Html, javascript, css, php, collapsable lists/accordians?

2019-12-12 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Html, _javascript_, css, php, collapsable lists/accordians?

I want to make a collapsable list, like an accordian, but the example on w3schools doesn't work and every thing I've tried won't work.I even tried to puzzle out how Nathan did it on nathantech.net, but it only works for one item and you gotta add a bunch of extra shit if you want to have multiple dynamic items.Does anybody know a good way to have items in a list, with a link, button, or clickable that you can click on to expand lists, that would say expanded or collapsed based on what that list is?

URL: https://forum.audiogames.net/post/484938/#p484938




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Enemy update sound question for bgt.

2019-08-03 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Enemy update sound question for bgt.

So I'm trying to make a simple enemy, just to see how it works, and for some reason, I can't quite figure out how to make it play a loop over it that moves with it.The enemy moves completely randomly, full 3d, so it moves forward, backward, left, and right, and 45 degrees maybe for higher level enemies. And I want them to play random loops for each enemy, but I don't know how to have the loops stay on the enemies. Please help?

URL: https://forum.audiogames.net/post/453045/#p453045




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Re: Enemy update sound question for bgt.

2019-08-04 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Enemy update sound question for bgt.

yes but how do I make it just update the p sound_pool position for that specific enemy.In the enemyloop function I have a for loop that goes through all the enemies and then does all the things, but how would I make it update for  enemys[i]? 

URL: https://forum.audiogames.net/post/453221/#p453221




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Re: Enemy update sound question for bgt.

2019-08-04 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Enemy update sound question for bgt.

ok, and how do you play a sound using a specific slot, by the name of  enemys[i].sound?

URL: https://forum.audiogames.net/post/453227/#p453227




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Re: Enemy update sound question for bgt.

2019-08-04 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Enemy update sound question for bgt.

Thanks for the help, I will look at that.The funny thing is, I don't usually have trouble with this, this kind of stuff is kind of below me in ability, but for some reason I just couldn't think of a way to do it.Also, I couldn't find the function to play a sound with a specific slot, that was my problem.Thanks for the help...

URL: https://forum.audiogames.net/post/453258/#p453258




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A good reverb handler for bgt?

2019-08-14 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


A good reverb handler for bgt?

I do have camerlin or however you spell it from Sam's site, but I'm not sure how good that really is I haven't messed with it. If it's the same or similar to Mason and Sam's LAV, then I don't want it it can burn, that is laggy!Anyway, are they're any bgt reverb handlers, or even libraries that work with bgt that have documentation?

URL: https://forum.audiogames.net/post/455443/#p455443




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Making a music player in bgt, but a bit more complicated.

2019-08-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Making a music player in bgt, but a bit more complicated.

So, I want to make a  music player, witch in theory, doesn't sound too hard. But there are two problems.I want this to just play by going to the next in the selected folder, because my tracks aren't just music1.asdfghjkl, music2.asdfghjkl, I use the actual music's name. So there's one thing.The second thing is, this will be part of a larger scale game, witch you can unlock the music tracks in game, via some thing or another.So, first, how would I make a music player, using a music sound object, so that I can manipulate volume and stuffages, but also make it go by file via folder layout, instead of by number? And also make it so that they will only show up in the menu if they are unlocked?I don't want to make a bool for every damn file lol.

URL: https://forum.audiogames.net/post/456238/#p456238




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Re: live radio or televisyon channel on BGT?

2019-08-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: live radio or televisyon channel on BGT?

I mean, if you just want to play a file from your computer that isn't encoded or encrypted in anyway, sure! But otherwise, if you mean actually connect to a radio station or tv channel, ain't no way in the 9 hells!

URL: https://forum.audiogames.net/post/456239/#p456239




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Re: how to make events randomly pop up in bgt

2019-08-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: how to make events randomly pop up in bgt

Just make a timer for it, and if statements saying if the timer elapses a random amount, do that.

URL: https://forum.audiogames.net/post/456261/#p456261




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Re: Making a music player in bgt, but a bit more complicated.

2019-08-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Making a music player in bgt, but a bit more complicated.

Ok, thank you for the replies, I will try these responses.

URL: https://forum.audiogames.net/post/456262/#p456262




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Re: live radio or televisyon channel on BGT?

2019-08-18 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: live radio or televisyon channel on BGT?

@7, IF THIS IS TRUE, THEN IT WOULDN'T BE VARY HARD METHINKS? You'd just use the http function thingy ma bob too download a file and play it? Methinks?

