Re: lack of the development in Survive the Wild and other issues

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

powerful wrote:the truth about this kid, he developed his games to make people happy from him. how ever, he developed his games for him, not for people. this kid is very arrogant, and he's Not worth respect.and those admins like him.so, i advice anyone here don't trust sam.Yeah yeah I heard that tons of times before, but if Sam makes games for himself why does he even bother developing them? Why were there around 113 players on STW 2 days ago?why are there almost 40 players on redspot everyday?Do you think you are a wise, and mature grandpa  calling people imatures?Give me a fucking break, you admitted and showed everyone that you are nothing of someone who clearly doesn't have any valid arguments to post here, come on, why don't you go do something productive better than talking about oh Sam is a child he can not develop games oh Sam is imature blah blah
  blah blah would you show a little bit of maturity yourself before talking about people.

URL: http://forum.audiogames.net/viewtopic.php?pid=306565#p306565





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Re: Inform7 questions

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector


  


Re: Inform7 questions

Try "X is a list of numbers that varies."

URL: http://forum.audiogames.net/viewtopic.php?pid=306562#p306562





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Re: what about pet games?psypets or terrepets

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : snow via Audiogames-reflector


  


Re: what about pet games?psypets or terrepets

psypets,i can not creat account now,don't know why,i fillout all things,but,press creat button,nothing happend.

URL: http://forum.audiogames.net/viewtopic.php?pid=306543#p306543





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Quests, quests, quests...

@Caccio on a purely aesthetic level I prefer it if I can enter a higher level area but get a warning than to literally have the area impossible to enter, though practically speaking they are the same thing, it's just one way I get jumped on by a huge hairy beasty if I wander off the path, the other I don't . I will agree if there is only one area for each level then things can become tedius, indeed this is one of my design problems with manamon since generally there are only a few manamon types of a given level in a given area and so if the type your using is weak to that area's type it can make progression rather troublesome, especially with the fact you don't get party xp and don't even get an item to share xp until rather later in the game.Btw, as regards quotes, just quoting text when you directly want to reference another's word
 s rather than just what they said their generally is probably a good idea for board tidiness.

URL: http://forum.audiogames.net/viewtopic.php?pid=306546#p306546





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

You are right Dark, I am aware of not using the "quote" function efficiently enough, and I apologize for that.My only "excuse" for doing that is, that it is much easier, and faster to me, to just quote the full post, by using the "quote" command here, than manually searching for, finding, selecting, then copy/paste certain targeted parts of, often pretty long, forum-posts or replies.(after all, I myself am a screen-reader user too you know...) But yes, I perfectly understand your point, so I shall rather avoid using the "quote" function in the future, unless I will consider it for inevitably necessary.As for skill-level adjusted areas, I probably disapprove them primarily due my, obviously enormous explorer-spirit, which cannot feel satisfied if it is let to venture, for example, initially only into the forest, and can visit the, for example, swamp or mountains, only after reaching a certain level, since I wish to be
  able to explore them all, meaning all possible, existing map-regions and sites, (depending on my current mood), right from the very start of the game!

URL: http://forum.audiogames.net/viewtopic.php?pid=306544#p306544





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Re: Warsim, text based randomly generated stratogy

2017-04-10 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Niklas, sorry I must have misread the last post, but yeah Tsunamis are cool!@DracoSelene89,Glad you got it running, also I'd love for mods to be able to be loaded like that, might take some work though so it probably won't be instant, I will be focusing the next few updates on moddability but also, I have something really big I want to release as part of the 0.6.8.0 Update

URL: http://forum.audiogames.net/viewtopic.php?pid=306563#p306563





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

No. This is a normal pc. I also do not have any cheating software.

URL: http://forum.audiogames.net/viewtopic.php?pid=306559#p306559





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Question regarding Purchasing a Windows license.

2017-04-10 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Question regarding Purchasing a Windows license.

Hi all,For the longest time, I said I'd never consider using Windows or paying Microsoft a cent if their built-in accessibility didn't improve. Sooner than I expected, this took a complete 180 and I'm now playing with Windows 10 on my MacBook Air. However, there are a few things in the personalization sectionI can't configure and test unless I purchase a product key and activate Windows. If I purchase a license for Windows 10 Home from the Windows Store application, do I receive a product key that can be moved from computer to computer? I don't want to spend $120 only to have the license forever tied to my Mac hardware. If I'm paying $120, I need to know that the investment will last me a while. I know most computers come with an OEM copy of WIndows, but what if I buy more Macs in the future or build my own computer? I know the license can't officially be used on more than one computer at a time and that's fine, but I need to know tha
 t I won't be out $120 if my Mac breaks down and I'm forced to move to another machine.

URL: http://forum.audiogames.net/viewtopic.php?pid=306560#p306560





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Re: Survive the Wild!

2017-04-10 Thread AudioGames . net Forum — New releases room : marro via Audiogames-reflector


  


Re: Survive the Wild!

hey all,there is a new competition organized bye Smoke-J. You can know its details bye clicking here:www.blackscreengaming.com/stw/pk_eventI like the competetion idea. Its going to be awesome. 

URL: http://forum.audiogames.net/viewtopic.php?pid=306561#p306561





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Re: Inform7 questions

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector


  


Re: Inform7 questions

Well that's a silly fix, since I wasn't planning on it ever changing, but whatever, it works. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=306566#p306566





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Re: Increased Fan Activity on my Mac, please Help

2017-04-10 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Increased Fan Activity on my Mac, please Help

I successfully replaced the battery with a little help from my dad. The computer works normally now. The battery was reaching the end of its useful life.

URL: http://forum.audiogames.net/viewtopic.php?pid=306557#p306557





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Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: python help.

ZedShaw the author of LPTHW isn't going to python 3. Long story short, he hates it and tries to convince everyone its awful as well. That doesn't mean you should learn python 2 from him, but it is something to think about. I'll leave searching for his posts on why python 3 is evil incarnate up to you.

URL: http://forum.audiogames.net/viewtopic.php?pid=306558#p306558





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

@aaron: Are you trying to run the game using a virtual machine? If so, it will not work.

URL: http://forum.audiogames.net/viewtopic.php?pid=306556#p306556





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

If is good to you, I signed using a yahoo account without problems.@the player This is a common problem know as lag. It have three factors in this case 1. the distance between you and the server. You know that the server is in china, and because that the lag issue will be more often and anoying that othergames 2. your current connection. To play smootly, you must have a good connection. minimum of 10 mb. With less is possible play but maive have connection drops.3. the curent loads of the server. If the server have mutch players connected the lag will be more.The most common problems with the lag are:disconnect after minutes of play, if the game can't stablish a good connection with the server.The enemies can attack you when are far to you.You can't dettect any player or enemy because the game can't load it because can't ask to the server if some player or enemy are in the area that you are walki
 ngIn sumary you have to try with a better internet connection, or play in a diferent time. Try to enter when aren't playing the chinece players.

