Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-14 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

@Xvordan - Sounds like a nice fight stick! I have a stock Mad Katz (RIP) for Xbox 360 and then had to get another one for PS4!@Tiki / animal / Cupcake / Jack - yeah, it looks like I've somehow managed to break the process connection code - it sees the process but then doesn't jump to loading the samples and setting up triggers and watches. The fix, as you mention, is to stop the config and re-run it with the game running. Sorry about that - I'll aim to get it fixed as soon as possible and push out a point release.@michaelhoffman1976 - SoniFight aims to provide additional sonification (like reading the menus, letting you know when your health is low or you've gained a section of super or ultra bar etc) for a small number of games such as street fighter 4, mortal kombat 9, blazblue continnum extentend and to a more limited extent Day of the Tentacle Remastered.@kianoosh - Unfortunately the MK 9 config won't work with MK 10, but as @deng mentioned there's a poll in a different thread asking which game people would like me to work out, and if I get enough people willing to help out with the paid user trials on skype then whichever is the most popular game will be the one I'll purchase a copy of and do my best to write a config for starting in May (I can't do any earlier as I have to get a bunch of academic stuff written and submitted by the 30th of April).

URL: https://forum.audiogames.net/post/519300/#p519300




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-14 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

@Xvordan - Sounds like a nice fight stick! I have a stock Mad Katz (RIP) for Xbox 360 and then had to get another one for PS4!@Tiki / Cupcake / Jack - yeah, it looks like I've somehow managed to break the process connection code - it sees the process but then doesn't jump to loading the samples and setting up triggers and watches. The fix, as you mention, is to stop the config and re-run it with the game running. Sorry about that - I'll aim to get it fixed as soon as possible and push out a point release.@michaelhoffman1976 - SoniFight aims to provide additional sonification (like reading the menus, letting you know when your health is low or you've gained a section of super or ultra bar etc) for a small number of games such as street fighter 4, mortal kombat 9, blazblue continnum extentend and to a more limited extent Day of the Tentacle Remastered.@kianoosh - Unfortunately the MK 9 config won't work with MK 10, but as @deng mentioned there's a poll in a different thread asking which game people would like me to work out, and if I get enough people willing to help out with the paid user trials on skype then whichever is the most popular game will be the one I'll purchase a copy of and do my best to write a config for starting in May (I can't do any earlier as I have to get a bunch of academic stuff written and submitted by the 30th of April).

URL: https://forum.audiogames.net/post/519300/#p519300




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-13 Thread AudioGames . net Forum — New releases room : Deng via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

@12: He did say that he was going to work on a new configuration for one of the following games in the vote. He didn't say that the new game will already be in the list of already configured games from within this new build of SoniFight.

URL: https://forum.audiogames.net/post/519036/#p519036




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-13 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

Ok i'm a little bit confused here. I think there was going to be a new game added to the list of games that this software supports, but I'm seeing nothing newor at least there isn't a "added support for the game x" section. How does this work? I mean since it works on mk9 could there be a 1 % chance that this is going to work on mk10 as well?

URL: https://forum.audiogames.net/post/518920/#p518920




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-12 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

And the solution is indeed to launch the Sonifight config after you launch the game.

URL: https://forum.audiogames.net/post/518859/#p518859




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-12 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

I am having the same problem over here, running NVDA2020.1 betas.

URL: https://forum.audiogames.net/post/518858/#p518858




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-12 Thread AudioGames . net Forum — New releases room : the blind cupcake via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

i'm with the same problem. i tried what was said in post 8, but it still isnt working.

URL: https://forum.audiogames.net/post/518679/#p518679




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-11 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

@6 when you have SoniFight  running and sf running as well and still not reading the menu. try to stop running SoniFight  while having the game open then run it again, keep doing that and alt tap to the game to check if its running make sure you are on the menu though. sometimes sonifight doesnt work for me right away i have to stop running and started up again to make it work

URL: https://forum.audiogames.net/post/518450/#p518450




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-11 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

what exactly does this do? still can't figure that out.

URL: https://forum.audiogames.net/post/518442/#p518442




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-11 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

Hi,I tried the new version with Ultra Street Fighter IV, but it just doesn't work at all. I have a german system, but I switched my windows language to english, switched my steam client to english, and installed the game in english too, but no luck. I start the game and try to navigate the main game menu, but nothing is read for me. What can be wrong here?Thanks for any help.

