Re: silver dollar crack

2014-06-02 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: silver dollar crack

It seems as a few developers of audiogames are more and more difficult to get in touch with, and for this reason, people choose to crack their games to be able to play already purchased games again on their new computers. I spoke to someone yesterday who have tried to contact a developer for more than a year for a new key for her games, but she never got any reply. So now she is searching for a crack for those games because she wanna play what she has payed for! In siturations like this, I fully understand why people choose to crack software.URL: http://forum.audiogames.net/viewtopic.php?pid=175792#p175792

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Re: silver dollar crack

2014-06-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


Re: silver dollar crack

Sebby... I agree. I think that a halfway meet would be the best solution... that way the developer gets some money as a safety deposit so if the user decides to go another route the game they didnt pay the fll price and the developer still gets some of the money regardless of whether the user buys the full game.URL: http://forum.audiogames.net/viewtopic.php?pid=175827#p175827

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: silver dollar crack

Ima little confused with how eople are tinking hardware specific registration is the spawn of satan.URL: http://forum.audiogames.net/viewtopic.php?pid=175678#p175678

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: silver dollar crack

Im slightly confused over tis absolute hated for copy protectin and how people actually claime it to be the spawn of satan and actively invalidate the work a developer did in designing a decent game. Yes, it is irritating to have to reinstall games on new machines, or newly formatted machines, and I have heard cases of virtual machines having shenanigans, but irritating does not seem to justify either saying oh well lets crack a copy or developers shouldnt get paid also saying well Ill pirate the game to make a developer change their anti piracy system seems more than a little self referential,  ever heard of talking to developers? Indeed that is precisely how this system is becoming less used. My point about using a crack if youve already bought the software was more a what if suggestion on working out what Sebby said about pirated versions being better than a seriou
 s suggestion. I also agree there will always be pirates, however Sebby this is precisely why there has to be some sort of anti piracy measure, sinse if effectively you could get the full version for nothing and start playing it streight off its likely developers wouldnt get enough sales to keep going.URL: http://forum.audiogames.net/viewtopic.php?pid=175679#p175679

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


Re: silver dollar crack

One major problem with hardware-based copy protection is, what if the developer goes out of business or, Heaven forbid, dies, and nobody else has/knows the info/tools/etc. necessary to generate keys? So you just got this cool new game, played it for a bit, then had a motherboard blow, requiring a new piece of hardware, thus invalidating your key. Only problem is, last week, the developer of that game died in a plane crash, and his laptop with the only copy of the key generator for that game was destroyed. Or maybe his personal tools for key generation survived, but they require a password which only he knew, and now hes dead. What now? Youre screwed, thats what.URL: http://forum.audiogames.net/viewtopic.php?pid=175701#p175701

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

Also, a game I purchased is mine, and I should be allowed to do as I wish with it. Copy protection makes that not the case. I have no problem with online games, because theyre not pretending that I own something when I dont. Pay once a month, and play. Stop paying, and now you cant. Thats really clear at the time of purchase. But with hardware copy protection, upgrade anything, change anything, and you cant play anymore for goodness knows how long! I honestly find the apple app store to be a good compromise. Yes, Apple could take away my purchased software at any moment, or they could decide accessibility is not a priority, and I could lose access to all of my purchases. But Apple is a large enough company, and have shown enough good will over the last few years, that I largely trust them. But on the other hand, the developers dont have to worry about payment processing and copy protection, so prices are much lower.
  Also, Apple uses my app store account to load my software on any new hardware I purchased. So now, not only do I never have to email developers for new activation keys, I dont even have to reinstall my software! That is the ultimate solution to my upgrade complaints. Of course, Steam is a similar solution for Windows. Unfortunately, I feel that, while Steam might not be evil on purpose, they have no commitment to accessibility, and have shady enough management practices that I cant trust them in the slightest. As well, compared to the mac app store, Steam prices are super high. So I guess my point is that app stores are not a good solution in all circumstances. Im on Windows 7, so I cant access it, but would I trust the Windows App Store? Hmmm. Good question! I trust Microsoft with Windows activation, so...I guess so? But the phrase trust Microsoft leaves a much worse taste in my mouth than does the phrase trus
 t Apple.URL: http://forum.audiogames.net/viewtopic.php?pid=175703#p175703

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

Also, a game I purchased is mine, and I should be allowed to do as I wish with it. Copy protection makes that not the case. I have no problem with online games, because theyre not pretending that I own something when I dont. Pay once a month, and play. Stop paying, and now you cant. Thats really clear at the time of purchase. But with hardware copy protection, upgrade anything, change anything, and you cant play anymore for goodness knows how long! I honestly find the apple app store to be a good compromise. Yes, Apple could take away my purchased software at any moment, or they could decide accessibility is not a priority, and I could lose access to all of my purchases. But Apple is a large enough company, and have shown enough good will over the last few years, that I largely trust them. But on the other hand, the developers dont have to worry about payment processing and copy protection, so prices are much lower.
  Also, Apple uses my app store account to load my software on any new hardware I purchased. So now, not only do I never have to email developers for new activation keys, I dont even have to reinstall my software! That is the ultimate solution to my upgrade complaints. Of course, Steam is a similar solution for Windows. Unfortunately, I feel that, while Steam might not be evil on purpose, they have no commitment to accessibility, and have shady enough management practices that I cant trust them in the slightest. As well, compared to the mac app store, Steam prices are super high. So I guess my point is that app stores are not a good solution in all circumstances. Im on Windows 7, so I cant access it, but would I trust the Windows App Store? Hmmm. Good question! I trust Microsoft with Windows activation, so...I guess so? But the phrase trust Microsoft leaves a much worse taste in my mouth than does the phrase trus
 t Apple.Edit to add: As to Darks point about demos, I am perfectly happy giving those up if it means avoiding these horrific hardware copy protection schemes, as long as there is a clear procedure in place to get refunds. In the case of Apple, there is.URL: http://forum.audiogames.net/viewtopic.php?pid=175703#p175703

