Html, javascript, css, php, collapsable lists/accordians?
Html, _javascript_, css, php, collapsable lists/accordians? I want to make a collapsable list, like an accordian, but the example on w3schools doesn't work and every thing I've tried won't work.I even tried to puzzle out how Nathan did it on nathantech.net, but it only works for one item and you gotta add a bunch of extra shit if you want to have multiple dynamic items.Does anybody know a good way to have items in a list, with a link, button, or clickable that you can click on to expand lists, that would say expanded or collapsed based on what that list is? URL: https://forum.audiogames.net/post/484938/#p484938 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Enemy update sound question for bgt.
Enemy update sound question for bgt. So I'm trying to make a simple enemy, just to see how it works, and for some reason, I can't quite figure out how to make it play a loop over it that moves with it.The enemy moves completely randomly, full 3d, so it moves forward, backward, left, and right, and 45 degrees maybe for higher level enemies. And I want them to play random loops for each enemy, but I don't know how to have the loops stay on the enemies. Please help? URL: https://forum.audiogames.net/post/453045/#p453045 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Enemy update sound question for bgt.
Re: Enemy update sound question for bgt. yes but how do I make it just update the p sound_pool position for that specific enemy.In the enemyloop function I have a for loop that goes through all the enemies and then does all the things, but how would I make it update for enemys[i]? URL: https://forum.audiogames.net/post/453221/#p453221 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Enemy update sound question for bgt.
Re: Enemy update sound question for bgt. ok, and how do you play a sound using a specific slot, by the name of enemys[i].sound? URL: https://forum.audiogames.net/post/453227/#p453227 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Enemy update sound question for bgt.
Re: Enemy update sound question for bgt. Thanks for the help, I will look at that.The funny thing is, I don't usually have trouble with this, this kind of stuff is kind of below me in ability, but for some reason I just couldn't think of a way to do it.Also, I couldn't find the function to play a sound with a specific slot, that was my problem.Thanks for the help... URL: https://forum.audiogames.net/post/453258/#p453258 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
A good reverb handler for bgt?
A good reverb handler for bgt? I do have camerlin or however you spell it from Sam's site, but I'm not sure how good that really is I haven't messed with it. If it's the same or similar to Mason and Sam's LAV, then I don't want it it can burn, that is laggy!Anyway, are they're any bgt reverb handlers, or even libraries that work with bgt that have documentation? URL: https://forum.audiogames.net/post/455443/#p455443 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Making a music player in bgt, but a bit more complicated.
Making a music player in bgt, but a bit more complicated. So, I want to make a music player, witch in theory, doesn't sound too hard. But there are two problems.I want this to just play by going to the next in the selected folder, because my tracks aren't just music1.asdfghjkl, music2.asdfghjkl, I use the actual music's name. So there's one thing.The second thing is, this will be part of a larger scale game, witch you can unlock the music tracks in game, via some thing or another.So, first, how would I make a music player, using a music sound object, so that I can manipulate volume and stuffages, but also make it go by file via folder layout, instead of by number? And also make it so that they will only show up in the menu if they are unlocked?I don't want to make a bool for every damn file lol. URL: https://forum.audiogames.net/post/456238/#p456238 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: live radio or televisyon channel on BGT?
Re: live radio or televisyon channel on BGT? I mean, if you just want to play a file from your computer that isn't encoded or encrypted in anyway, sure! But otherwise, if you mean actually connect to a radio station or tv channel, ain't no way in the 9 hells! URL: https://forum.audiogames.net/post/456239/#p456239 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: how to make events randomly pop up in bgt
Re: how to make events randomly pop up in bgt Just make a timer for it, and if statements saying if the timer elapses a random amount, do that. URL: https://forum.audiogames.net/post/456261/#p456261 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Making a music player in bgt, but a bit more complicated.
Re: Making a music player in bgt, but a bit more complicated. Ok, thank you for the replies, I will try these responses. URL: https://forum.audiogames.net/post/456262/#p456262 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: live radio or televisyon channel on BGT?
