Re: your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: your thoughts on my Nes SoundFont?

I'd fucking kill for a gm version of your soundfont.

URL: https://forum.audiogames.net/post/470909/#p470909




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Re: your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: your thoughts on my Nes SoundFont?

Ah, so you need to do volume or tone envelopes in your MIDI files to make more interesting things, right? I still don't know how I can do that using tools such as mml2mid, especially for something like tone envelope definitions. But in the SoundFont format it's possible to make a tone envelope by using a thechnique I called "sample sequence" (I say this from my own experience).As to SoundFont creation, I learned to use Polyphone by myself. The version I use is the 1.9, since Polyphone 2.x's user interface has changed, and it's very awkward to screen readers. That's sad because Polyphone now supports more SFZ commands, and you can hear the modifications when you apply modulators.

URL: https://forum.audiogames.net/post/470877/#p470877




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Re: your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: your thoughts on my Nes SoundFont?

Ah, so you need to do volume or tone envelopes in your MIDI files to make more interesting things, right? I still don't know how I can do that using tools such as mml2mid, especially for something like tone envelope definitions. But in the SoundFont format it's possible to make a tone envelope by using a thechnique I called "sample sequence" (I say this from my own experience).As to making SoundFonts, I learned to use Polyphone by myself. The version I use is the 1.9, since Polyphone 2.x's user interface has changed, and it's very awkward to screen readers. That's sad because Polyphone now supports more SFZ commands, and you can hear the modifications when you apply modulators.

URL: https://forum.audiogames.net/post/470877/#p470877




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Re: your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: your thoughts on my Nes SoundFont?

Ah, so you need to do volume or tone envelopes in your MIDI files to make more interesting things, right? I still don't know how I can do that using tools such as mml2mid, especially for something like tone envelope definitions. But in the SoundFont format it's possible to make a tone envelope by using a thechnique I called "sample sequence" (I say this from my own experience).As to making SoundFonts, I use Polyphone 1.9, since Polyphone 2.x's user interface has changed, and it's very awkward to screen readers. That's sad because Polyphone now supports more SFZ commands, and you can hear the modifications when you apply modulators.

URL: https://forum.audiogames.net/post/470877/#p470877




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Re: your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: your thoughts on my Nes SoundFont?

Ah, so you need to do volume or tone envelopes in your MIDI files to make more interesting things, right? I still don't know how I can do that using tools such as mml2mid, especially for something like tone envelope definitions. But in the SoundFont format it's possible to make a tone envelope by using a thechnique I called "sample sequence" (I say this from my own experience).

URL: https://forum.audiogames.net/post/470877/#p470877




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Re: your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: your thoughts on my Nes SoundFont?

Because the sounds in the SoundFont simply consist of different waveform the nes could produce. Not piano, honky tonk, electric piano etc. That's coming in future, but the main point of making the SoundFont initially was to feel like a midi-controlled Nes, not to be a strait-up midi to 8 bit converter.

URL: https://forum.audiogames.net/post/470868/#p470868




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Re: your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector


  


Re: your thoughts on my Nes SoundFont?

Why not?

URL: https://forum.audiogames.net/post/470867/#p470867




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Re: your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: your thoughts on my Nes SoundFont?

Yes, by SoundFont I mean that thing you put into a midi file player to listen to midi files with different sounds. Right now though, it's not really designed to run your standard midi file through it to make it sound 8 bit. You have to make midis specifically for it.

URL: https://forum.audiogames.net/post/470865/#p470865




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Re: your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector


  


Re: your thoughts on my Nes SoundFont?

Are those midi sound fonts

URL: https://forum.audiogames.net/post/470861/#p470861




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Re: your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: your thoughts on my Nes SoundFont?

@2No, gm compatibility is not there yet. I plan for it in the future.@3My preferred utility for making SoundFonts is sf2comp. It's a very old command line program that lets you make SoundFonts with a text file and wav files. Most people, though, use Polyphone. I haven't tried it very much, but last time I did, it felt pretty clunky to navigate with NVDA. I'm sure it's possible to work with, though..

URL: https://forum.audiogames.net/post/470849/#p470849




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Re: your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: your thoughts on my Nes SoundFont?

No, gm compatibility is not there yet. I plan for it in the future.

URL: https://forum.audiogames.net/post/470849/#p470849




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Re: your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : janagirl via Audiogames-reflector


  


Re: your thoughts on my Nes SoundFont?

