Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Mh, that's weird... i'm pretty sure it works everywhere no matter what. On side note the skip won't happen if you press ctrl before you start to hear the voice, even if when 2 seconds pass the voice already started to speak: in that case you should press again ctrl for 2-3 seconds after the voice started and now it should work for sure.Could you see if it works in that way, please? In case that wouldn't work i'd ask you to report even just one example of line which you cannot skip and so i'll check it on my own

URL: https://forum.audiogames.net/post/622056/#p622056




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Yeah, for most of them it works when I press the control key, but at the key puzzle part I have to go through every cutscene

URL: https://forum.audiogames.net/post/622054/#p622054




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Actually in this latest version of the demo you can skip kinda everything in the game, when you enter in a new room or starts a cutscene you just have to press Ctrl for 2-3 seconds and it gets skipped.Is there a chance that you're playing the first release of the demo instead? If in the version you're playing you select the options from the menus using the left/right arrows, then it's the latest version of the demo

URL: https://forum.audiogames.net/post/621996/#p621996




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Actually in this latest version of the demo you can skip kinda everything in the game, when you enter in a new room or starts a cutscene you just have to press Ctrl for 2-3 seconds and it gets skipped.Is there a chance that you're playing the first release of the demo instead? If in the version you're playing you select the options from the menus using the arrow, then it's the latest version of the demo

URL: https://forum.audiogames.net/post/621996/#p621996




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

It's not about managing to defeat him, but it's more about the time I have to spend doing the key quest over and over again, also not being able to skip cutscenes.

URL: https://forum.audiogames.net/post/621992/#p621992




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@stefan_ilioaica:So you didn't manage to defeat Poltergeist so far? Actually it should be balanced but this is the case in which you have to figure out what kind of enemy he is to achieve an easier victory. On a side note one of the testers told me that even for him Poltergeist was the strongest enemy of the demo, while that kinda surprised me i invite you players to let me know if that's a shared opinion, in that case i might nerf Poltergeist in the full version: despite it's supposed to not be a piece of cake, at the same time this battle shouldn't lead to a gameover much more than the gimmick of the manor, if you know what i mean...if you need some help then starting from here i'll write a SPOILER about this boss, so skip it (or any other player as well) if you don't want to know that. Poltergeist is a dodge type of boss, you can figure it out from the fact that the sound effect of its attack is many wood/metal objects which get launched against you from many directions (like mentioned in the tutorial against the Manticore) that means that since it's a dodge type of monster, you will be able to win the battle just by dodging, so you don't have to worry about attacking it, even because Poltergeist has a very high amount of life points so fighting would just backfire you since it would die faster by dodging anyway, besides you'd just end up being hit easier from the boss and wasting precious blood vials.

URL: https://forum.audiogames.net/post/621986/#p621986




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@stefan_ilioaica:So you didn't manage to defeat Poltergeist so far? Actually it should be balanced but this is the case in which you have to figure out what kind of enemy he is to achieve an easier victory: if you need some help then starting from here i'll write a SPOILER about this boss, so skip it (or any other player as well) if you don't want to know that. Poltergeist is a dodge type of boss, you can figure it out from the fact that the sound effect of its attack is many wood/metal objects which get launched against you from many directions (like mentioned in the tutorial against the Manticore) that means that since it's a dodge type of monster, you will be able to win the battle just by dodging, so you don't have to worry about attacking it, even because Poltergeist has a very high amount of life points so fighting would just backfire you since it would die faster by dodging anyway, besides you'd just end up being hit easier from the boss and wasting precious blood vials.On a side note one of the testers told me that even for him Poltergeist was the strongest enemy of the demo, while that kinda surprised me i invite you players to let me know if that's a shared opinion, in that case i might nerf Poltergeist in the full version: despite it's supposed to not be a piece of cake, at the same time this battle shouldn't lead to a gameover much more than the gimmick of the manor, if you know what i mean...

URL: https://forum.audiogames.net/post/621986/#p621986




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

The biggest problem I have encountered is the ghost, but I am not sure if the things are unbalanced or I have to figure out how exactly I have to win against him.

URL: https://forum.audiogames.net/post/621976/#p621976




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

I have a question for the players: which are the enemies/bosses that were more threatening for you? It might help me for the sake of the balancement of the game...

