Re: Swamp, zombie fps by Aprone (archived thread)

2020-04-22 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

Moderation:ManamonPlayer, I'm issuing a caution for this.When a thread is clearly dead, as this one was, you had to have looked for it. Bumping it back up serves absolutely no purpose. if you do this again, you will be warned.I am now locking this thread.

URL: https://forum.audiogames.net/post/521756/#p521756




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Re: Swamp, zombie fps by Aprone (archived thread)

2020-04-22 Thread AudioGames . net Forum — New releases room : manamon_player via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

no just amount of posts is so much wow

URL: https://forum.audiogames.net/post/521531/#p521531




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Re: Swamp, zombie fps by Aprone (archived thread)

2020-04-21 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

it's an old thread. the main topic was moved to a new one if you look for it.

URL: https://forum.audiogames.net/post/521526/#p521526




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Re: Swamp, zombie fps by Aprone (archived thread)

2020-04-21 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

Come on now.

URL: https://forum.audiogames.net/post/521495/#p521495




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Re: Swamp, zombie fps by Aprone (archived thread)

2020-04-21 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

what happened to all of the posts last year?

URL: https://forum.audiogames.net/post/521493/#p521493




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Re: Swamp, zombie fps by Aprone (archived thread)

2020-04-21 Thread AudioGames . net Forum — New releases room : manamon_player via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

wow 12717 posts!

URL: https://forum.audiogames.net/post/521328/#p521328




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Re: Swamp, zombie fps by Aprone (archived thread)

2016-05-26 Thread AudioGames . net Forum — New releases room : happydanny via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

here's the problem though. I am on a mac with vmware fusion, so really there is no way i can move around. i can shoot and turn, but that's it

URL: http://forum.audiogames.net/viewtopic.php?pid=261819#p261819





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Re: Swamp, zombie fps by Aprone (archived thread)

2015-08-27 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

@guilevi:I dont see why you have asked this in this old topic instead of the new topic. I have wrote a guide regarding to playing swamp and other games on a virtual machine on a Mac which you might find helpful.http://forum.audiogames.net/viewtopic.php?id=12292Just ask in the new Swamp topic if you have more questions, and Ill do my best to help you.

URL: http://forum.audiogames.net/viewtopic.php?pid=229383#p229383




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-08-26 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

Hi all,Ive lately been trying to run Swamp under a Windows virtual machine in Fusion 7, but Im getting several issues that I really dont know how to fix.The menues work fine, mostly, except for the voice option, which plays the voice file but doesnt say anything. When you actually start a custom map, its a totally different thing though. If I press a key to, say, cahnge my weapon, everything stops working until I alt tab away and back in. The thing is, most keys dont work even if I do alt tab all the time. Also Ive noticed that if I rapidly check my direction with W, it changes all the time. Nothing is touchng my trackpad and everything else that does use the trackpad is completely fine.Does anyone know what I could be doing wrong? Im sorry if this has been asked here before, its just that 10k posts is... a bit too much to look through. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=229288#p229288




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-08-26 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

hi,i disagreethey will be return againso apronedont bring more head aches for yourself.you cant guarantee they wont return or they willim saying, dont bring more head aches for yourself.

URL: http://forum.audiogames.net/viewtopic.php?pid=229298#p229298




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-08-26 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

what error youre getting?run check up.exethat will help

URL: http://forum.audiogames.net/viewtopic.php?pid=229299#p229299




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-08-26 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

hi,i disagreethey will be return againso aprone dont bring more head aches for yourself.you cant guarantee they wont return or they willim saying, dont bring more head aches for yourself.

URL: http://forum.audiogames.net/viewtopic.php?pid=229298#p229298




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-03-21 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

I have a friend, a boy of 14 years, has been programming. no work, parents are poor. they afford it can not, and he really wants to play. and what to do to give 24The dollar, which I do not, well, there is no, there is no extra.so you can fully paid project to do, and to do some audio test where a person says about himself if the English do not know as I do, that the translator translated read. hackers will not be ablefind a lot of votes, tembolee children. wanted to play in a swamp in a single game, so I archiver says not unpack the archive.

