Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-18 Thread AudioGames . net Forum — General Game Discussion : chojiro via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

@DracoSelene89 are you aware that your post was actually written in all caps? lol. That was a little too much yelling for my ears. Anyway, pretty good article. As somebody who's been out of the loop when it comes to console gaming for a long time (in fact, I still am), this seemed to summarize it very well. So, thank you. I'm very excited to see where all this accessibility will take us. I yet have to sit down with any console with text-to-speech capabilities.

URL: http://forum.audiogames.net/viewtopic.php?pid=311573#p311573





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

Indeed, how bizarre!

URL: http://forum.audiogames.net/viewtopic.php?pid=311281#p311281





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

Wrong topic? lol

URL: http://forum.audiogames.net/viewtopic.php?pid=311253#p311253





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

Dragomier you can use the xbox app to stream gameplay through a PC, just plug in your xbox pad via USB

URL: http://forum.audiogames.net/viewtopic.php?pid=311250#p311250





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-16 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

I don't know if a big publisher would by out tolk, particularly as it's developed by a member of this very community, who I haven't seen for a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=311232#p311232





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

DracoSelene89 - yes, of course. But they have to know about what is available to use before they can decide whether to use it

URL: http://forum.audiogames.net/viewtopic.php?pid=311152#p311152





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : DracoSelene89 via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

i THINK YOU'RE MISISING A KEY POINT iAN, IN THAT IT'S UP TO PUBLISHERS AND DEVELOPERS TO USE WHAT'S OUT THERE.iF ANYTHING, MY CONCERN IS A BIG PUBLISHER OR HARDWARE MAKER WILL BUY UPSAYtOLC NOW WITH THE EXPOSURE IT'S GOT THROUGH THE ARTICLE, AND MAKE IT PROPRIETARY AND LICENSE IT ONLY TO ONE SYSTEM, A LA ms VOICES AND FONTS, A LA sONY'S COSED SYSTEMS AND THEIR tts ENGINE.tHAT BEING SAID i DO THINK YOU NEED TO SPREAD YOUR ARTICLE OUT MORE, TO THE rOCK pAPER sHOTGUNS, THE tOTALbISCUITS AND jIM sTERLINGS, THE eSCAPISTS OF THE WORLD, THE HIGH TRAFFIC SITES. tHAT MAY WELL GET PEOPLE TALKING ABOUT IT AND IF THE GAME PUBLISHERS SEE IT'S OUT IN THE GENERAL CONCIOUSNESS THEY MIGH* CONSIDER IT.* aSSUMING OF COURSE THEY'RE INTERESTED IN IT TO BEGIN WITH AND NOT ANOTHER GENERIC mANSHOOTER xcvmi fps dudbro TYPE GAME REALLY...i DON'T THINK EVERY DEV WILL BE ON BOARD WITH MAKING THEIR GAMES ACCESSIBLE, AT LEAST INITIALLY,
  BUT SOMEBODY HAS TO BLINK FIRSTAND TAKE THE PLUNGE, RIGHT? i MEAN, sKULLGIRLS 2 HAS AN ACCSSIBLE MENU. dIVEKICK IS A SIMPLE TWO BUTTON FIGHTING GAME THAT USES SOUNDS FOR MOVES SO YOU CAN EASILY LEARN IT...AND IT'S ENTERTAINING TOO, AND THERE'S INDIE STUFF LIKE tHERE cAME AN eCHO.bOTH OF THE LAST TWO ARE INDIE GAMES, AND BOTH ARE NOT COOKIE CUTTER MASS MARKET GAMES.

URL: http://forum.audiogames.net/viewtopic.php?pid=311145#p311145





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

This was a very well written and informative article. I highly encourage everyone to share this on Twitter and Facebook as I did.

URL: http://forum.audiogames.net/viewtopic.php?pid=311142#p311142





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

What is 9th duke?

URL: http://forum.audiogames.net/viewtopic.php?pid=311136#p311136





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

Hi.This is a really great article. I hope this will change things in the future. It's very well written in my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=311125#p311125





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

arqmeister yes, absolutely. But having said that, gamasutra is an industry website, the goal of the article is to help raise awareness amongst developers there have been plenty of developers over recent years in particular who have wanted to implement accessibility for blind gamers but haven't been able to as there haven't been any tools available, I'm personally confident that we'll now start to see a few at least.

URL: http://forum.audiogames.net/viewtopic.php?pid=32#p32





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

This is all well and good, but it's up to developer implementation. Much like any tool, it's optional, and if developers are primarily used to developing for mainstream gamers, i think they would need a pretty strong push to actually make something happen. I think a big company is going to have to lead the way, Microsoft probably, with the xbox one, but even then, i fear that even if one game was made fully accessible, it would be a drop in the ocean, and get say, a mention in the footnotes of an article. Forgive me, but i think this will take some years to really get flushed out, not that i'm not pumped for the landscape to evolve, i can't help but be more practical than optimistic.

URL: http://forum.audiogames.net/viewtopic.php?pid=311106#p311106





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

9th Duke, it was written in a bit of a hurry but isn't being publicised until Thursday, so would love to hear your thoughts on making it more polished!

URL: http://forum.audiogames.net/viewtopic.php?pid=311103#p311103





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

9th Duke, it was written in a bit of a hurry but isn't being publicised until Thursday, would love to hear your thoughts on making it more polished!

URL: http://forum.audiogames.net/viewtopic.php?pid=311103#p311103





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

@Assault: this term is actually very important, because for too long there has been stuff for visually impaired, one-switch, magnifiers, etc. But this is focussing, specifically it seems, on the totally blind side of things, something that has been lacking until around last year when Sony and Microsoft finally started adding text to speech support.

URL: http://forum.audiogames.net/viewtopic.php?pid=311100#p311100





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Re: The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: The rapidly changing landscape of accessibility for blind gamers

You use the term "blind accessible" a lot, which I can't say I'm a fan of, and there are some things I think should be fixed to make that article look a little more polished, personally... but that's a great summary of the landscape as it is now! I love it! Things are changing, for sure... the resources are there, but without developer interest, this will go nowhere... so hopefully more developers will slowly open up to the idea. Killer Instinct, being one of the big hits of this generation, would make a huge landmark if it became fully accessible, as opposed to just playable.

URL: http://forum.audiogames.net/viewtopic.php?pid=311097#p311097





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The rapidly changing landscape of accessibility for blind gamers

2017-05-15 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


The rapidly changing landscape of accessibility for blind gamers

It published a little early unfortunately, wasn't supposed to go up until global accessibility awareness day on Thursday, but that aside wrote a quick post on some of the recent developments:http://www.gamasutra.com/blogs/IanHamil … gamers.php

URL: http://forum.audiogames.net/viewtopic.php?pid=311095#p311095





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