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

Also, a game I purchased is mine, and I should be allowed to do as I wish with it. Copy protection makes that not the case. I have no problem with online games, because theyre not pretending that I own something when I dont. Pay once a month, and play. Stop paying, and now you cant. Thats really clear at the time of purchase. But with hardware copy protection, upgrade anything, change anything, and you cant play anymore for goodness knows how long! I honestly find the apple app store to be a good compromise. Yes, Apple could take away my purchased software at any moment, or they could decide accessibility is not a priority, and I could lose access to all of my purchases. But Apple is a large enough company, and have shown enough good will over the last few years, that I largely trust them. But on the other hand, the developers dont have to worry about payment processing and copy protection, so prices are much lower.
  Also, Apple uses my app store account to load my software on any new hardware I purchased. So now, not only do I never have to email developers for new activation keys, I dont even have to reinstall my software! That is the ultimate solution to my upgrade complaints. Of course, Steam is a similar solution for Windows. Unfortunately, I feel that, while Steam might not be evil on purpose, they have no commitment to accessibility, and have shady enough management practices that I cant trust them in the slightest. As well, compared to the mac app store, Steam prices are super high. So I guess my point is that app stores are not a good solution in all circumstances. Im on Windows 7, so I cant access it, but would I trust the Windows App Store? Hmmm. Good question! I trust Microsoft with Windows activation, so...I guess so? But the phrase trust Microsoft leaves a much worse taste in my mouth than does the phrase trus
 t Apple.Edit to add: As to Darks point about demos, I am perfectly happy giving those up if it means avoiding these horrific hardware copy protection schemes, as long as there is a clear procedure in place to get refunds. In the case of Apple, there is. Actually, as demos are where most of the cracking takes place, cracking a demo to unlock the full version of a game, maybe its time we as a community had a discussion about demos? If a well-known company in our industry like GMA Games started selling all their games with a 30 day money back guaranty, and stopped offering down-loadable demos at all, I think Id be fine with that. If thats what needs to happen to make developers comfortable enough to get rid of the worst of copy protection, lets do that.URL: http://forum.audiogames.net/viewtopic.php?pid=175703#p175703

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector


Re: silver dollar crack

Agreed with fastfinge on hardware activation being a royal pain in the ass. Since i have several computers around the house, i like having all of my software on each one work properly. I do enjoy tinkering around with software to test features, for example, i like to install different versions of windows on different hardware types to test performence and stability, amung other things. We all know how painful it can be to keep track of windows keys, however, i have free use of all versions of windows through my college, so this isnt a problem. My point with this can apply to games as well. If i wanted to play for example, tank commander on 2 different machines, assuming i lost my product key for any reason, i would have to contact david greenwood for my keys. On a good day, he will get back to me quickly, but all of this running around, keeping track, and contacting developers can be avoided with hardware based activation going the way of the dinosaurs.URL: http://forum.audiogames.net/viewtopic.php?pid=175706#p175706

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


Re: silver dollar crack

Demos are an interesting subject. Most developers seem to do the thing where you can download a game, try it with certain limitations, and if you like it, you buy it, enter an unlock code, and that gives you the full product. I know that L-Works, for example, did not do this with Super Liam. When you downloaded the demo, it was just that, a demo. You could play it as much as it would let you. If you decided to buy it, youd need to download the full game which, incidentally, would flat out refuse to play until unlocked with your unlock code. In this way of doing things, the demo is, by definition, impossible to turn into the full product, since it only contains the demo materials, and theres no way to unlock the full version functionality because its simply not there. The down side to this approach, of course, is that you are required to download a second file to unlock the full product.URL: http://forum.audiogames.net/viewtopic.php?pid=175709#p175709

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: silver dollar crack

@Dark, yes, its very annoying in VMs, but if you happen to build or upgrade your own computer its also a problem.I think what both I and Fastfinge are saying is that it _isnt_ ethical to pirate for that reason, but that people will do so. Clearly peoples tolerance for this sort of thing differs greatly.I have used a crack for two of the games in my collection that I paid for. The author of those games does not respond to email. Fortunately, his newest game is using BGT. I always make an effort not to crack, but its one hell of a necessity when I do.Again, people dont have to be evil to pirate. They dont have to be greedy. They dont have to be unreasonable. They just have to be people who cant take this bullshit anymore. Ive always been fairly consistent about trying my hardest to bring developers over to my way of thinking, because I think it ultimately benefits them, but I can see why some people wou
 ldnt. And, you know, if you do the cost-benefit analysis of piracy and going legit, and find in favour of piracy even when you account for the moral and ethical benefits of giving money to developers, I think its reasonable to suggest that the developer is doing you a disservice and needs a punch in the face. The best gamers argue the merits of various forms of copy protection and avoid buying games that use the worst kinds, and then punch the developer in the face.URL: http://forum.audiogames.net/viewtopic.php?pid=175710#p175710

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: silver dollar crack

@Dark, yes, its very annoying in VMs, but if you happen to build or upgrade your own computer its also a problem.I think what both I and Fastfinge are saying is that it _isnt_ ethical to pirate for that reason, but that people will do so. Clearly peoples tolerance for this sort of thing differs greatly.I have used a crack for two of the games in my collection that I paid for. The author of those games does not respond to email. Fortunately, his newest game is using BGT. I always make an effort not to crack, but its one hell of a necessity when I do.Again, people dont have to be evil to pirate. They dont have to be greedy. They dont have to be unreasonable. They just have to be people who cant take this bullshit anymore. Ive always been fairly consistent about trying my hardest to bring developers over to my way of thinking, because I think it ultimately benefits them, but I can see why some people wou
 ldnt. And, you know, if you do the cost-benefit analysis of piracy and going legit, and find in favour of piracy even when you account for the moral and ethical benefits of giving money to developers, I think its reasonable to suggest that the developer is doing you a disservice and needs a punch in the face. The best gamers argue the merits of various forms of copy protection and avoid buying games that use the worst kinds, and then punch the developer in the face.As to types of protection, well most of that is already covered, but my preference is online play, app stores, or name+key with a blacklist of keys for known pirated keys. You could even make this a bit more social, by making the game fail in various interesting ways that make it unwinnable when its a blacklisted key. URL: h
 ttp://forum.audiogames.net/viewtopic.php?pid=175710#p175710