URL: http://forum.audiogames.net/viewtopic.php?pid=209306#p209306




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-03-21 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

Put someone please the latest version of swamp, and that I can not download!

URL: http://forum.audiogames.net/viewtopic.php?pid=209310#p209310




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-03-21 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

I am thinking that hackers will not go away if swamp goes free again. LOL. For me, $25 isnt all that much for a year of swamp, but I can see where that will be a problem for some. What $25 does for aprone is to let him have control to some degree when it comes to holding back the hackers and maybe just a little for running the swamp server for us along with devileping swamp for us to play. Just something think about.

URL: http://forum.audiogames.net/viewtopic.php?pid=209303#p209303




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-03-21 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

Greetings to all!Make free swamp please because:1. There are people who can not pay that kind of money, but to play, chat with friends and acquaintances would be desirable;2. The game was played children and some parents also can not pay that kind of money.I hope for understanding, I can pay it, and the other is a pity.Also, some people can not pay because they are located in other states.

URL: http://forum.audiogames.net/viewtopic.php?pid=209287#p209287




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-03-21 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

I totaly agree!

URL: http://forum.audiogames.net/viewtopic.php?pid=209288#p209288




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-03-21 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

hackers will be so, but I can tell if it will need to do so that they fell behind, and FREE!

URL: http://forum.audiogames.net/viewtopic.php?pid=209299#p209299




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-03-21 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

This is why it was free in the first place.Malicious hackers and cheaters are why it is no longer free.If you want it to be free, get rid of all the hackers forever.Simple, right?

URL: http://forum.audiogames.net/viewtopic.php?pid=209294#p209294




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-03-01 Thread AudioGames . net Forum — New releases room : Aloha via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

Hello everyone. First would like to say that I am really enjoying version 3.5. Congratulations, Aprone. Before this time I and other players would not renew my account, as I found the 3.4 real bad. But we were all excited about the version now. About some things and bugs: I agree with Nikolas. Primarily on the contraction speed, then the zombies in reach. If you have a way to recover the speed quickly, it would be interesting. because when we arrived, I see they also slow. Instead, here are more rapid. Nor do I think some zombies ghosts that appear out of nowhere.I had big problems with that in missions, and be with a broken leg.I noticed that the subs items are few, while the amount of zombie is huge, beyond the ghosts ... other thing I insist, is on the armor for the shoulders, which makes the bow to recharge faster. It is not working. With or without it, the speed is no. This I had already reported before. Can this be corrected, ple
 ase? Another thing is that even completing the ability to points in the low protection armor, and using all of them, as far as we got protection, is 84% or 87%. Why does this happen? If all is complete, the logic is not up to 100%? One question: Is it normal diesel appear in subs? I keep saying, this is a good version. Especially the speed is increased. It was too bad to be so slow. Say, discouraging. Sorry, but I needed to talk. I think that errors should be reported, as well like praise should be made. And I think everyone should be heard. Not only the group A or B. After all, all played swamp. and want the best for the game and for all players. Hugs.

URL: http://forum.audiogames.net/viewtopic.php?pid=206939#p206939




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Re: Swamp, zombie fps by Aprone (archived thread)

2014-12-24 Thread AudioGames . net Forum — New releases room : Aloha via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

Hi everyone. Thank you By the help !!! It worked. Now we can play again. Hugs

URL: http://forum.audiogames.net/viewtopic.php?pid=198400#p198400




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Re: Swamp, zombie fps by Aprone (archived thread)

2014-12-22 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

I am closing this massive Swamp thread to start up a fresh new one!  Over the years more and more people avoid coming to post here, just because the thread is too large for them to navigate. Here is the other thread:http://forum.audiogames.net/viewtopic.p … 22#p198122

URL: http://forum.audiogames.net/viewtopic.php?pid=198123#p198123




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Re: Swamp, zombie fps by Aprone (archived thread)

2014-12-22 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

for anybody having trouble downloading the new release of swamp here is a sendspace link:https://www.sendspace.com/pro/dl/vbnjld

URL: http://forum.audiogames.net/viewtopic.php?pid=198148#p198148




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