Re: Using braille to play interactive fiction, is it possible?

2020-11-23 Thread AudioGames . net Forum — General Game Discussion : Slender via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

Sorry, wrong link. I corrected it in post 7.

URL: https://forum.audiogames.net/post/592198/#p592198




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Re: Using braille to play interactive fiction, is it possible?

2020-11-23 Thread AudioGames . net Forum — General Game Discussion : Coydog via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

Good luck.If you need help, please feel free to either Email or PM me.  Interactive Fiction is quite a lot of fun to play, and being able to play it in Braille should certainly be posible.Have fun.And Remember.It is pitch black.  You are likely to be eaten by a grue!

URL: https://forum.audiogames.net/post/592145/#p592145




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Re: Using braille to play interactive fiction, is it possible?

2020-11-23 Thread AudioGames . net Forum — General Game Discussion : Locutus via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

Hey all, thanks much for all the great responses! I shall go play around with some things now, and see what works best...

URL: https://forum.audiogames.net/post/592137/#p592137




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Re: Using braille to play interactive fiction, is it possible?

2020-11-23 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

@DJEPICVersion 1.2 is...  I have it my self.  I wish I could make an add-on installer from it for people.

URL: https://forum.audiogames.net/post/592124/#p592124




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Re: Using braille to play interactive fiction, is it possible?

2020-11-23 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

@Slender, Apparently even that add-on isn't compatible with Python 3.

URL: https://forum.audiogames.net/post/592013/#p592013




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Re: Using braille to play interactive fiction, is it possible?

2020-11-22 Thread AudioGames . net Forum — General Game Discussion : Coydog via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

Ok, so here's the output when you just run Dfrotz without a story file on the command line.FROTZ V2.44    dumb interface.An interpreter for all Infocom and other Z-Machine games.Complies with standard 1.0 of Graham Nelson's specification.Syntax: dfrotz [options] story-file  -a   watch attribute setting       R xxx  do runtime setting \xxx  -A   watch attribute testing         before starting (can be used repeatedly)  -h # screen height                -s # random number seed value  -i   ignore fatal errors          -S # transcript width  -I # interpreter number           -t   set Tandy bit  -o   watch object movement        -u # slots for multiple undo  -O   watch object locating        -w # screen width  -p   plain ASCII output only      -x   expand abbreviations g/x/z  -P   alter piracy opcode    -Z # error checking mode (default = 1)         0 = don't report errors   1 = report first error         2 = report all errors     3 = exit after any errorWhile running, enter "\help" to list the runtime escape sequencesPlease note that the options listed above are all case sensitive.The Link to get this version of frotz ishttps://www.ifarchive.org/if-archive/in … dfrotz.zipJust for testing, here is a link to Zork1, which can be found here.http://www.infocom-if.org/downloads/zork1.zipJust extract that zip file and go into the data folder inside of the folder you extracted.  The dat file for the game will be in that folder.Hope that helps.

URL: https://forum.audiogames.net/post/591958/#p591958




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Re: Using braille to play interactive fiction, is it possible?

2020-11-22 Thread AudioGames . net Forum — General Game Discussion : Coydog via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

@Post 1, just grabbed dFrotz.zip from the Interactive Fiction Archive's Interpreters directory.  I am doing this on an xp vm on my mac, so I was not able to test it out with my Braille Edge directly, but I was able to load Zork into the thing and have Nvda reading it mostly ok.  It was repeating some words occasionally, but I'm not sure if that's Nvda's fault or my unfamiliarity with this version of the program.What I did was extracted both Dfrotz.exe and Zork's data file to C:\Dfrotz, then changed to the folder with the cd command.   Since the command prompt puts you in your user folder by default, type "cd .." without the quotes until you get all the way up to C:.  Then type "cd Dfrotz", again without the quotes and that should put you into the Dfrotz folder.Next, to run Zork, in our example, type "dfrotz Zork1.dat" and it should run for you.I also got Frotz running on my mac via Homebrew, and I can report on that you will probably run into the same problem with using a Braille Display with it, in that it will be constantly needed to be scrolled back, since Voiceover will jump you right past all of the game text whenever you do something.  I'm guessing that Dfrotz will exhibit similar results, but I think there may be a way to set it to hopefully not do that.In my next post, I'll post the output of the help page for Dfrotz on this Windows Xp Vm  for you.

URL: https://forum.audiogames.net/post/591955/#p591955




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Re: Using braille to play interactive fiction, is it possible?