URL: https://forum.audiogames.net/post/621966/#p621966




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-08 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@stefan_ilioaica:Great job! Thanks for the suggestion, yet it would be a problem to implement... in that part of the game there's a timer, say the player takes a bunch of time to reach that point of the puzzle, and then he saves, well in that case there would be a dead lock due to the gimmick of the manor and the save would be skrewed, that's also why when the besiege starts the save point disappears, the best thing a player can do is to save immediately right after winning against the nosferatu, if he tries to exit the room before saving then the save point will disappear. And then it helps a lot to figure out the type of enemy of the Poltergeist... in the first version of the demo it was kinda a miniboss rather than an actual boss but in the latest version it ended up becoming much stronger than i expected so now it requires more attention that battle

URL: https://forum.audiogames.net/post/621128/#p621128




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-08 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi.I have managed to pass that point, thank you very much for your help.I have a sugestion tough. I guess a save feature should be added after finding the key inside the clock, because if you lose while fighting the ghost, it is not motivating to do all the puzzle over and over again to fight the thing.

URL: https://forum.audiogames.net/post/621054/#p621054




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-08 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @stefan_ilioaica! Thanks for playing the demo, the attacks you're talking about are the so called Deadly Attack, as explained in the tutorial when fighting the dragon, when the enemy uses a deadly attack you hear a specific sudden sound, while or before hearing the actual sound of the deadly attack. Especially if you lack of blood vials then you must be very cautious. You need to anticipate the coming of a deadly attack which starts suddenly after a while, right after dodging a normal attack so you should wait some instant before attacking right after dodging or you'll be caught by a deadly attack for free. Usally you have more time to dodge a deadly attack so if you play safe, that will help a lot. The only boss which gets stronger in the demo is nosferatu so i guess that is the enemy you're fighting, if you get hit the first time by his deadly attack then you must be VERY cautious and focus more on dodging the few next deadly attacks, because his next deadly attack would almost one shot you if he's still buffed.There's no key to press, you just need to understand better how deadly attack works and not be too much hasty in attacking him, that's the strategy i guess.Please let me know if you're making any progress with the battle, to pratice a bit with deadly attacks anyway you might consider to start a battle and just keep dodging without attacking just to learn the AI of the boss

URL: https://forum.audiogames.net/post/621018/#p621018




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-08 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @stefan_ilioaica! Thanks for playing the demo, the attacks you're talking about are the so called Deadly Attack, as explained in the tutorial when fighting the dragon, when the enemy uses a deadly attack you hear a specific sudden sound, while or before hearing the actual sound of the deadly attack. Especially if you lack of blood vials then you must be very cautious. You need to anticipate the coming of a deadly attack which starts suddenly after a while, right after dodging a normal attack so you should wait some instant before attacking right after dodging or you'll be caught by a deadly attack for free. Usally you have more time to dodge a deadly attack so if you play safe, that will help a lot. The only boss which gets stronger in the demo is nosferatu so i guess that is the enemy you're fighting, if you get hit the first time by his deadly attack then you must be VERY cautious and focus more on dodging the few next deadly attacks, because his next deadly attack would almost one shot you if he's still buffed.There's no key to press, you just need to understand better how deadly attack works and not be too much hasty in attacking him, that's the strategy i guess.Please let me know if you're making any progress with the battle, to pratice a bit with deadly attacks anyway you might consider to start a battle and just keep dodging and nothing else just to learn the AI of the boss

URL: https://forum.audiogames.net/post/621018/#p621018




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-08 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @stefan_ilioaica! Thanks for playing the demo, the attacks you're talking about are the so called Deadly Attack, as explained in the tutorial when fighting the dragon, when the enemy uses a deadly attack you hear a specific sudden sound, while or before hearing the actual sound of the deadly attack. Especially if you lack of blood vials then you must be very cautious. You need to anticipate the coming of a deadly attack which starts suddenly after a while, right after dodging a normal attack so you should wait some instant before attacking right after dodging or you'll be caught by a deadly attack for free. Usally you have more time to dodge a deadly attack so if you play safe, that will help a lot. The only boss which gets stronger in the demo is nosferatu so i guess that is the enemy you're fighting, if you get hit the first time by his deadly attack then you must be VERY cautious and focus more on dodging the few next deadly attacks, because his next deadly attack would almost one shot you if he's still buffed.There's no key to press, you just need to understand better how deadly attack works and not be too much hasty in attacking him, that's the strategy i guess.Please let me know if you're having any progress with the battle, to pratice a bit with deadly attacks anyway you might consider to start a battle and just keep dodging and nothing else just to learn the AI of the boss

URL: https://forum.audiogames.net/post/621018/#p621018




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-08 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hello.How I avoid these hard attacks when it says the enemy is getting stronger? It takes all my health at once and I also have not enough many blod vials left. Is there any strategy for this or a key I do have to press?