@music_manI didn't know your 2012 released soundfont but I generally am interested in soundfonts and I love those old sounds, the 8 bits!I just would like to ask again, are there any tools for us to create such soundfonts? I often thought about doing one but don't have any ideas how to start this process.

URL: https://forum.audiogames.net/post/470848/#p470848




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Re: your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : abdullah_mohammad via Audiogames-reflector


  


Re: your thoughts on my Nes SoundFont?

is that soundfont a gm one?

URL: https://forum.audiogames.net/post/470846/#p470846




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your thoughts on my Nes SoundFont?

2019-10-27 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


your thoughts on my Nes SoundFont?

Hi everyone, This is going to be a long post. Probably far longer than it needs to be but...In 2011 I had a chiptune craze. I wanted to make chiptunes for the sound hardware of various consoles. At the time, my craze was with the Nes (Nintendo entertainment system). I tried things like PPMCK and Famitracker, but found the process more frustrating than I expected. So I set out to build a SoundFont which was as accurate to the original hardware as I could get. To that end, I think it's an excellent sketching tool for composing for real hardware, but isn't too useful beyond that at the present time.I don't know if anyone remembers this, but in June 2012, I had to leave for summer camp. I was nervous about going to camp, so, to kill time, I decided the day before I was to leave for camp, hey let's actually release my nes SoundFont to the only place I knew for such things, the audiogames forum! Yeah, not the best fit, but that's what I did. The readme was written in great haste a few hours before I left, and I cringe to look at it. The topic received only a few replies, mostly asking questions, and I wasn't around to respond. so the thing fizzled out pretty quickly, and the DB link I made for it went down because of too much traffic. A few years later I deleted the thread, seeing no point in keeping it up.Now, nearly 7 years later, after computer crashes, school and just life in general, I finally decided I would redo this thing. I wasn't completely sold on how it sounded. There were quirks with some of the samples, due to sloppy editing,  which I wanted to fix. Also I made design choices which I now feel I should change.Recently I spent a lot of time trying to write scripts to generate nes waveforms mathematically, rather than try to sample them from emulators as I had previously done. This gave the samples a consistency which the old SoundFont never had. It was a tough process, but I finally got somewhere. To test my new approach, I compiled a new version of the SoundFont which is backward compatible with the old. This was mainly for testing purposes, so I could see if I liked how it was sounding. It's definitely a bit different, but is much closer to my 2012 intentions.Basically, the only thing that separates the 2019 and 2012 versions is a marginal improvement in sample quality, which may not be noticeable to most people, but I consider this a big technical achievement. , I still feel like I should put it out there if people actually cared about the old version. So that's why I'm making this topic, to ask if there was ever interest in my old version, and if an upgrade to that would be worth showing off. What do you think?Regardless of whether I release this version or not, I do want to scrap this and start afresh. As I say, there are design choices in the old version which I want to change and that would require me to completely restructure the sounds. This would be a great opportunity for you guys to tell me about anything you'd like to see in a chiptune SoundFont. Even if it's not a NES thing, I'd love to cover it, or at least make plans for implementing what I can. Also, suggestions on different places and groups which would be most interested in such a thing would be welcome, since this forum is for games, not SoundFonts!Part of my design goals for a new version are going to be focused on not just making a sketching tool, but a huge synth of real chiptune sounds. I know you can make chip sounds with most any synth, but none of those synths, except for perhaps Super Audio cart, actually specialize in shoving real chip sounds into a general synth. I want to try my hand at it. Here are things I'm planning to do.First I eventually want to make GM banks of various flavors so that you can play any standard midi file and hear it in an 8 bit style. I know I know, a lot of SoundFonts like that already exist, but hopefully mine will be unique enough to be interesting.After that my plans only extend out to the nes right now. But they are as follows:1. Support for 75 percent pulse waves which my old SoundFont lacks.2. Different-sounding triangle waves. That seems to be a thing on Nes copycat hardware, according to a friend from South Africa who listened to all kinds of weird knockoffs as a kid, so I'm trying to collect weird samples of that to analyze. Wanting to implement it for fun.3. Making a noise patch where the periodic noise can play melodies instead of sticking to the 16 frequencies. Again, it's for fun.4. Implementing sounds from expansion chips. Right now I'm most focused on VRC6 (*which gives you more pulse waves and a weird sawtooth).Few, that's everything I think. Looking forward to reading your thoughts!

URL: https://forum.audiogames.net/post/470838/#p470838




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