Re: proposed solution to app store issue

2019-10-19 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: proposed solution to app store issue

I think this is a great idea, but Apple is kind of selfish so it may be hard to pull this off. I’m not saying this to discourage you, in fact I really think you should go for it, but don’t be surprised if Apple gives a firm no to this.

URL: https://forum.audiogames.net/post/469521/#p469521




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Re: proposed solution to app store issue

2019-10-18 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: proposed solution to app store issue

Alternatively, see altstore.io.

URL: https://forum.audiogames.net/post/469438/#p469438




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Re: proposed solution to app store issue

2019-10-16 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: proposed solution to app store issue

Hi. I would be careful with this only because I know that Apple has really started cracking down on shared appstore accounts.Also you'd then have to delegate things like certificates, rights, ETC. In theory it's a great idea, but there are certainly some things you need to think about before pulling the trigger on something like that.

URL: https://forum.audiogames.net/post/468946/#p468946




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proposed solution to app store issue

2019-10-16 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


proposed solution to app store issue

Hello everyone, developers or otherwise,As you may have seen recently, Orial Gomez (sorry on the spelling buddy), put up a post regarding releasing apps on the app store, and the massive $100 a year price tag on the developer account.I imagine he is not the only developer  who is in this situation. Indeed, many a good game have probably been crushed by the blow.I have a possible proposal to put to you all, to see if anyone would indeed be interested.I believe, having done the math, that $100 a year is not out of my price range.Great, I hear you say, so go on and hand over the cash.But, at the risk of being selfish, what about myself?If I pay for me, and orial, that's $200 a year.Then how many other developers would want in?Swiftly, we climb to budgets beyond my reach, however, what if there is another way.I will be contacting apple tomorrow to see if this solution is a viable one in their terms and conditions, and if it is, here is my offer:I am proposing that I will happily set up an app store account, under a name yet to be decided, but perhaps under Games for the Blind, Audiogames4All, something that is specifically exclusive to any developer.I will foot the cost for this store.I will then open it such that any developer who wishes to publish a game, app or otherwise on the app store, and can not afford it, may apply to have it sent through this account.The reason I use the word apply, is this would be an account for quality.I would ultimately be laying down a large sum of money, and, frankly, refuse to have that wasted.Aplle willing, this would then allow developers to get their names out on the store, get their games played, and under a free  scheme.I would open it up to contribution based, $100 is not a small amount after all and if 5 developers contributed, over the year, $20 then quids in, as us british say, next year paid for.Is this a scheme the audiogames community would be willing to support?Obviously further conditions, such as what to do with commercial products may have to be a different matter, but at the moment this is a proposal.I will approach apple tomorrow and find out if this is allowable.Please let me know your thoughts.

URL: https://forum.audiogames.net/post/468938/#p468938




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