URL: http://forum.audiogames.net/viewtopic.php?pid=306545#p306545





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Re: lack of the development in Survive the Wild and other issues

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Ok Whoa whoa whoa, whoa, whoa. I think it's high time I step in here. This topic has gotten rediculis. I've been watching it for a while, and finally decided to post here my self. I won't go responding to peoples individual arguments or give names or... nothing like that, I'll just write about a couple random things I remember and put in a word of my own. I did not even come close to reading all of these posts, but just some random things. I remember a mension of unless it's more than a few lines of BGT I can't fix it so I'm not fit for developing games. And I guess apple is also not fit for developing phones because they have no voice over dictionaries, something many people have wanted for a while. seems so easy to code... Samsung is no longer fit for developing phones either because the note 7 exploded. It clearly proves with out a doubt that unless it's a couple pieces of plastic and a memory chip, Samsung has no idea what there do
 ing. Etc etc. Disasters... disasters... It keeps coming up. People are furious for some reason that admins spawn disasters and the game doesn't do it on it's own. As plenty of people have said, the game does not need to spawn disasters on maps that have no people, there needs to be people to stop random people from going offline... I already hear the screams of code a fix code a fix! Code a safeguard system! My simple answer is this. My game is only as good as the humans who create it, watch over it, and administrate it. Any amount of code me, or bill gates, or you guys arguing this point could make, can be cracked, and will be cracked. I hope you guys post your annoyance to microsoft's forums for the simple fact that there operating system will always have exploits. I hope you will go tell all of the windows developers that they have no write to be coding operating systems because they can always be hacked. Seriously, that kind of stuff is just... S
 orry but for me it doesn't make sense. You guys are frustrated that I have not updated the game in a while, and that there are some long standing bugs, like the look bug. Let me show you something. stw.bgt, 5060 lines. server.bgt, 9458 lines. That is exploding all includes, etc. Here, lets prove this even better. So I coded a simple script that goes threw the entire folder and accumulates the size of all the BGT scripts, and all of the lines. STW returned this. There are 30199 lines of code, and this project is 797 KB of code. This is all code managed by only me, and that does not include redspot or any other project that I may be working on. Hell, for all you know, I have not been working well on stw because I am working on another big game for you guys. Or possibly I am attempting to learn another language, so that I can use 3D audio libraries, proper GUI's... Who knows. Also, adding animals, doing this, doing that, this that what ever is n
 ot very hard to code. OK, please, if you may, I'd like an exact description of how my animal code works, and how a new animal is added. Please include detail. Having a hard time providing that? That's what I thought. Please, try stating what is fact, and opinion. I'd appreciate that. You have no idea what is hard or what is easy to code, because it's not your game, It's not code you have looked at. Either way, the plain truth is that I can not please everyone. There are going to always be some people who don't like the way I am doing things. There will always be people with something bad to say about me for a reason that the rest of us are not gonna understand. I urge my supporters who enjoy my games to let these people have there reasons. If someone has a problem, just get my attention directly. I know I suck at responding to messages, but if you try you'll reach me. I don't mind talking about peoples issues, but 20 people s
 aying there issues with the game at the same time and 20 + other people refuting what the haters are saying, is not the way to say it. The people saying bad things may have some very valid points, however this massive argument on the forum is not the way to properly be understood. Heard yes, but no one can understand you threw the uproar, even if it is only text. If I am unwilling to fix the thing you don't like, just go ahead and find another game. If you hate the iPhone, you switch to android and this is the same thing. I am a completely single person with several things to do. These games I make, there not my overriding passion. I do it as just another thing. Yes, one thing I enjoy doing, but also not something I will allow to take over my life. If I don't feel like coding my game for a week I won't code it. If you guys have a problem with that, I look forward to several new titles from several people with perfect tech support, administration systems, all around pe
 rfect game play. Because the people who complain about my games, when you make your own game fixing all the issues with mine, 

Re: Accessible Android and iOS game: Crafting Kingdom

2017-04-10 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

well yeah I mean right now the princess has no function passed 40%.

URL: http://forum.audiogames.net/viewtopic.php?pid=306554#p306554





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I'm having an issue. The game doesn't seem to start.init:017:04:43 20170410err:already run 217:04:43 20170410exit:not run17:04:43 20170410I've made sure that returnoftheking.exe and update.exer are not running. I checked task manager.Using windows 7.

URL: http://forum.audiogames.net/viewtopic.php?pid=306553#p306553





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Re: Any Red Dwarf fans out there?

2017-04-10 Thread AudioGames . net Forum — Off-topic room : OlgaAmbupe via Audiogames-reflector


  


Re: Any Red Dwarf fans out there?

Авто обновляемая страничка новинок кино в хорошем качестве онлайн, сохраните себе в закладки https://clck.ru/AwLCG

URL: http://forum.audiogames.net/viewtopic.php?pid=306547#p306547





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-04-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Well I'm now not sure which to train, though I just got my plasabot from the arcade wooo! lots of simon! .I do want the autosan though as well, btw, yes I know you can catch that later but I don't think I can rely on jimmina as an electric type constantly. Still my party isn't finalized yet as I have  possibilities of which manamon to take with me, though I'm getting on better than last time. one thing I do wish is that there could be a guide listing just the manamon, their evolutions and where they appear, since while Jayde's guide is great I don't always want to be told about areas, but I do want to check I get all the manamon throughout the game,  which unfortunately will mean online trading sooner or later which is a bit irritating since I don't know if I want the hacky complications and shenanigans of extra 
 games of self trading and I'm not sure whether I can host on this machine or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=306551#p306551





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Re: 2D Platformer 4.0

2017-04-10 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: 2D Platformer 4.0

Update: Script back online.

URL: http://forum.audiogames.net/viewtopic.php?pid=306552#p306552





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

[[wow]], recent updates make this super playable. There's help files and good translation and everything, thanks @Dadi Technology!Not sure I'll have time to play in the next couple days, but later this week I'll check this out some more.And thanks to @拓海 (sorry if there are multiple people helping out -- eloquence doesn't like reading those characters) for all the help.

URL: http://forum.audiogames.net/viewtopic.php?pid=306548#p306548





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Re: Survive the Wild!

2017-04-10 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello, @Mads!To cure mindthirst you can use antibiotics, which can be found in the hospital, located in the fishing village, or sometimes in gifts. If you don't have any you can ask someone near you to help you out, if they don't I recommend you just drink and wait for it to go away on its own. A reminder for the future, never drink water with your hands, except in the spring. Use pots or other water containers instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=306549#p306549





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Re: 2D Platformer 4.0

2017-04-10 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: 2D Platformer 4.0

The script I used to view maps is currently Out of action. Will fix soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=306550#p306550





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

kratos wrote:Hello. two advises from me. 1, Tri do better enemi navigation. for example. old hen northwest 5 m. not only 5 m, and it would be good, if we can play this game with joystick.hiwhen you press tab choose a target, you can press left shift + s, can have sound Navigation

URL: http://forum.audiogames.net/viewtopic.php?pid=306567#p306567





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Re: Warsim, text based randomly generated stratogy

2017-04-10 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hey guys, there are a few new features in this update, this update is mostly focused on bugfixes, making Denland nicer and making the game a little more moddable! the gibbering monk is much more fun in this edition! **NEW FEATURES*** Added ability to disable debug menu* Added ability to stop mercenary groups disbanding* Added ability to change kingdom flag colour in debug mode* Added Demon Decay to the magic theatre* Added lots of flavour text to throwing a coin in the well* Removed old gibbering monk graphic and added face* Added lots of new gibbering monk reactions* Added graphic for each gibbering monk action* Added ability to ask guards for their opinion during most throne room arrests**BUGFIXES*** **Fixed demon overlord kills you for speaking to him*** Fixed ruined wagon mag post colour* Fixed
  Harlaw goblins text bug* Fixed Harlaw tribute after they are killed or bought out* Fixed Smallhaven tribute paid even after village ruined* Fixed the knights training loophole (credit u/reclawyx_sabre)* Fixed Farmer joining bandit version of Aslona when hurt by bandits* Fixed Refugee recruitment minus gold bug (credit u/reclawyx_sabre)* Fixed gibbering monk laugh loudly text bug* Fixed Watchtower exit bug**COLOURATION CHANGES*** Coloured western compass* Coloured magic theatre* Coloured the magic well* Coloured Small haven* Coloured wagon mans post* Coloured great stone of denland**OTHER ADDITIONS*** Changed demon overlord text order* Updated debug menu* Limited the max slavers to 80 (credit u/reclawyx_sabre)* Modified Magic Theatre Prices* Updated Gibbering monk menu