URL: https://forum.audiogames.net/post/456359/#p456359




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Re: An issue

2019-08-20 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: An issue

I'm asuming you've already talked to someone who might have the ability to change things for you? Cause if not, do that!If your in the U.S, they legally have to provide materials and make things accessible for you, but that's a loose thing and schools like to argue around it so they don't have to pay money, but I believe your extra program is free. They would simply have to monitor it to make sure it wasn't harmfull or anything.If they refuse to help you, then your just screwed, unless you can think of a way to use the original program.One solution is too bring your own computer. But that might also not work depending on what the dependincies of the grades in the class are.

URL: https://forum.audiogames.net/post/456775/#p456775




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Re: slope formula or someting similar?

2019-08-25 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: slope formula or someting similar?

Let's say your using a map engine like sbyw's.Too make a staircase, you could do something like:tile 0 0 0 0 0 1 stairstile 1 1 0 0 1 2 stairstile 2 2 0 0 2 3 stairsAnd then you'd have to make walls under the steps so that people don't fall between them:tile 1 1 0 0 0 0 walltile 2 2 0 0 1 1 walltile 3 3 0 0 2 2 wallSomething like that.You could, of course, just make a check to see if the tile is a staircase, and if so, then make it move in that direction, but also one up.Just some ideas.

URL: https://forum.audiogames.net/post/457627/#p457627




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Re: how to make an inventory with bgt

2019-08-25 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: how to make an inventory with bgt

amerikranian wrote:I would use a dictionary because it will allow for multiple items of the same quantity, unless you wish the inventory array to contain multiple item arraise.This is true, but if you only want one of each item, then just use a string[] inventory array, and append items to the array as @2 said.

URL: https://forum.audiogames.net/post/457629/#p457629




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Re: how to make an inventory with bgt

2019-08-25 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: how to make an inventory with bgt

@7, He's not as advanced as us and I was just explaining it in further detail.@6, I don't remember the exact function, but go to the manual/references/one of the sections/arrays, something like that, and there's a array.add_last type function, something like that, don't remember off the top of my head.

URL: https://forum.audiogames.net/post/457678/#p457678




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Re: splitting my python code into multiple .py files like in bgt

2019-08-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: splitting my python code into multiple .py files like in bgt

Can't you just import them like librarys? I don't python much so sorry if this is dumb.

URL: https://forum.audiogames.net/post/457752/#p457752




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Re: issue attempting to load sounds

2019-08-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: issue attempting to load sounds

You don't need to load things in pool: It's really easy! Just do something like this:soune_pool spool;
if(key_pressed(KEY_A) and instrament=="drum")
{
spool.play_stationary("drum0.wav",false);//where false is if it loops or not.
}

URL: https://forum.audiogames.net/post/457754/#p457754




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Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Experience with the Masonasons Game Engine?

I was thinking about buying this but I want to know what people's experiences/thoughts are with the engine before I do so, considering Mason doesn't have a reviews section on his page or anything like that.10 dollars, especially if I don't know if and when I'll be using it any time soon is a lot, but at the same time, I think it would be worth it, I just want to here feedback about it.

URL: https://forum.audiogames.net/post/459204/#p459204




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Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Experience with the Masonasons Game Engine?

@2 thank you, I asumed as much, especially because we already have map engines floating around here. Thank you.

URL: https://forum.audiogames.net/post/459208/#p459208




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Re: Experience with the Masonasons Game Engine?

2019-09-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Experience with the Masonasons Game Engine?

Ok, thank you for the responses.@nuno, I know right! They're graite! Us damn mud people and our breeding.

URL: https://forum.audiogames.net/post/459229/#p459229




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Re: developing a singular verses plural grammar system in your game

2020-07-23 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: developing a singular verses plural grammar system in your game

I'm a bit confused. Your title talks about a plural system, which can just be solved with a function, but from your post,  I think you're talking about pronouns?

URL: https://forum.audiogames.net/post/555079/#p555079




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Re: Free cPanel Alternatives.

2020-07-24 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Free cPanel Alternatives.

I don't know much about this stuff, but even I know that having your Sql port open is just... good job, man...Also, you laugh at people saying your sourcecode could get leaked? Sense when is that a laughable thing?

URL: https://forum.audiogames.net/post/555299/#p555299




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Re: Can any one please help me with this bullet class, python?

2020-08-03 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Can any one please help me with this bullet class, python?