Re: live radio or televisyon channel on BGT? @7, IF THIS IS TRUE, THEN IT WOULDN'T BE VARY HARD METHINKS? You'd just use the http function thingy ma bob too download a file and play it? Methinks? URL: https://forum.audiogames.net/post/456359/#p456359 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An issue
Re: An issue I'm asuming you've already talked to someone who might have the ability to change things for you? Cause if not, do that!If your in the U.S, they legally have to provide materials and make things accessible for you, but that's a loose thing and schools like to argue around it so they don't have to pay money, but I believe your extra program is free. They would simply have to monitor it to make sure it wasn't harmfull or anything.If they refuse to help you, then your just screwed, unless you can think of a way to use the original program.One solution is too bring your own computer. But that might also not work depending on what the dependincies of the grades in the class are. URL: https://forum.audiogames.net/post/456775/#p456775 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: slope formula or someting similar?
Re: slope formula or someting similar? Let's say your using a map engine like sbyw's.Too make a staircase, you could do something like:tile 0 0 0 0 0 1 stairstile 1 1 0 0 1 2 stairstile 2 2 0 0 2 3 stairsAnd then you'd have to make walls under the steps so that people don't fall between them:tile 1 1 0 0 0 0 walltile 2 2 0 0 1 1 walltile 3 3 0 0 2 2 wallSomething like that.You could, of course, just make a check to see if the tile is a staircase, and if so, then make it move in that direction, but also one up.Just some ideas. URL: https://forum.audiogames.net/post/457627/#p457627 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: how to make an inventory with bgt
Re: how to make an inventory with bgt amerikranian wrote:I would use a dictionary because it will allow for multiple items of the same quantity, unless you wish the inventory array to contain multiple item arraise.This is true, but if you only want one of each item, then just use a string[] inventory array, and append items to the array as @2 said. URL: https://forum.audiogames.net/post/457629/#p457629 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: how to make an inventory with bgt
Re: how to make an inventory with bgt @7, He's not as advanced as us and I was just explaining it in further detail.@6, I don't remember the exact function, but go to the manual/references/one of the sections/arrays, something like that, and there's a array.add_last type function, something like that, don't remember off the top of my head. URL: https://forum.audiogames.net/post/457678/#p457678 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: splitting my python code into multiple .py files like in bgt
Re: splitting my python code into multiple .py files like in bgt Can't you just import them like librarys? I don't python much so sorry if this is dumb. URL: https://forum.audiogames.net/post/457752/#p457752 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: issue attempting to load sounds
Re: issue attempting to load sounds You don't need to load things in pool: It's really easy! Just do something like this:soune_pool spool; if(key_pressed(KEY_A) and instrament=="drum") { spool.play_stationary("drum0.wav",false);//where false is if it loops or not. } URL: https://forum.audiogames.net/post/457754/#p457754 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Experience with the Masonasons Game Engine?
Experience with the Masonasons Game Engine? I was thinking about buying this but I want to know what people's experiences/thoughts are with the engine before I do so, considering Mason doesn't have a reviews section on his page or anything like that.10 dollars, especially if I don't know if and when I'll be using it any time soon is a lot, but at the same time, I think it would be worth it, I just want to here feedback about it. URL: https://forum.audiogames.net/post/459204/#p459204 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Experience with the Masonasons Game Engine?
Re: Experience with the Masonasons Game Engine? @2 thank you, I asumed as much, especially because we already have map engines floating around here. Thank you. URL: https://forum.audiogames.net/post/459208/#p459208 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Experience with the Masonasons Game Engine?
Re: Experience with the Masonasons Game Engine? Ok, thank you for the responses.@nuno, I know right! They're graite! Us damn mud people and our breeding. URL: https://forum.audiogames.net/post/459229/#p459229 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: developing a singular verses plural grammar system in your game
Re: developing a singular verses plural grammar system in your game I'm a bit confused. Your title talks about a plural system, which can just be solved with a function, but from your post, I think you're talking about pronouns? URL: https://forum.audiogames.net/post/555079/#p555079 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Free cPanel Alternatives.
Re: Free cPanel Alternatives. I don't know much about this stuff, but even I know that having your Sql port open is just... good job, man...Also, you laugh at people saying your sourcecode could get leaked? Sense when is that a laughable thing? URL: https://forum.audiogames.net/post/555299/#p555299 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Can any one please help me with this bullet class, python?