URL: http://forum.audiogames.net/viewtopic.php?pid=306564#p306564





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Re: Warsim, text based randomly generated stratogy

2017-04-10 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Oh yeah, I forgot to mention about the Harlaw mine bug... the rebels cozied up to them so I went and gave them a bashing so there was no rebels left, but it still said it was in rebel hands. Even when I sent my entire army against the undefended mine I still couldn't take it. Glad you've fixed that one :-)I still haven't played a game to the end yet, maybe this one will be the one

URL: http://forum.audiogames.net/viewtopic.php?pid=306583#p306583





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I finally got this game working and I have some questions.First, how does the combat system work? I can't understand how it works.How do I get items and see them? Also how do i heal? and is there any important keys i should know? please answer these in as much detail as possible, because i really want to play this.

URL: http://forum.audiogames.net/viewtopic.php?pid=306581#p306581





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Re: Help with singing addon for nvda? please

2017-04-10 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: Help with singing addon for nvda? please

I believe I fixed it. I must've put a dot after the 7z portion in the URL. Anyways, this archive has a bunch of speak windows. If you get an error that you can't start any of them up (DECtalk 4.51 and 4.60 are examples), it's because you need GWDEC32.exe running on your computer. Some of the speak windows have been modified to allow you to export to WAV, where as previously you couldn't do it with anything past DECtalk 4.3.Here is the link again, this time I've tested it and it should work.http://grossgang.com/tts/dectalk%20soft … windows.7z

URL: http://forum.audiogames.net/viewtopic.php?pid=306573#p306573





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Re: Manamon question

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Manamon question

Grantlan's one of my favorites actually. Don't know much about Polosis, although I do have one.

URL: http://forum.audiogames.net/viewtopic.php?pid=306579#p306579





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : the player via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

@sanslash332I have a connection of 25 MB. That was good for all the online games so far. Trying to play the game when no one in China is playing may be worth a try. Though I figured, that the server seems to be especially busy during chinese night time. Maybe, they are doing maintenance work around that time. But I will keep trying. And I will try it on my other computer. Maybe it is my laptop...

URL: http://forum.audiogames.net/viewtopic.php?pid=306568#p306568





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Dark, your point of view is absolutely valid, but only in games, which are planned, and functioning the way you described.I was referring to those games, which are planned to function totally differently, games, which feature large variety of creatures/monsters, with totally mixed skill-levels, who are sharing the same map region or area.(check the last part of my previous post)For such games, where one is initially supposed to be granted a totally free movement, all over the game-map, it is a literal sabotage to implement any type of movement restrictions or limitations, due any made out reason!I don'tknow your exact age, but I do hope you still remeber the old, initial Elite game, followed by its sequel Frontier, then by several, more-or-less successful remakes, clones, copies, all the way to the newest, online version of it, called Elite Dangerous.Or you cna also take Eve Online for an example.All those games featured, or still feature
  hundreds of star-system where pilots can venture into, right from the very start of the game.True, we startt with a crappy ship, low skills or stats, and there are many weaker or stronger NPC enemies, meaning mostly pirates or even other players, all of them of different strength, and at different skill level, and we can run into them, or even into a group of them in any star system we visit, but we are still initially allowed to fly anywhere we desire, depending on our plans, strategy, mood, or gameplay-style we pick.Now what's the situation in the space-based browser-MMO called Core Exiles, which I am currently playing?Initially it also features hundreds of star-systems and planets, and many of those are still unexplored, just waiting for explorer-type pilots to be found and visited, but one is not allowed to leave even his/her starting system until he/she reaches level 10 or so, and achieving that requires accepting, and completing dozens of quite boring 
 quests, since that is the only efficient enough way, how new players can progress in the starting phase of the game...

URL: http://forum.audiogames.net/viewtopic.php?pid=306569#p306569





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Re: Warsim, text based randomly generated stratogy

2017-04-10 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

As a thought, or a simpler way of doing it why not have somethhing like..x:\games\warsim\warsim.exe -mod=Where xx is the mod name you want to load, like gameofthronestxt or whatever it is, that way you can load in the mod if you choose, or not.Also, being given the demon king in a vanilla game makes for fun, and crazy, times. I had a perfect unintentional soundtrack to my run earlier, started out as the demon king, Ring of Fire came on as I was mulling over my first turn, then Metallica, and Jerry Lee Lewis. I know for a fact I didn't plan that, ah, the joys of shuffling playlists 

URL: http://forum.audiogames.net/viewtopic.php?pid=306576#p306576





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Re: Accessible tools for creating sound fonts?

2017-04-10 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: Accessible tools for creating sound fonts?

I didn't even know Polyphone was accessible. Last time I tried it, I couldn't do anything with it. Now I want to give it another look.The numbers and parameter names in sf2comp are a bit confusing, and to be honest a lot of them you don't even need, they're just there because when you decompile an existing sf2, those values are declared in it afaik. Most of the work I do in SF2comp is done by ear by testing stuff in Bassmidi. Tedious, but it works.I'd like to help you further but don't know how I would at this point. If you want we can resume this in PM or Skype or something else or we can continue in this topic. Up to you.

URL: http://forum.audiogames.net/viewtopic.php?pid=306578#p306578





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Eurofly task question

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Eurofly task question

Hello guys, how to do that task in eurofly when you need to transport the german chancellor? I'm fed up with this, i'm always getting into croatia. The funny thing is that i did this once. 

URL: http://forum.audiogames.net/viewtopic.php?pid=306584#p306584





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Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector


  


Re: python help.

If you do not have a lot of knowledge about python, this might be the best time to switch to using python 3. Most of the basics are similar. Is there anything particular you are looking for in a python tutorial?

URL: http://forum.audiogames.net/viewtopic.php?pid=306580#p306580





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The old sounds from Super Liam 1.0

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : akse0435 via Audiogames-reflector


  


The old sounds from Super Liam 1.0

Hi,Has someone the old sounds from Super Liam version 1.0.I've downloaded the version with the new soundds, but i think i cut be good to try the old sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=306585#p306585





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

kingzombie wrote:I finally got this game working and I have some questions.First, how does the combat system work? I can't understand how it works.How do I get items and see them? Also how do i heal? and is there any important keys i should know? please answer these in as much detail as possible, because i really want to play this.hiCombat system is a real-time battleIf you are using melee weapons and skills, you must Approaching enemy press space attackIf you are using ranged weapons and skills, You need to aim at the enemy then press space attackLow initial skill hit rate, you must Up to level 7 can learn a good skill(hunter level 5 can learn skill)when you used a skill, There will be a period of cooling time, So you'll feel a slow attackyou can press left shift+ 3 choose Automatic pick up or Do not automatically pick up itemswhen you choose Do not automatically pick up items, you can press tab choose it and Close to item and press backspace get ityou can press tab inspect Goals in the field of vision, you can press s follow it or used arrow Approach it. you can press left shift+ s  open Target's sound navigationFor more details, please refer to the help\en\doc\

URL: http://forum.audiogames.net/viewtopic.php?pid=306586#p306586





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Re: rhythm rage 1 man's team brings you... Interactive tutorials finally!