Remember, this isn't BGT, where every god forsaken variable is accessible from anywhere. You don't have to worry about conflictions with variable names with something outside of the class and inside, provided you have the class's self keyword. What's that called by the way? I've noticed you can place anythin in the place of self inside of method declarations and you can then use that keyword instead of self, I asume this is bad habbit, hence, I don't do it.

URL: https://forum.audiogames.net/post/558033/#p558033




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Re: Can any one please help me with this bullet class, python?

2020-08-05 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Can any one please help me with this bullet class, python?

I'd recommend Pep8 except for the fact that you might not understand a lot of it's terminology.But yeah, a bullet, by design, is usually something that moves on a predetermined path, and constantly checks if it is inside of anything it needs to interact with.This is different depending on the game, obviously, but they usually work the same.

URL: https://forum.audiogames.net/post/558623/#p558623




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Re: Can any one please help me with this bullet class, python?

2020-08-07 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Can any one please help me with this bullet class, python?

@17.This is fair. However, i've found that my own scripting is more recognizable to me if I do all of the formatting myself. May just be a preference, though.

URL: https://forum.audiogames.net/post/559327/#p559327




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Global headers and footers?

2019-02-20 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Global headers and footers?

So I'm working on making a website and I'd like to make a global header and footer, but but but I also want to be able to modify the header on each page, how would I go about this?Main pages are html/css.

URL: https://forum.audiogames.net/post/413270/#p413270




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Re: Do you code in BGT? Are you looking for a simple scoreboard system?

2019-02-22 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Do you code in BGT? Are you looking for a simple scoreboard system?

this sounds fun! Hopefully it's nice and easy to use, but most of your includes are..I just feel like you should allow us to host our own scoreboards as well, because, you know, your not the best known for stable servers.

URL: https://forum.audiogames.net/post/413738/#p413738




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Re: Do you code in BGT? Are you looking for a simple scoreboard system?

2019-02-22 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Do you code in BGT? Are you looking for a simple scoreboard system?

ooo? I wanta see that! I'm definitely going to check this out wen I get home haha

URL: https://forum.audiogames.net/post/413797/#p413797




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Re: Do you code in BGT? Are you looking for a simple scoreboard system?

2019-02-22 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Do you code in BGT? Are you looking for a simple scoreboard system?

one issue, could you email me mason? My email is bren...@gmail.com, because i find it awfully difficult to send emails.

URL: https://forum.audiogames.net/post/413835/#p413835




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Re: Folder organization in bgt

2019-02-22 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Folder organization in bgt

where the file is does not affect the game in the slightest.The include thingy just basically treats all the included files as one huge file.

URL: https://forum.audiogames.net/post/413919/#p413919




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administration staff teams. Checks and ballences?

2019-02-23 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


administration staff teams. Checks and ballences?

So ever sense learning about the checks and ballences thingy on the branches of government in the US, witch I loved, I've been trying to figure out a good system for that inn an administration team.Currently, I'm thinking that the ranks are:AdminSenior adminMasterDeveloperAny thoughts on ranks, or ballences... Please write in!

URL: https://forum.audiogames.net/post/414144/#p414144




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Re: administration staff teams. Checks and ballences?

2019-02-23 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: administration staff teams. Checks and ballences?

@2, hmmm, I ment a little smaller then that haha, like, one rank having a certain power over another, despite being a different rank.I only really posted this to see if you guys could come up with anything, cause I can't.

URL: https://forum.audiogames.net/post/414168/#p414168




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Re: saving an array, bgt

2019-02-23 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: saving an array, bgt

I don't know how dictionaries work, i'll go look that up, but if it is what i think it is, then you can't just have the array as part of the dictionary to save?

URL: https://forum.audiogames.net/post/414174/#p414174




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Re: Sound Effect Libraries

2019-02-24 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Sound Effect Libraries

defender compiled a colection of 7 gigs of freesounds, but they all need creddit. For almost every sound, individually, because they're collected from freesound.org.omer made a collection of 8 gigs of ambiences.The boom library is a huge collection of guns, medeval,destruction, creatures, ambiences, and cars, and some scifi.I can suggest others, what kinds of sounds do you want?

URL: https://forum.audiogames.net/post/414278/#p414278




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Re: How to make load game and save game functions in bgt?

2019-02-25 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: How to make load game and save game functions in bgt?

I mean you could have, for example, wen you click save game, it calls save();Then void save() and f.open and f.write all the stats separately, but ehh. Be more specific

URL: https://forum.audiogames.net/post/414506/#p414506




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Re: decrypting bgt stuff?

