Re: java and audiogames?

2018-12-18 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector


  


Re: java and audiogames?

Yes, but only some. Whatever, I am still against Oracle's decision to kill 32-bit support. It's still too early for that.

URL: http://forum.audiogames.net/post/399443/#p399443




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Re: java and audiogames?

2018-12-16 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: java and audiogames?

and @Hrvoje, Java has some of those features in the new Java 11 (or is it12 already).

URL: http://forum.audiogames.net/post/399018/#p399018




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Re: java and audiogames?

2018-12-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: java and audiogames?

Yeah, NVDA should work if its a 64-bit build.

URL: http://forum.audiogames.net/post/398979/#p398979




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Re: java and audiogames?

2018-12-15 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector


  


Re: java and audiogames?

I'm not sure if even that NVDA has an exclusive version for 64-bit, the access bridge would work. At home and in my course I'm using the jdk 7 32-bit, and even with new versions of java and the jaws 64 bit, it does not read anything when I took the test.

URL: http://forum.audiogames.net/post/398972/#p398972




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Re: java and audiogames?

2018-12-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: java and audiogames?

@23, no, it wasn't a "horrible mistake" at all. The fact is, its NVDA and NVAccess's fault; if they actually would release 64-bit builds of NVDA instead of sticking to 32-bit for "portability reasons" (which is no excuse since they can release 32-bit and 64-bit builds of the product and be perfectly fine, like so many other projects and companies do -- even the smallest ones), this wouldn't be an issue.

URL: http://forum.audiogames.net/post/398799/#p398799




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Re: java and audiogames?

2018-12-15 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector


  


Re: java and audiogames?

Oracle did great mistake when they decided to get rid of 32-bit builds since Java9. There are still lots of people on 32-bit systems. That's also the reason why Java Access Bridge isn't working properly with NVDA in 32-bit JVMs.P.s., I'm using Java currently for Android development mostly at work, but I wanna switch to Kotlin really, mostly because of null-safety, data classes, function extensions and default function parameters. Java has none of these features, which makes even some simple tasks too much verbose to code in Java. Kotlin can now be even compiled as a native application with no need for any runtimes, but the bad thing is that there are not that many libraries for Kotlin-native, since Kotlin is still a pretty young language.

URL: http://forum.audiogames.net/post/398798/#p398798




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Re: java and audiogames?

2018-12-14 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Re: java and audiogames?

I do believe Tolk does have a java version. I just checked the zip I have of Tolk, and it indeed does have a java version. You'll need the files in the src/java folder, and the tolk.jar file. Maybe something else as well, I don't remember.

URL: http://forum.audiogames.net/post/398773/#p398773




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Re: java and audiogames?

2018-12-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: java and audiogames?

The java access bridge no longer functions properly with NVDA, and it won't until NVDA decides to get off of their lazy asses and begin releasing 64-bit builds.

URL: http://forum.audiogames.net/post/398766/#p398766




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Re: java and audiogames?

2018-12-14 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector


  


Re: java and audiogames?

Hello guys! How would I do so that screen readers speak the content displayed? Those who wanted to use would have to enable the java access bridge, or ha some other way?

URL: http://forum.audiogames.net/post/398733/#p398733




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Re: java and audiogames?

2018-12-11 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: java and audiogames?

Well, you can obfuscate the code creating *which is actually really good( and since java 9, you have been able to strip the jvm down so much from the normal 250 ish mb to around 10/15mb for the smallest jvm.The reason why I'm not (and wouldn't recommend) Java for any audio game development is because of it's extremely limited audio support. Either you need to use a mature game engine, that locks you into a set coding style or else you only really have the java default sound package.If enough interest persist, I could properly make an audio lib for Java but mah

URL: http://forum.audiogames.net/post/398003/#p398003




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Re: java and audiogames?

2018-12-11 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: java and audiogames?

Well, you can obfuscate the code creating *which is actually really good( and since java 9, you have been able to strip the jvm down so much from the normal 250 ish mb to around 10/15mb for the smallest jvm.

URL: http://forum.audiogames.net/post/398003/#p398003




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Re: java and audiogames?

2018-12-11 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector


  


Re: java and audiogames?

What I said about outdated is bgt, for example.The problem with java, as stated above, is that there is no way to run the game without the java runtime enviromment, the inability to create .exe files, and easy decompilation of the code.

URL: http://forum.audiogames.net/post/397981/#p397981




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Re: java and audiogames?

2018-12-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: java and audiogames?

Java isn't out-of-date at all. If your going to use C# your definitely going to need visual studio with the C# workload as well as the latest .NET runtime and libraries.

URL: http://forum.audiogames.net/post/397887/#p397887




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Re: java and audiogames?

2018-12-10 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector


  


Re: java and audiogames?

Hello guys! I'm still looking for some language for personal work. In the class I use java, but given that the ddesenvolvimento of audiogames for pc has some problems as pointed out above, I exclude this possibility. An idea that I could try is the c# language, as said in post 13. So which ide should I use to program in this language? As said above, I'm still looking for a language that works well with the development of audiogames, and that has the support of new technologies, already that it doesn't help I use a language-of-date.

URL: http://forum.audiogames.net/post/397871/#p397871




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Re: java and audiogames?

2018-12-10 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Re: java and audiogames?

Well, what are you wanting to do specifically. What platforms do you want to work for? What languages do you have experience with? That sort of thing. Just first you need to figure out what you're expecting out of the language.

URL: http://forum.audiogames.net/post/397784/#p397784




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Re: java and audiogames?

