Re: Eagle Island Procedural Platformer Is out

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Eagle Island Procedural Platformer Is out

Hi.Wow. Thanks for sharing.Check out this really really amazing accessibility review of the game. It is very very well done:https://www.youtube.com/watch?v=0APUs3mrHHUI'm currently thinking about how the game can be made accessible to totally blind gamers as well. I have a few questions, which I hope someone will be able to answer:1. I don't understand how the overworld works and how to navigate this place.2. Maybe the navigation could be made accessible with sound cues for platforms, paths, doors and other things. Or maybe a map mode where you can pause the game, arrow around the map to get a visual orientation about the layout. It's quite difficult for me to come up with any great ideas, because I find it difficult to get an idea about how complex the navigation part is in the game.3. Fighting: I think that could be made totally accessible as well with sound cues.Opinions? Thoughts?

URL: https://forum.audiogames.net/post/449586/#p449586




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Hi @Addolis.I have a quite important question, which I hope you are allowed to answer:In the beta version, I didn't found the practice section of the game where you can learn the basics of the gameplay. I'm not sure if I just missed it. Is the same practice mode going to be available in the new game like in the previous games? If yes, are the practice menus spoken as well?This is pretty important for me because I never really got used to the previous games. It is maybe a stupid question, but I'm wandering if it has been cut out because I didn't saw the practice mode in the beta version.

URL: https://forum.audiogames.net/post/449587/#p449587




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Re: Eagle Island Procedural Platformer Is out

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : CrystalD via Audiogames-reflector


  


Re: Eagle Island Procedural Platformer Is out

@2 you have to load up the game, hit escape, and left twice to get to accessibility menus and then turn the screen reader on that way.  I agree, it's unfortunate that they only thought of low vision, but no reason to drag them as the thread you linked has been talking about.  I do get frustrated that low vision is mainly what develpers think of as far as blind accessibility goes, so I'd really like to think of a way to talk to developers about fixes for fully blind players.@3 Those were pretty much the same ideas I had, like audio cues, and maybe have the built in screen reader say if there's cliffs or what not, since it already reads a lot of the game.  I played it a bit and it seems like it would be easy to play with some minor tweaks here and there, but I know tweaking the game isn't that easy.  They are already patching the game however, so maybe they'd be up to adding more accessibility stuff?  Who knows lol.

URL: https://forum.audiogames.net/post/449588/#p449588




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Re: Pokémon Crystal Access

2019-07-18 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Pokémon Crystal Access

tspivey's post on TPP Anniversary Crystal topic explains it.

URL: https://forum.audiogames.net/post/449589/#p449589




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Re: Pokémon Crystal Access

2019-07-18 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Pokémon Crystal Access

tspivey's post on TPP Anniversary Crystal topic explains it.

URL: https://forum.audiogames.net/post/449589/#p449589




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Is breed memorial worth playing for a lengthier time?

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Is breed memorial worth playing for a lengthier time?

Hi all!so, I've been starting out with breed memorial.I got to rank D in a couple of areas, however the game seems repetitive: Train, gym, farm, competition, restTrain, gym, farm, competition, restTrain, gym, farm, competition, restit all seems so repetitive and pointless, so my question is, is there more stuff to unlock later on? Like, I don't know, more things you can do, etcotherwise I just don't see the point. Yes, you get higher rank, but it's all the same, at least that's what it looks like.Thanks.

URL: https://forum.audiogames.net/post/449590/#p449590




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Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Could you supply some code for the bedroom door hold events as well. The part that actually stops the player going through?

URL: https://forum.audiogames.net/post/449592/#p449592




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Is there a Discord chat for the game?I think there are quite a lot of us liking it, so maybe a 24/7 active chat would be a good idea, where we could communicate, and talk about the game alive.., discuss our experiences, ideas, wishes, suggestions, later, when online PvP will be available, propose and arrange battles, maybe even contests or tournaments...It's just that I don't think I am able to open, start, and lead one, but if someone else of you could, I would be very grateful for it!

URL: https://forum.audiogames.net/post/449591/#p449591




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Re: Lightweight OpenAL Python Wrapper

2019-07-18 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Lightweight OpenAL Python Wrapper

Bleh, response time not withstanding, just finished adding in a bunch of extra handler functions. Streaming and queuing sources still isn't handled, also need to work at implementing those environmental reverb presets and vorbis bitrate formats, among a few other doppler-y things...You can grab the latest version here: [OpenAL PyLite v1.1]New additions include:-Listener Gain function for controlling master volume level-Listener Orientation function for orienting the listener in specific directions-Listener Velocity function-Listener Distance Model function which includes 7 different model settings.-Player direction function-Player Velocity function-Player Cone Outer Angle function-Player Cone Inner Angle function-Player Source Relative function-Player Max Distance function-Player Reference Distance function-Player Min Gain function-Player Max Gain function

URL: https://forum.audiogames.net/post/449593/#p449593




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Re: GTA 5 Accessibility

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: GTA 5 Accessibility

hi simbawhere I can find this trainer mod?maybe you can give me link?thanks

URL: https://forum.audiogames.net/post/449594/#p449594




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Re: Lightweight OpenAL Python Wrapper

2019-07-18 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Lightweight OpenAL Python Wrapper

Bleh, response time not withstanding, just finished adding in a bunch of extra handler functions. Streaming and queuing sources still isn't handled, also need to work at implementing those environmental reverb presets and vorbis bitrate formats, among a few other doppler-y things...You can grab the latest version here: [OpenAL PyLite v1.1]New additions include:-Listener Gain function for controlling master volume level-Listener Orientation function for orienting the listener in specific directions-Listener Velocity function-Listener Distance Model function which includes 7 different model settings.-Player direction function-Player Velocity function-Player Cone Outer Angle function-Player Cone Inner Angle function-Player Source Relative function-Player Max Distance function-Player Reference Distance function-Player Min Gain function-Player Max Gain functionHere's some examples of how the new functions are used:from openal import *

self.listener = Listener()

#must be higher than zero
print(self.listener.gain)
self.listener.gain = 0.7

#for "at" and "up" vectors
print(self.listener.orientation)
self.listener.orientation = [160.0, 0.0, 0.0]

#velocity vectors
print(self.listener.velocity)
self.listener.velocity = [160.0, 0.0, 0.0]

#distance model between 0 to 6
print(self.listener.distance_model)
self.listener.distance_model = 4



self.player = Player()

#direction vector
print(self.player.direction)
self.player.direction = [160.0, 0.0, 0.0]

#velocity vector
print(self.player.velocity)
self.player.velocity = [160.0, 0.0, 0.0]

#cone outer angle in 360.0 degrees
print(self.player.cone_outer_angle)
self.player.cone_outer_angle = 160.0

#cone inner angle in 360.0 degrees
print(self.player.cone_inner_angle)
self.player.cone_inner_angle = 160.0

#source relative setting, disabled by default
print(self.player.source_relative)
self.player.source_relative = True

#max attenuation distance
print(self.player.max_distance)
self.player.max_distance = 1.0

#relative distance attenuation
print(self.player.relative_distance)
self.player.relative_distance = 0.0

#minimum gain
print(self.player.min_gain)
self.player.min_gain = 0.5

#maximum gain
print(self.player.max_gain)
self.player.max_gain = 0.5

URL: https://forum.audiogames.net/post/449593/#p449593




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Beans Beans the Magical Fruit

2019-07-18 Thread AudioGames . net Forum — Off-topic room : audioracer via Audiogames-reflector


  


Beans Beans the Magical Fruit

So here is a Bass Arrangement I did a little while ago talking about Beans. So enjoy. https://soundcloud.com/john-follis/bean … and-um-gas

URL: https://forum.audiogames.net/post/449595/#p449595




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-18 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