2019-02-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: decrypting bgt stuff?

Unfortunately, there's ways to rip sounds and data no matter how you encrypt it, you could package them in a dat file or something, or in the game's exe, it doesn't matter, there's ways around it.I've entertained the idea of completely serverside sounds...

URL: https://forum.audiogames.net/post/414733/#p414733




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Java? No script!

2019-02-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Java? No script!

So I need to learn java, not _javascript_, java! Just! Java!Where should I go about this?I've managed to pick up on programing pretty quickly so hopefully I can do this easily too, but you know, it's programing so probably not. hahah.

URL: https://forum.audiogames.net/post/414762/#p414762




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Re: Want to make a couple bucks?

2019-02-28 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Want to make a couple bucks?

so you want a joystick supporting app that plays a sound, that you can pan randomly around the axis's? Axi? Ehh.What's the point of that... And why in the hell would you pay 15 dollars for it? Maybe I don't understand?

URL: https://forum.audiogames.net/post/415140/#p415140




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Re: Seeking for a volunteer!

2019-02-28 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Seeking for a volunteer!

I'll try wen I get home

URL: https://forum.audiogames.net/post/415143/#p415143




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Re: Want to make a couple bucks?

2019-02-28 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Want to make a couple bucks?

awww, shame I don't know anything except bgt, but i'm workin on it, and that doesn't sound offtly complex.

URL: https://forum.audiogames.net/post/415216/#p415216




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Tree lists in only html?

2019-03-06 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Tree lists in only html?

I want to make tree view lists on my webpages, but I don't know _javascript_ and those are the only things that come up. Is there a way to do this in only html? I also know css, maybe that'll help?

URL: https://forum.audiogames.net/post/416594/#p416594




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Using php.

2019-03-08 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Using php.

So I want to learn php, except that I don't seem to have it installed on my internet thingy, how do I do this?I saw something about setting up a my sql server or somethig on w3schools.com, but wen I clicked the php link it looked dreadfully complex.Any help?

URL: https://forum.audiogames.net/post/417152/#p417152




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Re: Using php.

2019-03-08 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

Is there a major difference between php 5 and php 7?Cause those are the tutorials that w3schools has.

URL: https://forum.audiogames.net/post/417162/#p417162




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Re: Using php.

2019-03-10 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

hi. So I never really got an answer on post one. Can I have step by step instructions on how to instal everything I need to use php on my website?I'm running windows 10, 64 bit, and currently the website is only accessible threw source, that is, it's not hosted.

URL: https://forum.audiogames.net/post/417659/#p417659




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Re: Using php.

2019-03-11 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

ok, I have php-7.3.3-src downloaded. What do I do to set it up? The online manual looks painfully complex to me.

URL: https://forum.audiogames.net/post/417756/#p417756




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Re: Using php.

2019-03-11 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

@9, lmfao. I'm workin on the language itself, just need to knnow how to make it so that wen I run a php file, it'll open in my browser, and show the page I coded, instead of the code.

URL: https://forum.audiogames.net/post/417773/#p417773




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Re: Using php.

2019-03-11 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

I'm sorry, I'm an idiot, how do I do this?Sorry for being dificult, I just see a lot of files that I have no idea about and I'm confuzzled.

URL: https://forum.audiogames.net/post/417801/#p417801




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Re: Using php.

2019-03-11 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

ok, I will try it.Thanks for the help!

URL: https://forum.audiogames.net/post/417812/#p417812




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Re: Using php.

2019-03-11 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

Ok, I have installed it, now what?

URL: https://forum.audiogames.net/post/417826/#p417826




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Re: Using php.

2019-03-11 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

@16, I ran the xamppstart.exe, but php files still don't work, and I got a privacy error thingy wen going to https://localhost.

URL: https://forum.audiogames.net/post/417922/#p417922




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Re: Using php.

2019-03-12 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

would the fact that I am running this on a school computer matter?It's also the school's network.

URL: https://forum.audiogames.net/post/418034/#p418034




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Re: Using php.

2019-03-12 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

I got it to work, had to run the settup.bat file.

URL: https://forum.audiogames.net/post/418109/#p418109




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Re: Using php.

2019-03-12 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

never mind, http://localhost works, but I still can't run php files.

URL: https://forum.audiogames.net/post/418111/#p418111




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Re: Using php.

2019-03-12 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

never mind, http://localhost works, but I still can't run php files.

URL: https://forum.audiogames.net/post/418112/#p418112




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Re: Using php.

2019-03-13 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

how did you go to the directory with your browser?