Re: Can any one please help me with this bullet class, python? Remember, this isn't BGT, where every god forsaken variable is accessible from anywhere. You don't have to worry about conflictions with variable names with something outside of the class and inside, provided you have the class's self keyword. What's that called by the way? I've noticed you can place anythin in the place of self inside of method declarations and you can then use that keyword instead of self, I asume this is bad habbit, hence, I don't do it. URL: https://forum.audiogames.net/post/558033/#p558033 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Can any one please help me with this bullet class, python?
Re: Can any one please help me with this bullet class, python? I'd recommend Pep8 except for the fact that you might not understand a lot of it's terminology.But yeah, a bullet, by design, is usually something that moves on a predetermined path, and constantly checks if it is inside of anything it needs to interact with.This is different depending on the game, obviously, but they usually work the same. URL: https://forum.audiogames.net/post/558623/#p558623 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Can any one please help me with this bullet class, python?
Re: Can any one please help me with this bullet class, python? @17.This is fair. However, i've found that my own scripting is more recognizable to me if I do all of the formatting myself. May just be a preference, though. URL: https://forum.audiogames.net/post/559327/#p559327 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Global headers and footers?
Global headers and footers? So I'm working on making a website and I'd like to make a global header and footer, but but but I also want to be able to modify the header on each page, how would I go about this?Main pages are html/css. URL: https://forum.audiogames.net/post/413270/#p413270 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Do you code in BGT? Are you looking for a simple scoreboard system?
Re: Do you code in BGT? Are you looking for a simple scoreboard system? this sounds fun! Hopefully it's nice and easy to use, but most of your includes are..I just feel like you should allow us to host our own scoreboards as well, because, you know, your not the best known for stable servers. URL: https://forum.audiogames.net/post/413738/#p413738 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Do you code in BGT? Are you looking for a simple scoreboard system?
Re: Do you code in BGT? Are you looking for a simple scoreboard system? ooo? I wanta see that! I'm definitely going to check this out wen I get home haha URL: https://forum.audiogames.net/post/413797/#p413797 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Do you code in BGT? Are you looking for a simple scoreboard system?
Re: Do you code in BGT? Are you looking for a simple scoreboard system? one issue, could you email me mason? My email is bren...@gmail.com, because i find it awfully difficult to send emails. URL: https://forum.audiogames.net/post/413835/#p413835 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Folder organization in bgt
Re: Folder organization in bgt where the file is does not affect the game in the slightest.The include thingy just basically treats all the included files as one huge file. URL: https://forum.audiogames.net/post/413919/#p413919 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
administration staff teams. Checks and ballences?
administration staff teams. Checks and ballences? So ever sense learning about the checks and ballences thingy on the branches of government in the US, witch I loved, I've been trying to figure out a good system for that inn an administration team.Currently, I'm thinking that the ranks are:AdminSenior adminMasterDeveloperAny thoughts on ranks, or ballences... Please write in! URL: https://forum.audiogames.net/post/414144/#p414144 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: administration staff teams. Checks and ballences?
Re: administration staff teams. Checks and ballences? @2, hmmm, I ment a little smaller then that haha, like, one rank having a certain power over another, despite being a different rank.I only really posted this to see if you guys could come up with anything, cause I can't. URL: https://forum.audiogames.net/post/414168/#p414168 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: saving an array, bgt
Re: saving an array, bgt I don't know how dictionaries work, i'll go look that up, but if it is what i think it is, then you can't just have the array as part of the dictionary to save? URL: https://forum.audiogames.net/post/414174/#p414174 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Sound Effect Libraries
Re: Sound Effect Libraries defender compiled a colection of 7 gigs of freesounds, but they all need creddit. For almost every sound, individually, because they're collected from freesound.org.omer made a collection of 8 gigs of ambiences.The boom library is a huge collection of guns, medeval,destruction, creatures, ambiences, and cars, and some scifi.I can suggest others, what kinds of sounds do you want? URL: https://forum.audiogames.net/post/414278/#p414278 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: How to make load game and save game functions in bgt?
Re: How to make load game and save game functions in bgt? I mean you could have, for example, wen you click save game, it calls save();Then void save() and f.open and f.write all the stats separately, but ehh. Be more specific URL: https://forum.audiogames.net/post/414506/#p414506 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: decrypting bgt stuff?