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: rhythm rage 1 man's team brings you... Interactive tutorials finally!

Finally! that is great to see it here!Now my dream is to find a musician and make the whole game and not only an engine to let everyone be creative (it's great ofcourse)

URL: http://forum.audiogames.net/viewtopic.php?pid=306575#p306575





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Re: rhythm rage 1 man's team brings you... Interactive tutorials finally!

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: rhythm rage 1 man's team brings you... Interactive tutorials finally!

Awesome! I  was replaying some of the hardcore levels the other day and thinking something like  would be great since there are some beat combinations I just don't get, indeed in a lot of ways understanding how things should! go is half the battle (I had some major problems in retro world speak and spell, and in the pipes level for example). Also nice to hear we'll be getting some new levels for rhythm rage soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=306577#p306577





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Re: Manamon question

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: Manamon question

there is a walkthrough/text document someone made. Jayde has made it:https://www.dropbox.com/s/4dt1ccnoqbtxs … n.txt?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=306570#p306570





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Re: Writing an up-to-date steam guide

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector


  


Re: Writing an up-to-date steam guide

At slj, are you using a virtual machine, or the steam app for mac? Just curious.

URL: http://forum.audiogames.net/viewtopic.php?pid=306571#p306571





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Re: Manamon question

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : vgstormlover via Audiogames-reflector


  


Re: Manamon question

I am always open for questions about the transformations. Just pm me.

URL: http://forum.audiogames.net/viewtopic.php?pid=306572#p306572





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rhythm rage 1 man's team brings you... Interactive tutorials finally!

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


rhythm rage 1 man's team brings you... Interactive tutorials finally!

Hi guys.No more words to say:Please have a listenhttp://oriolgomez.com/games/interactive.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=306574#p306574





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Re: 7th plane mud

2017-04-10 Thread AudioGames . net Forum — New releases room : Sevrior via Audiogames-reflector


  


Re: 7th plane mud

Two things of note:First, 7th plane isn't really meant to be a traditional mud. The short descs are there mostly because most people use brief when playing a mud anyway. Lyianc's mentality was that there's enough information when you need it, and no fluff otherwise. Not everyone's cup of tea, but that's the idea.Secondly to Dark:if you're looking for a crafting mud, come try coffeemud. It has the most extensive crafting system I know of within the mud genre. For instance, if you kill a deer you can butcher it and will get meat, leather, horns and bones. The meat can be cooked in a variety of ways, the bones scrimshawed into furniture, weapons, and so on, the horns carved, the blood drank or even added to stews, the leather sewed and formed into any number of items. The crafting classes, namely artisan, sailor and gaoler get a pretty extraordinary number of crafting skills, each coming with a large set of items that can be made
 . It has everything from blacksmithing to carpentry to Taxidermy to excavation to costuming and so on and so on.

URL: http://forum.audiogames.net/viewtopic.php?pid=306582#p306582





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need some help with stereo mix

2017-04-10 Thread AudioGames . net Forum — Off-topic room : DjkW25 via Audiogames-reflector


  


need some help with stereo mix

Hi,so me and a friend want to play some games together. We have remote software running so he can here my screenreader. However, when using skype, he can't here my game audio. this started when I got my new laptop with windows 10 and, no stereo mix. I have checked disabled devices and disconnected devices, still nothing. Does anyone know of a bit of software that would allow him to hear me and my computer audio through skype, or a way to get stereo mix back.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=306592#p306592





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Dark, your point of view is absolutely valid, but only in games, which are planned, and functioning the way you just described.On the other hand, I was referring to those games, which are planned to function totally differently, games, which feature large variety of creatures/monsters, with totally mixed skill-levels, who are sharing the same map region or area.(check the last part of my previous post)For such games, where one is initially supposed to be granted a totally free movement, all over the game-map, it is a literal sabotage to implement any type of movement restrictions or limitations, due any made out reason!I don't know your exact age, but I do hope you still remeber the old, initial Elite game, followed by its sequel Frontier, then by several, more-or-less successful remakes, clones, copies, all the way to the newest, online version of it, called Elite Dangerous.Or you can also take Eve Online for an example.All those games 
 featured, or still feature hundreds of star-systems where pilots can venture into, right from the very start of the game.True, we startt with a crappy ship, low skills or stats, and there are many weaker or stronger NPC enemies, meaning mostly pirates, plus sometimes even other players, all of them of different strength, and at different skill level, and we can run into them, or even into a group of them in any star system we visit, but we are still initially allowed to fly anywhere we desire, depending on our plans, strategy, mood, or gameplay-style we pick.Now what's the situation in the space-based browser-MMO called Core Exiles, which I am currently playing?Initially it also features hundreds of star-systems and planets, and many of those are still unexplored, just waiting for explorer-type pilots to be found and visited, but one is not allowed to leave even his/her starting system until he/she reaches level 10 or so, and achieving that requires accepting
 , and completing dozens of quite boring quests, since that is the only efficient enough way, how new players can progress in the starting phase of the game...

URL: http://forum.audiogames.net/viewtopic.php?pid=306569#p306569





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Dark, your point of view is absolutely valid, but only in games, which are planned, and functioning the way you just described.On the other hand, I was referring to those games, which are planned to function totally differently, games, which feature large variety of creatures/monsters, with totally mixed skill-levels, who are sharing the same map region or area.(check the last part of my previous post)For such games, where one is initially supposed to be granted a totally free movement, all over the game-map, it is a literal sabotage to implement any type of movement restrictions or limitations, due any made out reason!I don't know your exact age, but I do hope you still remeber the old, initial Elite game, followed by its sequel Frontier, then by several, more-or-less successful remakes, clones, copies, all the way to the newest, online version of it, called Elite Dangerous.Or you can also take Eve Online for an example.All those games 
 featured, or still feature hundreds of star-systems where pilots can venture into, right from the very start of the game.True, we startt with a crappy ship, low skills or stats, and there are many weaker or stronger NPC enemies, meaning mostly pirates, but sometimes even other players too, all of them of different strength, and at different skill level, and we can run into them, or even into a group of them in any star system we visit, but we are still initially allowed to fly anywhere we desire, depending on our plans, strategy, mood, or gameplay-style we pick.Now what's the situation in the space-based browser-MMO called Core Exiles, which I am currently playing?Initially it also features hundreds of star-systems and planets, and many of those are still unexplored, just waiting for explorer-type pilots to be found and visited, but one is not allowed to leave even his/her starting system until he/she reaches level 10 or so, and achieving that requires accept
 ing, and completing dozens of quite boring quests, since that is the only efficient enough way, how new players can progress in the starting phase of the game...

URL: http://forum.audiogames.net/viewtopic.php?pid=306569#p306569





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Re: Survive the Wild!

2017-04-10 Thread AudioGames . net Forum — New releases room : Mads via Audiogames-reflector


  


Re: Survive the Wild!

@Mayana!Thanks a lot! Mow the game is much more fun

URL: http://forum.audiogames.net/viewtopic.php?pid=306598#p306598





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Re: Survive the Wild!