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


Re: silver dollar crack

The idea of not offering demos and instead having money back isnt very good, at least in my opinion. You still need to pay the $30 or what ever to try out the software, and for that duration youre those $30 back. Not to mention that the people who cant pay for some reason are going to probably be very frustrated because they wont even be able to try the game in question (I felt that way with monkey business back when Draconis chose not to have a demo). Actually, they tried not to do that again but there was a rather massive backlash on odyssey which is why the showcase game out. Something I noticed from this is how differently mac and Windows/iOS and Android users and developers think in terms of licensing and spending money.. I think that people who use Macs and iPhones are much more likely to just pay for something without testing it, especially on iOS where Apple has a no trials policy. Myself Im much more careful hen buying games and e
 specially apps because of accessibility concerns... and Ill freely admit to having pirated a few apps to test for accessibility and I saved quite a lot of money this way. At the same time, Google play offers very easy refunding through a 15-minute Window which is usually enough to test if an app or game is accessible. Although for games this probably isnt enough and my favourite kind of game demos are the ones that give you a small subset of the games levels. It usually lets me decide if this is something I like and consider worth buying.URL: http://forum.audiogames.net/viewtopic.php?pid=175726#p175726

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

@pitermach: I stopped reading your post right near the top. If you have no intention or ability to pay for the game, what makes you think you have the right to a demo? This is the kind of blind entitlement that a lot of us are complaining about. If you are never going to pay, you shouldnt be using the developers bandwidth in downloading a several hundred meg game installer in the first place. As for accessibility testing, this topic is about audio games. We know the game is accessible if its developed for the audiogames market, so you dont need a demo for that. The only times you quote need unquote a demo is if youre trying to crack the full version, or if you cant pay and just want to get the first bit of the game for free. Customers who honestly want to try a game, and intend to really pay if they like it, will probably have no problem paying up front if they are promised as part of the license agreement a 30 day money 
 back guaranty. If they dont like it, the key gets deactivated, and they get the money back. If they do like it, theyve already paid, and can just keep the game.URL: http://forum.audiogames.net/viewtopic.php?pid=175728#p175728

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


Re: silver dollar crack

No... entitlement is thinking that you purchase the rights to the game when you buy a copy and can do whatever you want with it. this is a problem thats come up with game content thats on the disc yet locked until paid for in mainstream games... and fastfinge I think youre seeing it a little too black and white. Not everyone downloads demos to crack them. It sounds like youre working under the assumption that everyone who wants to try a game can pay for it... some of us cant afford to pay for a game right away and want to at least try something to see if we like it before investing money in it down the road. The money back guarantee is all well and good... except that we have no way of that guarantee online, unlike a physical item where a money back guarantee can be varified since youre actually working into a store and returning the item to get money back.Cant respond to the whole topic since theres been too many posts with t
 oo much in them to address one at a time. But its an interesting discussion... I would agree that there are pirates no matter what approach developers take. Its just a fact of life... though I like the idea that Sony is now having with the cloud storage system of activated products which you can then download to multiple consoles which is similar to the app store approach. And while I think poracy is in fact legitimate in some cases, I also think its good to minimize it as possible, however that can be achieved... especially in the area of games, developers do have to get at least some profit for the amount they spend with sounds, music, in some cases graphics design... and everything else in between. Having said that I think the best solution would be to pay for a copy and have a way of backing up activation / transfering it but not have said activation be distributable, at least not easily... as someone said no copy protection is truly pirate proof..URL: <
 a href="">http://forum.audiogames.net/viewtopic.php?pid=175733#p175733

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

@assault_freak: If I buy it, its mine. If Im renting it, fair enough. But that needs to be clearly spelled out at the time of payment. You wouldnt say that after I purchased a bookshelf, the manufacturer of the bookshelf could come in my house and smash my shelf because I changed the curtains in my living room, would you? Hardware copy protection does exactly that. And...if I buy a bookshelf, most stores *will* have at least some sort of return policy in place if I dont like my new shelf. What they wont do is let me take it home for free, with no intention to pay, just so I can use it for the weekend. With online activations, a money back guarantee could easily be verified. And Im sticking to my guns: if you cant afford the game, dont download the demo. Save up first. If you turn out not to like the game and get your money back, then you can spend that money on something else.URL: http://forum.audiogames.net/viewtopic.php?pid=175736#p175736

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : arjan via Audiogames-reflector


Re: silver dollar crack

Part of the problem here is, of course, that the vast majority of the games that have been released in the past have had demos. So we must ask ourselves the question if demos exist because we feel we are entitled to them, or if we feel we are entitled to demos because theyve existed for as long as we know, because somebody decided it was a potentially good idea to give their product a demo.Also, I feel its not a great idea to compare demos of software with other products. You could use Fastfinges example to make a fairly solid case against demos, but at the same time, imagine this example: I go to a music store because I want to buy a new keyboard. I already know which one I want approximately, but the music stores (at least the ones Ive been to) usually allow you to play on the keyboards. So you could think of game demos using this example, and after x days, you exit the shop, and if you dont buy the product you no longer have access to it. Of
  course this is no exact match to the game situation, but neither are the other examples so far. This is just to illustrate that using real life examples can only go so far.URL: http://forum.audiogames.net/viewtopic.php?pid=175745#p175745

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Re: silver dollar crack

2014-06-01 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: silver dollar crack