URL: https://forum.audiogames.net/post/418436/#p418436




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Re: Using php.

2019-03-13 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

ooo! You can do that? omfg omfg omfg omfg omfg!

URL: https://forum.audiogames.net/post/418470/#p418470




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Robotic programming, javascript or cpp?

2019-03-14 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Robotic programming, _javascript_ or cpp?

I'm joining a robotics club, and there either using _javascript_, java, or cpp, the teacher said she would get back to me on that.I know a decent amount of _javascript_, but was wondering if you guys could point me towards where I can learn about how to apply _javascript_, java, or cpp to robots.

URL: https://forum.audiogames.net/post/418686/#p418686




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Re: How do you think damage formulas in Manamon work?

2019-03-14 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: How do you think damage formulas in Manamon work?

well, the equation might be something like this: (movedammage/5)+str/magicattacak-enemydefense/magicdefense+stab if aplicable.
Probably more things but there's some starts.

URL: https://forum.audiogames.net/post/418789/#p418789




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Re: Robotic programming, javascript or cpp?

2019-03-15 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Robotic programming, _javascript_ or cpp?

This will be next year, and the person in charge of the club said they would get back to me on the language used, god I hope we're not using scratch.

URL: https://forum.audiogames.net/post/418931/#p418931




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Re: Using php.

2019-03-15 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Using php.

no, localhost/filepath doesn't work for me, neither do php.

URL: https://forum.audiogames.net/post/418970/#p418970




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Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Calculating relistic falling dammage?

Doesn't have to be completely realistic.Warning! Complex math may insue!Anyway, if the default, and maximum health is 1000, what would be a good dammage formula for falling?It will also depend on the surface you fall on of course, but for a base equation:any ideas?

URL: https://forum.audiogames.net/post/418972/#p418972




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Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Calculating relistic falling dammage?

hmm, interesting, but I want more realism. If you fall 20 feet, then your going to get a lot more hurt then that.

URL: https://forum.audiogames.net/post/418990/#p418990




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Re: Some help with a script.

2019-03-15 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Some help with a script.

I worded part of that rong, for the maximum z, it can be anything between 5 and 50.

URL: https://forum.audiogames.net/post/418992/#p418992




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Some help with a script.

2019-03-15 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Some help with a script.

So I want to make a script that will randomly generate rawdata for a map, like in sbyw, but in 3d, and with specific parameters.I don't know what to start with.I want the script to generate 6 coordinates, the minimum x, y, and z between 0 and 500, but the z has to start at 0 and the maximum can only be 50. It will place the word tile before printing all values in a row, so, tile minx maxx miny maxy 0 maxz tree.Then, I want it to place a zone of tree, on the exact same tile as the tree.I want it to generate like 250 to 300, possibly more, that it will print into a text file.This is awfully complex, any help?

URL: https://forum.audiogames.net/post/418991/#p418991




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Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Calculating relistic falling dammage?

@4, I don't understand that, what language is that? Py py?

URL: https://forum.audiogames.net/post/418999/#p418999




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Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Calculating relistic falling dammage?

I think I've got it, I'll just have to iron out how to calculate the fallingspeed into the equation.Base Health lost from falling: fallingdistance+fallingspeed*10 = fallingdammage

URL: https://forum.audiogames.net/post/419008/#p419008




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Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Calculating relistic falling dammage?

@8, omfg omfg oomfg omfg omfg!I'm not even in high school yett! I like complex math but god dmn!

URL: https://forum.audiogames.net/post/419049/#p419049




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Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Calculating relistic falling dammage?

ah! my! brain! oww! ow! ow ow!

URL: https://forum.audiogames.net/post/419141/#p419141




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Re: The quickest way to build maps in bgt?

2020-06-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: The quickest way to build maps in bgt?

Because that's not how packfiles work.To answer your question OP: There is a function, I think it is like script_compiled or something of that nature, check the help files.For map creation, asuming they would be dynamic? Just use loops to quickly lay down tiles and hazards and whatnot.If you can come back to us with a more specific set of questions I'd happy to go into more detail, but as of right now I'm not quite sure what you need.

URL: https://forum.audiogames.net/post/546060/#p546060




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GUI Alternatives to WxPython

2020-06-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


GUI Alternatives to WxPython

WxPython is the special child of the mix. It makes my brain hurt, it's overly verbose and somewhat redundant at times. Another issue is that I have to give exact positioning arguments for elements, which, understandably, I can't do effectively.Are there any simpler modules that allow quick and easy ways to create accessible GUI elements? I don't need anything to complex here, just that I don't want to keep using the same stupid menu system that we've used sense the old days of Bgt.Cheers: Redfox.

