Re: Swamp, zombie fps by Aprone

2014-06-02 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Hello everyone and Aprone.I propose to add a new type of HC – PvP-mode:When each player becomes at least of level 50, the other players will be able to hurt/kill him by his weapons (like a zombie). In accordance with that, the fort attack method may be changed too: while the siege mission is coming, all members of the defending clan (who are online) can join it on the NPC-guards side to help defend the fort.Rewards for killing players, of course, should be significantly higher, than the rewards for killing zombies (about 20 * level of a victim). So, I want to know opinion of the swamp community about the PvP problem. I think that PvP-battles will be very interesting and exciting!Finally, I have a small question about the SCS. When using code “add random zombie kind=zombie number”, I can only add some dires on my map. For example, lines “add random normal=100”, “add random raider=20” or “add random ripper=50” don’t add any zombies – the campaign map is staying empty. Is it a bug?Thank you.URL: http://forum.audiogames.net/viewtopic.php?pid=175839#p175839
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Re: Swamp, zombie fps by Aprone

2014-06-14 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Hi all.How can i add Raiders to my SCS script? The codes add random raider=20, add spot ??,??,??,?? raider=30 and some others dont give any results!URL: http://forum.audiogames.net/viewtopic.php?pid=176920#p176920

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Re: eurofly a flight audio simulator from slovakia

2016-12-24 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

LordLundin wrote:I don't Think not listening to a despatcher should be "punishable" by Death...I mean a collision with another aircraft, wich flies on same altitude.

URL: http://forum.audiogames.net/viewtopic.php?pid=290827#p290827





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Re: eurofly a flight audio simulator from slovakia

2016-12-24 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi everyone.First of all, I would like to thank the developers of Eurofly. Your simulator is really qualitative.Now I suggest to add more reality, such as:-    Flight safety control. It’s not normally to fly with critic angles on passenger airlines. Pilot must be punished for dangerous flying (by failing of current mission, for example).-    Situation: a dispatcher commands you to change your altitude. If you will ignore this message, you should die (exactly as ignoring transponder commands).-    A cross wind must influence on the aircraft (change its course).-    Add some random emergencies: engine fire, depressurization etc. It will occurred very rarely, but make the control of airplain more difficult, and the pilot must do something specific activities to minimize risk.Sorry for my English Good luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=290804#p290804





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Re: Redspot, blood and paril. First public beta released!

2017-05-24 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Hi all.Is the server down, or i have been banned? Today i can't connect. My nickname is Desert_Eagle.

URL: http://forum.audiogames.net/viewtopic.php?pid=312450#p312450





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Re: Redspot, blood and paril. First public beta released!

2017-08-25 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Hello, people.I am agree with Nuno. Yes, your life or death are more depended on character parameters, not on real skills. Opponents would say, that everyone has an ability to make high hp and shields using store or bases, but there is a counter argument: high players (let's call them "highs") can very easy kill you at start without any dangerous for themselves. So, the game converted into a competition of farmers, who are building up resources (HP and shields) and collect newby's frags. I think such game model is unfair and boring for people, who just want to play, not to raise there self-esteem by humiliating others. Here are my suggestions: - Set HP limit to 2. You will not be able to use any healing items (such as antibiotics) when you have 2 health points. - Set shield limit to 300. You will not be able to use a shield when you have 300 shielded shots. - Add raiting system (probably on website). In fact, it is a simple scor
 eboard containing information about killing records. Now this achievements would be fair and honorable, because they have been set in approximately equal conditions.All digital values is not accurate and may be changed during an in-depth analyse at the discretion of the developer.I'd like to know opinions of other Redspot players.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=326206#p326206