@assault_freak: Just FYI, at least in this country (UK) its fairly well established that post-sale licensing is pretty much invalid, by law. You cant wave your rights to stuff youve bought and paid for; its yours. So if you buy a disc with unlockables, you can in fact unlock them, fair means or foul. Because of anti-circumvention laws or because of downloads, this gets mirkier ...As to the demos discussion, I definitely think we need to raise the bar, somehow. Of course, the same cracking arguments made against demos can also be made against purchased copies, so restricting access to demos cannot be foolproof. OTOH, it would be nice to automate the process of evaluation and refund, in order to remove the potential opportunity for developer abuses. Perhaps we can go halfway, and pay half the cost in order to evaluate it using Internet activation, with a full license key issued on completion of the bargain by payment of the other half, or revocation of
  the demo key and refund of the first half otherwise. Naturally this would still leave open the possibility of full-version cracks, but those exist regardless of the method employed; the whole point of this exercise is to deny demos to crackers in places where they Need demos to obtain full versions without payment. Id also suggest embedding a blacklist of full-version keys inside updates that may be installed, just in case the worst happens.URL: http://forum.audiogames.net/viewtopic.php?pid=175751#p175751

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Re: silver dollar crack

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


Re: silver dollar crack

Ive pirated software before, usually when I wanted to use the software but avoid copy protection. There are some situations, however, where this wont work. For example, if you want to use JAWS scripts which are tied to your JAWS serial number, you would do well to have a legitimate copy of JAWS with that serial number. Yes, that means the occasional invalidated activation because you did nothing wrong, other than to upgrade to a solid state hard drive.Im actually surprised more developers havent gone the online route. You have a piece of software, and maybe it actually has self-contained functionality. But some component of it depends on a server somewhere. That server has the absolute last word on whether you are allowed to do certain things, based on whether or not you have paid for the software in question. And no, Im not talking product activation like JAWS, Im talking about some integral function of the program which is, in fact, car
 ried out via an online service. Theres no way to crack that, and it has the bonus that if your computer gets stolen, you can contact the company, and they can hopefully put that username/product code/account/etc. on the big bad naughty list, thus shutting it down forever, and issue you new credentials.URL: http://forum.audiogames.net/viewtopic.php?pid=175610#p175610

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Re: silver dollar crack

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

@jaybird: Doesnt the JAWS OCR work that way? I kind of thought it did, but I could be wrong. Im honestly surprised we dont have more and better cloud OCR service offerings. My ideal model would pay so much a month for unlimited cloud OCR, and then if the OCR failed, get the option to have the images transcribed by a human for say 25 cents an image. Then that could be built into NVDA/JFW/Window Eyes/whatever, and dealing with inaccessible screens, CAPTCHAs, stupid hand-written PDF documents (I am astonished how often this comes up), etc, would be a thing of the past. This should really be provided by the screen reader, not the browser, because not everything with a CAPTCHA runs inside Firefox. For example, there are several notable virus checkers that require you to complete a CAPTCHA on the uninstall screen, to make sure its a human requesting the uninstall, not a Trojan.URL: http://forum.audiogames.net/viewtopic.php?pid=175615#p175615

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Re: silver dollar crack

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: silver dollar crack

To be honest with respect to audio games, I dont really see the copy protection angle as valid. The point is if the developer doesnt get money for the game from people who play it, they wont be able to develop more things in the future. Even if you say payed for a game with a hardware specific code and then used a crack rather than getting many replacement keys, well paying is the poimt here.On the hardware activation issue, well most people pretty much recognize these days that that is a bad idea and most developers are moving over to online activations instead. this is certainly how supernova works. These arent absolutely pirate proof either, but nothing really is, however they dont provide hassle for installing your games on other machines. Gma I know is moving to this sort of system. Paying directly for online functions is another idea that works, though again that depends upon the game in question. As for ap stores, my 
 one major issue is that this makes trying before perchice very difficult. The advantage of the product activation system is that then you could have an expanded demo of something, that however doesnt seem to be half as common anymore which is actually something of a pest, there are several Ios titles I would like to try for access but dont want to fork out cash for and then likely have to get it back from Apple.URL: http://forum.audiogames.net/viewtopic.php?pid=175651#p175651

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Re: silver dollar crack

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

@Dark: but to do that, we need crackers, or there will be no cracks for legitimate customers to use! LOL. Also, I strongly disagree with this idea for one much more important reason: if a developer uses a copy protection system that you dont like, you shouldnt be giving that developer any money, because it only encourages them. Especially with audio games, there are so few customers, that we have a lot of power. If you pay and then crack, youre sending a signal that youre willing to put up with copy protection, when youre not. I have always been quite up-front about the fact that I generally do not buy or use any product (including audio games) that uses hardware based copy protection, and I know a lot of others who are just as outspoken. And sure enough, companies like GMA, who really did once use some quite objectionable protection schemes, are switching away from them.URL: http://forum.audiogames.net/viewtopic.php?pid=175655#p175655

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Re: silver dollar crack

2014-05-31 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: silver dollar crack

@Dark, while Im sure we would all like to think that people had the moral fibre not to play a game in protest and/or out of respect for the devs choice of a copy-protection system the gamer dislikes, the fact is that confronted with a choice to play a pirated version and a clean version that treats you like a turd its very easy to surrender to the dark side. I appreciate why this happens, and I think its the devs responsibility to mitigate it, as much as is humanly possible.Again, and to be clear: I think we all understand how important it is for the developer to get paid. That is how this thread started, after all. And youre right, Ive used cracks for games Ive paid for, which gives me absolutely no joy whatsoever but I consider it legit because its paid software, and in any event devs are starting to migrate away from the worst of these systems. Nevertheless people are ultimately motivated by the games, and their enjoy
 ment of them, and its often quite hard to reward the ethical, good conduct that devs do without also rewarding the unethical, bad conduct that they do. You can be really reasonable, conclude that the developer absolutely needs your money and that its more important that they be fed than that you use software you paid for how you wish, and get totally and completely burned down the road when the same software thwarts your rightful use of it as effectively as it thwarts the pirates. People who know this from experience are a good deal more likely to crack software without remorse for the developer, and serious harm is done. So I think we need to remove the developers dependence on anti-piracy measures that directly impose restrictions on the player.URL: http://forum.audiogames.net/viewtopic.php?pid=175660#p175660