URL: https://forum.audiogames.net/post/546065/#p546065




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Re: GUI Alternatives to WxPython

2020-06-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: GUI Alternatives to WxPython

@WxWrapper. I thought about something like that, a sort of wrapper moduel designed to automate the long winded parts and maybe help out a bit with the placement of GUI elements. I would just have to buckle down and swallow Wx by the handful.

URL: https://forum.audiogames.net/post/546107/#p546107




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Re: The quickest way to build maps in bgt?

2020-06-26 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: The quickest way to build maps in bgt?

I believe 2 is pointing out options.@2: Unfortunately sense BGT does not haev any other forms of iterable beyond simple arrays and dictionaries, map systems are severely lax. If Bgt had tuples, sets or things of that nature it would be so much more responsive.

URL: https://forum.audiogames.net/post/546109/#p546109




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Re: Why do people still use bgt?

2020-08-21 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Why do people still use bgt?

unnily enough, I was one of those twelve year olds who picked up Bgt because I wanted to make games. I was lucky enough to meet people a lot older than me who showed me that there's more to the field of Programming, Computer Science even, than just games. However, that only came after a horribly bumpy road, that still leaves it's marks on me three or so years later. When I code, I still see the stupid mistakes, I often get confused over things that I rightfully shouldn't at my level, and the main reason I see for this is Bgt.Another good point, is that you can't do much more than games with Bgt. You can make like... I don't know, a music player? And even that requires you to jump through some hoops with skills that someone who learned purely from the Bgt manual, especially in disjointed manners as most people seem to do, are not going to understand.Going into the world of Python showed me that there is a lot more to Computer Science than games. There's web design, database management, backend design, the list goes on.Also, the people who hope to turn there Bgt... skills... into a career are in for a shock, as they're going to show these games they've made to there interviewer and get laughed at.

URL: https://forum.audiogames.net/post/563454/#p563454




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Re: Why do people still use bgt?

2020-08-21 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Why do people still use bgt?

Funnily enough, I was one of those twelve year olds who picked up Bgt because I wanted to make games. I was lucky enough to meet people a lot older than me who showed me that there's more to the field of Programming, Computer Science even, than just games. However, that only came after a horribly bumpy road, that still leaves it's marks on me three or so years later. When I code, I still see the stupid mistakes, I often get confused over things that I rightfully shouldn't at my level, and the main reason I see for this is Bgt.Another good point, is that you can't do much more than games with Bgt. You can make like... I don't know, a music player? And even that requires you to jump through some hoops with skills that someone who learned purely from the Bgt manual, especially in disjointed manners as most people seem to do, are not going to understand.Going into the world of Python showed me that there is a lot more to Computer Science than games. There's web design, database management, backend design, the list goes on.Also, the people who hope to turn there Bgt... skills... into a career are in for a shock, as they're going to show these games they've made to there interviewer and get laughed at.

URL: https://forum.audiogames.net/post/563454/#p563454




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Re: file packer other than lucia's file packer

2020-08-24 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: file packer other than lucia's file packer

There's lot's of crypto librarys for Python, pycrypttotemx, zip, etc. As 2 said, there's not a lot of point in actually incrypting them, but if you need to pack them for legal reasons or just cause it makes you feel better, you can always just write one up real quick. I've never done it, but it doesn't seem to difficult.

URL: https://forum.audiogames.net/post/564139/#p564139




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Re: Audio formats with python gaming

2020-08-24 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Audio formats with python gaming

I personally used oggs before when I realized that the size of the archive isn't all that important, especially when traded for such a compressed and low quality format, so I usually just stick with .wav. However, I'm not very experienced with much other than the standard few audio file types, like Mp3, Ogg, Ogv, Wav, etc, so I might not be the best consultant.

URL: https://forum.audiogames.net/post/564234/#p564234




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Re: file packer other than lucia's file packer

2020-08-25 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: file packer other than lucia's file packer

And becides, I haven't yet seen a license that puts a hard floor on your encryption of assets. Sure, they say don't redistribute them or whatever, but that falls under an unencrypted pack, just as long as they aren't entirely open for the user to just grab.

URL: https://forum.audiogames.net/post/564470/#p564470




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Re: Twisted an UI's?

2020-09-20 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Twisted an UI's?

