into something I wish more muds with necro classes let you do. Instead of being the guy who throws around spells, hiding behind an army of minions, you use necromancy to do things from causing mortally wounded foes to violently explode with entropic damage, nailing other mobs with the former essence of their commrad, to a joke suggestion I kind of made about using body parts to fill with necromantic energy and throwing them like grenades into other room being cons
 idered.  I also enjoyed a new char I tried using a carrian bird charm. This is more of your standard necromancer, being able to summon undead, which consists of a fly made of entropic energy that passes through beings, undead hellhounds, and shrieking ghosts doing sonic damage among others. Along with buffs from a happy orbiting eye unleashing a portal from hell onto your foes, an enchanted gem using the stem of a Pegasus, and my favorite: enchanting arrows with entropy and darkness at the last skill to cause normal arrows to explode. (yes, necromancer archers) Others thing I enjoyed were spider monkey bonds (martial artistry), brutes, and the weather mages.   if anyone who wants to try out the mud, we can use this thread for help or your own experiences.

URL: http://forum.audiogames.net/viewtopic.php?pid=187732#p187732




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Re: So I've been Playing Lost Souls for a While...

2014-09-03 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

Interesting that someone else has found this.Lost Souls is on my things that every prospective game designer, especially online game designers, should play. It can range from absurdly simple to bloody complicated, depending on race/guild/associations, and its done things that are literally impossible to do on top of anything thats not a custom mudlib. It will grab hours of your time if you can get past the Newbie stages and can figure out the world map (which I take credit for making accessible).But it is also a game wherein one can see the pitfalls of being world-oriented instead of player-oriented. People either love Lost Souls or hate it, without much middle ground. It does not do things for the convenience of the player, has no newbie tutorial, etc. Lost souls lets you do insanely over the top stuff (people used to be able to wield a clock tower, if their character was big enough, theres 4-dimensional spac
 e, guilds that let you summon eldrich abominations). The saving grace is that the people are helpful to newbies; the lesson is that this is not how to make a game if youre looking for large numbers of players, because its decidedly not casual and decidedly not to everyones taste.But I think everyone should try it at least once. You will never, ever find another game like it, for as long as muds exist and have existed.

URL: http://forum.audiogames.net/viewtopic.php?pid=187761#p187761




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Re: So I've been Playing Lost Souls for a While...

2014-09-03 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

I actually kind of enjoy the word oriented view on the mud instead of player oriented. In most other muds, your usually led along to your quest in fame for glory, killing something said to be emensly powerful and deadly, and then killing it in 3-4 rounds and being harolded a hero by the people of that area, een though your pretty sure if a band of them got together, they could of easily handled the threat on their own. in lost souls, if something is dangerous and left alone, its because no one amongst them is able to take down the threat as it is actually difficult and dangerous. This is sort of displayed with town raids. Sometimes an area gets invaded by a group of mobs looking to cause havoc and destruction around the place. (Which gets awkward when your starting in losthaven, and wonder what the monstrous multi-eyestocked floating thing is doing in a group of them and its minion before you get beamed down.) (yes, did happen 
 to a char I wanted to test out and just stepped out of the adventurers guild) When a raid occurs, usually the guards are on the seen, and unlike most muds, the guards are an actual threat to the raiders most of the time depending on area and raider. (However, pretty much all of the raids can take down the Stillwater guard force there, cackle). The guards run in, do what they do, and try to take ddown the danger, usually being successful. For those times they are dying by the dozen and the mobs still tromp around the area, players in some of the guard assocs, wandslinger assoc, or just wandering by can try to help out and take down a threat many of the residents have tried to defeat and failed. Here you can get an actual feel of feeling as if you were truly powerful, and getting an award for helping out, either through promotions from the assorts associations, ka for wandslingers, or just the assorted eq on the corpses of the area
 .]]]Also when yu start off as weak as you are in Lost souls, and progression to greatness comes gradually, you dont have that expectation that you should be able to kill everything and everyone like I see in some playerbases. The devs dont make a mob for it to be difficult to kill, they expect their mob to be extraordinarily difficult to defeat, verging on unstoppable, which consider the reputation in game of the few mobs on the land, is realistic. When you make it too easy at the bginning, letting players easily trounce through all the mobs in an area, and then they reach the point of the game they have to fight a 100 ft giant hell dragon thing, they have the expectation of being able to kill it with a bit more effort like the previous 4 foot demon thing earlier, maybe putting on a bit of saves and then just spamming something until it somehow dies in a tick or two. And then when something is extraordinarily hard, peo
 ple whine they cannot solo a group mob. Losing that, people know if something has a reputation of being hard, it is going to require a lot more preparation to fight and take down, usually employing new tricks or unusual strategies to prevent yourself lets say, being hit by someones powerful invocations. You see them use their hand to aim and point at you, but the fight would take too long to go at the mobs body or head befor eyou would have to run and heal. You then go for aiming at his arm or hand if you have the skill to hit a target like that and chop it off. There, no more of that spell. Then you have stuff like the new aricol who an pumble you down with necromantic unarmed attacks, spew out blasts of elemental forces from his hands, do a lot of the things a ringwraith can do, and now has a primal area attack, which if wondering what that means, he blasts everyone with essentially the purist form of energy, the ve
 ry essence of it which is not resisted by many things or at all. And even veteran players die spectacularly to these actual threats to the overall mainland. Theres even comedic logs ont he wiki for the player vs npc portion.  I just like the world view as something a lot more realistic to your pc char overall, as he or she or it is no different rom mobs of that race. You have to forge your difference out and try to strive upwards instead already being that special something form the getgo. but I can see how it is not for casual players. I thinkt he threat of randomly being subjected to the daily lives of the mobs, form random raids, to fling into a roaming dragon can get discouraging, especialy if you do not hae a lot of time and cannot get your stuff back. Though those of the more serious or especially the hardcore types would enjoy the difficulty and reward of starting with a directionless land and working yo
 ur way upwards, figuring out where to go and what to train, and asking others.