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Re: The Road of Life

2017-12-17 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

Nuno, thank you very much. Your link have been inserted into the title post. I hope it will work stable.Defender, you are mistaken. There were no urban battles in Leningrad. At the cost of heroic effort, the fascists have been stopped at the boarder of the city. Leningrad withstood all enemy's attacks, and then German command decided to block it and wait until the city will starv to death. You confused Leningrad with Stalingrad...Raygrote, ok, here are the answers for your questions:   1. No panick! The alignment system seems to be complicated at first glance, but in fact it is very simple. There are 4 basic directions: 0, 90, 180 and 270 degrees. If you are turning with Shift, you would turn only until one of these directions. Once you faced to a basic direction, your turning would stop exactly on it, without any deviations.Example: you are at 30 degrees. It is an unsafe angle. You should align your truck to 0. Hold Shift and the left arrow. Now the angle (check it by F key) is smoothly being decreased. 0 degrees! A hoarse squeak, and the angle is no longer being changed. It is fixed exactly at 0, although the arrow is still holded. To continue the turning, you must release Shift. But now you need only alignment, so carefully release first the arrow, and then Shift. All right, now you are at 0 degrees!In other words, Shift prevents the car from passing one of the basic directions.   2. Excerpt from Readme:To bring down enemy's sight, try to accelerate or rush over the road. But this tactics is not always efficient. All depends on the angle at which the aircraft enters to the target.Some tricks: - If the aircraft enters you infront or behind, try to move by spiral (left-right, left-right). If it attacks perpendicular to your course, high speed can safe you. - While the previous tricks may decrease shooting accuracy, the following ones will decrease amount of bullets. If an airplane comes infront, it would be better to speed up. The faster you move, the faster the fighter will flies over you and stop shooting. But if an enemy is behind, you should slow down to let the airplane to fly over you.   3. No, you do not need to go to the islands. They are designed to be only pitstops with reparation, healing and defense. All necessary supplies are already loaded into your bodywork.   4-5. You must overcome 30 kilometers and finish on the western ending of the road.

URL: http://forum.audiogames.net/viewtopic.php?pid=342472#p342472





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Re: The Road of Life

2017-12-16 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

Hello, Defender.The siege of Leningrad is one of the most terrible pages in the history of World War II. It have been started 8 september 1941 and lasted nearly 900 days. Food storages was destroyed, and the Road of Life became really the only way to safe people from death. But the amount of delivered food was too low. The following norms of bread consumption were established: 300 grams for workers and soldiers, 150 grams for other inhabitants. The winter of 1941 was very frosty (-40 degrees of Celsius), water and fuel were frozen. Also artillery fire and aviation raids. But the city have not gave up.18 january 1943, as a result of successful advance of the Red Army along the south shore of Ladoga lake, the blocade was broken. The gap became wider. But full removing of the blocade happened only in 1944.About the game. You have perfectly explaned the basic issues. Nevertheless, I have to disagree with you about turning technic on the islands. I personally use the following variant (lets take for example the first island, which is located with in the range [9800;10200] by Y): - Entering: move with the speed of 15 meters per second until 9900 Y, turn right with Shift until 90 degrees, move until 300 X, stop by using brakes (down arrow), decrease gears in the same time, turn off the engine; - Leaving: turn on the engine, switch to the first gear, turn left until 0 degrees without (WITHOUT!) Shift, then turn left with Shift (now with Shift!) until 270 degrees, accelerate to 15 meters per second, move until 100 X, turn right with Shift until 0 degrees, continue the race.As for the strange degrees system, note that information recieving by F key is not actually the compass direction. Think of it as an angle between your facing and the direction of the road.

URL: http://forum.audiogames.net/viewtopic.php?pid=342311#p342311





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Re: The Road of Life

2017-12-16 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

revan wrote:upload to cloud mail.ruit's better than dropboxAlready uploaded to it, See post #17. The title post have been edited too, there is a cloud link now.

URL: http://forum.audiogames.net/viewtopic.php?pid=342312#p342312





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Re: The Road of Life

2017-12-16 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

masroor.rahmani wrote:hello user100 it's grate game but i can't play it. i red read me file but it can't help me. please guide i don't want to miss this game.What specificly you don't understand in Readme?