2018-12-10 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector


  


Re: java and audiogames?

Hello guys!Thanks for the sugestion.Which one do I use?

URL: http://forum.audiogames.net/post/397767/#p397767




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Re: java and audiogames?

2018-12-09 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Re: java and audiogames?

Indeed. Java does shine best with android. At least as far as common devices used for games go, anyways. As for languages that don't have indenting, you could try anything in the c family. That being C, C++, or C#. Actually, if you want something that's java-like, but not java, then I would recommend C#. It's more gaming oriented, anyways, though, admittedly, that might be only because of unity. You could also try c or c++. The only issue is that those languages require either more math, or more trying to figure out what the language's doing respectively. C is meant to model computer memory, and C++ is just complex. At least, it's my personal opinion that C++ is more complicated then C, but that's a bit too off topic. In conclusion, I'd recommend C# if you want to go this route. Or you could try java, though, you might be spending more time trying to make sure everything runs correctly, and set up with Java is just annoying in its own right.

URL: http://forum.audiogames.net/post/397705/#p397705




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Re: java and audiogames?

2018-12-09 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: java and audiogames?

i didn't say it is bad since it is for android, i've said if you want to use java, use it for development on android.

URL: http://forum.audiogames.net/post/397702/#p397702




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Re: java and audiogames?

2018-12-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: java and audiogames?

You have to live with it. And java isn't bad; just because its majorly used by Android in no way means its a bad language for developing games. Just wanted to clear that misconception up.

URL: http://forum.audiogames.net/post/397681/#p397681




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Re: java and audiogames?

2018-12-09 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector


  


Re: java and audiogames?

Hello guys!I was thinking about these issues also, and maybe I really don't develope audiogames for the pc using java. The problem of python, for me, the indentation. I hate indentation!

URL: http://forum.audiogames.net/post/397678/#p397678




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Re: java and audiogames?

2018-12-09 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: java and audiogames?

hi,i don't recommend it as well.regardless of things being said, java is used extensively on android, not on windows.if you want to write audio games, python is your choice (even you can use .net runtime on it).

URL: http://forum.audiogames.net/post/397632/#p397632




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Re: java and audiogames?

2018-12-09 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: java and audiogames?

God. No java, Please! Specially if that's going to be packed in .jar files because first, As C A E Jones said not everyone has the requirements to run those, second, Java can be decompiled seriously easy. I don't know if there's a way to encrypt it to decrease the probability of decompilation. C# can be decompiled easy too but i still prefer using C# instead of java since there's for sure dot net installed on a gamer's computer, And the file is an executable, not a package

URL: http://forum.audiogames.net/post/397624/#p397624




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Re: java and audiogames?

2018-12-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: java and audiogames?

Its not slow, per see, though it is a memory hog.

URL: http://forum.audiogames.net/post/397531/#p397531




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Re: java and audiogames?

2018-12-08 Thread AudioGames . net Forum — Developers room : oussamabengatrane via Audiogames-reflector


  


Re: java and audiogames?

Personally  I agree with post 4, also i see java is  some  how slow and complicated.

URL: http://forum.audiogames.net/post/397522/#p397522




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Re: java and audiogames?

2018-12-08 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: java and audiogames?

Well. Capital Letters is almost a requirement in java anyway...

URL: http://forum.audiogames.net/post/397478/#p397478




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Re: java and audiogames?

2018-12-08 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: java and audiogames?

Things that convinced me to stop developing games in Java:- Redistribution. Windows seems to randomly decide to change the capitalization in filenames inside jar files, or something like that. IIRC, at least 1/3 of people couldn't get my java games to launch, and all my research couldn't find any other explanation. Yes, even after trying to wrap it in an exe.- I was using javax.sound. Apparently it was depricated and nobody told me, since when I tried running my java games on win 8 64bit, they crashed because the mixer didn't support stereo. (Seriously, why did people suddenly revert to writing software whose features include "play" and "stop", and sometimes not even "stop"? In the 21st century?)There are other sound libs that might not be sufficient ass-pains to ignore, but the redistribution thing was bad enough that I spent a few days porting it all to BGT. ... Well, almost all. There were a few I didn't port for IP reasons, of a sort. Kinda odd when I say it like that, considering 3/4 are "transformative works".So if you can solve the redist problem, sure, have at it.

URL: http://forum.audiogames.net/post/397409/#p397409




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Re: java and audiogames?

2018-12-07 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector


  


Re: java and audiogames?

That question is...Well, a bit...Well, complicated. You're not likely to find a dedicated audiogame library per say, though a good game library would be helpful. Allegro or something like that. Also, if the audio section of whatever game library you pick isn't up to par with what you need, you'll need to go grab a new audio library. I found this code ranch article that might offer some insights, but otherwise you may have to poke around. Sorry, I haven't had the opportunity to use java for a while. Which makes me sort of sad as that was the first programming language that I could have at any point called myself proficient with. Anyways, pull together the necessary resources, and yes. You can make an audiogame in Java. Is it good for it, depends on your needs.

URL: http://forum.audiogames.net/post/397389/#p397389




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Re: java and audiogames?

2018-12-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: java and audiogames?

I... honestly don't know. I don't know of any "kits" for audio games in Java. Though you could make one, if so inclined.

URL: http://forum.audiogames.net/post/397349/#p397349




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java and audiogames?

2018-12-07 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector


  


java and audiogames?

Hello guys! Java is a good language for creating audiogams?

URL: http://forum.audiogames.net/post/397347/#p397347




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