Re: vipmud question

2020-02-09 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: vipmud question

Mush is a trillion times better imo.  But this should actually go in devs room, cus its a developmental question

URL: https://forum.audiogames.net/post/499960/#p499960




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Re: vipmud question

2020-02-09 Thread AudioGames . net Forum — Off-topic room : lav andric via Audiogames-reflector


  


Re: vipmud question

grryfindore wrote:Hi, use the > symble once, if you want to pass along a ; or # etc to the mud, if you find yourself wanting to do so multiple times during a session, type >> and press enter. as long as vipmud isn't restarted it will input ;'s and # etc directly to the mud. hth.GrryfThanks a lot.

URL: https://forum.audiogames.net/post/499957/#p499957




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Re: vipmud question

2020-02-09 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: vipmud question

Honestly, if you're wanting to program a mud you might be better off using mushclient. It's what I use and I've never ran into problems with it.

URL: https://forum.audiogames.net/post/499917/#p499917




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Re: vipmud question

2020-02-09 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: vipmud question

Hi, use the > symble once, if you want to pass along a ; or # etc to the mud, if you find yourself wanting to do so multiple times during a session, type >> and press enter. as long as vipmud isn't restarted it will input ;'s and # etc directly to the mud. hth.Grryf

URL: https://forum.audiogames.net/post/499888/#p499888




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Re: vipmud question

2020-02-09 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: vipmud question

Hi, use the > symble once, if you want to pass along a ; or # etc to the mud, if you find yourself wanting to do multiple times during a session, type >> and press enter. as long as vipmud isn't restarted it will input ;'s and # etc directly to the mud. hth.Grryf

URL: https://forum.audiogames.net/post/499888/#p499888




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Re: vipmud question

2020-02-09 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: vipmud question

Ah, my apologies, that makes sense. I'm afraid as I've only ever used Vipmud for actually playing games I'm not entirely sure how to change this.

URL: https://forum.audiogames.net/post/499887/#p499887




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Re: vipmud question

2020-02-09 Thread AudioGames . net Forum — Off-topic room : lav andric via Audiogames-reflector


  


Re: vipmud question

I am trying to code mob behaviors in a mud and the parameters are separated by ; .

URL: https://forum.audiogames.net/post/499859/#p499859




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Re: vipmud question

2020-02-09 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: vipmud question

I'm afraid I'm a bit confused. If you don't want to stack commands,  well don't type doubled commands, just type "north" and press enter, then type the next direction,  or better still just hit n and press enter. Indeed I'm not sure if this is Vipmud or the game your playing, but either way, maybe I'm just misunderstanding the trouble your having exactly.Oh and btw, this probably belongs in general game discussion.

URL: https://forum.audiogames.net/post/499856/#p499856




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vipmud question

2020-02-09 Thread AudioGames . net Forum — Off-topic room : lav andric via Audiogames-reflector


  


vipmud question

hi.In vipmud, for example, if I were to type north,north it would stack the commands and go twice north.Well, how do I disable that or at leest, how do I change it so it doesn't have to be a ; ?If not possible, can you recommend any mud clients that don't have that?Thanks.

URL: https://forum.audiogames.net/post/499847/#p499847




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VIPMud question

2018-01-08 Thread AudioGames . net Forum — General Game Discussion : rashad via Audiogames-reflector


  


VIPMud question

I'm wondering if anyone can answer a question I have about VIP mud triggers using version 1.1.I've been working on making a bunch of sound triggers for myself, which has been going fine; right up to now, anyways. Recently, if the set files I've been using are loaded, and I try to add new triggers, VIP Mud throws an error at me, saying that there's an error parsing the search strings found in the trigger. this happens with anything I use as triggered text, even with things that have worked just fine in the past. it happens when first loading the scripts, where it'll pick a random one that causes an error, or if I try to add a trigger directly from the program.I'm not using a cracked version of the program or anything like that, and have had much more complex soundpacks work just fine with no errors, so I'm very confused.Anyone able to tell me what's going on? I thought it might be set files being too big or something like that at first, but that didn't seem to make sense, because like I said soundpacks have never caused issues for me.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=346502#p346502





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