URL: https://forum.audiogames.net/post/621010/#p621010




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@Tech Geek:Don't worry, it's all ok... anyway i feel sorry about the language issue, i remember i found another blind streamer, he was spanish or something and he kinda played the first demo of Hell Hunter telling in spanish all the english voices that he heard during the gameplay, basically he was doing the screen reader for his followers and that was a bit weird... that youtuber is Estrato'Stereo... i don't know if he reads this forum as well, but in case you're reading it then i just wanted to say that i heard the whole run of the demo and i enjoyed it, despite it was difficult to understand all what you said in your language, so thanks for playing and i'm glad you enjoyed it!

URL: https://forum.audiogames.net/post/620588/#p620588




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : Tech Geek via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

sorry am I bad. I'll didn't explain that post well. what i was meaning is at time of release the screen reader support won't be there and building the game from the ground up was ment to have a might in front of it. anyways can't wait for the full release.

URL: https://forum.audiogames.net/post/620582/#p620582




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @windows! Yeah, that's something i'm planning to check in future, possibly a near future...@Tech Geek: Actually it's not necessarily true, i still have to study the screen reader thing to figure out what would it take to implement it but i still don't know if it would require to rebuild the game of if it's easier than that, but it will probably won't happen at the launch of the full game... what actually bothers me is that the screen reader will mismatch for sure the timing of the sound effects which you hear during dialogues and cutscenes, i don't have any idea on how to solve that.@tayo.bethel: Ouch, i hoped there were less mistakes than that... technically the English-speaking editor already did his job, i wrote the story and any other text of the game directly in english, then David, before dubbing the lines, was also in charge to fix the grammar... since i double checked the corrections with him, because i had to make sure that the changes wouldn't change the meaning of the original sentences, then there has been some extra step in the middle, so maybe among the corrections something hasn't been noticed. Unfortunately he already did his job and making him check the whole thing again i can tell for sure that it's not feasible... anyway i'll fix in future that "herd" and any other relevant mistake i'll notice.Thanks for letting me know that!

URL: https://forum.audiogames.net/post/620579/#p620579




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi:So I've progressed further, so a bit more feedback.  I notice that the story is full of grammatical mistakes etc. Would it be possible to get an English-speaking  editor to correct these in a future update? As an example, a group of wolves would be a pack, not a herd. Again, not a game breaker, but probably worth an update to fix such mistakes, since the game is written in English.

URL: https://forum.audiogames.net/post/620572/#p620572




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : windows via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@26, logical. continue to develop the game that then there would be more work if one day they decide to do it.

URL: https://forum.audiogames.net/post/620562/#p620562




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : Tech Geek via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

at 25 they are taking screen reader support in to consideration for future releases, but it's not possible to do it with this title as it would involve rebuilding the game from the ground up.

URL: https://forum.audiogames.net/post/620558/#p620558




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : Tech Geek via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

at 25 they are taking screen reader support in to consideration, but it's not possible to do it with this title as it would envolve rebuilding the game from the ground up.

URL: https://forum.audiogames.net/post/620558/#p620558




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : windows via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Please make support for screen readers. or me, and other people who do not know English well, can not play this game

URL: https://forum.audiogames.net/post/620552/#p620552




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hello @staticmaster! Thanks for playing the demo and thanks for the feedback! I'm very glad you like it, you can expect the full game gets release during March, so this month

URL: https://forum.audiogames.net/post/620443/#p620443




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : staticmaster via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

hello there@Tenkarider, awsome job man, thanks for the good updates. I do like the death descriptions if you die durring the hole turn around seen, am not gonna tellin it here cause aynt spoiling how very, very, good it is. anyways, awsome work, and I hope the full game gets released soon!