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Re: silver dollar crack

2014-05-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: silver dollar crack

@Sebby I dont necessarily agree on piracy creating better products or being inevitable even if the reason people in developing countries pirate games is because there isnt another way to get them. People will always pirate things it is true, however that doesnt necessarily mean everyone will particularly if the developer actually explains why they need the money. Assuming everyone is self centered and a scumbag is just as incorrect as assuming everyone is intrinsically good. As an example look at online games and other situations that offer no major donation bonus but run quite okay anyway. This is why I would personally suggest appealing to peoples reason on the basis that some people will be reasonable and those that wont be probably wouldve pirated the game anyway.As to why some countries are not able to pay across the internet, as far as I know the reason is usually more political than financial, at least it is in 
 cases of countries like Iran and North korea, which is obviously not good for people in those countries.URL: http://forum.audiogames.net/viewtopic.php?pid=175502#p175502

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Re: silver dollar crack

2014-05-30 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: silver dollar crack

@sswwaaiikkee, you can buy the game from draconas entertainment at the cost of $2. Go to www.draconas.com.URL: http://forum.audiogames.net/viewtopic.php?pid=175507#p175507

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Re: silver dollar crack

2014-05-30 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: silver dollar crack

@sswwaaiikkee, you can buy the game from draconas entertainment at the cost of $2.URL: http://forum.audiogames.net/viewtopic.php?pid=175507#p175507

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Re: silver dollar crack

2014-05-30 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: silver dollar crack

@sswwaaiikkee, you can buy the game from draconis entertainment at the cost of $2. Just go to:http://draconisentertainment.comURL: http://forum.audiogames.net/viewtopic.php?pid=175507#p175507

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Re: silver dollar crack

2014-05-30 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

Uh, yes. Pirated software is *always* better than purchased software. Because with pirated software, you dont need to wait 4 days for a small-time developer to email you a new key because you upgraded the ram in your computer, or changed your hard drive. So you have to remember that when we purchase software, we are making the moral decision to pay more money, for a worse experience. I do this because its the right thing to do, and I can afford it, but I can see how a lot of people just wouldnt make that decision. Because software is the only market in the world where paying legally for the product means you get a product that is, actually, worse.URL: http://forum.audiogames.net/viewtopic.php?pid=175521#p175521

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Re: silver dollar crack

2014-05-30 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

Uh, yes. Pirated software is *always* better than purchased software. Because with pirated software, you dont need to wait 4 days for a small-time developer to email you a new key because you upgraded the ram in your computer, or changed your hard drive. So you have to remember that when we purchase software, we are making the moral decision to pay more money, for a worse experience. I do this because its the right thing to do, and I can afford it, but I can see how a lot of people just wouldnt make that decision. Because software is the only market in the world where paying legally for the product means you get a product that is, actually, worse.Edit to add: This was actually one of the primary reasons I switched from JFW to NVDA for my Windows work. Im sure I could have skimped and struggled to come up with the money for JAWS, or gone with Window Eyes on a monthly purchase plan. But screen readers are mission critical 
 software, and the part where I have the most bugs and problems, by far, is in the copy protection. Sometimes the copy protection is blocked by virus checkers. Sometimes a hardware upgrade means my activation is no longer valid. Sometimes I just had to reformat my machine. But what ever the reason, this can mean waiting hours or days for the screen reader company to do something so I can use the software I paid for. Im not willing to crack a screen reader, so for me, that means using NVDA and donating, so I can avoid copy protection.URL: http://forum.audiogames.net/viewtopic.php?pid=175521#p175521

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Re: silver dollar crack

2014-05-30 Thread AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector


Re: silver dollar crack

Its truly easy to ignore morality over the internet. I can, and will sometimes pirate software, if i feel the need, or if i want something bad enough without paying. Is it morally wrong? I say no, but only if the software has huge comercial success, like microsoft office, or some insanely pricy piece of studio recording software. There really needs to be a compromise, because pirates will never go away, neither will people who are against them.URL: http://forum.audiogames.net/viewtopic.php?pid=175523#p175523

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Re: silver dollar crack

2014-05-30 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

@arqmeister: honestly, I suspect the way this will go is into the cloud. For example, you dont here about anyone cracking All In Play. The entire point of All In Play is online multiplayer, so if you pay, you get to have a good experience without copy protection, and if you dont pay, you get nothing. I bet swamp is going to be similar, because again, the entire point is online. Even Entombed did a passable job with this, because things like the score boards and market require your entombed account, so you probably wont share your username and password with others, so the copy protection isnt going to be so terrible. Ive never used them, but from what I understand, System Access does something similar with SAMNet: the online account lets you have a blog, email, store files, save your settings across multiple computers, etc. So you will probably use one account for one person, and they dont need to worry about piracy quite so much.
 p; I dont think we can force people to take morality into account on the Internet. So instead, we need to set things up so that they *want!* to pay money, because they will get a better experience then if they crack. Either that, or like All In Play, make it impossible to Crack, because the software part is just a client.URL: http://forum.audiogames.net/viewtopic.php?pid=175526#p175526

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Re: silver dollar crack

2014-05-30 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

@arqmeister: honestly, I suspect the way this will go is into the cloud. For example, you dont here about anyone cracking All In Play. The entire point of All In Play is online multiplayer, so if you pay, you get to have a good experience without copy protection, and if you dont pay, you get nothing. I bet swamp is going to be similar, because again, the entire point is online. Even Entombed did a passable job with this, because things like the score boards and market require your entombed account, so you probably wont share your username and password with others, so the copy protection isnt going to be so terrible. Ive never used them, but from what I understand, System Access does something similar with SAMNet: the online account lets you have a blog, email, store files, save your settings across multiple computers, etc. So you will probably use one account for one person, and they dont need to worry about piracy quite so much.
 p; I dont think we can force people to take morality into account on the Internet. So instead, we need to set things up so that they *want!* to pay money, because they will get a better experience then if they crack. Either that, or like All In Play, make it impossible to Crack, because the software part is just a client.Edit to add: If the NVDA developers made a service that could sync all of my NVDA preferences, addons, etc, online, and then restore them onto any computer whenever I wanted, I would probably pay between $5 and $10 a month for this without complaint.URL: http://forum.audiogames.net/viewtopic.php?pid=175526#p175526