Dark,As to how to achieve a military victory, it's easiest if that is the only victory condition, or the only one with capital control victory.  it's possible to do it on other settings, especially if you find the enemy's planets quickly, and eliminate all but Earth or Bolivar then take that last, but it's extremely unlikely as a scenario.  Military victories are fun, but time consuming ways to play the game.As to fleet composition, this honestly is a matter of taste.  I like destroyer wolf packs for exploration and strike forces to slow up large enemy concentrations.  Since a fleet must stop and fight if it's in a square with enemy ships, using interceptors or destroyers to slow down advancing enemy fleets while you build defenses can be very effective. However, that said, having a large fleet of battleships is very deadly as well.The real advantages of the different ships are these:Destroyers gain 1 more square of movement making them by far the fastest ships.  They lose this advantage in fleets.Frigate allows salvage of capital ships giving 1 credit per destroyed capital ship in a fight.  For instance, in the tutorial game I played yesterday, the AI sent a fleet of 21 interceptors, a destroyer, and two battleships to a planet.  When I destroyed this fleet, I gained 3 credits income because of having a surviving frigate.Cruisers can repair other ships.  This is more important in defense, but it can be useful when traveling across the board, as cruisers can bring ships damaged by hazards back up to speed before they engage the enemy.Battleships can fire on more distant ships, and hold fleets together.  The second is the more useful ability.  Long range fire is inaccurate, and while it helps, it's sometimes less effective than one might like.When we first began play testing, I used almost exclusively destroyer fleets.  They were fast and hit fairly hard.  However, as we retooled the AI and he began using more and more battleships, this became   a more and more dicey proposition.  Further, once we introduced the larger ships' abilities, it became harder to ignore the benefits of having the others.Nowadays, I generally like to have a colony ship, as many battleships as I think I can afford, one to three cruisers, a frigate, and round out the rest of my income with destroyers.  I send these small attack fleets out to colonize and rampage, while I build larger fleets to take out hard targets or for assaults on the capital.One of the beauties of the game though is that it supports a number of play styles.  As Michael mentioned earlier, he virtually builds only three or four large fleets, and just sends them around the board colonizing and destroying enemy forces.  I prefer a number of smaller attack fleets.  One of our other beta testers uses something of a hybrid.  Aaron generally uses mostly battleships and little else.  All of  these work, they just take various amounts of time to accomplish.If you'd like a different style game, but don't wish to go off normal mode, you might try matching optimal start.  This provides both alliances with three earthlike planets to begin with.  It's a subtle change, but it makes a large difference over time.The game takes a while to really understand.  Our beta testers were hitting around a month or so before they hit their stride, but once you begin to see what your preferred playing style is, the game can be very rewarding.  Then you switch difficulty levels, and you have to change   I'll warn you, I know with me at least, going up difficulty levels forced a complete rethink of strategy.  Take care,Jeremy

URL: https://forum.audiogames.net/post/449596/#p449596




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : UltimateBlade via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

no available discord for the game.

URL: https://forum.audiogames.net/post/449597/#p449597




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Re: Pokémon Crystal Access

2019-07-18 Thread AudioGames . net Forum — New releases room : UltimateBlade via Audiogames-reflector


  


Re: Pokémon Crystal Access

ah nod. thanks found the post.I forgot that I just need to change the letter c in to number 3.

URL: https://forum.audiogames.net/post/449598/#p449598




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Re: Question about Yu-Gi-Oh Game

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Hijacker via Audiogames-reflector


  


Re: Question about Yu-Gi-Oh Game

As the MUD already told you, the help command is a good resource to start with. You can use help start to see all commands which are relevant when getting started, help topics will list all help files which are available and you can go further from there.Best Regards.Hijacker

URL: https://forum.audiogames.net/post/449599/#p449599




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Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok. Here is the events on the front bedroom Door itself.Left Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"addx "1" "Player"create "Main House Front Bedroom Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Front Bedroom Door Hit"endifendifendifRight Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"subx "1" "Player"create "Main House Front Bedroom Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Front Bedroom Door Hit"endifendifendifThose are the only events on that door.Here are the events on the Back door.Left Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"addx "1" "Player"create "Main House Back Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Back Door Hit"endifendifendifRight Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"subx "1" "Player"create "Main House Back Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Back Door Hit"endifendifendifSame thing as above. Those are the only events on that door as well.

URL: https://forum.audiogames.net/post/449600/#p449600




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Oh, and another question:You guys here keep mentioning some monster picture book.I did find it too in the game, asked my sighted mom, but she says no pictures can be seen there.There is only a long list of monsters and their types I could find in it.Is it supposed to contain monster pictures for the sighted ones?

URL: https://forum.audiogames.net/post/449601/#p449601




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Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Ok. Here is the events on the front bedroom Door itself.Left Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"addx "1" "Player"create "Main House Front Bedroom Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Front Bedroom Door Hit"endifendifendifRight Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"subx "1" "Player"create "Main House Front Bedroom Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Front Bedroom Door Hit"endifendifendifThose are the only events on that door.Here are the events on the Back door.Left Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"addx "1" "Player"create "Main House Back Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Back Door Hit"endifendifendifRight Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"subx "1" "Player"create "Main House Back Door Hit.dat"playa "Main House Back Door Hit" "1" "Main House Back Door Hit"endifendifendifSame thing as above. Those are the only events on that door as well.The back door hit sound is there on the front bedroom door cause I haven't found a good sound for hitting a hollow door. It's just a place holder for now.

URL: https://forum.audiogames.net/post/449600/#p449600




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Re: coding in auto it3?

2019-07-18 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: coding in auto it3?

Oh AutoIt3... thats what I actually started with over 10 years ago.There should still be a TTS binding somewhere online which I added in years ago, supporting all major Screen Readers, but on the german forums I guess. At least I never posted them to the english forums.To be serious, I cannot recommend you to walk the AutoIt3 path. It got more and more buggy over the years, the GUI interface is crap and OOP is not a thing, although there was an external library which tried to add this in afterwards which worked pretty well, but shouldn't work anymore due to not being updated anymore.Best Regards.Hijacker

URL: https://forum.audiogames.net/post/449602/#p449602




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Re: Pokémon Crystal Access

2019-07-18 Thread AudioGames . net Forum — New releases room : UltimateBlade via Audiogames-reflector


  


Re: Pokémon Crystal Access

now, all I need is a guide to start playing this pokemon again. If i remember correctly, there is a twitch pokemon tv guide on this hack of pokemon that i use before but i cannot remember where that is alsow.I going to try and play this pokemon for i have free time for the next three days. yay!

URL: https://forum.audiogames.net/post/449603/#p449603




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Oh, and another question:You guys here keep mentioning some monster picture book.I did find it too in the game, asked my sighted mom, but she says no pictures can be seen there.There is only a long list of monsters and their types I could find in it.Is it supposed to contain monster pictures for the sighted ones?UltimateBlade: That was exactly my point, anyone thought of creating one by now?

URL: https://forum.audiogames.net/post/449601/#p449601




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : UltimateBlade via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

no photoes of monsters there alsow. no use for photoes anyway even if there are photoes in there anyway.I mean, to a visually impaired like I, no use for photos cause i cannot see them.About this discord, what if instead of discord, we can use team talk?Heh i never tried this discord so i am not familiar to it.

URL: https://forum.audiogames.net/post/449605/#p449605




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Re: yay, ground killer is releaced

2019-07-18 Thread AudioGames . net Forum — New releases room : tonio via Audiogames-reflector


  


Re: yay, ground killer is releaced

hi, were can I find the download buton on that uploading site?

URL: https://forum.audiogames.net/post/449604/#p449604




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Re: Pokémon Crystal Access

2019-07-18 Thread AudioGames . net Forum — New releases room : fredd via Audiogames-reflector


  


Re: Pokémon Crystal Access

guys, i try downloading it obne time before and it did not work with vba the prepair for trubble romhack, can someone please send me it?

URL: https://forum.audiogames.net/post/449606/#p449606




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

The pictures are in words. If you select a monster, you can learn more about it. If you ever watched that pokemon movie where ash goes to meet young prof. Oak and Oak's pokedex is a picture book, it's kinda like that. In this way game it is actually called a monster dictionary.