URL: https://forum.audiogames.net/post/518398/#p518398




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-11 Thread AudioGames . net Forum — New releases room : Xvordan via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

You're awesome. I'm looking forward to trying this out! Just gotta go brave the infected world to do a spot of grocery shopping, then I'll be back in to give it the ol' tweezing. This comes as a very welcome surprise, too, as I just recently bought and modded my new (replacement for a broken model) fight stick. Still need to get in to the buttons to place the silencing rings, but I've replaced the default plastic ball top with my aluminium version I bought for the previous fight stick, swapped out the weak default spring for  a four pound monster that honestly feels slightly too tight as I adapt to it (I was previously using a two pound spring), exchanged the actuator for a slightly enlarged version which limits the travel distance of your fight stick, and replaced the square gate with an octagonal gate (because I mainly play Zangief, and I still hate 360 motions on a square gate... yes, I'm a gate-riding scrub). I meant to replace the art, but haven't bothered finding an artist to do that yet, so it's the default and horrendous artwork for now.SF4, here we come again.Kai

URL: https://forum.audiogames.net/post/518224/#p518224




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-11 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

Cool. Let me know if something that should work doesn't!

URL: https://forum.audiogames.net/post/518191/#p518191




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-11 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

Any changes are interesting - you write something and it works. 3 months later - nope. Life is hard.

URL: https://forum.audiogames.net/post/518189/#p518189




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-11 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

awesome! this version finally reads the fs menu! thanks for the update

URL: https://forum.audiogames.net/post/518187/#p518187




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Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-11 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.1.5 released and paid user trial starts Monday

Forgot to add that I've added the Ultra Combo selection items and Handicap Health Percentages (0% / 25% / 50% handicap etc) to the Street Fighter 4 config - when you add/fix/modify a dozen things it's easy to forget one of them!

URL: https://forum.audiogames.net/post/518177/#p518177




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SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-11 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


SoniFight v1.1.5 released and paid user trial starts Monday

Hi all,Just thought I'd let you know the new version of SoniFight is now live and can be downloaded from the following URL:https://github.com/FedUni/SoniFight/rel … v1.1.5.zipIf you'd like to participate in the paid user trial ($20AUD for skype catch up, $10AUD for questionnaire only) then you can download the SoniFight User Study Pack with all the details from the following Microsoft OneDrive link:https://1drv.ms/u/s!AgNgmHfffDa7gbBd_Tx … A?e=4UXry0The user trial will be live from Monday the 13th to Sunday the 25th of April 2020.And if you'd just like to know what's new in SoniFight v1.1.5 here's a list of all the the changes:- Added this whatsnew.txt document to the repo which will be updated with each release (following MAME on this).- The SoniFight process will now reconnect to your game process and resume sonification if you close the game and restart it (previously you had to stop and then re-start the running config).- Added byte and unsigned integer data types to SoniFight and the Pointer Chain Tester apps.- Preliminary work on hotkeys (this breaks previous configs with this version of the software - the GameConfig class has changed and hence the XML describing a config has changed)...however, I've obviously updated all the configs in this release to cater for this, and if you have your own custom config you may be able to load and then save it to overwrite in the new format - please make a backup of your config first though, I'd hate for you to lose any work.- Street Fighter 4 - broken watches fixed with new or adjusted pointer chains.- Street Fighter 4 config has been reworked to remove many menu samples and use speech synthesis via tolk / screen readers instead.- Street Fighter 4 config trigger count decreased significantly by using single "changed" triggers instead of many individual triggers where possible.- Street Fighter 4 triggers exist for combo count (triggers 454 and 455). I'm tempted to disable them as you can hear if you've made a "pow-pow-pow" 3-hit combo. Let me know if you want them to be on or off by default!- Street Fighter 4 "wind sound" disabled by default - this was a continuous trigger meant to indicate distance between players, but we could probably use a chat about it before making it enabled as default!- Mortal Kombat 9 config checked - everything still working / nothing to do.- Day of the Tentacle Remastered config updated, there's two configs now - one that speaks the voice options as "speech option 0" / "speech option 1" etc. and a second one that speaks the actual text but is not the same as the previous [Speech Fix] config which didn't update the speech option when it was multiple choices into a conversation. This one DOES update the live selected speech option to say the first 33 chars of the option text BUT - it only works sometimes. It's bizarre - it'll work 5 reboots in a row, then on the 6th reboot - nothing. Then it'll work again on the 7th reboot. If it keeps not working for you then please use the [Speech Option as Number] version of the config.- Beneath A Steel Sky config updated to fix any broken watches.- Minor documentation updates.That's it. If you have any issues using the software then maybe check out the docs in the documentation folder first, and if that doesn't help you out then please feel free to post any issues here and I'll do my best to assist.Cheers!-Al

URL: https://forum.audiogames.net/post/518176/#p518176




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