@2, are you saying you wouldn't recommend Twisted for networking development? If so, which libraries would you recommend for Python? Are there any languages becides Python that I would have an easier/better time with networking?

URL: https://forum.audiogames.net/post/572603/#p572603




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Re: some bgt errors that i couldn't debug

2020-06-29 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: some bgt errors that i couldn't debug

Also, it'd probably help if you read the tutorial first...

URL: https://forum.audiogames.net/post/547066/#p547066




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Re: some bgt errors that i couldn't debug

2020-07-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: some bgt errors that i couldn't debug

How? That tutorial is one of the easiest to understand Tutorials I've found, and I've looked througgh a good amount.

URL: https://forum.audiogames.net/post/547965/#p547965




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Re: some bgt errors that i couldn't debug

2020-07-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: some bgt errors that i couldn't debug

If you're talking about the program you were talking about earlier in this topic, then I'm dying on the floor laughing. You barely need a function to make that game.

URL: https://forum.audiogames.net/post/548105/#p548105




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Re: Most accessible web builders, let's list them

2020-07-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Most accessible web builders, let's list them

Favorite Web Builder? Python Django

URL: https://forum.audiogames.net/post/548107/#p548107




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Re: Most accessible web builders, let's list them

2020-07-02 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Most accessible web builders, let's list them

Favorite Web Builder? Python DjangoEddit: For those of you who don't know, that's a joke. Django is a lot more difficult than Html ever will be.

URL: https://forum.audiogames.net/post/548107/#p548107




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General Languages: Confusion on Callback Func Procedures

2020-07-08 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


General Languages: Confusion on Callback Func Procedures

Hello, I was messing around with Lucia (via Python) and I came across the idea of Callback functions. now, I"ve seen these before, however the wording confused me a little.It tells me to pass a function to the class, however...I'm asuming this would be a string of the function name, because if I directly called the function, it would just contain the returned information. However, I'm confused at just passing it a string. How does it trace this to a relative file path.For example: I have some random functoin:def myCallback ():
print ("Stuff happens... Yea!")

Then, I pass that to a callback variable inside the Lucia Module.

ui = lucia.ui.menu2 () #This doesn't actually work because it isn't enabled.
ui.callbackFunction = "myCallback"My confusion on this matter is that the calling of the actual Callback occurs in the run loop inside Lucia. How, then, does it know which actual function I am referring to wen I pass it a string such as this.Am I misunderstanding the process? Is there a better way to do Callbacks?Thank you.

URL: https://forum.audiogames.net/post/550059/#p550059




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Re: General Languages: Confusion on Callback Func Procedures

2020-07-08 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: General Languages: Confusion on Callback Func Procedures

Thank you. I was unaware you could refer to functions like that.

URL: https://forum.audiogames.net/post/550090/#p550090




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General Languages: Threading, it's uses, and it's dangers.

2020-07-09 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


General Languages: Threading, it's uses, and it's dangers.

I'm in a bit of a situation where I feel like, with out testing, that I may need threading to reduce strain on the processing, or at least, illiminate some issues that may arise with the amount of objects being handled at once.I've used Threading once in my life, and that was only in theory. I've been warned to be careful of Threading by a couple people, however, I'd like to learn more about it to see if I should use it in the situation I am in.Are there any good resources on General Threading Techniques, or, more specifically if I'm lucky, Python Threading?Thank you.

URL: https://forum.audiogames.net/post/550423/#p550423




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Re: General Languages: Threading, it's uses, and it's dangers.

2020-07-09 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: General Languages: Threading, it's uses, and it's dangers.

Thank you. As I said, I wasn't very experienced in things of that nature, and I also don't know too much about computer performance and hardware in general. I'll look into Cython and other such things as per your responses.

URL: https://forum.audiogames.net/post/550448/#p550448




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Re: Hiring Android and Windows Developer!

2020-07-09 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Hiring Android and Windows Developer!

If I weren't a minor and had real released products I would... Sad...

URL: https://forum.audiogames.net/post/550502/#p550502




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Re: serializeing in python?

2020-07-15 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: serializeing in python?

If we were talking about simple in program data, such as variables. I would just dump them in JSON, store them somewhere, and maybe do a light incryption if I had the means and patience.For Assets, Lucia has a Packer utility, however I can't vouch for it's power.

URL: https://forum.audiogames.net/post/552775/#p552775




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Css: Usecases for Css Flexbox and Grid.

2020-07-16 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Css: Usecases for Css Flexbox and Grid.

