Re: clone wars

2021-02-11 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: clone wars

Wait, what new info?

URL: https://forum.audiogames.net/post/614588/#p614588




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Re: clone wars

2021-02-11 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector


  


Re: clone wars

totaly agree with post4

URL: https://forum.audiogames.net/post/614583/#p614583




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Re: clone wars

2021-02-11 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: clone wars

@5 since new info came up on that, the status of that thing is up for debate.

URL: https://forum.audiogames.net/post/614575/#p614575




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Allot of people, especially kids, simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one very specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are just heavily inspired by others more of a chance before jumping down the dev's throat and screaming clone! clone! clone!Unless we can prove that code or assets have been stolen, we should be giving people the benefit of the doubt, as it really isn't meant to hurt anyone even if it can be annoying.People need to react more proportionally to games like this.  If you want to have a problem with them because they help keep audio gaming stagnant and boring, than okay, but lets keep in mind that most of the people making them are young and just want to create something for the fun and challenge of it, rather than thinking about the harm to the market as a whole before opening our mouths.If a kid draws a cute picture of a dog because they saw another kid doing it, and that other kid says "hey no fair you copied me!" are you going to sit their lecturing them about intellectual property and how copycats ruin the art scene and shit?  No, of course not, at most you would just gently encourage them to do their own, more unique version or come up with a totally new idea after a couple times of the same thing, and if they kept doing it later in life then you would be justified in being more firm.We'd be using our time allot more effectively if we started developing our skills and teaming up to create the change we want to see, rather than bitching at others for playing around. I strongly believe that much of the reason these types of devs tend to be thin skinned and easily angered is because they came here needing to scratch an itch (providing something valuable for others) and it got thrown back in their faces again and again before they could learn and grow naturally, so they doubled down.  We end up helping to create the monster, then we bitch about it like we had nothing to do with it.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Allot of people, especially kids, simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one very specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are just heavily inspired by others more of a chance before jumping down the dev's throat and screaming clone! clone! clone!Unless we can prove that code or assets have been stolen, we should be giving people the benefit of the doubt, as it really isn't meant to hurt anyone even if it can be annoying.People need to react more proportionally to games like this.  If you want to have a problem with them because they help keep audio gaming stagnant and boring, than okay, but lets keep in mind that most of the people making them are young and just want to create something for the fun and challenge of it, rather than thinking about the harm to the market as a whole before opening our mouths.If a kid draws a cute yet simplistic picture of a dog because they saw another kid doing it, and that other kid says "hey no fair you copied me!"? are you going to sit their lecturing them about intellectual property and how copycats ruin the art scene and shit?  No, of course not, at most you would just gently encourage them to do their own, more unique version or come up with a totally new idea after a couple times of the same thing, and if they kept doing it later in life then you would be justified in being more firm.We'd be using our time allot more effectively if we started developing our skills and teaming up to create the change we want to see, rather than bitching at others for playing around. I strongly believe that much of the reason these types of devs tend to be thin skinned and easily angered is because they came here needing to scratch an itch (providing something valuable for others) and it got thrown back in their faces again and again before they could learn and grow naturally, so they doubled down.  We end up helping to create the monster, then we bitch about it like we had nothing to do with it.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Allot of people, especially kids, simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one very specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are just heavily inspired by others more of a chance before jumping down the dev's throat and screaming clone! clone! clone!Unless we can prove that code or assets have been stolen, we should be giving people the benefit of the doubt, as it really isn't meant to hurt anyone even if it can be annoying.People need to react more proportionally to games like this.  If you want to have a problem with them because they help keep audio gaming stagnant and boring, than okay, but lets keep in mind that most of the people making them are young and just want to create something for the fun and challenge of it, rather than thinking about the harm to the market as a whole.If a kid draws a cute yet simplistic picture of a dog because they saw another kid doing it, and that other kid says "hey no fair you copied me!"? are you going to sit their lecturing them about intellectual property and how copycats ruin the art scene and shit?  No, of course not, at most you would just gently encourage them to do their own, more unique version or come up with a totally new idea after a couple times of the same thing, and if they kept doing it later in life then you would be justified in being more firm.We'd be using our time allot more effectively if we started developing our skills and teaming up to create the change we want to see, rather than bitching at others for playing around. I strongly believe that much of the reason these types of devs tend to be thin skinned and easily angered is because they came here needing to scratch an itch (providing something valuable for others) and it got thrown back in their faces again and again before they could learn and grow naturally, so they doubled down.  We end up helping to create the monster, then we bitch about it like we had nothing to do with it.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Kids simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one very specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are just heavily inspired by others more of a chance before jumping down the dev's throat and screaming clone! clone! clone!Unless we can prove that code or assets have been stolen, we should be giving people the benefit of the doubt, as it really isn't meant to hurt anyone even if it can be annoying.People need to react more proportionally to games like this.  If you want to have a problem with them because they help keep audio gaming stagnant and boring, than okay, but lets keep in mind that most of the people making them are young and just want to create something for the fun and challenge of it, rather than thinking about the harm to the market as a whole.If a kid draws a cute yet simplistic picture of a dog because they saw another kid doing it, and that other kid says "hey no fair you copied me!"? are you going to sit their lecturing them about intellectual property and how copycats ruin the art scene and shit?  No, of course not, at most you would just gently encourage them to do their own, more unique version or come up with a totally new idea after a couple times of the same thing, and if they kept doing it later in life then you would be justified in being more firm.We'd be using our time allot more effectively if we started developing our skills and teaming up to create the change we want to see, rather than bitching at others for playing around. I strongly believe that much of the reason these types of devs tend to be thin skinned and easily angered is because they came here needing to scratch an itch (providing something valuable for others) and it got thrown back in their faces again and again before they could learn and grow naturally, so they doubled down.  We end up helping to create the monster, then we bitch about it like we had nothing to do with it.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Kids simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one very specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are just heavily inspired by others more of a chance before jumping down the dev's throat and screaming clone! clone! clone!Unless we can prove that code or assets have been stolen, we should be giving people the benefit of the doubt, as it really isn't meant to hurt anyone even if it can be annoying.People need to react more proportionally to games like this.  If you want to have a problem with them because they help keep audio gaming stagnant and boring, than okay, but lets keep in mind that most of the people making them are young and just want to create something for the fun and challenge of it, rather than thinking about the harm to the market as a whole.If a kid draws a cute yet simplistic picture of a dog because they saw another kid doing it, and that other kid says "hey no fair you copied me!"? are you going to sit their lecturing them about intellectual property and how copycats ruin the art scene and shit?  No, of course not, at most you would just gently encourage them to do their own, more different version or come up with a totally new idea after a couple times of the same thing, and if they kept doing it later in life then you would be more firm.We'd be using our time allot more effectively if we started developing our skills and teaming up to create the change we want to see, rather than bitching at others for playing around. I strongly believe that much of the reason these types of devs tend to be thin skinned and easily angered is because they came here needing to scratch an itch (providing something valuable for others) and it got thrown back in their faces again and again.  We end up helping to create the monster, then we bitch about it like we had nothing to do with it.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: clone wars