Re: decrypting bgt stuff? Unfortunately, there's ways to rip sounds and data no matter how you encrypt it, you could package them in a dat file or something, or in the game's exe, it doesn't matter, there's ways around it.I've entertained the idea of completely serverside sounds... URL: https://forum.audiogames.net/post/414733/#p414733 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Java? No script!
Java? No script! So I need to learn java, not _javascript_, java! Just! Java!Where should I go about this?I've managed to pick up on programing pretty quickly so hopefully I can do this easily too, but you know, it's programing so probably not. hahah. URL: https://forum.audiogames.net/post/414762/#p414762 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Want to make a couple bucks?
Re: Want to make a couple bucks? so you want a joystick supporting app that plays a sound, that you can pan randomly around the axis's? Axi? Ehh.What's the point of that... And why in the hell would you pay 15 dollars for it? Maybe I don't understand? URL: https://forum.audiogames.net/post/415140/#p415140 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Seeking for a volunteer!
Re: Seeking for a volunteer! I'll try wen I get home URL: https://forum.audiogames.net/post/415143/#p415143 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Want to make a couple bucks?
Re: Want to make a couple bucks? awww, shame I don't know anything except bgt, but i'm workin on it, and that doesn't sound offtly complex. URL: https://forum.audiogames.net/post/415216/#p415216 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Tree lists in only html?
Tree lists in only html? I want to make tree view lists on my webpages, but I don't know _javascript_ and those are the only things that come up. Is there a way to do this in only html? I also know css, maybe that'll help? URL: https://forum.audiogames.net/post/416594/#p416594 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Using php.
Using php. So I want to learn php, except that I don't seem to have it installed on my internet thingy, how do I do this?I saw something about setting up a my sql server or somethig on w3schools.com, but wen I clicked the php link it looked dreadfully complex.Any help? URL: https://forum.audiogames.net/post/417152/#p417152 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. Is there a major difference between php 5 and php 7?Cause those are the tutorials that w3schools has. URL: https://forum.audiogames.net/post/417162/#p417162 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. hi. So I never really got an answer on post one. Can I have step by step instructions on how to instal everything I need to use php on my website?I'm running windows 10, 64 bit, and currently the website is only accessible threw source, that is, it's not hosted. URL: https://forum.audiogames.net/post/417659/#p417659 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. ok, I have php-7.3.3-src downloaded. What do I do to set it up? The online manual looks painfully complex to me. URL: https://forum.audiogames.net/post/417756/#p417756 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. @9, lmfao. I'm workin on the language itself, just need to knnow how to make it so that wen I run a php file, it'll open in my browser, and show the page I coded, instead of the code. URL: https://forum.audiogames.net/post/417773/#p417773 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. I'm sorry, I'm an idiot, how do I do this?Sorry for being dificult, I just see a lot of files that I have no idea about and I'm confuzzled. URL: https://forum.audiogames.net/post/417801/#p417801 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. ok, I will try it.Thanks for the help! URL: https://forum.audiogames.net/post/417812/#p417812 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. Ok, I have installed it, now what? URL: https://forum.audiogames.net/post/417826/#p417826 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. @16, I ran the xamppstart.exe, but php files still don't work, and I got a privacy error thingy wen going to https://localhost. URL: https://forum.audiogames.net/post/417922/#p417922 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. would the fact that I am running this on a school computer matter?It's also the school's network. URL: https://forum.audiogames.net/post/418034/#p418034 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. I got it to work, had to run the settup.bat file. URL: https://forum.audiogames.net/post/418109/#p418109 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. never mind, http://localhost works, but I still can't run php files. URL: https://forum.audiogames.net/post/418111/#p418111 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. never mind, http://localhost works, but I still can't run php files. URL: https://forum.audiogames.net/post/418112/#p418112 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. how did you go to the directory with your browser? URL: https://forum.audiogames.net/post/418436/#p418436 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. ooo! You can do that? omfg omfg omfg omfg omfg! URL: https://forum.audiogames.net/post/418470/#p418470 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Robotic programming, javascript or cpp?