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Re: silver dollar crack

2014-05-30 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: silver dollar crack

@scotf2012: it treats its users a good deal more equitably than software that is trying its damndest not to be copied, regardless of the reason. I am impartial to App Stores. The convenience, local pricing, and included copy protection are a reasonable compromise, I think. Better to have the store merchant host your licenses than the developers, unless of course you change platforms. People who are given the chance to be honest often will be, as it should be.@Dark: absolutely, I am not suggesting that people are guilty until proven innocent, far from it. That is often what sparks piracy in the first place. Nevertheless, if we pursue justice, the assumption is that the presumption of innocence is something we should take for granted. I only say that the see-saw swings both ways and its important for both the developer and the gamer to under
 stand their obligations to one another. In an ideal world, there is no difference between a pirated product and the real thing, except for the price. Those who can pay it will be happy to do so, and those who cannot pay it, or who can only pay less, do so according to their means.What I really have a problem with is gamers who pirate because they can, of course, but also developers who intentionally put their foot down and reject any reasonable compromises that would enable everybodys enjoyment of the game. Quite simply, I think its just as morally bankrupt for a gamer to knowingly pirate as I do for a developer to take a No piracy allowed stance, while at the same time doing nothing to remedy peoples frustration with the real thing in whatever market, and for whatever reason. You dont have to be a bad person (TM) to look at a product, like what you see, really want to buy it, and end up pirating it because you cant afford it. It
 ;s easy to write off a developer when youre convinced you cant help them.URL: http://forum.audiogames.net/viewtopic.php?pid=175528#p175528

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Re: silver dollar crack

2014-05-30 Thread AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector


Re: silver dollar crack

That was well put, and i think more or less what i was getting at. I certainly dont mind paying for something i fully intend on enjoying for years to come. Its quite the pickle though, because its hard to grasp peoples true intentions over the medium of the net as it stands.URL: http://forum.audiogames.net/viewtopic.php?pid=175535#p175535

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Re: silver dollar crack

2014-05-30 Thread AudioGames . net Forum — General Game Discussion : gadgetman2227 via Audiogames-reflector


Re: silver dollar crack

I do not think that just because your in another country where EBanking is not allowed necessarily means that the developer should give you a free copy. Contact the developer and pay by credit card or find some other way to pay the same price as everyone else. Although, I cant say that about all countries. If I were to live in Ghana, then it would be different.URL: http://forum.audiogames.net/viewtopic.php?pid=175565#p175565

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Re: silver dollar crack

2014-05-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: silver dollar crack

Even if someone lives in a country like Iran which is excluded from E banking, it seems the correct way around is to contact the developer in question and discuss the situation. Maybe there are other methods of paying, or maybe the developer would be willing to send a free copy on that occasion, or maybe work out some sort of other arrangement.URL: http://forum.audiogames.net/viewtopic.php?pid=175435#p175435

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Re: silver dollar crack

2014-05-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: silver dollar crack

I agree Dark.I think the reason for some countries are excluded from paying outside the country or via the internet, is simply because they dont have the money to upgrate the banks to more mordern systems.URL: http://forum.audiogames.net/viewtopic.php?pid=175446#p175446

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Re: silver dollar crack

2014-05-29 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: silver dollar crack

Mmm, the right solution to the Developing country scenario is to have the dev cater to the market, but I do accept that piracy is often an inevitability, owing to a lack of compromise, and the difficulty of identifying legitimate purchasers without a retail network. I dont endorse it, of course, but if its the only option, its hard to see how a game developer could reasonably object. Unfortunately, this is a bit of a self-fulfilling prophecy, because one effect of allowing piracy to occur is that more will occur, and suddenly youve got an international market of illegitimate pirates who (because of stupid copy protection schemes, especially) end up with a better product than legit purchasers. The circle, of course, gets tighter and tighter as piracy grows.Its difficult.URL: http://forum.audiogames.net/viewtopic.php?pid=175484#p175484

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Re: silver dollar crack

2014-05-29 Thread AudioGames . net Forum — General Game Discussion : scotf2012 via Audiogames-reflector


Re: silver dollar crack

How is pirated software a better product than legitimate software?URL: http://forum.audiogames.net/viewtopic.php?pid=175494#p175494

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Re: silver dollar crack

2014-05-29 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector


Re: silver dollar crack

hithis game work for windows?if yes where I can buy this game?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=175499#p175499

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Re: silver dollar crack

2014-05-28 Thread AudioGames . net Forum — General Game Discussion : paddy via Audiogames-reflector


Re: silver dollar crack

And why the hell is it so important to get a cracked version of Silverdollar? I mean its priced at ridiculously $1,99. This goes also to all the other paid games, no matter on which operating system.But a pack of cigarettes for the tripple ammount of pricing does work, as well as a nice, tasty, bar of chocolate, huh?Also, companies like DracoEnt, L-Works, GMAGames, etc. are companies based on only a hand full of people, helping in development, as well as getting sound libraries, and all the other required stuff in order to finance those games.So if you dont wanna pay for any kind of game, you shouldnt play it. This shows the developer that you are not interested in ordering and playing this game.Of course, you may be interested in playing the game, but why wont you support this company then? Go and set up your own project and see how much you are able to finance, in order to have a cool project at the end. Its like TDV: some v
 oice actors of course dont have the equipment we want them to have, but it sounds good anyway. So if you want real studio quality, the price for TDV would increase, due to financing the studio engineering work.URL: http://forum.audiogames.net/viewtopic.php?pid=175345#p175345