Ahem, Constant Battle

URL: https://forum.audiogames.net/post/614446/#p614446




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Kids simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are simply quite similar to others more of a chance before jumping down the dev's throat.Unless we can prove that code or assets have been stolen, we should be giving people the benefit of the doubt, as it really doesn't hurt anyone even if it can be annoying.People need to react more proportionally to games like this.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Kids simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are similar to others more of a chance before jumping down the dev's throat.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: clone wars

Because most people who pick up old projects are 13 year old kids who barely do anything to them, then release them as new games and expect to get credit for all the work they (didn't) do. Fuck that shit.

URL: https://forum.audiogames.net/post/614443/#p614443




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : gorvachov13 via Audiogames-reflector


  


Re: clone wars

if the original dev says ok, then it's fine, if not though, cloning is not good.

URL: https://forum.audiogames.net/post/614427/#p614427




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clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


clone wars

so i was searching new audio games to play and was thinking about clones. i know they are hated and frowned upon in the community, hence why my signature says i am a clone of a mod, that's to poke fun at the whole clone frenzy. anyway, if someone is improving on a game that hasn't been touched in years, what is the uproar? is the anger coming from the devs or the community? i feel like why let a game sit there and collect dust if it can be improved on, we are extremely limited, did i say extremely, yup sure did, extremely limited on games that are playable for us, so if other devs want to improve on good ideas, why not let them? and if they get permission from the dev that it is ok to use there code, why not let them? for once i am not trolling or being sarcastic, i am just really curious about this. i can understand if these people were cloning games and selling them, but thats not the case they just try to improve them, even tho a lot of times they suck, but hey at least they are trying, so why the big fuss over the whole cloning games, if we barely have anything to play as it is. someone please explain, no need for any arguing or fighting just curious, and would like if devs really make it clear for me, i am not a dev so i am not in there shoes, so i can't imagine how they feel if there game was cloned from a past abandon project

URL: https://forum.audiogames.net/post/614397/#p614397




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