Robotic programming, _javascript_ or cpp? I'm joining a robotics club, and there either using _javascript_, java, or cpp, the teacher said she would get back to me on that.I know a decent amount of _javascript_, but was wondering if you guys could point me towards where I can learn about how to apply _javascript_, java, or cpp to robots. URL: https://forum.audiogames.net/post/418686/#p418686 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: How do you think damage formulas in Manamon work?
Re: How do you think damage formulas in Manamon work? well, the equation might be something like this: (movedammage/5)+str/magicattacak-enemydefense/magicdefense+stab if aplicable. Probably more things but there's some starts. URL: https://forum.audiogames.net/post/418789/#p418789 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Robotic programming, javascript or cpp?
Re: Robotic programming, _javascript_ or cpp? This will be next year, and the person in charge of the club said they would get back to me on the language used, god I hope we're not using scratch. URL: https://forum.audiogames.net/post/418931/#p418931 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using php.
Re: Using php. no, localhost/filepath doesn't work for me, neither do php. URL: https://forum.audiogames.net/post/418970/#p418970 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Calculating relistic falling dammage?
Calculating relistic falling dammage? Doesn't have to be completely realistic.Warning! Complex math may insue!Anyway, if the default, and maximum health is 1000, what would be a good dammage formula for falling?It will also depend on the surface you fall on of course, but for a base equation:any ideas? URL: https://forum.audiogames.net/post/418972/#p418972 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Calculating relistic falling dammage?
Re: Calculating relistic falling dammage? hmm, interesting, but I want more realism. If you fall 20 feet, then your going to get a lot more hurt then that. URL: https://forum.audiogames.net/post/418990/#p418990 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Some help with a script.
Re: Some help with a script. I worded part of that rong, for the maximum z, it can be anything between 5 and 50. URL: https://forum.audiogames.net/post/418992/#p418992 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Some help with a script.
Some help with a script. So I want to make a script that will randomly generate rawdata for a map, like in sbyw, but in 3d, and with specific parameters.I don't know what to start with.I want the script to generate 6 coordinates, the minimum x, y, and z between 0 and 500, but the z has to start at 0 and the maximum can only be 50. It will place the word tile before printing all values in a row, so, tile minx maxx miny maxy 0 maxz tree.Then, I want it to place a zone of tree, on the exact same tile as the tree.I want it to generate like 250 to 300, possibly more, that it will print into a text file.This is awfully complex, any help? URL: https://forum.audiogames.net/post/418991/#p418991 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Calculating relistic falling dammage?
Re: Calculating relistic falling dammage? @4, I don't understand that, what language is that? Py py? URL: https://forum.audiogames.net/post/418999/#p418999 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Calculating relistic falling dammage?
Re: Calculating relistic falling dammage? I think I've got it, I'll just have to iron out how to calculate the fallingspeed into the equation.Base Health lost from falling: fallingdistance+fallingspeed*10 = fallingdammage URL: https://forum.audiogames.net/post/419008/#p419008 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Calculating relistic falling dammage?
Re: Calculating relistic falling dammage? @8, omfg omfg oomfg omfg omfg!I'm not even in high school yett! I like complex math but god dmn! URL: https://forum.audiogames.net/post/419049/#p419049 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Calculating relistic falling dammage?
Re: Calculating relistic falling dammage? ah! my! brain! oww! ow! ow ow! URL: https://forum.audiogames.net/post/419141/#p419141 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The quickest way to build maps in bgt?
Re: The quickest way to build maps in bgt? Because that's not how packfiles work.To answer your question OP: There is a function, I think it is like script_compiled or something of that nature, check the help files.For map creation, asuming they would be dynamic? Just use loops to quickly lay down tiles and hazards and whatnot.If you can come back to us with a more specific set of questions I'd happy to go into more detail, but as of right now I'm not quite sure what you need. URL: https://forum.audiogames.net/post/546060/#p546060 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
GUI Alternatives to WxPython
GUI Alternatives to WxPython WxPython is the special child of the mix. It makes my brain hurt, it's overly verbose and somewhat redundant at times. Another issue is that I have to give exact positioning arguments for elements, which, understandably, I can't do effectively.Are there any simpler modules that allow quick and easy ways to create accessible GUI elements? I don't need anything to complex here, just that I don't want to keep using the same stupid menu system that we've used sense the old days of Bgt.Cheers: Redfox. URL: https://forum.audiogames.net/post/546065/#p546065 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: GUI Alternatives to WxPython
Re: GUI Alternatives to WxPython @WxWrapper. I thought about something like that, a sort of wrapper moduel designed to automate the long winded parts and maybe help out a bit with the placement of GUI elements. I would just have to buckle down and swallow Wx by the handful. URL: https://forum.audiogames.net/post/546107/#p546107 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The quickest way to build maps in bgt?