URL: https://forum.audiogames.net/post/449607/#p449607




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Re: yay, ground killer is releaced

2019-07-18 Thread AudioGames . net Forum — New releases room : tonio via Audiogames-reflector


  


Re: yay, ground killer is releaced

hi, were can I find the download buton on that uploading site?, I kliked download free game, and it directly openet some shitty microsoft scammer popups.

URL: https://forum.audiogames.net/post/449604/#p449604




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Re: Is breed memorial worth playing for a lengthier time?

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Is breed memorial worth playing for a lengthier time?

Ok firstly you have a monster dictionary to fill out, and each monster type is a unique creature with it's own abilities that unlock as you raise them, so part of the challenge is discovering monsters.Secondly, you do unlock stuff as you play, and training becomes less tedious as more equipment and supplements become available.Thirdly, your objective is to get top ranks in all 4 competitions, and you're definitely not going to do that with your first monster. Hell you might need different monsters for different tournaments.Take a break if you're tired of the monotony. Take your monster for a walk or minigame at the park. If they're strong and have good popularity, exploration is a good source of income and maybe stats too.

URL: https://forum.audiogames.net/post/449608/#p449608




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-18 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

Dark,As to how to achieve a military victory, it's easiest if that is the only victory condition, or the only one with capital control victory.  it's possible to do it on other settings, especially if you find the enemy's planets quickly, and eliminate all but Earth or Bolivar then take that last, but it's extremely unlikely as a scenario.  Military victories are fun, but time consuming ways to play the game.As to fleet composition, this honestly is a matter of taste.  I like destroyer wolf packs for exploration and strike forces to slow up large enemy concentrations.  Since a fleet must stop and fight if it's in a square with enemy ships, using interceptors or destroyers to slow down advancing enemy fleets while you build defenses can be very effective. However, that said, having a large fleet of battleships is very deadly as well.The real advantages of the different ships are these:Destroyers gain 1 more square of movement making them by far the fastest ships.  They lose this advantage in fleets.Edit: They lose this advantage when part of a fleet that has anything which is not a destroyer.Frigate allows salvage of capital ships giving 1 credit per destroyed capital ship in a fight.  For instance, in the tutorial game I played yesterday, the AI sent a fleet of 21 interceptors, a destroyer, and two battleships to a planet.  When I destroyed this fleet, I gained 3 credits income because of having a surviving frigate.Cruisers can repair other ships.  This is more important in defense, but it can be useful when traveling across the board, as cruisers can bring ships damaged by hazards back up to speed before they engage the enemy.Battleships can fire on more distant ships, and hold fleets together.  The second is the more useful ability.  Long range fire is inaccurate, and while it helps, it's sometimes less effective than one might like.When we first began play testing, I used almost exclusively destroyer fleets.  They were fast and hit fairly hard.  However, as we retooled the AI and he began using more and more battleships, this became   a more and more dicey proposition.  Further, once we introduced the larger ships' abilities, it became harder to ignore the benefits of having the others.Nowadays, I generally like to have a colony ship, as many battleships as I think I can afford, one to three cruisers, a frigate, and round out the rest of my income with destroyers.  I send these small attack fleets out to colonize and rampage, while I build larger fleets to take out hard targets or for assaults on the capital.One of the beauties of the game though is that it supports a number of play styles.  As Michael mentioned earlier, he virtually builds only three or four large fleets, and just sends them around the board colonizing and destroying enemy forces.  I prefer a number of smaller attack fleets.  One of our other beta testers uses something of a hybrid.  Aaron generally uses mostly battleships and little else.  All of  these work, they just take various amounts of time to accomplish.If you'd like a different style game, but don't wish to go off normal mode, you might try matching optimal start.  This provides both alliances with three earthlike planets to begin with.  It's a subtle change, but it makes a large difference over time.The game takes a while to really understand.  Our beta testers were hitting around a month or so before they hit their stride, but once you begin to see what your preferred playing style is, the game can be very rewarding.  Then you switch difficulty levels, and you have to change   I'll warn you, I know with me at least, going up difficulty levels forced a complete rethink of strategy.  Take care,Jeremy

URL: https://forum.audiogames.net/post/449596/#p449596




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Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

You have more condition ends than begins. That could be an issue. Try removing an endif from the bottom

URL: https://forum.audiogames.net/post/449610/#p449610




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-18 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

I have created a tutorial and uploaded it to the web site.  The link is https://www.valiantgalaxy.com/eks/tutorial.htmlI have a link to it on our front page, and on the Expanding known Space page itself.  Hope this helps.Jeremy

URL: https://forum.audiogames.net/post/449609/#p449609




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Re: becoming a youtuber

2019-07-18 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: becoming a youtuber

@10:Yes, agreed.and knowing a few (formerly big) YoutubersI'll point this out. Nobody gets a thouand subs overnight. It's work, it's time, effort. It's.effectively a job but you're at the whims of Youtube's systems. Though to correct a point, you'll get roasted for /anything/ at all. Absolutely, positiviely anything. But heyFor gaming as a whole, I wouldn't get into it unles you got your niche. Everyone leaps on a bandwagon of wat's popular, there's a big vlogger? All the blindies going to vlog, big game coming outyep, everyone runs to play it. There's a quoete from Yippe Ki Yay Mr Falcon (from his Tube Tycoon serieswhich is a Youtube simulator of all things), I'll paraphrase since I don't remembr the exact quote.GTAV had just come out, and Mr Falcon went and got it thinking he'd get subs off of it. Everyone else had theya knowsame idea, and it didn't work out.Simple videos can work, if you find your niche. Like GradeAUnderA's videos, simple, comedic (the early ones at least), they had barely any animation put in, but it's what the video was about that struck a chord with people.Andyou do need a good voice too for Youtube, yep. Easy to understand and easy to listen to.Also, avoid the moddafuggin drama. Or, as much as you can, really. In short, don't piss anyone off, don't use anyone else's clips or they'll start bitching about it, I got a friend who insta-takes down anyone using any of their stuff, even a few seconds of it.So. Basically: Find your niche, carve it out and.then watch as bigger channels jump on it.

URL: https://forum.audiogames.net/post/449611/#p449611




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Re: Kill la Kill If Demo

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


Re: Kill la Kill If Demo

anyone have the anime in english dub? i can only find it in japanese and wana listen to it.

URL: https://forum.audiogames.net/post/449612/#p449612




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Re: becoming a youtuber

2019-07-18 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: becoming a youtuber

Also @10:The exception to the no visual elements rule seems to be music. You get a lot of leeway there. Rip an album, put the cover as the video image, and put the video audio there.that will get you absolutely slaughtered by Conent ID but it does work. Or. Used to at least, oddly enough music seems to be the one genre where nobody cares about visual elements though. Unless of course it's a music video but hey, you want to rip VEVO's stuff and reupload it, enjoy what comes next

URL: https://forum.audiogames.net/post/449613/#p449613




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Re: Pokémon Crystal Access

2019-07-18 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Pokémon Crystal Access

@UltimateBlade If you want total fun try to play it without a guide or walkthrough. That's the part of the adventure, once you really really feels stuck in a certain part go for a guide, but only for that part, that's my suggestion.

URL: https://forum.audiogames.net/post/449614/#p449614




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Re: Zelda: Ocarina of Time, voiced gameplay and described walkthrough

2019-07-18 Thread AudioGames . net Forum — Off-topic room : TheBlindSaiyan via Audiogames-reflector


  


Re: Zelda: Ocarina of Time, voiced gameplay and described walkthrough

So is this game playable for a totally blind person?BTW I also think this should be in General game discussion.

URL: https://forum.audiogames.net/post/449615/#p449615




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Re: yay, ground killer is releaced

2019-07-18 Thread AudioGames . net Forum — New releases room : Veronika . Hanackova via Audiogames-reflector


  


Re: yay, ground killer is releaced

Can anybody upload it?

URL: https://forum.audiogames.net/post/449616/#p449616




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Re: coding in auto it3?

2019-07-18 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector


  


Re: coding in auto it3?