2017-04-10 Thread AudioGames . net Forum — New releases room : Mads via Audiogames-reflector


  


Re: Survive the Wild!

@Mayana!Thanks a lot! Mow the game is much more fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=306599#p306599





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Dark, your point of view is absolutely valid, but only in games, which are planned, and functioning the way you just described.On the other hand, I was referring to those games, which are planned to function totally differently, games, which feature large variety of creatures/monsters, with totally mixed skill-levels, who are sharing the same map region or area.(check the last part of my previous post)For such games, where one is initially supposed to be granted a totally free movement, all over the game-map, it is a literal sabotage to implement any type of movement restrictions or limitations, due any made out reason!I don't know your exact age, but I do hope you still remeber the old, initial Elite game, followed by its sequel Frontier, then by several, more-or-less successful remakes, clones, copies, all the way to the newest, online version of it, called Elite Dangerous.Or you can also take Eve Online for an example.All those games 
 featured, or still feature hundreds of star-system where pilots can venture into, right from the very start of the game.True, we startt with a crappy ship, low skills or stats, and there are many weaker or stronger NPC enemies, meaning mostly pirates or even other players, all of them of different strength, and at different skill level, and we can run into them, or even into a group of them in any star system we visit, but we are still initially allowed to fly anywhere we desire, depending on our plans, strategy, mood, or gameplay-style we pick.Now what's the situation in the space-based browser-MMO called Core Exiles, which I am currently playing?Initially it also features hundreds of star-systems and planets, and many of those are still unexplored, just waiting for explorer-type pilots to be found and visited, but one is not allowed to leave even his/her starting system until he/she reaches level 10 or so, and achieving that requires accepting, and completi
 ng dozens of quite boring quests, since that is the only efficient enough way, how new players can progress in the starting phase of the game...

URL: http://forum.audiogames.net/viewtopic.php?pid=306569#p306569





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Dark, your point of view is absolutely valid, but only in games, which are planned, and functioning the way you just described.On the other hand, I was referring to those games, which are planned to function totally differently, games, which feature large variety of creatures/monsters, with totally mixed skill-levels, who are sharing the same map region or area.(check the last part of my previous post)For such games, where one is initially supposed to be granted a totally free movement, all over the game-map, it is a literal sabotage to implement any type of movement restrictions or limitations, due any made out reason!I don't know your exact age, but I do hope you still remeber the old, initial Elite game, followed by its sequel Frontier, then by several, more-or-less successful remakes, clones, copies, all the way to the newest, online version of it, called Elite Dangerous.Or you can also take Eve Online for an example.All those games 
 featured, or still feature hundreds of star-systems where pilots can venture into, right from the very start of the game.True, we startt with a crappy ship, low skills or stats, and there are many weaker or stronger NPC enemies, meaning mostly pirates, but sometimes even other players too, all of them of different strength, and at different skill level, and we can run into them, or even into a group of them in any star system we visit, but we are still initially allowed to fly anywhere we desire, depending on our plans, strategy, mood, or gameplay-style we pick.Now what's the situation in the space-based browser-MMO called Core Exiles, which I am currently playing?Initially it also features hundreds of star-systems and planets, and many of those are still unexplored, just waiting for explorer-type pilots to find and visit them, and free movement is theoretically granted by the game...but still, one is not allowed to leave even his/her starting system until he
 /she reaches level 10 or so, and achieving that requires accepting, and completing dozens of quite boring quests, since that is the only efficient enough way, how new players can progress in the starting phase of the game...

URL: http://forum.audiogames.net/viewtopic.php?pid=306569#p306569





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Re: Any Red Dwarf fans out there?

2017-04-10 Thread AudioGames . net Forum — Off-topic room : The Dwarfer via Audiogames-reflector


  


Re: Any Red Dwarf fans out there?

I have been looking up transcripts, and that has generally been helping me with descriptions.Also I'm currently on the second book, and so far I'm liking it. I'm too tired right now to tell what my favorite moments have been so far etc, but I am enjoying it a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=306601#p306601





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Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: python help.

Hi.I did not know about this, I just saw an add on his website that said he was writing learn python 3.6. I don't want to read posts about how python 3 is bad, I will probably use it someday so I don't want to turn against it before I know anything about it. It's strange that he's so against python 3, maybe he's afraid of moving forward.I figure I'll stick with python 2 for now, because most of the programmers I've talked to say python 2 has at least 4 or 5 more years before it's taken out. I think nvda is written in python 2, although they might have upgraded it to python 3 after all this time.

URL: http://forum.audiogames.net/viewtopic.php?pid=306605#p306605





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi all where i can find scarecrowds. It's second quest in this game

URL: http://forum.audiogames.net/viewtopic.php?pid=306593#p306593





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Dark, your point of view is absolutely valid, but only in games, which are planned, and functioning the way you just described.On the other hand, I was referring to those games, which are planned to function totally differently, games, which feature large variety of creatures/monsters, with totally mixed skill-levels, who are sharing the same map region or area.(check the last part of my previous post)For such games, where one is initially supposed to be granted a totally free movement, all over the game-map, it is a literal sabotage to implement any type of movement restrictions or limitations, due any made out reason!I don't know your exact age, but I do hope you still remeber the old, initial Elite game, followed by its sequel Frontier, then by several, more-or-less successful remakes, clones, copies, all the way to the newest, online version of it, called Elite Dangerous.Or you can also take Eve Online for an example.All those games 
 featured, or still feature hundreds of star-systems where pilots can venture into, right from the very start of the game.True, we startt with a crappy ship, low skills or stats, and there are many weaker or stronger NPC enemies, meaning mostly pirates, but sometimes even other players too, all of them of different strength, and at different skill level, and we can run into them, or even into a group of them in any star system we visit, but we are still initially allowed to fly anywhere we desire, depending on our plans, strategy, mood, or gameplay-style we pick.Now what's the situation in the space-based browser-MMO called Core Exiles, which I am currently playing?Initially it also features hundreds of star-systems and planets, and many of those are still unexplored, just waiting for explorer-type pilots to find and visit them, and free movement is theoretically granted by the game, (after all, that's why I decided to give it a try), but still...one is n
 ot allowed to leave even his/her starting system until he/she reaches level 10 or so, and achieving that requires accepting, and completing dozens of quite boring quests, since that is the only efficient enough way, how new players can progress in the starting phase of the game...

URL: http://forum.audiogames.net/viewtopic.php?pid=306569#p306569





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Re: Survive the Wild!

2017-04-10 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Survive the Wild!

Please do upload the recording

URL: http://forum.audiogames.net/viewtopic.php?pid=306603#p306603





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Post 423. There are lots of other things to kill on many other maps. But, a lot of those maps need a quite high level and high health to effectively kill the creatures on them. There are even other places you can get quests from. In fact, in  Lanshan, there is another task person you can accept quests from. On a lot of the other maps, there are other tasks. This is a very very well thought out game. I really enjoy it so much!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=306604#p306604





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi@拓海 a question, this developer has released others audiogames? Apart from the return of the King and plants v.s zombies.

URL: http://forum.audiogames.net/viewtopic.php?pid=306587#p306587





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I'll try and write up an introductory getting started thing when I get home as the info is quite scattered. From the bit I've played it looks like it has some potential, but so far it feels pretty empty as far as variety goes. Actually, would people prefer an audio demo to go with that? Either way I'm going to give it a bit more of a chance.