Hello, I've been taking a Responsive Web Design Course, and the last two sections were about Css Flexbox and Grid. It through a lot of functions at me, however, I'm not sure if I would even need it in a real life scenario, and if so, when/where/how.Thank you.

URL: https://forum.audiogames.net/post/553024/#p553024




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Re: Css: Usecases for Css Flexbox and Grid.

2020-07-16 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Css: Usecases for Css Flexbox and Grid.

Ok, thanks. That's what I originally thought, I just wasn't sure if there was some benifit beyond being able to structure better.

URL: https://forum.audiogames.net/post/553038/#p553038




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Python: Gauging Interest in a Possible Project

2020-07-16 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Python: Gauging Interest in a Possible Project

Hello, As we've seen in many cases, people love to turn to open source projects to learn languages. As these projects usually aren't made for use as a learning tool, I was thinking it might be a good way to ease people into Python, and similar languages.I'd like to know if people would be interested in a Python, and posibly other languages if people are willing to write them out, open-source repository similar to Mason's Bgt Open Source Projects.If people are interested, what forms of programs would people think to be good things to do for such a project.I'm not saying that I am better than others, and people should learn from me. I am asking if people wish for me to do this, and even if some people wished to help, they would be able to as this would be hosted on Github.Thank you.

URL: https://forum.audiogames.net/post/553076/#p553076




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Re: Audio game jam

2020-07-16 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Audio game jam

I'm definitely onboard for this! I would have prefered Github, and this probably will end up there as well anyway, but I'll figure ich out.

URL: https://forum.audiogames.net/post/553084/#p553084




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Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: Python: Gauging Interest in a Possible Project

These are fair points and that was why I asked. I'm not quite comfadant with Github to do something of this nature.

URL: https://forum.audiogames.net/post/553275/#p553275




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Re: The Rpg Tools Pack, a small set of Bgt Includes.

2019-11-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: The Rpg Tools Pack, a small set of Bgt Includes.

@22, not sure if this is your issue, but the play function automatically prepends sounds/, so just type play(soundfile);. If you wanta change it, just go to the function.

URL: https://forum.audiogames.net/post/477407/#p477407




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Re: The Rpg Tools Pack, a small set of Bgt Includes.

2019-11-17 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: The Rpg Tools Pack, a small set of Bgt Includes.

Well, which one are you talking about? Because there is examples on everything except m_pro in there so...

URL: https://forum.audiogames.net/post/477467/#p477467




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Re: The Rpg Tools Pack, a small set of Bgt Includes.

2019-11-18 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: The Rpg Tools Pack, a small set of Bgt Includes.

I think I put a play_loop function in there, but if not, my B.Just put this code into your files, because I'll be adding it:void loop(string s)
{
p.play_stationary("sounds/"+s+"",true);
}

URL: https://forum.audiogames.net/post/477709/#p477709




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Re: The Rpg Tools Pack, a small set of Bgt Includes.

2019-11-19 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Re: The Rpg Tools Pack, a small set of Bgt Includes.

Well, as you would see in the readme, there isn't much to that file, anything usable in that release at all.So once I add more logic and stuff to it and make it actually work, then yup!

URL: https://forum.audiogames.net/post/478025/#p478025




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Falling Rocks like in Ohshit?

2019-11-19 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Falling Rocks like in Ohshit?

Hi, I wanted to make falling rocks like in Oh Shit and Oh Fuck in 3d, in bgt.Also, does anybody know a good way to handle 3d bullets with facing, like for cannonballs that can face at angles?

URL: https://forum.audiogames.net/post/478083/#p478083




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Logical: Realistic Weaponry and Amunition?

2019-11-22 Thread AudioGames . net ForumDevelopers room : redfox via Audiogames-reflector


  


Logical: Realistic Weaponry and Amunition?

Hello, my fellow "Programming Elites!"This doesn't have to be in code, just logic, or pseudocode if you like. But how would you program as realistically as possible, weaponry and ammunition.I read up on this a bit, and was thinking:For melee weapons, you would probably use raycasting. Raycasting is a system used in fps games that would basically make a ray and throw it in the direction faced, starting, usually, at the muzzle of a gun. This would instantaneously travel the range specified and if there was something hittable in that, it would just hit it, no time would pass, it would just happen. I wouldn't use this for guns because it offers no chance to react, not that you really have a ton of time IRL anyway, but still.Firearms and bullets are another thing though.Maybe give ideas for properties, how they would effect player[s], and what they might do and how?Peace.

URL: https://forum.audiogames.net/post/479035/#p479035




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