Hijacker wrote:Oh AutoIt3... thats what I actually started with over 10 years ago.There should still be a TTS binding somewhere online which I added in years ago, supporting all major Screen Readers, but on the german forums I guess. At least I never posted them to the english forums.To be serious, I cannot recommend you to walk the AutoIt3 path. It got more and more buggy over the years, the GUI interface is crap and OOP is not a thing, although there was an external library which tried to add this in afterwards which worked pretty well, but shouldn't work anymore due to not being updated anymore.Best Regards.HijackerMy story is almost the same, the difference only that I started with another language.Autoit is good for autommating some tasks on your machine that would be hard to do it by hands and lets say write a quick - dirty tests for your real software, but other ways than that, I do not recommend it to learn. If you need something much powerfull and to be capable to write scripts with it, grab Python and yo will be fine.If you still not convinced and decide otherwise, I shal say that GUI is slow, especially with NVDA, it's not cross platform as well (even if you think that will write software on Windows, but why to keep yourself guessing, it's better to take something that yo know for sure has great support and whatever).You'll never be able to release something major as your creations to the public because of it's insecurity - high-compression of executables that antivirus software recognises as a malicious warme, and the other option - force your end-user to install Autoit interpretator is not acceptable either.By staing on a topic, I can say that I wrote few scripts to bind my TTS (JAWS, NVDA and SAPI) to speak via jfw.JawsAPI, NVDAControllerClient32.dll and SAPI through obj_create if I remember them correctly. Few games by using bass.dll to balance / pan the sound and modivy the volume, etc. It has an access to TCP/IP, UDP socket connections and you can make some graphicks through the native Windows libraries, but all in all - pick another language.

URL: https://forum.audiogames.net/post/449617/#p449617




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Re: The Blank Game, revived!

2019-07-18 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: The Blank Game, revived!

There's something I'm stuck with.Spoilers incoming!I've just been told to get Light Magic, and I expect you have to take the side road that is only open at night. However upon trying, I press continue walking, then there are a few battles, and I'm sent to the beginning again.!

URL: https://forum.audiogames.net/post/449618/#p449618




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Re: Question about Yu-Gi-Oh Game

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : shane via Audiogames-reflector


  


Re: Question about Yu-Gi-Oh Game

is this the alanexis one?

URL: https://forum.audiogames.net/post/449619/#p449619




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Re: Is breed memorial worth playing for a lengthier time?

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Honk via Audiogames-reflector


  


Re: Is breed memorial worth playing for a lengthier time?

Hi ogonez92,so I've played it for quite a while. Breed Memorial is quite a grindy game. So it indeed gets a little repetitive. But you have a large number of different goals to achieve and to work towards. So the grind is always with a purpose.Also as mentioned already by KenshiraTheTrinity it changes significantly during your game play. You unlock a couple of items/mechanisms to streamline and quicken it. However it will always stay roughly the same. More or less tedious but strategically engaging grind with a couple of highs here and there when you managed to hit the next milestone. If thats not your cup of tea you might want to look for different games out there. But I found it strangely compelling for about 50 hours of playtime.

URL: https://forum.audiogames.net/post/449620/#p449620




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-18 Thread AudioGames . net Forum — New releases room : shane via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

question, is there a way to tell if a planet's earth like, oceanick and all that when i'm first choosing my planets or do you have to memorize it?

URL: https://forum.audiogames.net/post/449621/#p449621




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Ok, thanks for clearing that "picture book" matter.UltimateBlade: Well I have never tried Team Talk yet, so I don't know how screen reader-accessible it is, but am chatting on quite a few game-related Discord chat-channels, and they are working...well...even if not perfectly, but well enough for me to use them without any, more significant problems or issues.So I am generally satisfied with Discord, I can use its chat-channels for their main purpose quite well.Anyone knows the answer to the question in my post number 753 btw?

URL: https://forum.audiogames.net/post/449623/#p449623




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Re: quietstream and mousecat, maybe at least one person's solution?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : hamad_alqasar via Audiogames-reflector


  


Re: quietstream and mousecat, maybe at least one person's solution?

that's awesome, helped me a lot with sound system, thanks million 

URL: https://forum.audiogames.net/post/449622/#p449622




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Re: GTA 5 Accessibility

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector


  


Re: GTA 5 Accessibility

Here is a link for the native trainer mod for none-numbpad users.https://www.gta5-mods.com/scripts/nativ … r-controlsYou may also wish to try menu mod, which has a lot of cool features and doesn't require numbpad for navigation.https://www.gta5-mods.com/scripts/menyoo-pc-spEnjoy!

URL: https://forum.audiogames.net/post/449624/#p449624




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Re: yay, ground killer is releaced

2019-07-18 Thread AudioGames . net Forum — New releases room : MasterOfDeath via Audiogames-reflector


  


Re: yay, ground killer is releaced

LOL, after 2 years of inactivity, someone revives this again... Poor Omer.

URL: https://forum.audiogames.net/post/449625/#p449625




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Re: a blanket ban on discussion of games made by certain developers

2019-07-18 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: a blanket ban on discussion of games made by certain developers

At this point, I think blackballing these developers is a bad idea, so I generally agree with the consensus.Thing is, I also disagree a little with the last post. In some cases (though not all) these developers have done things to fuel the drama that has started and proliferated on their games (Mason in particular comes to mind). Does that mean we should blackball him? No, not in my opinion. But it does mean that perspective is good, and we shouldn't just ignore things that have happened because it's convenient.

URL: https://forum.audiogames.net/post/449626/#p449626




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

@Shane, yeah, some way of knowing planets in the start menu would be nice, though generally these days I just tend to go with teranova and illissium by default.Good to read the tutorial, it confirmed a few things I originally thought. Well that game was fun. Amusingly enough after asking about a military victory I achieved one, mostly because I detected the other side fairly quickly, took moloch which was in their teretory and comparatively close to two of my colonnies, then used that as a stepping stone to take ultima station. Amusingly, I also had a wormhole which helped me by catapulting one of my huge battle fleets up near two of the enemy's tiny colonisation fleets, meaning I denied them another colony. I was wondering if I'd missed a planet before arranging the assault on bolivar, but  had two fleets combine to form a huge uba fleet which destroyed the enemy's main force, then  amusingly enough that fleet met up with my wormhole transported and very experienced battle fleet and they all came together on bolivar, which turned out to be both the last planet to take, and the last of the enemy's forces . I almost felt sorry for them,  well almost, though methinks I will probably try some different conditions next game, I rather fancy the far corners version.Game Statistics for Playthrough of VGA Expanding Known Space, Version (21).The player beat the game! woohoo!The game lasted 1 hours 1 minutes 1 seconds  and ended on Thursday, July 18, 2019 at 12:29 AM.The war between you (the solarian federation) and the enemy (the interstellar union) started in 2850 and ended in 2854 (17 turns, with the solarian federation victorious.Game was in normal difficulty.Military victory condition was assigned - the solarian federation met this conditionColonization victory condition was assigned (60%) - was not metEconomic victory condition was assigned (60%) - was not metCapital Control victory condition was assigned - was not metThe enemy was in normal mode.the solarian federation finished with 11 colonies (27%) with the most ever held  being 11. the interstellar union finished with 2 colonies (5%) with the most ever held being 4.the solarian federation colonized 0 of 1 asteroid belts, 2 of 7 space stations, 0 of 3 ice planets, 3 of 7 volcanic planets, 0 of 4 ocean planets and 6 of 18 earth type planets.the interstellar union colonized 0 of 1 asteroid belts, 1 of 7 space stations, 0 of 3 ice planets, 0 of 7 volcanic planets, 0 of 4 ocean planets and 1 of 18 earth type planets.At the end, the solarian federation was making 112 credits for 30% of the total income, the interstellar union was making 17 credits for 1% of the total income.the solarian federation made a total of 1272 credits, the interstellar union made a total of 330.the solarian federation spent 25 on intelligence gathering, the interstellar union spent 5.the solarian federation purchased 5 interceptors, 15 destroyers, 5 frigates, 3 cruisers, 35 battle ships and 11 colony ships for a total of 74.the interstellar union purchased 21 interceptors, 29 destroyers, 0 frigates, 0 cruisers, 0 battle ships and 6 colony ships for a total of 56.the solarian federation lost 0 interceptors, 1 destroyers, 0 frigates, 0 cruisers, 0 battle ships and 0 colony ships for a total of 1 (0 lost in combat, 1 lost to hazards).the interstellar union lost 21 interceptors, 25 destroyers, 1 frigates, 0 cruisers, 0 battle ships and 6 colony ships for a total of 53 (50 lost in combat, 3 lost to hazards).the solarian federation lost 1 ships to changing loyalties, the interstellar union lost 0.you have won 1 military, 0 colonization, 0 economic, 1 capital control and 2 mission victories and you have lost 0 military, 0 colonization, 0 economic, 0 capital control and 0 missions for a total of 4 wins, 0 losses.