URL: https://forum.audiogames.net/post/620431/#p620431




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@wightfallOk, if you found the first key, then it's not much different the way to find the second key... just keep in mind that in the new rooms behind any unlocked door there's always something to do.Well using the Iron Bar is not mandatory but highly reccomended: the first time a player plays the demo it's very unlikely to manage to make in time without using it, on a side note in the complete version if you don't use it you can find a secret message, during the late game if you check the iron bar still inside that room...Thanks! I'll see what i can do for the screen reader as well

URL: https://forum.audiogames.net/post/620424/#p620424




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@Tenkarideryeah i need some more clue but not spoil any thing because i know it pussle.i already got first key not sure is it correct order?the key that i got is key that unlock west door of floor 0.when i use it inside i found up stair.not sure about iron bar should i keep it or use at entrance door?thanks for the great update that a potential game.i can't wait for full release, as other already suggested screen reader should be imprement if engine is allow.

URL: https://forum.audiogames.net/post/620420/#p620420




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@Tech GeekThanks for the feedback! It's good to know that this update is working well, and eventually i'll try to improve it further, i'll PM you for the extra feedback then

URL: https://forum.audiogames.net/post/620417/#p620417




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net Forum — New releases room : Tech Geek via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

it's alright liam I did the same with the  turn around thing when i first played the game. you just have to experiment until you find the solution. such a very detailed death when you die though like I said in your stream.anyways here what I think of the game. now after the update.I like the menu system you've put in place instead of using control and the space bar as it's more easy to use.as I probably said before I like the puzzles you've got so far and can't wait to the rest of them.I'm glad you've explained the deadly attack now as it was hard originally to understand.overall I enjoyed the game demo and can't wait for the release. there are more things I like about the demo, but I'm trying to keep away from spoilers for those who haven't played to that point.things that are bad about the game are almost the same, but minus the 1's you have put into the game. If you can put screen reader support into your next title it would be nice, but I understand if for some reason you can't as there is always limitations to game engines.you can always pm me for what I think about the areas I haven't covered in this post.anyway good luck with the title.

URL: https://forum.audiogames.net/post/620401/#p620401




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-05 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Please do. I thoughtit was either timed or based on times I tabbed. tabbing forward got me caught so I thought I had got myself in an unwinnable situation. Whoops.

URL: https://forum.audiogames.net/post/620327/#p620327




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-05 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@Liam: Uh-oh, i didn't see coming that people might assume there was a timer in the forest... i'm gonna mention it here so the others will know that but the herd chase gimmick is NOT time based! The first thing i did when i coded the fresh new gimmick was to make sure that saving and loading the game wouldn't skrew the game, so i can grant you that you're not stuck at all, as Audio Game Geek and Weston Wright mentioned it's all about the turn around thing, i promise. (i won't spoil the details about the gimmick for the others so i'll PM you to providing you some extra detail)Anyway thanks a lot for trusting me and give it a chance, i'm glad you like it! Nice stream anywayI just PMed you in the Private messages of this site... check it out

URL: https://forum.audiogames.net/post/620309/#p620309




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-05 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@Liam: Uh-oh, i didn't see that coming that people might assume there was a timer in the forest... i'm gonna mention it here so the others will know that but the herd chase gimmick is NOT time based! The first thing i did when i coded the fresh new gimmick was to make sure that saving and loading the game wouldn't skrew the game, so i can grant you that you're not stuck at all, as Audio Game Geek and Weston Wright mentioned it's all about the turn around thing, i promise. (i won't spoil the details about the gimmick for the others so i'll PM you to providing you some extra detail)Anyway thanks a lot for trusting me and give it a chance, i'm glad you like it! Nice stream anyway

URL: https://forum.audiogames.net/post/620309/#p620309




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-05 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @SLJ! Thanks to you for providing me a detailed feedback!@wightfall, yeah the SLJ hint is important, even if on a first glance you didn't found anything it doesn't mean that there's nothing to find. If you need more clues please let me know, i'll try to not spoil the fun to solve the puzzle

URL: https://forum.audiogames.net/post/620149/#p620149




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @Tenkarider.Great, really great job. Thanks for improving the game that much.@wightfall: Hint:You have to find four keys. This part is actually the most difficult in the demo regarding to puzzles. I'm glad we're finally seeing some great puzzles in those games as well.I warn you: You will regret if you're not fast enough. 