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Re: silver dollar crack

2014-05-28 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: silver dollar crack

Hi.I agree.but, there is something we should have in mind:there are still a few countries, where people are unable to pay for games. Not just because they dont have the money, but also because the whole country is excluded from paying over the internet, or excluded for paying outside their country. Not an excuse, but something we should have in mind. Thats sad indeed, but I dont know what to do about it.URL: http://forum.audiogames.net/viewtopic.php?pid=175346#p175346

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Re: silver dollar crack

2014-05-28 Thread AudioGames . net Forum — General Game Discussion : paddy via Audiogames-reflector


Re: silver dollar crack

Yes, thats admirable. But why are countries excluded from EBanking? Cuz it is too unsecure?URL: http://forum.audiogames.net/viewtopic.php?pid=175385#p175385

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Re: silver dollar crack

2014-05-27 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: silver dollar crack

Well, I thought so, I downloaded the game from a week but it shows an error everytime I open it: it said that its not a valid win32 program or so. What should I do?URL: http://forum.audiogames.net/viewtopic.php?pid=175240#p175240

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Re: silver dollar crack

2014-05-27 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: silver dollar crack

@Roro: Go to draconisentertainment.com and fetch it directly; theres obviously something wrong with the link at present.@Dark: +1 on all that. Not only is it important to address the problem socially, its important to recognise that not everybody who pirates are inherently evil. Weve just got to explain why its not a tenable option in this little market.URL: http://forum.audiogames.net/viewtopic.php?pid=175243#p175243

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Re: silver dollar crack

2014-05-27 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


Re: silver dollar crack

I get the impression there are a few people who see charging for Audio Games as inherently greedy anyway, because they are naive, or (believe that they) have absurd amounts of social status that let them command armies of volunteers.(Keep in mind, Aprone pulled this off, and was still forced to resort to paid accounts.)To those people, I can say only this: develop a free audio game comparable to Bokurano Daibouken, then well talk.URL: http://forum.audiogames.net/viewtopic.php?pid=175256#p175256

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Re: silver dollar crack

2014-05-27 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: silver dollar crack

Thats what I did, its called Draconas showcase. Is that right?URL: http://forum.audiogames.net/viewtopic.php?pid=175257#p175257

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Re: silver dollar crack

2014-05-27 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: silver dollar crack

@sebby, this is why there is an explanation in the site faq and why even though I will always give out a stiff last chance warning on cracks, I will explain why.URL: http://forum.audiogames.net/viewtopic.php?pid=175266#p175266

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Re: silver dollar crack

2014-05-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


Re: silver dollar crack

Cae... I definitely agree with you. Though Im more than a little amazed that Bokurano Daibouken 3 is not being charged for. Even if it was, Id happily buy it for the price of 35 bucks that most American audiogames which have way less of everything sell for.URL: http://forum.audiogames.net/viewtopic.php?pid=175272#p175272

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Re: silver dollar crack

2014-05-26 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: silver dollar crack

pianoman.man01 wrote:anybody got a silver dollar crack?You should be thankfull that Im in a good mood today, and my report button seems to be kind of broken today. Let me say this very clear:If you continue to crack games, no audiogames will be made in the future. Is that what you want? Would you be limited to only play text based games in the future, only because you and others are cracking audiogames?URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=175129#p175129

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Re: silver dollar crack

2014-05-26 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: silver dollar crack

pianoman.man01 wrote:anybody got a silver dollar crack?You should be thankfull that Im in a good mood today, and my report button seems to be kind of broken today. Let me say this very clear:If you continue to crack games, no audiogames will be made in the future. Is that what you want? Would you be limited to only play text based games in the future, only because you and others are cracking audiogames?URL: http://forum.audiogames.net/viewtopic.php?pid=175129#p175129

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Re: silver dollar crack

2014-05-26 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: silver dollar crack

We really need a standardised Notes on piracy document for inclusion by audio game devs in their other documentation, which explains, slowly and painfully, why piracy of audio games really is a terrible thing.In the meantime, we have Dark, who does the job fairly well just with the threat of eviction. URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=175137#p175137

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Re: silver dollar crack

2014-05-26 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: silver dollar crack

We really need a standardised Notes on piracy document for inclusion by audio game devs in their other documentation, which explains, slowly and painfully, why piracy of audio games really is a terrible thing.In the meantime, we have Dark, who does the job fairly well just with the threat of eviction. URL: http://forum.audiogames.net/viewtopic.php?pid=175137#p175137

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Re: silver dollar crack

2014-05-26 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


Re: silver dollar crack

I totally agree. I think there are many people who dont really think about the concikwences of cracking the audiogames.URL: http://forum.audiogames.net/viewtopic.php?pid=175145#p175145

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Re: silver dollar crack

2014-05-26 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


Re: silver dollar crack

Totally agree with you, slj!URL: http://forum.audiogames.net/viewtopic.php?pid=175157#p175157

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Re: silver dollar crack

2014-05-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


Re: silver dollar crack

Hi,another suggestion is to do something like they do on movies. When first running the full version of a game, play an audio message about piracy. I know some of you arent going to like this especially if youve purchased the game in question, but the same can be said about DVDs. We all have to sit through the warnings. Of course, this will only play once.URL: http://forum.audiogames.net/viewtopic.php?pid=175170#p175170

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Re: silver dollar crack

2014-05-26 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


Re: silver dollar crack

OK but off topic: what is this game about?URL: http://forum.audiogames.net/viewtopic.php?pid=175184#p175184

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Re: silver dollar crack

2014-05-26 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

@aaron: No. I dont buy movies because of those warnings. Thankfully, with movies, I can just rent them or use netflix. An audio game that did this would be an audio game I would refuse to buy, or demand a refund. The developers logo that is at the start of most audio games, and cant be skipped, is long enough as it is. If you treat your customers as criminals, I will not be one of your customers, because I am not a criminal.URL: http://forum.audiogames.net/viewtopic.php?pid=175185#p175185