URL: http://forum.audiogames.net/viewtopic.php?pid=187763#p187763




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Re: So I've been Playing Lost Souls for a While...

2014-09-03 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

Im not saying its necessarily bad. Im saying that its different enough and not casual enough to attract, say, 90% or even 50% of the available player pool.

URL: http://forum.audiogames.net/viewtopic.php?pid=187767#p187767




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Re: So I've been Playing Lost Souls for a While...

2014-09-03 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

this looks like a very challenging yet utterly insane/fantastic place to try. You can bet Ill give it a shot.

URL: http://forum.audiogames.net/viewtopic.php?pid=187773#p187773




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Re: So I've been Playing Lost Souls for a While...

2014-09-03 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

lol, the talk of wandslinger raids reminded me of a very memorable experience.I was playing on my Pixie ELF. Elf, stands for Erisian Liberation Front, is a guild where the only power you have is the ability to invoke gods for aid. For example Cthulhu might blast your opponents with blasts of psychic energy, or giving you one of his servants. Anyway, I joined the Losthaven guard!I was there for a few weeks before getting promotions, and when the commander of Losthaven promoted me, I felt prouder than I ever have for reaching a certain extremely high level on another game, or killing an extremely powerful mob. Just the fact that I was attached to these npcs for so long defending my home, and being congratulated and praised by the commander was a really awesome experience.Of course when I was forced to leave the Losthaven Guard because of some trouble with other associations, I was really sad for a couple of days. I did, however
  manage to become a commanding officer in that time!This brings me to another point. As stated above, you are no different from an npc. You can die just as easily as they can, you can join guilds and so can they, you can level, and again so can they. The main difference is that you have lives, and they dont.There is probably more Im forgetting to say, but If I remember, I will say it tomorrow. @camlorn I remember you were having a lot of trouble with the game a few months ago. Did you ever figure things out?

URL: http://forum.audiogames.net/viewtopic.php?pid=187828#p187828




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Re: So I've been Playing Lost Souls for a While...

2014-09-03 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

One more thing. LS has a really awesome psionics system.Some races have the extremely high possibility of acquiring a psychic talent. These talents range from the ability to telepathically communicate with beings, to boiling the blood of your victims. If you are a psychic race, (usually the less magical races), you have a higher chance of acquiring a talent. The talent you will get depends on the skills you currently have. For example, a person with very high linguistic abilities may get something like mindspeaker, while a person with Fire affinity may get the firestarter talent.Anyway, after you acquire a talent, youre not told what it is. You simply are notified with a message like, You experience a strange, dizzying sensation of expansion within yourself, with bizarre, fleetingimaginings rushing through your mind. Your philosophical insight seems to have unlocked some kindof hidden potential wi
 thin you, expanding your mind in some mysterious way.After this, you have a period of time where you have the talent, but you need to pop (activate) it. The way popping a talent works is actually pretty awesome. If you were to say get the firestarter talent, whenever you were set on fire, you may have a chance of popping that talent. If you see someone thats injured, you may pop the psychic healer talent, etc.As you move to proceed outward, something stirs strangely deep in your mind, and suddenly youfind yourself moving very, very far outward indeed, hurtling through the very fabric of thecosmos.somewhere in the Exoma [in, n, nd, nu]  You see an elektros and a bright green-spotted dark blue hermaphroditic pyx.You realize that your latent psychic wild talent is that of a planeswalker.Anyway, enough rambling for me tonight. If anyone decides to try the game and has questions, send
  toottoot a tell, thats the name of my primary character.

URL: http://forum.audiogames.net/viewtopic.php?pid=187829#p187829




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Re: So I've been Playing Lost Souls for a While...

2014-09-03 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: So I've been Playing Lost Souls for a While...

Hi.Im a little annoyed.Ive just started out. and havent even created my first character yet.I set my password, and email adress and validate my atmin acount.But when it comes to setting my date of birth I get this message: you dont have any incarnoi.The game refuses to let me set my date of birth and I cant create a character without doing that.Is this a bug with the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=187834#p187834




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