URL: http://forum.audiogames.net/viewtopic.php?pid=306596#p306596





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Re: Warsim, text based randomly generated stratogy

2017-04-10 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Just curious, are there any other major events after defeating the demon lord?I'm on turn 250 and all I've seen since turn 180 or so was a small undead hord that I got rid of with no problem.By the way, this game is extremely addictive.

URL: http://forum.audiogames.net/viewtopic.php?pid=306597#p306597





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I'll try and write up an introductory getting started thing when I get home as the info is quite scattered. From the bit I've played it looks like it has some potential, but so far it feels pretty empty as far as variety goes. I want to give it more of a chance though, at least to level 15/20 or so

URL: http://forum.audiogames.net/viewtopic.php?pid=306596#p306596





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

yes, No story connection, So it seems very scattered

URL: http://forum.audiogames.net/viewtopic.php?pid=306602#p306602





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Re: The old sounds from Super Liam 1.0

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: The old sounds from Super Liam 1.0

Hi.I don't have them although it would be nice to have them, the new sounds aren't as good in my opinion. I remember playing the old super liam with it's original sounds, that was a lot of fun. If anyone has the old super liam or at least the sounds I would like them too.

URL: http://forum.audiogames.net/viewtopic.php?pid=306606#p306606





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Re: Manamon question

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Manamon question

Yeah Jayde's guide is pretty good. Some of the transformation levels aren't completely accurate but with almost 200 Manamon to keep track of that's to be expected. Usually he's only off by a level or two either way so he does manage to stay pretty much in the ball park.

URL: http://forum.audiogames.net/viewtopic.php?pid=306607#p306607





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Re: Help with singing addon for nvda? please

2017-04-10 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: Help with singing addon for nvda? please

For me, the main issue is how NVDA chooses to send strings. Since NVDA does not send speech as one large string, instead splitting it in to chunks, which could cause a command error if it occurs at the wrong time. If you must compose songs using NVDA, it would be a good idea to read them with say all or the arrow keys, depending on how your song is coded.

URL: http://forum.audiogames.net/viewtopic.php?pid=306588#p306588





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I don't have an en folder or english documentation in my folder, how do i get it? what's the most up to date version because it doesn't tell me i can update, also i tried to enable the item thing but it wouldn't pick anything up, please help.

URL: http://forum.audiogames.net/viewtopic.php?pid=306591#p306591





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Re: Manamon question

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : GeminiLancer via Audiogames-reflector


  


Re: Manamon question

Oh nice, thanks for the Guide. I will not read ahead in it as I like to experience what the game has to offer as far as storyline and what-not. But I do like the fact that each time a new Manamon is introduced, Jayde gives a description of it and its effectiveness. Much Appreciated man!My main team is only around level 40 and not very balanced lol, but I'm always down for a battle or leveling tips should you guys have any.

URL: http://forum.audiogames.net/viewtopic.php?pid=306600#p306600





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Re: Survive the Wild!

2017-04-10 Thread AudioGames . net Forum — New releases room : Mads via Audiogames-reflector


  


Re: Survive the Wild!

@Mayana!Thanks a lot! Now the game is much more fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=306599#p306599





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Re: The killer

2017-04-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: The killer

How do you set up a trap with the guns?

URL: http://forum.audiogames.net/viewtopic.php?pid=306487#p306487





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Sean-Terry01 wrote:That's fine. I just hope it can be done.actually, All items can used gold buy, The premise is that you must have enough gold Buy from other players.in addition, The items in the game can be sold into real money, example very good equipment and weapon, member card, Include goldAs long as your stuff is good enough, You can try to sell to other players Get real money

URL: http://forum.audiogames.net/viewtopic.php?pid=306494#p306494





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Please try to understand, I don't mind quests in general at all, and yes, I agree with You, they indeed can often be interesting, useful, educative, or even creative.Problems start with those, mostly main story-line referred, obligatory ones, which severely limit, or restrict players available, possible actions, and I mean their free movement over the game-map at the 1st place.For a primarily exploration-oriented player like myself, who mostly likes just wandering around inside huge game-worlds, such movement-restricting quests usually totally spoil, ruin the fun of playing, an an otherwise very interesting game, so it is no wonder I deeply regret, and try to appeal against such a waste, especially since I consider it for totally unnecessary and pointless.Namely, game-developers could make such "movement-restricting" quests fully optional, and by doing so, the game would still preserve its so called "open-world nature", so that playing it
  will still remain fully enjoyable to us, free-exploration-oriented players as well!

URL: http://forum.audiogames.net/viewtopic.php?pid=306495#p306495





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: Quests, quests, quests...

can try return of the king

URL: http://forum.audiogames.net/viewtopic.php?pid=306488#p306488





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

igoreha wrote:hi! how i can get a membership? i heard that i should pay some money. where i could do this and how much? best regards!Need to wait for developers to open PayPal

URL: http://forum.audiogames.net/viewtopic.php?pid=306489#p306489





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I really wish we could do the real money payments. From what I understand, it has something to do with something called QQ. I have no idea how to use QQ. But, I really wish I did so I could buy some things.EditUsing PayPal would be very awesome. It would make things so much easier for a lot of people.

URL: http://forum.audiogames.net/viewtopic.php?pid=306490#p306490





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Quests, quests, quests...

Yar, that could be something interesting. Sure some games are like that, most of them, actually, except those with strict one branch storyline. I can see why they're not that fun, since all you can and must do in order to play is progress. It's actually as same as games that require grinding like crazy just to reach one part and progress (which Manamon unfortunately falls in that category if you ask me).

URL: http://forum.audiogames.net/viewtopic.php?pid=306498#p306498





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Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: python help.

Hello.Don't worry the free online version is for python 2.7. You can buy the book that's written for python 3 but you really don't need to. You can read the free book easily it sticks to python 2.7 so you have nothing to worry about.You said you don't know much about python. Well let me ask you. Can you print text to the screen? Can you make variables and perform operations on them? Can you use statements and loops to do things?If the answer is yes to all of these then you probably are at a good starting point. You might not be ready to write a masterpiece, but you would be off to a good start with python.

URL: http://forum.audiogames.net/viewtopic.php?pid=306492#p306492





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

That's fine. I just hope it can be done.

URL: http://forum.audiogames.net/viewtopic.php?pid=306493#p306493





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Sean-Terry01 wrote:I really wish we could do the real money payments. From what I understand, it has something to do with something called QQ. I have no idea how to use QQ. But, I really wish I did so I could buy some things.EditUsing PayPal would be very awesome. It would make things so much easier for a lot of people.Developers are really thinking about this, Recently, developers in the game to update the content, need to wait

URL: http://forum.audiogames.net/viewtopic.php?pid=306491#p306491





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Re: accessible sudoku

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: accessible sudoku

I also believe sudosan is still available which was a free accessible online version but don't quote me.

URL: http://forum.audiogames.net/viewtopic.php?pid=306496#p306496





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Please try to understand, I don't mind quests in general at all, and yes, I agree with You, they indeed can often be interesting, useful, educative, or even creative.Problems start with those, mostly main story-line referred, obligatory ones, which severely limit, or restrict players available, possible actions, and I mean their free movement over the game-map at the 1st place.For a primarily exploration-oriented player like myself, who mostly likes just wandering around inside huge game-worlds, such movement-restricting quests usually totally spoil, ruin the fun of playing, an an otherwise very interesting game, so it is no wonder I deeply regret, and try to appeal against such a waste, especially since I consider it for totally unnecessary and pointless.Namely, game-developers could make such "movement-restricting" quests fully optional, and by doing so, the game would still preserve its so called "open-nature", so that playing it will 
 still remain fully enjoyable to us, free-exploration-oriented players as well!