URL: https://forum.audiogames.net/post/449627/#p449627




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Ok, thanks for clearing that "picture book" matter.So it's a type of a textual "monsteropedia" actually, lol.UltimateBlade: Well I have never tried Team Talk yet, so I don't know how screen reader-accessible it is, but am chatting on quite a few game-related Discord chat-channels, and they are working...well...even if not perfectly, but well enough for me to use them without any, more significant problems or issues.So I am generally satisfied with Discord, I can use its chat-channels for their main purpose quite well.Anyone knows the answer to the question in my post number 753 btw?

URL: https://forum.audiogames.net/post/449623/#p449623




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

@Shane, yeah, some way of knowing planets in the start menu would be nice, though generally these days I just tend to go with teranova and illissium by default.Good to read the tutorial, it confirmed a few things I originally thought. Well that game was fun. Amusingly enough after asking about a military victory I achieved one, mostly because I detected the other side fairly quickly, took moloch which was in their teretory and comparatively close to two of my colonnies, then used that as a stepping stone to take ultima station. Amusingly, I also had a wormhole which helped me by catapulting one of my huge battle fleets up near two of the enemy's tiny colonisation fleets, meaning I denied them another colony. I was wondering if I'd missed a planet before arranging the assault on bolivar, but  had two fleets combine to form a huge uba fleet which destroyed the enemy's main force, then  that fleet met up with my wormhole transported and very experienced battle fleet and they all came together on bolivar, which turned out to be both the last planet to take, and the last of the enemy's forces . I almost felt sorry for them,  well almost, though methinks I will probably try some different conditions next game, I rather fancy the far corners version. Actually it sort of surprises me the Ai doesn't colonise more planets, especially those on the opposite side of their capital. Then again I freely admit that in this game I was comparatively lucky in discovering one of their colonies earlier and taking it out, though it surprised me they didn't then send out a colonisation fleet from the other side of their capital to increase their resources.Ha, their loss.Game Statistics for Playthrough of VGA Expanding Known Space, Version (21).The player beat the game! woohoo!The game lasted 1 hours 1 minutes 1 seconds  and ended on Thursday, July 18, 2019 at 12:29 AM.The war between you (the solarian federation) and the enemy (the interstellar union) started in 2850 and ended in 2854 (17 turns, with the solarian federation victorious.Game was in normal difficulty.Military victory condition was assigned - the solarian federation met this conditionColonization victory condition was assigned (60%) - was not metEconomic victory condition was assigned (60%) - was not metCapital Control victory condition was assigned - was not metThe enemy was in normal mode.the solarian federation finished with 11 colonies (27%) with the most ever held  being 11. the interstellar union finished with 2 colonies (5%) with the most ever held being 4.the solarian federation colonized 0 of 1 asteroid belts, 2 of 7 space stations, 0 of 3 ice planets, 3 of 7 volcanic planets, 0 of 4 ocean planets and 6 of 18 earth type planets.the interstellar union colonized 0 of 1 asteroid belts, 1 of 7 space stations, 0 of 3 ice planets, 0 of 7 volcanic planets, 0 of 4 ocean planets and 1 of 18 earth type planets.At the end, the solarian federation was making 112 credits for 30% of the total income, the interstellar union was making 17 credits for 1% of the total income.the solarian federation made a total of 1272 credits, the interstellar union made a total of 330.the solarian federation spent 25 on intelligence gathering, the interstellar union spent 5.the solarian federation purchased 5 interceptors, 15 destroyers, 5 frigates, 3 cruisers, 35 battle ships and 11 colony ships for a total of 74.the interstellar union purchased 21 interceptors, 29 destroyers, 0 frigates, 0 cruisers, 0 battle ships and 6 colony ships for a total of 56.the solarian federation lost 0 interceptors, 1 destroyers, 0 frigates, 0 cruisers, 0 battle ships and 0 colony ships for a total of 1 (0 lost in combat, 1 lost to hazards).the interstellar union lost 21 interceptors, 25 destroyers, 1 frigates, 0 cruisers, 0 battle ships and 6 colony ships for a total of 53 (50 lost in combat, 3 lost to hazards).the solarian federation lost 1 ships to changing loyalties, the interstellar union lost 0.you have won 1 military, 0 colonization, 0 economic, 1 capital control and 2 mission victories and you have lost 0 military, 0 colonization, 0 economic, 0 capital control and 0 missions for a total of 4 wins, 0 losses.

URL: https://forum.audiogames.net/post/449627/#p449627




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

@Shane, yeah, some way of knowing planets in the start menu would be nice, though generally these days I just tend to go with teranova and illissium by default.Good to read the tutorial, it confirmed a few things I originally thought. Well that game was fun. Amusingly enough after asking about a military victory I achieved one, mostly because I detected the other side fairly quickly, took moloch which was in their teretory and comparatively close to two of my colonnies, then used that as a stepping stone to take ultima station which was not far away from bolivar. Amusingly, I also had a wormhole which helped me by catapulting one of my huge battle fleets up near two of the enemy's tiny colonisation fleets, meaning I denied them another colony. I was wondering if I'd missed a planet before arranging the assault on bolivar, but  had two fleets combine to form a huge uba fleet which destroyed the enemy's main force, then  that fleet met up with my wormhole transported and very experienced battle fleet and they all came together on bolivar, which turned out to be both the last planet to take, and the last of the enemy's forces . I almost felt sorry for them,  well almost, though methinks I will probably try some different conditions next game, I rather fancy the far corners version. Actually it sort of surprises me the Ai doesn't colonise more planets, especially those on the opposite side of their capital. Then again I freely admit that in this game I was comparatively lucky in discovering one of their colonies earlier and taking it out, though it surprised me they didn't then send out a colonisation fleet from the other side of their capital to increase their resources.Ha, their loss.Game Statistics for Playthrough of VGA Expanding Known Space, Version (21).The player beat the game! woohoo!The game lasted 1 hours 1 minutes 1 seconds  and ended on Thursday, July 18, 2019 at 12:29 AM.The war between you (the solarian federation) and the enemy (the interstellar union) started in 2850 and ended in 2854 (17 turns, with the solarian federation victorious.Game was in normal difficulty.Military victory condition was assigned - the solarian federation met this conditionColonization victory condition was assigned (60%) - was not metEconomic victory condition was assigned (60%) - was not metCapital Control victory condition was assigned - was not metThe enemy was in normal mode.the solarian federation finished with 11 colonies (27%) with the most ever held  being 11. the interstellar union finished with 2 colonies (5%) with the most ever held being 4.the solarian federation colonized 0 of 1 asteroid belts, 2 of 7 space stations, 0 of 3 ice planets, 3 of 7 volcanic planets, 0 of 4 ocean planets and 6 of 18 earth type planets.the interstellar union colonized 0 of 1 asteroid belts, 1 of 7 space stations, 0 of 3 ice planets, 0 of 7 volcanic planets, 0 of 4 ocean planets and 1 of 18 earth type planets.At the end, the solarian federation was making 112 credits for 30% of the total income, the interstellar union was making 17 credits for 1% of the total income.the solarian federation made a total of 1272 credits, the interstellar union made a total of 330.the solarian federation spent 25 on intelligence gathering, the interstellar union spent 5.the solarian federation purchased 5 interceptors, 15 destroyers, 5 frigates, 3 cruisers, 35 battle ships and 11 colony ships for a total of 74.the interstellar union purchased 21 interceptors, 29 destroyers, 0 frigates, 0 cruisers, 0 battle ships and 6 colony ships for a total of 56.the solarian federation lost 0 interceptors, 1 destroyers, 0 frigates, 0 cruisers, 0 battle ships and 0 colony ships for a total of 1 (0 lost in combat, 1 lost to hazards).the interstellar union lost 21 interceptors, 25 destroyers, 1 frigates, 0 cruisers, 0 battle ships and 6 colony ships for a total of 53 (50 lost in combat, 3 lost to hazards).the solarian federation lost 1 ships to changing loyalties, the interstellar union lost 0.you have won 1 military, 0 colonization, 0 economic, 1 capital control and 2 mission victories and you have lost 0 military, 0 colonization, 0 economic, 0 capital control and 0 missions for a total of 4 wins, 0 losses.