URL: https://forum.audiogames.net/post/620128/#p620128




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

i got stuck inside mana house.for those of you who not play until this part skip it.because it contain some spoiler of the game.once i manage to get mana house owner down next thing i must do is get out of this place.but i can't find way to exit mana house.i explore every room that i can and interact every object.there are some room that i can't enter are underground room on floor 0 of west door exit, west door exit of floor1, and both seal door of each floor.if you have any clue please share or guide me through.thanks for your help.

URL: https://forum.audiogames.net/post/620121/#p620121




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Oh that, i see... the fact is that Elyon has the generic sound effect of his weapon which is the sound you hear when you attack, then all the enemies have their own sound for when they get hit so when you attack you hear the blade of Elyon and the enemy "pain" sound effect almost at the same time; the enemies have their own sound effect for when they attack and Elyon has his own pain grunts sound effects when he doesn't dodge the attack. I wonder if maybe i should change the sound effect of Elyon's blade into a blade swing to the air, i made so that you hear a metal collision because in that way it was clear that he was using a metal blade but on a second thought the enemy always has a collision or a grunt sound when it gets hit (for example if you hit a zombie you hear the flesh getting cut; if you hit the giant armor you hear the echo of his metal armor)

URL: https://forum.audiogames.net/post/620097/#p620097




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

By weapon sounds I mean the sounds of your weapon hitting the enemy. All of the enemies sound as if they're wearing armor when you strike, including werewolves and the like which I assume wouldn't be armored. The sound of a blow striking flesh would be more appropriate for unarmored enemies. Still, this isn't a game breaker; feel free to make or not make changes to this. I'll have to go back and check if the vampire hunter also sounds as if he's armored. I think you mentioned in a previous thread that he is only lightly armored.

URL: https://forum.audiogames.net/post/620091/#p620091




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @Tech Geek! nice, enjoy yourself!Hello @tayo.bethel! That's good to hear, i'm quite confident about boss battles of this game, so prepare to have some fun! Yeah voice acting would be awesome but definitely out of budget. I can tell for sure that Hell Hunter 2 will be a thing since it already exists, even if it's still incomplete. May i ask you what do you mean exactly by "weapon sounds"? Only Elyon attacks or also enemy attacks? Looking forward to hear some extra feedback and thanks!

URL: https://forum.audiogames.net/post/620087/#p620087




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi:Just played with the demo for. a bit. It's a huge improvement over the original especially combat-wise. Combat is now both challenging and enjoyable now, and the dragon is no joke. Boss fights should be both tough and interesting, though I haven't gotten that far yet. I wish this game had voice acting, but money is probably the limit here. I think this could be the start of another series, if you're willing to write more games. While I'm still more of a fan of first person navigation, the immersion provided by the soundscape is great, though the weapon sounds aren't as realistic as I might like. I'll keep playing with this, and provide more feedback. Awesome job, and glad to see that you've taken everyone's suggestions and implemented those that you could.

URL: https://forum.audiogames.net/post/620081/#p620081




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : Tech Geek via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

sounds amazing, will try the new update when I get round to downloading it.

URL: https://forum.audiogames.net/post/620064/#p620064




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hello @lemm! sounds cool, thanks for that... i appreciate it!

URL: https://forum.audiogames.net/post/620051/#p620051




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi,I haven’t tried it yet, but it seems like you’ve put a lot of work into the update and taken onboard a lot of the feedback from the original demo.  I didn’t manage to get round to playing the first demo, but with all the amendments you’ve made as soon as I have some time free I’ll be giving the updated demo ago. Thanks for putting in the time to make all the updates/amendments.Paul

URL: https://forum.audiogames.net/post/620032/#p620032




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hello @Liam! That's great, looking forward to hear the streamHi @wightfall! Thanks for playing the demo! To use the Blood Vials you must press the SPACE bar during a battle, you cannot do that from the inventory... you can hear the instructions both at the beginning of the game and now, after this update, you can hear whenever you want the instructions from an option of the menu/inventory! How to drink blood vials is mentioned among the battle instructions, anyway. Let me know if now it's all ok

URL: https://forum.audiogames.net/post/619988/#p619988




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hello @Liam! That's great, looking forward to hear the streamHi @wightfall! Thanks for playing the demo! To use the Blood Vials you must press the SPACE bar during a battle, you cannot do that from the inventory... you can hear the instructions both at the beginning of the game and now, after this update, you can hear whenever you want the instructions from an option of the menu/inventory!

