Re: better sounds for sound rts?

2019-05-24 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: better sounds for sound rts?

To find sounds, check out the stickied post in the developers room.Then you'll need a program that can convert WAV and MP3 files to ogg format.  I just use Audacity or Goldwave my self, but I'm sure you can find something more lightweight.Now, if your using SoundRTS 1.2 onward, E.G. (it has crazymod) then you'll need to go into mods\crazymod\ui and check style.txt to see which sound goes with what action.  The numbers your looking for should always be in the 77000 or 78000 range, so they are easy to spot, and you can hopefully use the find command to search for specific things though, a fare amount of it is in French.Everything in style.txt will correspond to a file in the sounds folder in the same directory, so you can always double check if your unsure.  Now you can just replace the sounds with your own.Though I do suggest making a backup of the original sounds so that you can easily replace them if something goes wrong, and keep in mind that for the action sounds, you'll need to cut the file to match the timing, or change the timing in rules.txt which can be found in mods\crazymod, though keep in mind that doing this will also change how the game plays.  Regardless, it may be a good idea to check the exact time in that file so that you can more easily cut your sound to that length.If your using a version of Sound RTS before V1.2, E.G. (without crazymod) then you'll find rules.txt in the main directory and style.txt and the sound files in the sounds directory.  But the files will have a much wider number range.

URL: https://forum.audiogames.net/post/436221/#p436221




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Re: better sounds for sound rts?

2019-05-24 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: better sounds for sound rts?

To find sounds, check out the stickied post in the developers room.Then you'll need a program that can convert WAV and MP3 files to ogg format.  I just use Audacity or Goldwave my self, but I'm sure you can find something more lightweight.Now if your using SoundRTS 1.2 onward, E.G. (it has crazymod) then you'll need to go into mods\crazymod\ui and check styles.txt to see which sound goes with what action.  The numbers your looking for should always be in the 77000 or 78000 range, so they are easy to spot, and you can hopefully use the find command to search for specific things though, a fare amount of it is in French.Everything in styles.txt will correspond to a file in the sounds folder in the same directory, so you can always double check if your unsure.  Now you can just replace the sounds with your own.Though I do suggest making a backup of the original sounds so that you can easily replace them if something goes wrong, and keep in mind that for the action sounds, you'll need to cut the file to match the timing, or change the timing in rules.txt which can be found in mods\crazymod, though keep in mind that doing this will also change how the game plays.  Regardless, it may be a good idea to check the exact time in that file so that you can more easily cut your sound to that length.

URL: https://forum.audiogames.net/post/436221/#p436221




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better sounds for sound rts?

2019-05-24 Thread AudioGames . net Forum — General Game Discussion : thunderdragon via Audiogames-reflector


  


better sounds for sound rts?

hi everyone, i just wanted to ask, since this is the best foram to post this, if there are any good sounds for sound rts, all the sound packs in the main menue are not realistic, the fighting, the voices of soldiers, etc. I was just wondering if i could get some sounds, and how i would put them in the game? thanks? why does thanks have a question mark?

URL: https://forum.audiogames.net/post/436169/#p436169




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