Re: The quickest way to build maps in bgt? I believe 2 is pointing out options.@2: Unfortunately sense BGT does not haev any other forms of iterable beyond simple arrays and dictionaries, map systems are severely lax. If Bgt had tuples, sets or things of that nature it would be so much more responsive. URL: https://forum.audiogames.net/post/546109/#p546109 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Why do people still use bgt?
Re: Why do people still use bgt? unnily enough, I was one of those twelve year olds who picked up Bgt because I wanted to make games. I was lucky enough to meet people a lot older than me who showed me that there's more to the field of Programming, Computer Science even, than just games. However, that only came after a horribly bumpy road, that still leaves it's marks on me three or so years later. When I code, I still see the stupid mistakes, I often get confused over things that I rightfully shouldn't at my level, and the main reason I see for this is Bgt.Another good point, is that you can't do much more than games with Bgt. You can make like... I don't know, a music player? And even that requires you to jump through some hoops with skills that someone who learned purely from the Bgt manual, especially in disjointed manners as most people seem to do, are not going to understand.Going into the world of Python showed me that there is a lot more to Computer Science than games. There's web design, database management, backend design, the list goes on.Also, the people who hope to turn there Bgt... skills... into a career are in for a shock, as they're going to show these games they've made to there interviewer and get laughed at. URL: https://forum.audiogames.net/post/563454/#p563454 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Why do people still use bgt?
Re: Why do people still use bgt? Funnily enough, I was one of those twelve year olds who picked up Bgt because I wanted to make games. I was lucky enough to meet people a lot older than me who showed me that there's more to the field of Programming, Computer Science even, than just games. However, that only came after a horribly bumpy road, that still leaves it's marks on me three or so years later. When I code, I still see the stupid mistakes, I often get confused over things that I rightfully shouldn't at my level, and the main reason I see for this is Bgt.Another good point, is that you can't do much more than games with Bgt. You can make like... I don't know, a music player? And even that requires you to jump through some hoops with skills that someone who learned purely from the Bgt manual, especially in disjointed manners as most people seem to do, are not going to understand.Going into the world of Python showed me that there is a lot more to Computer Science than games. There's web design, database management, backend design, the list goes on.Also, the people who hope to turn there Bgt... skills... into a career are in for a shock, as they're going to show these games they've made to there interviewer and get laughed at. URL: https://forum.audiogames.net/post/563454/#p563454 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: file packer other than lucia's file packer
Re: file packer other than lucia's file packer There's lot's of crypto librarys for Python, pycrypttotemx, zip, etc. As 2 said, there's not a lot of point in actually incrypting them, but if you need to pack them for legal reasons or just cause it makes you feel better, you can always just write one up real quick. I've never done it, but it doesn't seem to difficult. URL: https://forum.audiogames.net/post/564139/#p564139 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio formats with python gaming
Re: Audio formats with python gaming I personally used oggs before when I realized that the size of the archive isn't all that important, especially when traded for such a compressed and low quality format, so I usually just stick with .wav. However, I'm not very experienced with much other than the standard few audio file types, like Mp3, Ogg, Ogv, Wav, etc, so I might not be the best consultant. URL: https://forum.audiogames.net/post/564234/#p564234 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: file packer other than lucia's file packer
Re: file packer other than lucia's file packer And becides, I haven't yet seen a license that puts a hard floor on your encryption of assets. Sure, they say don't redistribute them or whatever, but that falls under an unencrypted pack, just as long as they aren't entirely open for the user to just grab. URL: https://forum.audiogames.net/post/564470/#p564470 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Twisted an UI's?
