Re: creating mods for technoshock

2020-01-18 Thread AudioGames . net Forum — General Game Discussion : taljazz24 via Audiogames-reflector


  


Re: creating mods for technoshock

as far as the file you tried to rename, you actually have to go into gold wave and save it as ogg. I use gold wave since it's reliable when it comes to file formats.

URL: https://forum.audiogames.net/post/493766/#p493766




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Re: creating mods for technoshock

2020-01-18 Thread AudioGames . net Forum — General Game Discussion : taljazz24 via Audiogames-reflector


  


Re: creating mods for technoshock

Hi there. From what I heard you have to get it in as high quality ogg you can and then just rename the extensions to .z format. I actually did this successfully when creating a brand new radio sound when the helicopter is telling you it's landing since the other one is very obnoxious. But yes it shouldn't be that hard. if need be, hit me up on the forums and I'll walk you through it.Thanks

URL: https://forum.audiogames.net/post/493764/#p493764




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Re: creating mods for technoshock

2020-01-17 Thread AudioGames . net Forum — General Game Discussion : janagirl via Audiogames-reflector


  


Re: creating mods for technoshock

@pitermachthanks a lot, I'll try that. I just tried to rename an existing z file into ogg. Strange that winamp can't play it.

URL: https://forum.audiogames.net/post/493711/#p493711




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Re: creating mods for technoshock

2020-01-17 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


Re: creating mods for technoshock

Throw where can I download this game from please?

URL: https://forum.audiogames.net/post/493674/#p493674




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Re: creating mods for technoshock

2020-01-17 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: creating mods for technoshock

All of the technoshock audio is just ogg, but with a different extension. So, all you need to do is make your modded sounds in the ogg format and then change their extension from .ogg to .z.Also, most of the sounds in the game, specifically the ones that will be positioned around in the environment, need to be mono, otherwise the game will crash. So that includes stuff like the ambiences, robots, weapons, player sounds, etc. The menus and cutscenes can be stereo but I'd make everything else mono to be safe.

URL: https://forum.audiogames.net/post/493671/#p493671




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creating mods for technoshock

2020-01-17 Thread AudioGames . net Forum — General Game Discussion : janagirl via Audiogames-reflector


  


creating mods for technoshock

Hi all,I'm just wondering how it is possible to create a mod for technoshock.I'm wondering because the audio files are all in .z format. So how can I create files in .z?

URL: https://forum.audiogames.net/post/493658/#p493658




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