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Re: silver dollar crack

2014-05-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


Re: silver dollar crack

Hi,@fastfinge: I actually agree with you, although it was the first thing that came to mind due to Audiogames and their nature. Unfortunately I think itd probably do more harm than good and yes, probably be frustrating in the long run.URL: http://forum.audiogames.net/viewtopic.php?pid=175186#p175186

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Re: silver dollar crack

2014-05-26 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: silver dollar crack

@aaron: No. I dont buy movies because of those warnings. Thankfully, with movies, I can just rent them or use netflix. An audio game that did this would be an audio game I would refuse to buy, or demand a refund. The developers logo that is at the start of most audio games, and cant be skipped, is long enough as it is. If you treat your customers as criminals, I will not be one of your customers, because I am not a criminal.Edit to add: Movies that you really want to own can be purchased second hand through places like Amazon. Thats how I get all the benefits of owning movies without supporting the corrupt system that produces them.URL: http://forum.audiogames.net/viewtopic.php?pid=175185#p175185

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Re: silver dollar crack

2014-05-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: silver dollar crack

@Roro, silver dolar is a game available from Draconis for Mac and windows. Its a set of arcade style games themed around a wild west saloon bar. There is the old Esp Woopass game, there is a game where you shoot flying plates out of midare and there is a fruit machine. The games are fairly simple but it only costs two dolars anyway (another reason why asking for a crack is more than a little silly). For more information see This page in th db Regarding the suggestion of an anti piracy warning To be honest I agree with Fastfinge , all a constant warning would do is irritate legitimate customers who wanted to play the game rather than discourage game piracy.Back in the days of films on Vhs video cassettes I remember most videos came with a warning about not copying them at the beginning. Well once I saw a chat show where the host spoke to the boring fellow who recorded the warning message and asked him what it felt like to be the most fast forwarded man in the world . That being said, I do think there might be some mileage in sticking an explanation in the manual, not just a please dont pirate our games because its wrong and you are a bad criminal if you do but something along the lines of please dont pirate our games because we wont sell many copies and need to buy sound libraries and such to develop more games I actually saw a similar message myself yesterday, when i went onto the Ios Ap store to buy inquisitor which appologised for the rather high £7.50 price tag, but stated that they needed to fund multi linqual voice acting for over twenty thousand words of text, which kept the price up. This I can appreciate. Yes, there will still be people who will try to pirate games, but equally your more likely to convince someone not to by explaining why not as opposed to just giving a categorical order, as well as showing your customers your not just some massive faceless corporation who treats customers just as another number in the millions that get input into the prophit machine.URL: http://forum.audiogames.net/viewtopic.php?pid=175196#p175196
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silver dollar crack

2014-05-25 Thread AudioGames . net Forum — General Game Discussion : pianoman . man01 via Audiogames-reflector


silver dollar crack

anybody got a silver dollar crack?URL: http://forum.audiogames.net/viewtopic.php?pid=175115#p175115

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silver dollar crack

2014-05-25 Thread AudioGames . net Forum — General Game Discussion : pianoman . man01 via Audiogames-reflector


silver dollar crack

anybody got a silver dollar crack?URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=175115#p175115

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Re: silver dollar crack

2014-05-25 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector


Re: silver dollar crack

hiplease dont talk about cracksURL: http://forum.audiogames.net/viewtopic.php?pid=175119#p175119

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Re: silver dollar crack

2014-05-25 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector


Re: silver dollar crack

hiplease dont talk about cracksURL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=175119#p175119

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Re: silver dollar crack

2014-05-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: silver dollar crack

Moderation! @pianoman.man01 Developers of audio games are not huge companies who sell millions of copies, they are small one or two person affairs who at best will sell 500 games. Thus cracking games rather than buying them really does! have a serious chance of harming game development, as devs need every dollar/pound/euro to put into buying sound libraries and developing future games. So,this forum does not support use of cracks. If you want to play silver dolar, go and buy it!This is your first and last warning, discuss cracks again and youll be banned from the forum.URL: http://forum.audiogames.net/viewtopic.php?pid=175122#p175122

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Re: silver dollar crack

2014-05-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: silver dollar crack

Moderation! @pianoman.man01 Developers of audio games are not huge companies who sell millions of copies, they are small one or two person affairs who at best will sell 500 games. Thus cracking games rather than buying them really does! have a serious chance of harming game development, as devs need every dollar/pound/euro to put into buying sound libraries and developing future games. So,this forum does not support use of cracks. If you want to play silver dolar, go and buy it!This is your first and last warning, discuss cracks again and youll be banned from the forum.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=175122#p175122

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Re: silver dollar crack

2014-05-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: silver dollar crack

Moderation! @pianoman.man01 Developers of audio games are not huge companies who sell millions of copies, they are small one or two person affairs who at best will sell only a few hundred games. Thus cracking games rather than buying them really does! have a serious chance of harming game development, as devs need every dollar/pound/euro to put into buying sound libraries, development tools and working on future games. So,this site and forum does not support use of cracks. If you want to play silver dolar, go and buy it!This is your first and last warning, discuss cracks again and youll be banned from the forum.URL: http://forum.audiogames.net/viewtopic.php?pid=175122#p175122

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Re: silver dollar crack

2014-05-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: silver dollar crack

Moderation! @pianoman.man01 Developers of audio games are not huge companies who sell millions of copies, they are small one or two person affairs who at best will sell only a few hundred games. Thus cracking games rather than buying them really does! have a serious chance of harming game development, as devs need every dollar/pound/euro to put into buying sound libraries, development tools and working on future games. So,this site and forum does not support use of cracks. If you want to play silver dolar, go and buy it!This is your first and last warning, discuss cracks again and youll be banned from the forum.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=175122#p175122

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