URL: http://forum.audiogames.net/viewtopic.php?pid=306495#p306495





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Re: lets share some btSinc folder secrets for use of all.

2017-04-10 Thread AudioGames . net Forum — Off-topic room : prajwal via Audiogames-reflector


  


Re: lets share some btSinc folder secrets for use of all.

awsome  i wood like to use evona

URL: http://forum.audiogames.net/viewtopic.php?pid=306497#p306497





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Re: accessible sudoku

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: accessible sudoku

Dark,Sudo-San, an accessible sudoku for blind and sighted gamers! A Sudoku-puzzle consists of a 9 by 9 grid of cells, made up of 3 by 3 sub-grids named squares. Some cells already contain numbers while others are empty.Your goal is to fill in the empty cells following simple rules. Best of all the game is free, but it requires you to have Macromedia ShockWave plugin installed. free online game Sudo-SanGrandmaster San presents: accessible sudoku for blind and sighted gamers! http://audiogames.net/sudosan/

URL: http://forum.audiogames.net/viewtopic.php?pid=306510#p306510





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Re: What is a Heros call, and when will it be released?

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: What is a Heros call, and when will it be released?

A Hero's Call, from Out of Sight Games.An Accessible Fantasy Role Playing Game now under development. Thanks to 278 people, A Hero's Call - An Accessible Fantasy RPG has been successfully funded through KickStarter. The premier title from Out of Sight Games, is expected to be released in June 2017. you are a traveler thrust into a world of possibilities when you find the city of Farhaven under attack by a mysterious enemy. Along with a small band of allies, you must explore the surrounding lands, discover the identity of your enigmatic foe, and save Farhaven from certain conquest. Do you have what it takes to answer a hero's call? Discover an expansive world, Venture forth from the town of Farhaven to explore mysterious forests, goblin-infested tunnels, haunted catacombs, and muchmore. With 17 unique maps, you'll always have new lands to explore. Follow a turn-by-turn beacon system to locat
 ions you've already discovered, or venture out on your own, you never know what you might find! Build your characters, Choose from one of six different classes, each with unique skills, and tailor your attributes for your specific style of play. Will you use melee or ranged weapons? Will you strike down your opponents with the power of the elements? Or will you attack from the shadows? Will you heal and defend with holy magic? Or strike terror with the powers of necromancy? Expand your party with four unique allies. Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic behaviors and dialogues affected by your choices and actions. Some will fight alongside you, while others may have secrets to reveal. Test your might as you explore and encounter over 70 different enemies, from bandits and wolves to giant spiders, golems, and dragons, you will never be lacking for foes to vanquish
 . Turn-based combat provides comfort for players of all skill levels, while positional audio puts you in the center of visceral, action-packed battles. http://outofsightgames.com/a-heros-call/

URL: http://forum.audiogames.net/viewtopic.php?pid=306512#p306512





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Quests, quests, quests...

@Mata I agree that manamon could have used to some improvements on the grinding, especially when experimenting with different manamon to see which can work. @Caccio, I can definitely agree with you about how good exploring is, however for me quests give me a reason! to explore and something to do whilst exploring rather than just wandering around and seeing character stats increase. A perfect example of this is alteraeon. This is an online game with full scale interesting combat. There are no doors or restrictions or locks on what areas you can go to, though of course walking into a higher level area before you've got tough enough to survive is not advisable. The game even rewards you for exploring areas directly with exploration points. However if all there was to do in the game was just combat and progress watch your character improve as you slay things there is no reason! to go exploring. I've always found myself that simply going down into t
 he goblin caves to slay goblins for no reason or just to grind stats holds little fascination, but being told to go and get something or kill the goblin king or given a task to do is a different matter entirely.

URL: http://forum.audiogames.net/viewtopic.php?pid=306511#p306511





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Re: Writing an up-to-date steam guide

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Writing an up-to-date steam guide

I'm doing some extra playing around at the moment, and will also be covering cases where the mobile app is useful .  This question gets asked by so many people at the moment, so I'm hoping it will be useful .

URL: http://forum.audiogames.net/viewtopic.php?pid=306499#p306499





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Re: python help.

2017-04-10 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: python help.

Hello guitarman, i can do all of those things that you mesioned.then i m going to continue.

URL: http://forum.audiogames.net/viewtopic.php?pid=306501#p306501





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Re: lack of the development in Survive the Wild and other issues

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Who told you that I don't know anything about the game? Was, like you, kinda addicted to it previously and knew everything about it to break boredom. So yeah. My point of view didn't come out from nothing, but after a long career with the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=306500#p306500





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-04-10 Thread AudioGames . net Forum — New releases room : marro via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

globulars are actually a nice way of leveling up lower manamon. They'll just use thiken so they can't hurt the lowerleveled one. rofl

URL: http://forum.audiogames.net/viewtopic.php?pid=306502#p306502





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Re: Survive the Wild!

2017-04-10 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Survive the Wild!

wo that sounds cool , I just want to watch anyways , it will be nice if you guys could record the fight hahahah

URL: http://forum.audiogames.net/viewtopic.php?pid=306508#p306508





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Re: lack of the development in Survive the Wild and other issues

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : criticview via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

powerful wrote:the truth about this kid, he developed his games to make people happy from him. how ever, he developed his games for him, not for people. this kid is very arrogant, and he's Not worth respect.and those admins like him.so, i advice anyone here don't trust sam.Well well, talk about generalization and the bad consequences it has. problem 1: you clearly have a problem with sam, and you absolutely have the right to "not like anyone" for any reason. But just think about it: if you scream, don't eat meat because i hate it, won't convince people to not eat meat anymore. So, either post something with proof why not to like some one, or just hit that delete button so we don't have to read this kind of (word to be self added)problem 2: admins, are just like everyone else, humans. So, unless humans are exactly and equally the same, in character, ed
 ucation, way of thinking... your statement is actually insultiv beyond acceptation.

URL: http://forum.audiogames.net/viewtopic.php?pid=306507#p306507





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Re: Topspeed3 cars

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector


  


Re: Topspeed3 cars

Thanks a lot. I have default top speed 3 cars. Where I can find good sounds for car engine. And could someone share custom extra cars with me?

URL: http://forum.audiogames.net/viewtopic.php?pid=306509#p306509





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Re: Manamon question

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: Manamon question

sluggugg doesn't transform. Magmazire is the evolved form of lavalan i think, and needs a smoke element to evolve into magmazire.You'd best get a grandlan, a sacroloon, and a frenrir/poloses. level gronk upto level 60 or so(involves twice into grolar and grandlan) makes a good use of it. learn grandlan toxic tale via the move tutor and you have a great one.

URL: http://forum.audiogames.net/viewtopic.php?pid=306503#p306503





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Re: lack of the development in Survive the Wild and other issues

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

oh come on guysI always seriously got irritated  when this topic growing up, and stay on the top of the forum.one thing that I have to say, why you guys don't open  your eyes, ur..., your ears to be exact. and hear the truth?, I mean its   all loud and clear, you just have to accept it. wahahanothing will be change if you guys keep  blabbering  ich other, roflI just leave this game  around 2 month ago, I have enough with it  I have my personal opinion on this topic, but never mine.

