Re: please help cod

2015-03-07 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: please help cod

No problem 

URL: http://forum.audiogames.net/viewtopic.php?pid=207795#p207795




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Re: please help cod

2015-03-06 Thread AudioGames . net Forum — Developers room : Alan via Audiogames-reflector


  


Re: please help cod

Please, give more detailed information about this error. Is it a compiling error? In that case, what is the error message?If not, tell us more about what is going wrong with your code 

URL: http://forum.audiogames.net/viewtopic.php?pid=207577#p207577




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Re: please help cod

2015-03-06 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: please help cod

No error algorithm.;I have a polygon, which is training.;I need to get to the center of the general, that is, that he was in the middle, and shoot.;A skill run 2 sounds simultaneously, 1 right, 1 no. ;error as I understand it in l2I apologize for my English, Yu translate translator, Russian forums and acquaintances on the theme bgt no, you all hope.

URL: http://forum.audiogames.net/viewtopic.php?pid=207581#p207581




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please help cod

2015-03-06 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


please help cod

hey there!;please tell me where the error in the code? ;something with the algorithm.#include dynamic_menu.bgt#include sound_pool.bgtint player_hp = 100;int level = 1;int pposition = 5;int player_position = 1;int rezult = 0;const int board = 50;timer steper;sound_pool rus;sound_pool pool;sound wepo;sound_pool wep;sound zvan;sound zvan_ser;sound zvan_no;sound zvan_star_ser;sound v1;sound v2;sound v3;sound v4;sound v5;sound v6;sound v7;sound v8;sound v9;sound v10;sound v11;sound step;sound start;sound fon;sound music;sound german;void main(){fon.stop();zvan.load(Sounds\\zvan.wav);zvan_ser.load(Sounds\\zvan_ser.wav);zvan_no.load(Sounds\\zvan_no.wav);zvan_star_ser.load(Sounds\\
 zvan_star_ser.wav);v1.load(Sounds\\v1.wav);v1.pan = (-30);v2.load(Sounds\\v2.wav);v2.pan = (30);v3.load(Sounds\\v3.wav);v3.pan = (-30);v4.load(Sounds\\v4.wav);v4.pan = (30);v5.load(Sounds\\v5.wav);v5.pan = (-30);v6.load(Sounds\\v6.wav);v7.load(Sounds\\v7.wav);v7.pan = (-30);v8.load(Sounds\\v8.wav);v9.load(Sounds\\v9.wav);v9.pan = (30);v10.load(Sounds\\v10.wav);v11.load(Sounds\\v11.wav);v11.pan = (30);wepo.load(Sounds\\vin.wav);fon.load(Sounds\\fon.wav);fon.volume = -10;step.load(Sounds\\step.wav);step.volume = 50;dynamic_menu my_menu;int menu_result;show_game_window(Call Of Duty: Blinde);my_menu.add_item_tts(Start game.);my_menu.add_item_tts(Exit.);menu_result=my_menu.run(choose an option., true);if(menu_result==-1){alert(Error, There was an error loading the menu.);exit();}if(menu_result==0){exit();}if(menu_result==1){game_play();}if(menu_result==2){exit();}}class enemy{int hp;int position;timer time;timer enemyy;int speed;int ammo = 1000;enemy(){hp = 10;position = 50;speed = 300;}void move() {if(time.elapsed=speed) {if(positionplayer_position) position--;if(positionplayer_position){position++;pool.play_1d(sounds/step.wav, player_position, position, false);}time.restart();time.resume();}if(absolute(player_position-this.position)=10 and this.ammo0) {<
 br />if(enemyy.elapsed1000){wep.play_1d(Sounds/vin.wav, player_position, position, false);this.ammo--;player_hp-=10;enemyy.restart();void game_play(){start.load(Sounds\\start.wav);start.play_wait();v1.play_wait();v2.play_wait();v3.play_wait();v4.play_wait();v5.play_wait();v6.play_wait();v7.play_wait();v8.play_wait();v9.play_wait();v10.play_wait();v11.play_wait();fon.play_looped();while(true){if(steper.elapsed=300){if(key_down(KEY_LEFT)){player_position--;step.play();}if(key_down(KEY_RIGHT)){player_position++;step.play();}steper.restart();}if(player_position=0){step.stop();player_position++;}if(player_positionboard){step.stop();player_position--
 ;}if((player_position=10)and(not german.playing)and(level==1)){int g_rand = random(1, 8);german.load(Sounds\\german_propaganda+g_rand+.wav);german.play();}if(key_pressed(KEY_X)){exit();}if(player_position==50){l2();}}}void l2(){german.stop();level = 2;player_position = 1;rus.play_1d(Sounds/new.wav, player_position, pposition, false);while(true){if(steper.elapsed=300){if(key_down(KEY_LEFT)){player_position--;step.play();}if(key_down(KEY_RIGHT)){player_position++;step.play();}steper.restart();}if((key_pressed(KEY_SPACE))and(player_position==5)){wepo.play();rezult = 100;}if((key_pressed(KEY_SPACE))and(player_position==4)or(player_position==6)){wepo.play();rez
 ult = 50;}if(key_pressed(KEY_SPACE)){wepo.play();rezult = 10;}if((rezult==100)or(rezult==50)or(rezult==10)){zvan.play_wait();}if(rezult==100){zvan_star_ser.play_wait();main();}if(rezult==50){zvan_ser.play_wait();main();}if(rezult==10){zvan_no.play_wait();main();}}}

URL: http://forum.audiogames.net/viewtopic.php?pid=207576#p207576




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Re: please help cod

2015-03-06 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: please help cod

I have a friend who may help me reading russian, maybe you could ask me your problems in your mother language in PM?

URL: http://forum.audiogames.net/viewtopic.php?pid=207642#p207642




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Re: please help cod

2015-03-06 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: please help cod

please please please! help!

URL: http://forum.audiogames.net/viewtopic.php?pid=207639#p207639




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Re: please help cod

2015-03-06 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: please help cod

Ребята! Спасибо кто хотел помочь! Я нашел где была ошибка. Она была в том месте, где я проходил, не обращая вниманиеif((key_pressed(KEY_SPACE))and(player_position==4)or(player_position==6))

URL: http://forum.audiogames.net/viewtopic.php?pid=207697#p207697




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Re: please help cod

2015-03-06 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: please help cod

Hes using Google Translate. A really old version of it by the way his text is written. I can hardly interpret what his posts mean, but thats my natural language processor for other language translations. (Its my brain.) In order for me to help him fully, i need him to learn the English language.

URL: http://forum.audiogames.net/viewtopic.php?pid=207657#p207657




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Re: please help cod

2015-03-06 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: please help cod

Or to get a russian-english human translator 

URL: http://forum.audiogames.net/viewtopic.php?pid=207659#p207659




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