2020-11-22 Thread AudioGames . net Forum — General Game Discussion : Coydog via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

Hi,@Post 1, I do not know of a reliable way to read the output on windows, unless you can get Frotz for the command line to work via the windows command prompt or something.  As for Frotz on iOS, that, surprisingly, works quite well with Braille displays.  You can send the zCode files over to your phone via ftp, and they will work pretty easily.Braille Screen Input is also fun to play around with, as well.  As for WinFrotz and that NVDA Addon, I do not know of a way to have it output things a line at a time or what have you.  I do wonder just how many platforms that Frotz has been ported to, as of now, though?

URL: https://forum.audiogames.net/post/591942/#p591942




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Re: Using braille to play interactive fiction, is it possible?

2020-11-22 Thread AudioGames . net Forum — General Game Discussion : Slender via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

The updated IF interpreters addon is available here. After some testing, I found that the addon is somewhat usable with braille, but has issues, most notably that the output will not actually read from the top. It will scroll to the bottom and you have to go back to read the game's output.

URL: https://forum.audiogames.net/post/591930/#p591930




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Re: Using braille to play interactive fiction, is it possible?

2020-11-22 Thread AudioGames . net Forum — General Game Discussion : Slender via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

The updated IF interpreters addon is available here.

URL: https://forum.audiogames.net/post/591930/#p591930




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Re: Using braille to play interactive fiction, is it possible?

2020-11-22 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

Both also have a mode where output is placed in a GUI window, with ctrl+l.

URL: https://forum.audiogames.net/post/591870/#p591870




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Re: Using braille to play interactive fiction, is it possible?

2020-11-22 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

I'm not sure if the add-on would allow you to read the output in Braille very well. I think it pops up flash messages, so it's more useful for a speech user. Your best bet might be Lectrote. Run your game files in the program and then use the Braille display to read the text in the window.https://github.com/erkyrath/lectrote/re … 32-x64.zip

URL: https://forum.audiogames.net/post/591847/#p591847




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Re: Using braille to play interactive fiction, is it possible?

2020-11-22 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

I'm not sure if the add-on would allow you to read the output in Braille very well. I think it pops up flash messages, so it's more useful for a speech user. Your best bet might be Lectrote. Run your game files in the program and then use the Braille display to read the text in the window.

URL: https://forum.audiogames.net/post/591847/#p591847




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Re: Using braille to play interactive fiction, is it possible?

2020-11-22 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

I'm 99% sure there was an updated add-on version for Python 3 NVDA, which has been mentioned here previously. It just doesn't seem to be available via the regular NVDA add-on distribution channels.

URL: https://forum.audiogames.net/post/591846/#p591846




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Re: Using braille to play interactive fiction, is it possible?

2020-11-22 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

There's also Fabularium on Google Play that, last I remember was fully accessible, but I think @zkline outlined the only way to play on Windows. By the way, the add-on aforementioned seems to be deprecated and no longer being developed on, thus, you'll need a Python 2 version of NVDA just to use it. If you're still interested, you can find it here. I hope someone comes along and points me to an updated add-on. The closest thing to that, is the fact that WinFrotz and probably also WinGlulkx allow the output of text to SAPI for accessibility. Just out of interest, can I have that collection? I've been meaning to get into this thing for a while, just didn't know where to start.

URL: https://forum.audiogames.net/post/591844/#p591844




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Re: Using braille to play interactive fiction, is it possible?

2020-11-22 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Using braille to play interactive fiction, is it possible?

Hi,Here are a few ideas.For the iPhone, there is an excellent version of Frotz which has very good VoiceOver support. I haven't tried it with Braille but it should work.For Windows, you can grab an NVDA add-on which will read interactive fiction from a bunch of interpreters, but I don't have a current URL handy for that, as I'm mostly a Mac person. I'm sure someone will chime in soon.

URL: https://forum.audiogames.net/post/591832/#p591832




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Using braille to play interactive fiction, is it possible?

2020-11-22 Thread AudioGames . net Forum — General Game Discussion : Locutus via Audiogames-reflector


  


Using braille to play interactive fiction, is it possible?

Hi everyone,Was hoping someone on here might be willing to help with this. I have a giant collection of zcode text adventure games that I used to play on my Braille Note back in the day. Sadly, said Braille Note has since kicked the bucket, and I was hoping to be able to play these games on my computer or phone, using my braille display to read the output. Does anyone know if this is possible? Is there any interpreter out there that can do this? I thought it would be a simple matter of downloading Windows Frotz and hooking it up to NVDA and my Braille Edge, but apparently this doesn't work... Any suggestions would be greatly appreciated!Thanks,Locutus.

URL: https://forum.audiogames.net/post/591831/#p591831




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