URL: http://forum.audiogames.net/viewtopic.php?pid=306504#p306504





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Re: lack of the development in Survive the Wild and other issues

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : powerful via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

the truth about this kid, he developed his games to make people happy from him. how ever, he developed his games for him, not for people. this kid is very arrogant, and he's Not worth respect.and those admins like him.so, i advice anyone here don't trust sam.

URL: http://forum.audiogames.net/viewtopic.php?pid=306506#p306506





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Re: Survive the Wild!

2017-04-10 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Survive the Wild!

me, again, with more exciting news. The next big pk event is going to happen, and it will be in two weeks (actually a bit less) from now. So, make sure to read the entire page witch I'll link below, and make sure this next event will rock balls.link to the pk event page

URL: http://forum.audiogames.net/viewtopic.php?pid=306505#p306505





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Re: Dark Passenger now on Steam !

2017-04-10 Thread AudioGames . net Forum — New releases room : gamedude via Audiogames-reflector


  


Re: Dark Passenger now on Steam !

So I'm usually not one for asking how to complete certain game levels, but I am completely at a loss here. I really want to finish what's available of this game right now, so I can provide feedback to the developer.SPOILERI am on the level where I have been instructed to find something to eat and have been given a knife. After this point, I have no idea how I am supposed to go about this task. I have tried every possible solution that I can think of. Anyone who can offer any help is appreciated.ENDOFSPOILERThere is also a read me for the game. It's pretty short, so I'll post it here. Hope no one minds.Read Me:Headphones are recommended to get a better idea of what direction sound is coming from.Keys:WASD and arrow keys - movementY - Invert verticle axis, if you seam to be moving the wrong way, this is pr
 obably what you need to do!Escape (press twice in a row) - Exit gameBackspace - Restart current levelFor information on Dark Passenger, please see our website: www.ideacabin.com

URL: http://forum.audiogames.net/viewtopic.php?pid=306513#p306513





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Dark wrote:@Mata I agree that manamon could have used to some improvements on the grinding, especially when experimenting with different manamon to see which can work. @Caccio, I can definitely agree with you about how good exploring is, however for me quests give me a reason! to explore and something to do whilst exploring rather than just wandering around and seeing character stats increase. A perfect example of this is alteraeon. This is an online game with full scale interesting combat. There are no doors or restrictions or locks on what areas you can go to, though of course walking into a higher level area before you've got tough enough to survive is not advisable. The game even rewards you for exploring areas directly with exploration points. However if all there was to do in the game was just combat and progress watch your character improve as you slay things there is no reason! to go exploring. I
 've always found myself that simply going down into the goblin caves to slay goblins for no reason or just to grind stats holds little fascination, but being told to go and get something or kill the goblin king or given a task to do is a different matter entirely.It seems you got my interpretation of "exploring" wrong.By that term, I don't mean merely wandering around, without any plans or goal set for myselfs,but right the opposite of that:My aim while exploring is finding new, so far unseen areas, meet, and engage new, so far unknown NPC creatures or human players, loot some cool stuff from those I kill on my way, or even just find them randomly lying on the ground, visiting so far unvisited places, towns, sites, talk to so far unknown NPCs, and yes, accepting their offered quests as well, after all, if I happem to complete some of those during wandering around, even if unplanned, they will still mean unexpected rewards for
  my character...So no, exploration-centric gameplay doesn't have to automatically exclude accepting and completing quests, those 2 elements can be combined just fine...UNTIL those quests won't restrict our movement over the game-map in any way.And yes, I do dislike when games have their areas adjusted to player's skill-levels either, since that results in actual limitations of lower level players again, after all it wuld be quite foolish for them, to venture into realms with let's say 50 level higher/stronger monsters, so they would in matter fact still be restricted to areas adjusted for their current level.The kind of games I like the most feature areas with totally mixed types of creatures/monsters, of totally different level, plus NPC characters offering quests to players of various races and levels, so that it is worth to any player, at any current skill level, to venture into any of those areas, since everyone of them will, or at least 
 can find something suitable for himself, meaning things to do,like sites to visit and explore,  actions to perform, new monsters to encounter and fight, NPCs to talk to, quests to complete, stuff to loot or find, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=306515#p306515





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hello. two advises from me. 1, Tri do better enemi navigation. for example. old hen northwest 5 m. not only 5 m, and it would be good, if we can play this game with joystick.

URL: http://forum.audiogames.net/viewtopic.php?pid=306517#p306517





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Re: Quests, quests, quests...

2017-04-10 Thread AudioGames . net Forum — General Game Discussion : Caccio72 via Audiogames-reflector


  


Re: Quests, quests, quests...

Dark wrote:@Mata I agree that manamon could have used to some improvements on the grinding, especially when experimenting with different manamon to see which can work. @Caccio, I can definitely agree with you about how good exploring is, however for me quests give me a reason! to explore and something to do whilst exploring rather than just wandering around and seeing character stats increase. A perfect example of this is alteraeon. This is an online game with full scale interesting combat. There are no doors or restrictions or locks on what areas you can go to, though of course walking into a higher level area before you've got tough enough to survive is not advisable. The game even rewards you for exploring areas directly with exploration points. However if all there was to do in the game was just combat and progress watch your character improve as you slay things there is no reason! to go exploring. I
 've always found myself that simply going down into the goblin caves to slay goblins for no reason or just to grind stats holds little fascination, but being told to go and get something or kill the goblin king or given a task to do is a different matter entirely.It seems you got my concept of "exploring" wrong.By that term, I don't mean merely wandering around, without any plans or goal set for myselfs,but right the opposite of that:My aim while exploring is finding new, so far unseen areas, meet, and engage new, so far unknown NPC creatures or human players, loot some cool stuff from those I kill on my way, or even just find them randomly lying on the ground, visiting so far unvisited places, towns, sites, talk to so far unknown NPCs, and yes, accepting their offered quests as well, after all, if I happem to complete some of those during wandering around, even if unplanned, they will still mean unexpected rewards for my cha
 racter...So no, exploration-centric gameplay doesn't have to automatically exclude accepting and completing quests, those 2 elements can be combined just fine...UNTIL those quests won't restrict our movement over the game-map in any way.And yes, I do dislike when games have their areas adjusted to player's skill-levels either, since that results in actual limitations of lower level players again, after all it wuld be quite foolish for them, to venture into realms with let's say 50 level higher/stronger monsters, so they would in matter fact still be restricted to areas adjusted for their current level.The kind of games I like the most feature areas with totally mixed types of creatures/monsters, of totally different level, plus NPC characters offering quests to players of various races and levels, so that it is worth to any player, at any current skill level, to venture into any of those areas, since everyone of them will, or at least can fin
 d something suitable for himself, meaning things to do,like sites to visit and explore,  actions to perform, new monsters to encounter and fight, NPCs to talk to, quests to complete, stuff to loot or find, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=306515#p306515





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Re: Return Of The King multilanguage version released

2017-04-10 Thread AudioGames . net Forum — New releases room : the player via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I actually think, the enemy navigation is fine. I mean, you can always use the sound of the enemy as a help...But I have another question. The game is very sluggish for me. I am getting logged off every five minutes or so. And sometimes it happens, that enemies like the cats in front of the ginko village can attack me from far away. So, if I attack one of them, and then walk away, they sometimes keep attacking me, even if I am already fifteen meters away. Is it only me, who has that problem? I mean, could it be my connection? Or is it, because the server can't handle that many players?

URL: http://forum.audiogames.net/viewtopic.php?pid=306521#p306521





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