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Re: yay, ground killer is releaced

2019-07-18 Thread AudioGames . net Forum — New releases room : tonio via Audiogames-reflector


  


Re: yay, ground killer is releaced

shit, dont loked at the release day,  lol

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Re: Is breed memorial worth playing for a lengthier time?

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: Is breed memorial worth playing for a lengthier time?

ok cool, thanksYes, I do like grinding games as long as there is a purpose. It has not been clear to me at first, but I'll trythanks

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Re: GTA 5 Accessibility

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: GTA 5 Accessibility

ok I m download files what I have to do next?

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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-18 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

Shane, At one point we had the planet type assigned in the planet selection menu, but at the suggestion of the beta testers we took it out as it was making things too easy.  Since this information is available in the documentation, there's not any real reason to continue Hiding it.  I will make Aaron cry, and suggest that tthis might be a real easy addition to an update.  We could either put it back, or alternatively, to make m work in the planet selection menu.The earthlike planets in the game, assuming I don't forget one are: Earth, Terra Nova, Vesta, Vishnu, Grunwelt, Bubba Elyssium, Olympia, and Zion for the Solar Federation.  For the I.U. they are Bolivar, Charlemagne, Gautama, Ishtar, Magellan, Mandela, Osiris, Wovoca and ZengHe.  I have the feeling I"m forgetting one or two, but that's the majority of them.Dark,That is an exceptionally fast game.  The AI is a slow colonizer.  We tried various tweaks and hacks to get it to do better, and never came up with a way to speed it up to player standards in normal mode.  However, a lot of the AI's problems often have to do with cash flow.  On higher difficulties, this is less of a problem, and the AI becomes very aggressive at colonization.  It still doesn't do as well as a human player would with those resources, but it's better.  In reference to Earthlikes colonization, etc, I did post a new version of the documentation with more info about spoils of victory, occupation of planets, and colonization and how it works.  I'm glad you whipped them so thoroughly, the Pax Solaris can begin that much sooner in your universe:)Take care,Jeremy

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Re: Discussing Blind Accessibility Specifications

2019-07-18 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Discussing Blind Accessibility Specifications

I just saw this, it is a set of specifications or "wishes" that games should do to be accessible:https://www.specialeffect.org.uk/access … -wish-list

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Re: Zelda: Ocarina of Time, voiced gameplay and described walkthrough

2019-07-18 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Zelda: Ocarina of Time, voiced gameplay and described walkthrough

Hello.Well, a blind person did beat a zelda game https://www.youtube.com/watch?v=nmmqarQRSSE but i think he had help.Now i think about it, yeah, the totopic should probably be moved to general game discussion.

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Re: Music stiles from around the world.

2019-07-18 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Music stiles from around the world.

I don’t like most of the modern music today. There are a few  Exceptions. For example, there are a lot of minorities in some countries that are taking modern music and combining it with their own cultural influences,  I found that often this music is talking about problems they as a  Minority  face  in some of these countries. That stuff seems to have power, where most of the other modern music does not.

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Re: AGAIN Archive: 403 Forbidden

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: AGAIN Archive: 403 Forbidden

@5: If this unwanted traffic follows the patterns of what I've seen in the past, it's most likely poorly or maliciously programmed bots. They don't care that they're downloading the same files over and over and over again. What's more, even if you move those files, remove them, etc. they don't seem to care that they're now getting HTTP error responses, they just keep hammering on the same URLs again and again and again.If you have access to the server as Root, I'd suggest investigating Fail2Ban. I'm pretty sure it has a module which will let you ban IP addresses generating floods of errors at the Iptables level, which means they will start getting absolutely nothing at all back from the site for a while, and each ban is logged so you can find out where your trouble's coming from and take appropriate actions.Hope this helps.

URL: https://forum.audiogames.net/post/449635/#p449635




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Re: Trimps

2019-07-18 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Trimps

wow this frugal challenge is quite difficult. i'm having to stop the dimention of anger, then build up some more. i did forget to do the wall to get the bounty book. but wow this is certainly not easy far from it. any ideas as for strategy?

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Re: Sharing My Music and Sound Effects - Over 1800 Tracks

2019-07-18 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1800 Tracks

This is awesome. Thanks for sharing

URL: https://forum.audiogames.net/post/449637/#p449637




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Re: Question about Yu-Gi-Oh Game

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Hijacker via Audiogames-reflector


  


Re: Question about Yu-Gi-Oh Game

If you mean all in access, yeah, it is.Best Regards.Hijacker

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Re: Trimps

2019-07-18 Thread AudioGames . net Forum — New releases room : drums61999 via Audiogames-reflector


  


Re: Trimps

It was a pain. Just keep powering through. I think I had all my weapons around 75 by the time it was all done.

URL: https://forum.audiogames.net/post/449639/#p449639




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Re: Trimps

2019-07-18 Thread AudioGames . net Forum — New releases room : drums61999 via Audiogames-reflector


  


Re: Trimps

It was a pain. Just keep powering through. I think I had all my weapons around 75 by the time it was all done. I focused on health primarily, and I did use shield block to help. I did fine until about zone 30, then it became a struggle.

URL: https://forum.audiogames.net/post/449639/#p449639




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Re: remastered: How to code in python tutorials

2019-07-18 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: remastered: How to code in python tutorials

Hi.I love the tutorials so far, they're vary helpful.When do you think part two is coming out? I can't wait for it!

URL: https://forum.audiogames.net/post/449640/#p449640




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Re: AGAIN Archive: 403 Forbidden

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : mazen via Audiogames-reflector


  


Re: AGAIN Archive: 403 Forbidden

Try to use cloudflare. Heard it caches pages and haves an under attack mode which waits 5 seconds and then  redirects to your website. This should stop robots and  decrease traffic.

URL: https://forum.audiogames.net/post/449641/#p449641




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Re: GTA 5 Accessibility

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: GTA 5 Accessibility

All of the trainers come with pretty clear instructions. You usually have to copy/paste the files in the main GTA V folder. Just read the instructions that comes with whatever mods you download

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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

Well next game I'll probably try mixing things up, though as I have places to be this afternoon and obviously the game takes time war will have to wait. Btw, interestingly enough, I read the section on  added to the documents and it confirmed one thing which happened in my last game, the reason the IU had so few ships was because I had one of my fleets sitting on one of their colonies. Since they didn't have a colony ship they couldn't  take the planet, but it does explain what had happened to their fleets. the one thing which I do find odd in terms of the game, is that there aren't any planetary defensive structures like ground to space missiles or those huge great ion cannons as in the Hoth battle in empire strikes back, since it seems a bit odd both that your ships can't actually inconvenience an existing colony, and that long established colonies  have the chance to fight back against occupying fleets.still, presumably such things might be possible in future expansions.It'd also be interesting both to play with the size of the map, and the quantity and type of different available planets, for example, imagine a barren map where apart from the two respective capitals there were no other earth or ocean type planets, just the 18 lower income types making salvage much more important. I'd also love to see a combination of the four corners and capital start modes, where you start in one corner with your capital, and need to get everything through exploration, eventually meeting the enemy and having to push them back to the very far boundary to win.