URL: http://forum.audiogames.net/viewtopic.php?pid=342313#p342313





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Re: The Road of Life

2017-12-16 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

JasonBlaze wrote:I got File not found though, wierd...I just tested the cloud link, it works normally. Please discribe your problem in details. Maybe, your antivirus causes it.

URL: http://forum.audiogames.net/viewtopic.php?pid=342332#p342332





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Re: The Road of Life

2017-12-16 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

Mmm... Too many problems with third-party file sharing services. Is it possible to upload the game directly to audiogames.net?

URL: http://forum.audiogames.net/viewtopic.php?pid=342346#p342346





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Re: The Road of Life

2017-12-18 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

Hi again.I think the pan problem can be caused by several ice holes, which have same area and are located closely to each other. The case is that the sound of an ice hole depends on its area: the larger the area, the more representative sound of water is used for indicating the hole. I can assume that you turned from one hole of area B and fell in second hole of area B, which was located near. But I will research the sound positioning code again to eliminate doubts.Defender, the loud part of the music is a side effect, which I have not actually implemented, but I think that it is realistic: the player is badly wounded, he suffers from pain and blood loss, so sometimes almost loses consciousness. And the chance of getting injured is 1 per cent, that is, on average, only one bullet of those 100, which hitted the car, injures the driver. If this chanse had been less, the airplanes wouldn't have made any danger.wp85, you would have seen my antivirus! It instantly deletes "The Road of Life.exe" as soon as I unpack the archive. Of cause, i added the file to allowed list. The antivirus now deletes it more rarely 

URL: http://forum.audiogames.net/viewtopic.php?pid=342588#p342588





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The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


The Road of Life

Hi, gamers.I would like to present you one of my audio games. Its first version have been released in Russian comunity at the middle of 2016, and now I finally decided to make an English translation. USSR, December 1942. World War II. Leningrad is completely blocked by fascist troops. There is only one way connecting the city with the country. It passes across the ice of Lake Ladoga and called “The Road of Life”. Food and ammo is delivered and the inhabitants are evacuated by this road.But even this narrow gap is extremely dangerous. The mild winter makes the ice thin, and trucks often sink. In addition, the road is attacked by German aircrafts. No wonder that the drivers who worked on the lake have gave it another name: “The Road of Death”.https://www.dropbox.com/s/kaxqz97del2m6 … e.zip?dl=0P.S. The game does not have an online scoreboard, so i propose you to post your achievements right here, in this topic. I really want to look at that person who will overcome the ice track! If such person exists... 

URL: http://forum.audiogames.net/viewtopic.php?pid=342147#p342147





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Re: The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

Orko, thanks for information about dropbox. I will reload the game soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=342180#p342180





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Re: The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

Niklas wrote:Can you fight with your enemies and shoot yourself or do you just have to avoid them?I tried to make my game realistic and historically reliable. Vehicles with portable anti-aircraft guns installed on them was too heavy to move by ice, and lite trucks had not any weapons for defence. Rifles are not enough effective. And how to shoot by a rifle when sitting in a truck cab and driving in the same time?  No, player can't fight against enemy airplanes. He should only hope on stationary anti-aircraft battery, which are located on the shores and the islands. But you can reduce the chance of getting hit. See readme for details...

URL: http://forum.audiogames.net/viewtopic.php?pid=342171#p342171





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Re: The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

nuno69 wrote:When I start the engine and try to turn, nothing happens.Turns are possible only when you are moving, not standing. To start successfully, you must turn on the engine, then switch to the first gear, then press the accelerator and keep it pressed. All control keys are discribed in Readme.

URL: http://forum.audiogames.net/viewtopic.php?pid=342172#p342172





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Re: The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

Try this link:https://yadi.sk/d/zmn4aHSS3Qed6X

URL: http://forum.audiogames.net/viewtopic.php?pid=342181#p342181





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Re: The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

arnold18 wrote:Any tips on not falling in the lake? I just can't get enough speed because when i'm on the ice i get always killed in a second.Accelerate in advance. If the ice is cracks under the wheels, it is too late. If you have to accelerate by one gear, start doing it two-three hundred meters before the thin ice. If you need acceleration by two gears, start it five-six hundred before.