Re: Twisted an UI's? @2, are you saying you wouldn't recommend Twisted for networking development? If so, which libraries would you recommend for Python? Are there any languages becides Python that I would have an easier/better time with networking? URL: https://forum.audiogames.net/post/572603/#p572603 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: some bgt errors that i couldn't debug
Re: some bgt errors that i couldn't debug Also, it'd probably help if you read the tutorial first... URL: https://forum.audiogames.net/post/547066/#p547066 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: some bgt errors that i couldn't debug
Re: some bgt errors that i couldn't debug How? That tutorial is one of the easiest to understand Tutorials I've found, and I've looked througgh a good amount. URL: https://forum.audiogames.net/post/547965/#p547965 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: some bgt errors that i couldn't debug
Re: some bgt errors that i couldn't debug If you're talking about the program you were talking about earlier in this topic, then I'm dying on the floor laughing. You barely need a function to make that game. URL: https://forum.audiogames.net/post/548105/#p548105 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Most accessible web builders, let's list them
Re: Most accessible web builders, let's list them Favorite Web Builder? Python Django URL: https://forum.audiogames.net/post/548107/#p548107 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Most accessible web builders, let's list them
Re: Most accessible web builders, let's list them Favorite Web Builder? Python DjangoEddit: For those of you who don't know, that's a joke. Django is a lot more difficult than Html ever will be. URL: https://forum.audiogames.net/post/548107/#p548107 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
General Languages: Confusion on Callback Func Procedures
General Languages: Confusion on Callback Func Procedures Hello, I was messing around with Lucia (via Python) and I came across the idea of Callback functions. now, I"ve seen these before, however the wording confused me a little.It tells me to pass a function to the class, however...I'm asuming this would be a string of the function name, because if I directly called the function, it would just contain the returned information. However, I'm confused at just passing it a string. How does it trace this to a relative file path.For example: I have some random functoin:def myCallback (): print ("Stuff happens... Yea!") Then, I pass that to a callback variable inside the Lucia Module. ui = lucia.ui.menu2 () #This doesn't actually work because it isn't enabled. ui.callbackFunction = "myCallback"My confusion on this matter is that the calling of the actual Callback occurs in the run loop inside Lucia. How, then, does it know which actual function I am referring to wen I pass it a string such as this.Am I misunderstanding the process? Is there a better way to do Callbacks?Thank you. URL: https://forum.audiogames.net/post/550059/#p550059 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: General Languages: Confusion on Callback Func Procedures
Re: General Languages: Confusion on Callback Func Procedures Thank you. I was unaware you could refer to functions like that. URL: https://forum.audiogames.net/post/550090/#p550090 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
General Languages: Threading, it's uses, and it's dangers.
General Languages: Threading, it's uses, and it's dangers. I'm in a bit of a situation where I feel like, with out testing, that I may need threading to reduce strain on the processing, or at least, illiminate some issues that may arise with the amount of objects being handled at once.I've used Threading once in my life, and that was only in theory. I've been warned to be careful of Threading by a couple people, however, I'd like to learn more about it to see if I should use it in the situation I am in.Are there any good resources on General Threading Techniques, or, more specifically if I'm lucky, Python Threading?Thank you. URL: https://forum.audiogames.net/post/550423/#p550423 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: General Languages: Threading, it's uses, and it's dangers.
Re: General Languages: Threading, it's uses, and it's dangers. Thank you. As I said, I wasn't very experienced in things of that nature, and I also don't know too much about computer performance and hardware in general. I'll look into Cython and other such things as per your responses. URL: https://forum.audiogames.net/post/550448/#p550448 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Hiring Android and Windows Developer!
Re: Hiring Android and Windows Developer! If I weren't a minor and had real released products I would... Sad... URL: https://forum.audiogames.net/post/550502/#p550502 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: serializeing in python?
Re: serializeing in python? If we were talking about simple in program data, such as variables. I would just dump them in JSON, store them somewhere, and maybe do a light incryption if I had the means and patience.For Assets, Lucia has a Packer utility, however I can't vouch for it's power. URL: https://forum.audiogames.net/post/552775/#p552775 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Css: Usecases for Css Flexbox and Grid.