URL: https://forum.audiogames.net/post/619988/#p619988




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

how to use blood wine when hp is lower than 50%?i press i choosing blood wine and pressing control or enter nothing happen.instruction of the game not tell me any thing for using blood wine.

URL: https://forum.audiogames.net/post/619978/#p619978




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

how to use blood wine when hp is lower than 50%?i press i choosing blood wine and pressing enter nothing happen.instruction of the game not tell me any thing for using blood wine.

URL: https://forum.audiogames.net/post/619978/#p619978




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Very cool. I'll make sure to give this demo another try.

URL: https://forum.audiogames.net/post/619945/#p619945




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @JamesPotter! I'll see what i can do for that, in the next releases!

URL: https://forum.audiogames.net/post/619925/#p619925




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : JamesPotter via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

hello! can you implement support for NVDA? for those of us who don't understand much english use the translate plugin if you have a good pc it translates quite well.

URL: https://forum.audiogames.net/post/619922/#p619922




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Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net Forum — New releases room : Tenkarider via Audiogames-reflector


  


Update to Hell Hunter - Anti-Nomen demo

Hello everyone! So the update to the demo of HELL HUNTER: Anti-Nomen is ready, I gathered all the suggestions you gave mewith the first release of the demo and improved the game as much as possible, so thanks a lot for your feedback!I'll list the changelog below:1) Now you can skip kinda anything, namely all dialogues, cutscenes, enter room descriptions and the battle reward speech2) I removed all the redundant voices from where they weren't necessary, so the infamous "press tab to move" is banished, all the battle quotes which are not essential don't exist anymore, so the player can focus on sound effects and music. Since the attacks won't be anymore announced by the voice, now the battles might become harder.3) The deadly attack gimmick now it gets explained when you fight the dragon, now it's quite more clear when it happens and you hear a special sound effect when the deadly attack starts4) All the generic instructions and some gimmick in general has been updated, so please don't skip their explaination5) I removed from all the sound files of the names of the interactive elements in the maps that gap of half second even an entire one! Now moving with Tab should be faster6) I managed to implement the menu both for the main menu and the inventory! Now, rather than a pile of voice text, each time you open those screens, you can select among the options with left/right arrows and chose them with ctrl: you'll hear only the information you want to know, In the inventory menu I added the options that allow you to know about the required exp for the next level up, the instructions of the game and also a new option which allows you to know your game progression, expressed in percentage 7) You won't get slowed down for 1 second anymore when you move with tab, while you have to escape from the golem8) Some battle sound effect was stopped as soon as a new sound effect would kick in, to avoid overlap. Now that won't happen anymore in most of the cases, so the battle should be more enjoyable now9) Many others minor fixes and balancements for battles.I'd like you try the new version of the demo to check if/how the game improves, also It would help me to know what do you think about the difficulty of battles, after this update... how many blood vials you manage to spare along the way? Can you handle the bosses? In the new version the dodge type monsters have been strengthened, especially two among them should result way more threatening, they are the Man eater roots and the Zombie crows.For who didn't play the game yet, HELL HUNTER - Anti-Nomen is a Horror RPG game, this is the story of Elyon, a vampire hunter, he's a dhampir hence the son of a vampire and a human, he hunted vampires and creatures for a long time, now he wants to succeed in his greatest hunt: Dracula, the lord of darkness.The story is set in Transylvania, in our days: technology like smartphones already exist, to be precise, in this modern society creatures of the night exist and people is not aware of that, some of the creatures even live among humans, in disguise. Elyon hunts them far from the eyes of common humans and travels along darkest places during his personal mission.The demo for Windows (64 bit) and Mac is available now for free on the audiogames.it website:https://www.audiogame.store/en/shop/hel … omen-demo/I will apreciate any new feedback, this is also one last chance to make some other improvement before the release of the full version of the game, which will happen this month!

URL: https://forum.audiogames.net/post/619918/#p619918




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