URL: https://forum.audiogames.net/post/449643/#p449643




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Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Oh I feel completely stupid now. Lol. So, after having a good bit of sleep. I went through my creation events on the Player object. I must have not been paying to much attention to what I was doing. I created 2 front bedroom door.dat objects. Oops. It was really nothing wrong with the code. Well, accept you said I had to many end ifs on the key held events on the door.

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Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Glad you got it sorted. No end of times I've stuggled for hours on a problem and solved the issue in minutes after some good sleep.

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Re: anyaudio is frosen, what happened?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : je97 via Audiogames-reflector


  


Re: anyaudio is frosen, what happened?

Should I go create a replacement?

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Re: vandettacrime a new browser based game by nonvisiongames

2019-07-18 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

Hi all,I know, i know, i mentioned in the minichat that i was going to discuss it with koma and hatlor, but, after reconsidering, i decided to start the counting down now. The round will last for around 30 days, and on the 17th of august, the game will be reset. The game will be closed down around 13:00 o'clock servertime, and will be opened again around 15:00 o'clock, being completely whiped of all results. And, of course, the prizes will be awarded. Let me remind you all to the current prizes:1st: 50 euro's2nd: 40 euro's3rd: 30 euro's4th: 20 euro's5th: 10 euro's.6th till 10th: credits worth 5 euro's The money prizes may be exchanged for various prizes, a giftcard for your xbox, playstation, itunes or google playstore, a steam card worth the value, or being paid out via your paypal account, or of course, you may exchange it for vandettacrime.com credits.Note: All credit prizes will be in happy-hour values, so if you finish 9th, you will get 1950 credits, instead of the standard 1500.Note 2: This is the current reset date, it is possible it will slightly change, but for now, it remains as it is.I wish you all the luck in this last 30 days of the current round.Greetz pelantas

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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

Well next game I'll probably try mixing things up, though as I have places to be this afternoon and obviously the game takes time war will have to wait. Btw, interestingly enough, I read the section on  added to the documents and it confirmed one thing which happened in my last game, the reason the IU had so few ships was because I had one of my fleets sitting on one of their colonies. Since they didn't have a colony ship they couldn't  take the planet, but it does explain what had happened to their fleets. the one thing which I do find odd in terms of the game, is that there aren't any planetary defensive structures like ground to space missiles or those huge great ion cannons as in the Hoth battle in empire strikes back, since it seems a bit odd both that your ships can't actually inconvenience an existing colony, and that long established colonies  don't have the chance to fight back against occupying fleets.still, presumably such things might be possible in future expansions.It'd also be interesting both to play with the size of the map, and the quantity and type of different available planets, for example, imagine a barren map where apart from the two respective capitals there were no other earth or ocean type planets, just the 18 lower income types making salvage much more important. I'd also love to see a combination of the four corners and capital start modes, where you start in one corner with your capital, and need to get everything through exploration, eventually meeting the enemy and having to push them back to the very far boundary to win.

URL: https://forum.audiogames.net/post/449643/#p449643




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Re: any developer can help me to create some WordPress plugins

2019-07-18 Thread AudioGames . net Forum — Developers room : hamad_alqasar via Audiogames-reflector


  


Re: any developer can help me to create some WordPress plugins

Ok, just an update, for  anyone think what happened to fix this issues. so i am using right now buddy press with my site, it's helped me, thanks a lot for anyone replied for this topic 

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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

You know, pril already answered your question in the game, but let me make it clear for you. The stuff in the gym is there if you don't want to spend money buying the equipment because you just ain't gonna use it a lot. The basic stuff is there so you don't have to keep going back and forth.

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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: evolve, a new incremental game

@54  Really? You're gonna get this nit picky over part of the game that's already accessible, easily usable, and just isn't quite set up the way you'd like it to be perfectly convenient for your personal preference? Come on, man, enjoy the game. You can now. 

URL: https://forum.audiogames.net/post/449650/#p449650




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Re: karmienmedias(or simter productions), presents: hosted online games

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Urh via Audiogames-reflector


  


Re: karmienmedias(or simter productions), presents: hosted online games

You don't need to host TK, but it will be great if you can host some old games like redspot.

URL: https://forum.audiogames.net/post/449651/#p449651




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Re: anyaudio is frosen, what happened?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : Urh via Audiogames-reflector


  


Re: anyaudio is frosen, what happened?

Yes, if you can, lol.

URL: https://forum.audiogames.net/post/449652/#p449652




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Re: a blanket ban on discussion of games made by certain developers

2019-07-18 Thread AudioGames . net Forum — Site and forum feedback : rashad via Audiogames-reflector


  


Re: a blanket ban on discussion of games made by certain developers

@5, yes, your second interpritation is what I was going for. Less punishing the developers, because it's very rare that developers make separate topics of the type I'm thinking of.I understand how problematic this idea is as a precedent though, so yeah, consider it withdrawn.Dark's suggestion in post 7 would accomplish the same thing without ruffling nearly as many feathers.

URL: https://forum.audiogames.net/post/449653/#p449653




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Re: a sticky list of all current staff members should be created

2019-07-18 Thread AudioGames . net Forum — Site and forum feedback : rashad via Audiogames-reflector


  


Re: a sticky list of all current staff members should be created

If  We've agreed this list is a good idea, could one of the mods please  make it?

URL: https://forum.audiogames.net/post/449654/#p449654




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Re: remastered: How to code in python tutorials

2019-07-18 Thread AudioGames . net Forum — Developers room : Ilya via Audiogames-reflector


  


Re: remastered: How to code in python tutorials

you might nee to re install it, some times it can be a little picky.

URL: https://forum.audiogames.net/post/449655/#p449655




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Re: AGAIN Archive: 403 Forbidden

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: AGAIN Archive: 403 Forbidden

I was looking around agarchive a few days ago. When I clicked on the developer listing link from the news section, it 403'd, but the second time I tried it, this time from the home page it worked fine so the issue seems to be inconsistent.+1 to both the people suggesting cloudflair and fail2ban. Either of these should make your life easier, I'm all for the service you're providing, game preservation is extremely important in my opinion.

URL: https://forum.audiogames.net/post/449656/#p449656




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : joshknnd1982 via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

ok then, I will save up the money and get one of those asus gaming laptops off amazon. the kind with the 512gb ssd solid state drive and 4gb or more graphics card memory plus 8gb ram. Right now I am using a cheap $110 united states dollars ... RCA cambio 2-in-1 hybrid with intel atom processor. The only football game I will be playing on here is Jim Kitchen's nfl football with sapi5 eloquence as the speech. For better speech I could purchase sapi5 vocalizer voices I guess but for now sapi5 eloquence works fine.

URL: https://forum.audiogames.net/post/449657/#p449657




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Re: making espeak voices?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: making espeak voices?

keynote gold, it won't work, it requires stuff that was available in windows3.1 and windows95 but is no longer available and no longer works anyway. eloquence? codeFactory sells it. as far as I am aware, the old decTalk and softVoice willowpond tts are abandonware and we can probably use those without any issues.

URL: https://forum.audiogames.net/post/449658/#p449658




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Re: making espeak voices?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: making espeak voices?

keynote gold, it won't work, it requires stuff that was available in windows3.1 and windows95 but is no longer available and no longer works anyway. eloquence? codeFactory sells it. as far as I am aware, the old decTalk and softVoice willowpond tts are abandonware and we can probably use those without any issues, and truVoice is tied into sapi4, its dll's are not stand-alone like the other two synthesizers are.