URL: http://forum.audiogames.net/viewtopic.php?pid=342211#p342211





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Re: The Road of Life

2017-12-15 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

Direct link without intermediate pages:https://cloclo14.datacloudmail.ru/view/ … %40mail.ru

URL: http://forum.audiogames.net/viewtopic.php?pid=342204#p342204





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Re: The Road of Life

2017-12-21 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

ironcross32, you have often forgot to switch to third gear before the 200 meters point. This is the reason of many your failures.About the game-over music: it is never played after falling through the ice (no matter if it happened simply on the road or on an unstable stretch). This is not a bug, this is a feature.The recording is nice, thank you 

URL: http://forum.audiogames.net/viewtopic.php?pid=343151#p343151





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Re: The Road of Life

2017-12-22 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

wp85, mmm... why do you try to extract "The Road of Life.exe"? It is not an archive, it is an executable. Just run it and play the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=343270#p343270





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Re: The Road of Life

2017-12-25 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

Nick, sorry, I didn't understand your suggestion. What do you mean by "a sonar sound"?As for avoiding enemy fire, i have written about that in post 44. A quote from it is below:Some tricks:- If the aircraft enters you infront or behind, try to move by spiral (left-right, left-right). If it attacks perpendicular to your course, high speed can safe you.- While the previous tricks may decrease shooting accuracy, the following ones will decrease amount of bullets. If an airplane comes infront, it would be better to speed up. The faster you move, the faster the fighter will flies over you and stop shooting. But if an enemy is behind, you should slow down to let the airplane to fly over you.

URL: http://forum.audiogames.net/viewtopic.php?pid=343517#p343517





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Re: The Road of Life

2018-02-10 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

John, the pitch is already being decreased when a hole is behind of you. Maybe the difference is too weak, but, as you mentioned, strong pitch decrement can break the sound design, so I have decided not to implement big decreasing.

URL: http://forum.audiogames.net/viewtopic.php?pid=351642#p351642





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Re: The Road of Life

2017-12-26 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

Nick wrote:the reason I said sonar sound is because I never know where the road is because my wheels keep cracking under the ice.also, I would like a tutorial from this game because I don't know When to stop the truck at the outposts.Reread Readme more carefully, there is all information about the game world (the road and the islands). If you want more simple explanation, I have discussed some driving tricks with Defender, see posts #25 and #27.

URL: http://forum.audiogames.net/viewtopic.php?pid=343709#p343709





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Re: The Road of Life

2017-12-26 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

raygrote, the sound of an airplane very rarely can be straight infront or straight behind, because they come with random angle in degrees, so exactly 0 or exactly 180 is only two values from 360 equally possible variants. Pay attention to the position of the sound in the stereo space (this is actually stereo, not 3D). If the sound is far to the left, the aircraft comes approximately from left; if the sound is far to the right, the airplane is coming approximately from right; if the sound is located closer to the center, it means that the enemie is infront or behind (again approximately). There is a small pitch decreasing when an object is behind of the listener, but yes, this pitch difference is hard to determ. I tried to decrease pitch more, but the result was completely unrealistic and ugly. This is BGT, folks. It doesn't support normal sound managing.

URL: http://forum.audiogames.net/viewtopic.php?pid=343706#p343706





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Re: The Road of Life

2018-01-23 Thread AudioGames . net ForumNew releases room : User100 via Audiogames-reflector


  


Re: The Road of Life

Dark, an improvement: this game does NOT support SAPI at all. In general, it makes normal output only to NVDA, but formally I used functionality for Jaws, Window Eyes and System Access too.

URL: http://forum.audiogames.net/viewtopic.php?pid=349034#p349034





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