Re: audio game hub - a hub of new experiences

2016-09-10 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


  


Re: audio game hub - a hub of new experiences

I just played a game this morning because I like it lots, and got a score of 633. A long time ago I got really lucky and for some reason got a  score of over 2,000! Don't ask me why or how. So it is definitely possible to play the game well without sighted assistance. When you reach scores that high, you also max out the assembly line speed...The problem I was getting at was that blind gamers are not made aware of the fact that blocks can be elliminated across columns. During my game this morning, I had no less than four or five times when blocks would disappear almost randomly because of that.Vertical ellimination, yes you can go by memorization. Horizontal can work with memorization as well but it's hard, since you have to scroll a ton to verify that you can make a successful horizontal line.Trying to set up corners as was illustrated in the recording, with two blocks in one row and another block in the row adjacent that touches one of the other 
 two... forget it. And if you have two blocks diagonally to each other and get a lucky chance to bridge the gap with a third in the middle to make all three touch, again forget it. There is no way a blind gamer could do that if he/she is not completely memorizing the board in realtime. With 5 block types, 4 lines and 10 positions on each, that's not easy. I've more than once tried to set up corners and horizontal lines since I found out that was possible, but ended up missing because they were not on the same horizontal plain. If you had enough vision to see the grid and its blocks and columns, I believe you would immediately see horizontal possibilities without memorizing.I then stuck to just vertical memorization based on the game's feedback like I used to, but it's not quite the same. I'm not trying to say the game is poorly adapted or that it is so much harder for blind gamers, what I am saying is that I see some potential creativity that is lost wh
 en you take the visuals out. I've not seen anyone sighted try to play the game without paying attention to the sound. I'd be interested to see what happens if they did.All the same, I hope you like the recording!

URL: http://forum.audiogames.net/viewtopic.php?pid=278342#p278342





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Re: audio game hub - a hub of new experiences

2016-09-10 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector


  


Re: audio game hub - a hub of new experiences

Hi. After I heard your recording, I decided to give the game a try and surprise. I was able to get 517 points without sighted assistance. I think that is not so hard to play that game. You need to use your memory skils and remember where are the blocks on the board.

URL: http://forum.audiogames.net/viewtopic.php?pid=278323#p278323





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audio game hub - a hub of new experiences

2016-09-09 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


  


audio game hub - a hub of new experiences

Hi all,If you are interested in audio games, please share.I was sitting at a restaurant waiting for food, playing Audio Game Hub to kill time, when my mom's boyfriend noticed me and asked what I was playing. At the time I was playing Archery, a game where you must shoot a moving target when it is in the center of the screen. He told me he could see the target moving as plainly as I could hear it. He was even able to tell me when I missed the target by a small amount before the game told me so. He also mentioned my mom had noticed me playing Tetris the day before, which I soon realized was the Blocks game. He expressed curiosity as to how I could play Tetris with sound, so I played a game of Blocks and showed him. I also recorded us trying to play a game together.For those who are not familiar with Blocks, here is an explanation as to how it is played. You have four assembly lines. Blocks of different types will slide down these lines. Each block type is repr
 esented by a sound auditorily, as well as a color visually. You can control where the blocks go as they slide down, but once they rest against the back of the line or against another block, they will stay. If you can stack three of the same type blocks in a row, they will disappear. However if you cannot stack three same type blocks, then the blocks will pile up, and could eventually fill the line. If a line is full, the game is over.There are four lines, but five different block types. Thus the task of stacking them as they fall is not a piece of cake, you have to choose your positions wisely. To play the game you need a bit of luck, and a lot of strategy and quick spacial focus. The luck element is created by not knowing which block type is going to fall when, while the strategy and spacial focus is needed to adapt to what's coming, and to do it quick enough to keep up with the ever increasing pace of the game.The recording I've shared is me trying to play th
 e Blocks game using its auditory cues while receiving visually descriptive input from my mom's boyfriend, who tried to describe the different colors of the blocks and how they corresponded to the block tones. Using both our strong senses, we were able to play the game together.One thing that struck me was that while the game cannot auditorily convey the whole assembly line at once, the on-screen visuals seem to give more information. Thus, you'll often hear my mom's boyfriend, who can see the whole screen seemingly at a glance,  directing me as to where to place a block, before I have time to find for myself where it should go. We even discovered that the blocks can be stacked horizontally. In fact they can be at any three adjacent spaces so long as there is nothing in between them to separate them. That is a hard concept to grasp if you're not seeing it. The game does not convey the screen in its audio representation, all you hear is the block that is
  currently coming down, and as you scroll through the 4 assembly lines, you hear the front most block on the line you are focused on as well. But there is no real way to tell where horizontal placement could be exercised to kill a group of blocks without doing a lot of extra scrolling and guesswork. Where as a sighted person can see the formation, the game cannot convey it. I don't really know how it could easily do it either, maybe the best way to go around that would be to remove the horizontal element? The game doesn't mention it, it just says you have to put the blocks in rows, which implies vertical placement to me. It does not mention that the blocks can go across columns so long as they still touch. I will see about contacting the devs about this.I wish more sighted people developed audio games with well-balanced audio and visual feedback. If that were to happen, I am quite confident it would potentially be the savior of the audio games community. This recordi
 ng shows how affective it really can be.To listen to the recording, go to http://sndup.net/7pd6/aIf you have problems with the link, I will make a public Google Drive share which should work better, but I am currently on vacation and do not have a ton of time to do it right now.For those who are curious, the recording was made with the audio memos IOS app, though I must have turned the IOS audio filters on by accident, as I normally leave them off. I edited the file to remove a lot of pauses and non-relevant material. I hope you like it. If you have any feedback, I'm eager to hear it.Please visit the Audio Game Hub at audiogamehub.com. You can download free PC, Android and IOS versions.

URL: http://forum.audiogames.net/viewtopic.php?pid=278308#p278308





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