URL: https://forum.audiogames.net/post/449658/#p449658




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

The beta version was a limited look at the game. Yes, the practice mode will be there,and  because it is part of the game modes that were mentioned in the article, it will speak.Also, I'm here to let you know that  I will be doing a video set this year for Madden, and this time there will be extra videos done.The first video I want to do however, is a q and a,  video so that means I want as many people there as possible. We'll take a look at the new features, we'll look at some options that were previously not accessible, including the ability to download rosters from the community, and the ability to share your own. This will be hosted on mixer, so that all of you can ask qquestions directly.We'll walk through setup, and setting your settings up to being, then go through how to save them. We have a lot ot cover, so I want to give at least 30 minutes to an hour, depending on how many questions I get.Also, I'm letting  everyone know please add me to xbox live. My tag is vol4life8657. I will be creating an online league so that we can all play. We will advance once a week, and I would like us to brodcast our games weekly. Let's simulate the NFL as best we can!Finally, I just want to thank those who helped with beta testing, and  I'd like to thank Karen Stevens for the opportunity that I had to help make the game what it is this year.  So, now for the stream details:What: Madden NFL 20 mixer stream:When Thursday July 25th, 2019:Time 1:00 pm eastern time:Where http://mixer.com/vol4life8657Thank you all for participating, and hope to see you there!

URL: https://forum.audiogames.net/post/449659/#p449659




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Re: making espeak voices?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: making espeak voices?

yes mixing them would not go well. I was just thinking of not mixing, but bolting them on as their own extra options. example, if decTalk and softVoice were added into ESpeak, all it would do is load their dll's and use them as voices, there would be no trace of ESpeak phonemes or intonations once you loaded decTalk or softVoice because decTalk or softVoice would completely take over and use their own phonemes, intonations, etcetera. Don't think of it as mixing them together, but rather think of decTalk and softVoice as add-on tts voices. all ESpeak would do is let decTalk and softVoice use or borrow its responsive sapi5 interface, and decTalk or softVoice would just talk through it.

URL: https://forum.audiogames.net/post/449660/#p449660




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Re: Eagle Island Procedural Platformer Is out

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Eagle Island Procedural Platformer Is out

I am currently in touch with the developer and things are looking great!We will start developing a blind accessiibility with extra audio cues, extended screen reading stuff etc.I'll keep you pdated when tehere will be something new.

URL: https://forum.audiogames.net/post/449661/#p449661




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Re: a blanket ban on discussion of games made by certain developers

2019-07-18 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: a blanket ban on discussion of games made by certain developers

Personally I hope we never ever ever have to ban the iscussion of a particular game ever again. it was something I wasn't happy about in the slightest. But it was one of those situations that had to be addressed as if you take a look at a large number of closed topics, you'll see they have to do with TK or an unauthorized code fork.Contrary to what people may think, it's never fun to have to tell you guys what you can and can not talk about.

URL: https://forum.audiogames.net/post/449662/#p449662




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What job could I hope to get with out a degree as a blind person

2019-07-18 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


What job could I hope to get with out a degree as a blind person

So I was thinking today. What job could I get as a blind person with out a degree? It seams like there almost pushing you into the education system. I really don't like colleges. So how are my chances. I'm also the same guy who liked at three different colleges before saying I was never going to college.

URL: https://forum.audiogames.net/post/449663/#p449663




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Re: Eagle Island Procedural Platformer Is out

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : CrystalD via Audiogames-reflector


  


Re: Eagle Island Procedural Platformer Is out

That's awesome to hear!  I had contacted them also and hadn't heard anything back, so happy to hear they're putting in this support!  I feel like indi developers are the best place for change, seems like they're the most open to listening to us  yeah, definitely keep us posted!

URL: https://forum.audiogames.net/post/449664/#p449664




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

No, this wasn't what I wanted to find out, sorry for misunderstanding me.I wanted to know, if performing basic training, so improving a single skill, increases skills by the same value on the farm in the gym, why are 50 credits required for it now in the gym?Why has Morokuma modified this in the latest version, who will be foolish enough to pay those 50 credits for each single basic training, (regardless of how low the sum is), if he can do that same training, with the very same effect, the very same value of skill increase on the farm for totally free?

URL: https://forum.audiogames.net/post/449665/#p449665




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

No, this wasn't what I wanted to find out, sorry for misunderstanding me.I wanted to know, if performing basic training, so improving a single skill, increases skills by the same value on the farm in the gym, why are 50 credits required for it now in the gym?Why has Morokuma modified this in the latest version, who will be foolish enough to pay those 50 credits for each single basic training, (regardless of how low the sum is), when he can do that same training, with the very same effect, the very same value of skill increase on the farm for totally free?This just makes no sense to me, there still must be some difference between basic training on farm and in gym then...

URL: https://forum.audiogames.net/post/449665/#p449665




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Re: karmienmedias(or simter productions), presents: hosted online games

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: karmienmedias(or simter productions), presents: hosted online games

Note: he said *legally host*. I don't think that would be legal...

URL: https://forum.audiogames.net/post/449666/#p449666




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Re: vandettacrime a new browser based game by nonvisiongames

2019-07-18 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

Hi all,To "celebrate" the last 30 days of this round, special packages will start to appear from the 19th of july 00:01 o'clock, these packages will contain several nice small amounts of credits, which you can gather by just playing and pressing the images as soon as you encounter them.For the visually impaired and blind players which are with us, this kind of event is perfectly accessible, when you have any trouble into knowing on how this can be done, please lemme know and i will explain it.But, in short, there are clickable links between the commit crime and the available crimes if a package shows up. needless to say, that this link also can show up when boxing, producing drugs, stealing cars, spinning the wheel of fortune, employing prostitutes etc.This event will run till the 16th of August 23:59, after which it will be the 17th of August, and thus, the date of the reset.We hope you'll have a lot of gathering fun!Greetz pelantas

URL: https://forum.audiogames.net/post/449667/#p449667




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Re: Alt frequencies

2019-07-18 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector


  


Re: Alt frequencies

Hi,Today, I started playing Alt frequencies again and wondered if there is a way to prevent the timeloop from being introduced in the first place.Is there a way to do so? If so, can you please tell me what to do?

URL: https://forum.audiogames.net/post/449668/#p449668




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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : MasterOfDeath via Audiogames-reflector


  


Re: evolve, a new incremental game

Oh god, have I ever said that it wasn't good? Moreover, it's awesome! I love it a lot. I just posted it because I've encountered the thing, not to bash the devs. 

URL: https://forum.audiogames.net/post/449669/#p449669




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-18 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Hi,I have a question regarding multiple minigames:1. Is there a Special strategy for extraterrestrial beach? I do never get really far on that game.2. Can anyone tell me how this turning die game (the one where you can move between the different numbers) works?3. The third game I don't get is this colourful flowers game where you have to remember the sounds of the flowers and restore their respective colour.Any help with any of the above minigames would be greatly appreciated.

URL: https://forum.audiogames.net/post/449670/#p449670




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Re: blind poker for play real money

2019-07-18 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: blind poker for play real money

hi allI m copy message from nenad"Hello,Good news, we have contacted Betonline which is real money poker site, told them about blind poker application, and they approved blind poker application on their poker site.They even created affiliate account for us, meaning that we will get extra rake backfor each player that registers over us. Each player who registers via us on Betonline, will get first deposit bonus, and extra rakeback.First deposit bonus depends on the amount how much  you deposit first time after registering account, and rakeback is paid every month around 15th in a month. You will get part of rakeback credited on your account and we will get small part for referring you. This benefits you wouldn't get if you would register account on your own, so please wait until we provide you instructions. Blind poker application will be available on Betonline in around 7 days, you will get notified once it is done. First we will enable playing holdem ring games, after that tournaments and then SNG and omaha formats. Betonline is eligible in all countries in the world except France, Australia, Panama."

URL: https://forum.audiogames.net/post/449671/#p449671




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Re: Eagle Island Procedural Platformer Is out

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Eagle Island Procedural Platformer Is out

Yeah, the main developer seems to be really friendly and I submitted my ideas / suggestions and He will work on it when there will be a timeframe after fixing bugs and stuff.

URL: https://forum.audiogames.net/post/449672/#p449672




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