Re: making flightGear accessible

2017-02-04 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: making flightGear accessible

ok, i decided to try fsxand possibly make an addon for italthough it is 12 gb, but i will try it and decide flightGear is better or this

URL: http://forum.audiogames.net/viewtopic.php?pid=296159#p296159





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Re: making flightGear accessible

2017-02-02 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: making flightGear accessible

OK, I am in the sim, and in the C172P but I cannot find a keyboard binding to flip on the master switch to get the battery going so I can get it started. Once I do that I can try to fly it.

URL: http://forum.audiogames.net/viewtopic.php?pid=295830#p295830





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Re: making flightGear accessible

2017-02-02 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: making flightGear accessible

umm... no? x-plane 11 just came out in beta, it is certainly not abandoned. FSx is technically abandoned but the underlying software called ESP which the sim is based on  has been licensed to Lockheed Martin, makers of Prepar3D, so yeah there are avenues.

URL: http://forum.audiogames.net/viewtopic.php?pid=295805#p295805





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Re: making flightGear accessible

2017-02-02 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: making flightGear accessible

fsx and x-plane are abandandspecially fsx

URL: http://forum.audiogames.net/viewtopic.php?pid=295755#p295755





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Re: making flightGear accessible

2017-02-02 Thread AudioGames . net Forum — Developers room : Reza . jdp via Audiogames-reflector


  


Re: making flightGear accessible

hi,in my opinion, if we may make a game accessible, why not!let the people try the game themselves and choose the best they like!we'd better to have accessible games as more as possible, and make a large number of them for the people to choose from!as everyone's taste is different from the others, so, better to do the best we can, and let them to choose what suits their Taste.i'm available for any help for making this game accessible.and, if the sounds of this game are open to modify, i've real sounds from real aircrafts for this game!with these being said, let's help to make this game, and other games are possible, accessible!

URL: http://forum.audiogames.net/viewtopic.php?pid=295754#p295754





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Re: making flightGear accessible

2017-02-02 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: making flightGear accessible

X-Plane is available for the Mac and Windows. FlightGear doesn't hold a candle to it.Also, the addon community for FSX is still thriving. If you want to make something accessible, make something for X-Plane so we can use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=295751#p295751





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Re: making flightGear accessible

2017-02-02 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: making flightGear accessible

you must set your magnitos, press carberator hit, and also switch on your battery master in order to be aible to start it, or just click on cessna 172p and choose auto start which is for nubieswhich version do you use?

URL: http://forum.audiogames.net/viewtopic.php?pid=295752#p295752





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Re: making flightGear accessible

2017-02-01 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: making flightGear accessible

cool. I found the 172P just starts no matter what I didn't see any engine simulation like in FSX or X-plane.

URL: http://forum.audiogames.net/viewtopic.php?pid=295675#p295675





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Re: making flightGear accessible

2017-02-01 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: making flightGear accessible

the aircrafts are under active development, i listened to boeing aircraft sounds 737 and 747, and they were sufficient enough at least in my ideafor example, cessna 172p is developed and it is highly detailedit is a cold engine, you have to hit carberator and then set your magnitos and start, also battery master is requiredthis game is supported on windows, mac, and linuxit has a long way to gobecause of this, i decided to make it accessible

URL: http://forum.audiogames.net/viewtopic.php?pid=295670#p295670





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Re: making flightGear accessible

2017-02-01 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: making flightGear accessible

the aircrafts are under active developments, i listened to boeing aircraft sounds 737 and 747, and they were sufficient enough at least in my ideafor example, cessna 172p is developed and it is highly detailedit is a cold engine, you have to hit carberator and then set your magnitos and start, also battery master is requiredit is supported on windows, mac, and linuxbecause of this, i decided to make it accessible

URL: http://forum.audiogames.net/viewtopic.php?pid=295670#p295670





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Re: making flightGear accessible

2017-02-01 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: making flightGear accessible

ah I didn't see many details, the sounds were below average, the planes looked old and weatherbeaten, textures not good, etc. Hey, but I don't want to take the wind out of your sails, if this is something you are passionate about, then by all means, go full tilt. It's good features are its available on windows linux and I think OSX, its free, I think also I got it running from APT so I didn't have to download a tar.gz and extract and install or build it from a tarball, or git clone, etc. I remember doing this and there were a few hickups but I got it sorted. Hmm what else, well it is a full on flight sim, and I think it does work with professional er... flight gear, lol. like radio sacks and stuff like that, hardware.

URL: http://forum.audiogames.net/viewtopic.php?pid=295654#p295654





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Re: making flightGear accessible

2017-02-01 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: making flightGear accessible

flightGear has more aircrafts, it is under active development, graphics are not required for a blind, it is free and open source, it is more detailed, and it has an extensive documentation

URL: http://forum.audiogames.net/viewtopic.php?pid=295628#p295628





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Re: making flightGear accessible

2017-01-31 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: making flightGear accessible

better as in you get good aircraft, flight dynamics better, sounds better, graphics better, flightgear just sucks.

URL: http://forum.audiogames.net/viewtopic.php?pid=295546#p295546





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Re: making flightGear accessible

2017-01-31 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: making flightGear accessible

what you mean by better?fsx has copilot which you must pay $50 to buy it!, its 15 day trial has not those features exist in full version

URL: http://forum.audiogames.net/viewtopic.php?pid=295532#p295532





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Re: making flightGear accessible

2017-01-31 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: making flightGear accessible

I've tried it, its not good, FSX, P3D or x-plane are better, way better trust me, not worth it.

URL: http://forum.audiogames.net/viewtopic.php?pid=295530#p295530





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making flightGear accessible

2017-01-31 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


making flightGear accessible

hi all,first, what is flightGear?flightgear is an open source (GPL licensed) flight similator which has many features like many aircrafts, a voip called fgcom to talk in plane, an open radar (ATC similator for it) which is under development, online flying, etcthey similated everything in airplanes, for example everything in cessna 172p has been similated, all the keys, etcmixture lever and engine rpm also has been similatedyou can fly both IFR or VFR in this gamethis game has some advantages:1. this game allows using of festival tts engine2. this game is script based, which means we can add aircrafts, or write add-ons easily for itits scripting language is called nasal, which is based on _javascript_3. the game uses properties which are texts, for airspeed, engine control, etcnow, i want to make an add-on for itfirst, what is your suggestionssecond, who can help me dirring the development of this?the
  add-on will be open source under GPLand, you can get more info about this game atherehave a nice time

URL: http://forum.audiogames.net/viewtopic.php?pid=295527#p295527





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