Css: Usecases for Css Flexbox and Grid. Hello, I've been taking a Responsive Web Design Course, and the last two sections were about Css Flexbox and Grid. It through a lot of functions at me, however, I'm not sure if I would even need it in a real life scenario, and if so, when/where/how.Thank you. URL: https://forum.audiogames.net/post/553024/#p553024 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Css: Usecases for Css Flexbox and Grid.
Re: Css: Usecases for Css Flexbox and Grid. Ok, thanks. That's what I originally thought, I just wasn't sure if there was some benifit beyond being able to structure better. URL: https://forum.audiogames.net/post/553038/#p553038 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Python: Gauging Interest in a Possible Project
Python: Gauging Interest in a Possible Project Hello, As we've seen in many cases, people love to turn to open source projects to learn languages. As these projects usually aren't made for use as a learning tool, I was thinking it might be a good way to ease people into Python, and similar languages.I'd like to know if people would be interested in a Python, and posibly other languages if people are willing to write them out, open-source repository similar to Mason's Bgt Open Source Projects.If people are interested, what forms of programs would people think to be good things to do for such a project.I'm not saying that I am better than others, and people should learn from me. I am asking if people wish for me to do this, and even if some people wished to help, they would be able to as this would be hosted on Github.Thank you. URL: https://forum.audiogames.net/post/553076/#p553076 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio game jam
Re: Audio game jam I'm definitely onboard for this! I would have prefered Github, and this probably will end up there as well anyway, but I'll figure ich out. URL: https://forum.audiogames.net/post/553084/#p553084 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Python: Gauging Interest in a Possible Project
Re: Python: Gauging Interest in a Possible Project These are fair points and that was why I asked. I'm not quite comfadant with Github to do something of this nature. URL: https://forum.audiogames.net/post/553275/#p553275 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Rpg Tools Pack, a small set of Bgt Includes.
Re: The Rpg Tools Pack, a small set of Bgt Includes. @22, not sure if this is your issue, but the play function automatically prepends sounds/, so just type play(soundfile);. If you wanta change it, just go to the function. URL: https://forum.audiogames.net/post/477407/#p477407 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Rpg Tools Pack, a small set of Bgt Includes.
Re: The Rpg Tools Pack, a small set of Bgt Includes. Well, which one are you talking about? Because there is examples on everything except m_pro in there so... URL: https://forum.audiogames.net/post/477467/#p477467 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Rpg Tools Pack, a small set of Bgt Includes.
Re: The Rpg Tools Pack, a small set of Bgt Includes. I think I put a play_loop function in there, but if not, my B.Just put this code into your files, because I'll be adding it:void loop(string s) { p.play_stationary("sounds/"+s+"",true); } URL: https://forum.audiogames.net/post/477709/#p477709 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Rpg Tools Pack, a small set of Bgt Includes.
Re: The Rpg Tools Pack, a small set of Bgt Includes. Well, as you would see in the readme, there isn't much to that file, anything usable in that release at all.So once I add more logic and stuff to it and make it actually work, then yup! URL: https://forum.audiogames.net/post/478025/#p478025 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Falling Rocks like in Ohshit?
Falling Rocks like in Ohshit? Hi, I wanted to make falling rocks like in Oh Shit and Oh Fuck in 3d, in bgt.Also, does anybody know a good way to handle 3d bullets with facing, like for cannonballs that can face at angles? URL: https://forum.audiogames.net/post/478083/#p478083 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Logical: Realistic Weaponry and Amunition?
Logical: Realistic Weaponry and Amunition? Hello, my fellow "Programming Elites!"This doesn't have to be in code, just logic, or pseudocode if you like. But how would you program as realistically as possible, weaponry and ammunition.I read up on this a bit, and was thinking:For melee weapons, you would probably use raycasting. Raycasting is a system used in fps games that would basically make a ray and throw it in the direction faced, starting, usually, at the muzzle of a gun. This would instantaneously travel the range specified and if there was something hittable in that, it would just hit it, no time would pass, it would just happen. I wouldn't use this for guns because it offers no chance to react, not that you really have a ton of time IRL anyway, but still.Firearms and bullets are another thing though.Maybe give ideas for properties, how they would effect player[s], and what they might do and how?Peace. URL: https://forum.audiogames.net/post/479035/#p479035 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector