Re: grave of redemption: concept demo

2014-08-23 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: grave of redemption: concept demo

Realy realy nice job! Keep up this awesome work! I feel something great is coming! I had this error abotu the Two corpses too. But hey, its a concept!There is one little thing you could do. Would it be possible to add an option to check for updates?OK, i have to go and check the game a second time. Maybe i will post again later.

URL: http://forum.audiogames.net/viewtopic.php?pid=186088#p186088




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Re: grave of redemption: concept demo

2014-08-23 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: grave of redemption: concept demo

OK, two little things. Maybe it would be nice to bring in more menus in the combatselections. For example you select attack an orc and press tab to select the bodypart wich you want to attack. The second thing is a little bit more important. I just had a fight with a rat and an orc. I firstly killed the orc to get the shortsword. But after the orc was dead i couldnt pick it up in the fight. Maybe it would be a good idear if you could use your turn to pick up items of killed enemys and the next turn to equip it. It would give the game a little bit more of strategy.

URL: http://forum.audiogames.net/viewtopic.php?pid=186090#p186090




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-09-13 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Hey hey!Maybe someone here can help me with a little question.Sometimes the alt-PG-up-combination dont work. Is this some kind of bug or am i using it the wrong way?

URL: http://forum.audiogames.net/viewtopic.php?pid=189077#p189077




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Re: console to steam release: final fantasy xiii!

2014-10-10 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: console to steam release: final fantasy xiii!

Hi to all!I think it isnt playable for us. Not cause of the gameplay but many of the dialogues are only written text on screens.

URL: http://forum.audiogames.net/viewtopic.php?pid=191692#p191692




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Re: Tactical Battle 2.0

2014-10-13 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Tactical Battle 2.0

@whocrazy: I am using the same system and got no problems with the mappacks. Thats strange.Hey, i got a nother question. Will it be possible to play this against friends in a multiplayergame? I think it would be more fun instead of playing against the computer.

URL: http://forum.audiogames.net/viewtopic.php?pid=191918#p191918




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Re: Braillemon status update!

2014-10-23 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Braillemon status update!

Hey hey! Great news! Could you make this next version available for XP-systems again? Would be very nice! Very best wishes and keep up this awesome work!

URL: http://forum.audiogames.net/viewtopic.php?pid=192831#p192831




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-11-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Oh, sounds very very interesting! Could you tell a little about the two new races?

URL: http://forum.audiogames.net/viewtopic.php?pid=195805#p195805




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Hey hey! The idea with the element mage is realy great. And i love the two new races as well. I think, its OK that every building can generate stumps cause the upgrading needs much time so it isnt realy a big advantage. But you need it to let your colony grow, so its good the way it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=197671#p197671




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-19 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

Hey hey to the general developers and the awesome mod team!I got two general questions and i hope that they are not too much off topic!I am playing this soundRTS for a little wile and two idears came in my mind.First: Would it be possible to create something like a key for seeing the way a unit would take to travel to an destination? With this you could see if the unit will encounter dangerous places you allready know.My second idear is to use the 1 2 3 and so on keys to produce units when you have selected a building. Maybe this would make the handling a little bit faster and easier.Thank you again for this realy great mod! HAHA and sorry for my sometime bad english!

URL: http://forum.audiogames.net/viewtopic.php?pid=181242#p181242




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-19 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

Hi SoundMUDYeah sometimes units taking strange ways to there targets. Maybe it would be possible to create different movingorders. Something like move only through known squares or avoid squares with fog or try to go exactly to the targetsquare avoyding enemy squares. Something like that.Again to the second point. I think you missunderstood me.For example if you select the robotfactory cause you want to build a plasma cannon. you have to press a lot of As to get there. I think it would be better if you could select the different unitsto produce by the numberkeys. HAHA, i hope it is now clear what i mean.

URL: http://forum.audiogames.net/viewtopic.php?pid=181259#p181259




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-19 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

Oh and i have a nother idear. Have you thought about bringing in a scouting-order? Sometimes its pretty anoying to find for example the last farm of your enemy. Maybe it would be good if you could give something like a scout-order and the unit will try to walk trough all the squares of the map. Maybe an idear for a special unit wich can do this.

URL: http://forum.audiogames.net/viewtopic.php?pid=181267#p181267




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-20 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

@SoundMUD:1: Maybe it would be possible to change the movingbehaviour of the units with the offensiv and the defensive mode. In defensive they could try to avoyd known enemy locations. In offensive they would try to make there way through every danger.2: Another way could be to build in something like a key for repeating the last order or the last command. Hope you know what i mean. Maybe this repeat last order key could be good for moving different groups to a specific place or produce more units of the same type a little faster.3: Yeah i think, this autoexploringmode would be good only for some kind of units. Maybe a groupautoexploring would make the game a little bit too easy. But maybe you should try it. I am not sure about it. But as i said in the beginning. Sometimes its very anoying to find the last pices of a almost killed enemy.4: I got a nother question. Have you thought about the possibility to send units into a building? For example,
  send your archers into your keep to defend it? I realy mean into your keep not only to your keep! The archers would be more save and the keep could be better defended against enemy troops. A nother interesting thing could be to send a mage into a tower to increase his attackingrange and if you send him into the magetower he could gain more mana.

URL: http://forum.audiogames.net/viewtopic.php?pid=181357#p181357




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-20 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

@Pragma: Aaah, thank you! Alt-a is also working. But with this you have to select the building first. Sometimes Alt-g doesnt work and you have to press enter after pressing alt-g. But usefull it is allready.Your Idears of different status-effects is very very interesting. I had another idear about this. Esspecialy for the Elements. Have you thought about to bring in some requirements for the towers? For example watertowers can only be build on squares with bridges cause there is water too? And airtowers only on squares with existing forests? You know, trees produce air. Something like this. Hope you get my point.

URL: http://forum.audiogames.net/viewtopic.php?pid=181378#p181378




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Re: MiriMush, a soundpack for miriani

2014-07-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: MiriMush, a soundpack for miriani

@sid512: there is a little read-me-file in the package wich contains a step by step guide for mushclient. But maybe it would be a good idear to include a configured mushclient to the package like in this mentioned alter aeon.

URL: http://forum.audiogames.net/viewtopic.php?pid=182045#p182045




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Re: Classic 6 Dragons game!

2014-08-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Classic 6 Dragons game!

Hi Vladaar!First of all thank you for doing so much in this soundpack developing! Maybe it will become as amazing like alter aeon someday. I am still having problems getting this soundpack to work but i keep trying!:-) Maybe it would be good if you would put a guide-file in the archive. Or build something like a portable Mushclient-version with a allready configured worldfile and the plugins. I am sure many would enjoy this. Oh and put a changelog with a Versionnumber in the package too. I hope you will continue your good work! You are on the wright way to a next nice great Audio-rpg!

URL: http://forum.audiogames.net/viewtopic.php?pid=183260#p183260




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Re: Classic 6 Dragons game!

2014-08-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Classic 6 Dragons game!

Oh! There is one important thing! Could you please please add something like an introducingsound so that you know that the soundpack is working? I had to attack the librarian to see if there is sound or not.^^ Or maybe some little beep after activating the sounds in the game. HAHA, and i am very glad about the fact that you are a fan of everquest! Its allways good when developers are known in mainstream games!

URL: http://forum.audiogames.net/viewtopic.php?pid=183299#p183299




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Re: Classic 6 Dragons game!

2014-08-05 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Classic 6 Dragons game!

Hey Vladaar! Its allways good to hear that you are still working on it!It would be nice if you could offer a full package including all the files. It would make it a little bit easier. Oh and i remembered another thing. You told that you are working with linux and thats making it a little bit difficult to deal with windows clients. Have you tryed to emulate windows? I think there are some little emulators for that so you maybe can try this windows stuff a little better.

URL: http://forum.audiogames.net/viewtopic.php?pid=183680#p183680




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Re: Classic 6 Dragons game!

2014-08-12 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Classic 6 Dragons game!

Hey hey! There is a wrong path in the Classic 6Dragons.mcl. I tryed to change it manualy but i cant find it in the Classic 6Dragons.mcl. Maybe its in a nother file?

URL: http://forum.audiogames.net/viewtopic.php?pid=184367#p184367




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Re: SoundRTS Modern Map1 released!

2015-01-14 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS Modern Map1 released!

Hey hey!You have to extract the files into a subfolder. not only to multi.Very interesting map and modifikation. Maybe you should team up with the crazimod team. I am curious to see more of your work!

URL: http://forum.audiogames.net/viewtopic.php?pid=201018#p201018




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Hey simba! You need to install the Programm autohotkey first.

URL: http://forum.audiogames.net/viewtopic.php?pid=219959#p219959




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Re: AudioRTS Demo

2015-07-04 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: AudioRTS Demo

Hey hey!Yeah, sounds very interesting. But i only get an empty window called test after running the exe-file.

URL: http://forum.audiogames.net/viewtopic.php?pid=222595#p222595




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Re: Pokémon Crystal Access

2015-06-29 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hi tspivey!First of all: I love your project! It is so absolutely awesome to make a mainstream-game accessible! This is again absolutely needed in this community!OK, some things:I wanted to tell you that the german version of the rom is working correct with your scripts. I think no one told you yet.Another thing: The using of the PC in the game is a little bit tricky. Is there anything you could do to make it a little bit more understandable to select the pokemon? The readed lines are a little bit spamming so it becomes hard to see wich pokemon you are selecting.OK, may i ask some general things?Are you still working on this project?Will you try to make other videogames accessible in the future?Why did you chose this pokemon? Was it more easier to bring in that accessibility than on other games?Could you tell me a little about what i would have to learn to try a similar project?I think that there are esspecially some gameboy and snes-Games wich maybe could be played very well.My very best regards!

URL: http://forum.audiogames.net/viewtopic.php?pid=221978#p221978




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Re: Pokémon Crystal Access

2015-07-04 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Could someone here help me with this farfetch? For example i could send my savegame over skype.

URL: http://forum.audiogames.net/viewtopic.php?pid=222658#p222658




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Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-23 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Hi Soundmud!There are other interesting things you could implement. For example different types of damages. For now you can only make damage to hp. What if you could also make damage to enemys movement or disabling enemy weapons by higher their cooldown or lower their damage values.Another interesting thing could be to give a building the option to explore gold and wood. so you could build for example a miningtower? A building with very low hp but can harvest gold very fast.And what about bringing in water so you could have oceans and rivers. Oh and another very nice thing would be, if you could build and destroy bridges. That would make the game very interesting and more strategic.

URL: http://forum.audiogames.net/viewtopic.php?pid=217459#p217459




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-13 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi Wastelander!OK, i checked and the inventorysystem is working now a little bit better. There is one main problem left. You cant access the inventoryscreen during a fight. Maybe cause of 0 is also for fleeing.And i got another idea. What about bringing in the abbility to identify potions or a store in towns where you can identify them for money. Another thing is that you cant sell weapons at the moment. Will it be possible in the future?Keep up the nice work and take all the time you need!

URL: http://forum.audiogames.net/viewtopic.php?pid=227673#p227673




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-20 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

HAHA, oooh, shame on me. I didnt saw this option for traveling back.@Aprone: Have you thought about bringing in radomly generated jobs for the people? For example an architect could build up a better camp or a doctor could tread two sounds with one bandage. A cook could make fryed meat with food and fire. I dont know if mages exist in this universe but they would be very helpfull to. Oooh or a bard could tell storys and sing songs for higher the moral. or a priest could bury the corpses without getting sad. A hunter could try to go for hunting and is also good for killing wolfes. HAHA, or a vampire would not get hungry so often but if he is hungry he would have to bite someone. But vampires are very strong and could travel very long for maybe getting strongly needed supplies.And you could teach children or teenagers in those jobs. That would bring in an interesting strategy.For example. A doctor with a broken leg who will die soon could teach someone else in his 
 doctor skills.OK, enough of my stupid ideas of jobs.I think i found another bug. Sometimes people cant pick up anything. If i hit enter, nothing happens.Oh and one last question.If someone got two blankets. will he use two or only one?

URL: http://forum.audiogames.net/viewtopic.php?pid=228607#p228607




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-20 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

Hi Aprone!Very very nice idea and very very nice game so far!I think maybe it would be better to change the menusystem to a more roleplaying characteristic one. I mean that you can choose your people by pressing 1 to 0 and select everything possible from this screen.Hotkeys would also be very usefull to check your different status stuff. Hunger, cold, feelings, i for a inventorymenu. T for a tasks menu. Another thing: I think it would be nice if you could travel your way back to the camp. Maybe someone finds some splints or a bandage later so he can travel back to save poor poor timmy with his broken leg. Oh my god, this game is such a big drmaaa! HAHA, oh hey, could you bring in something like a history-screen at the end where you can read the sad story of your people? How the survived and died?Keep up this cool nice work! I love it!

URL: http://forum.audiogames.net/viewtopic.php?pid=228568#p228568




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Re: Empire mud 2.0

2015-07-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Empire mud 2.0

Hey hey!Is there a nice first steps tutorial somewhere? I think i would try this but i dont have a plan what to do first.

URL: http://forum.audiogames.net/viewtopic.php?pid=225661#p225661




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Re: Frandum, a primarily quest-based exploration Mud

2015-08-05 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi Frandum!Yeah, this mud is realy nice! And the direction and go commands are very good ideas. But it is a little bit tricky without having a list of allready vissited locations or known places. So i think it would be good to have something like a map diary for this.Keep up this good work! I will check it out!

URL: http://forum.audiogames.net/viewtopic.php?pid=226590#p226590




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Re: SoundRTS

2015-08-05 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS

Hi Soundmud!There is another important feature completely missing. I am talking of making groups wich will move with the same speed so that they will attack together. For example if you sending out 5 knights 5 dragons and 5 archers, they will move on different ways and speed cause dragons are flying and knights are faster than archers. Maybe you could solve it by bringing in keys like control f1 to control f4 to build a group and control shift f1 to f4 to select a group.You could first send the units wich shall become a group to b1. Then you have to press control f1 to make this units on a square a group and after that you can select this group by control shift f1.I think it would make the game a little bit more strategic.

URL: http://forum.audiogames.net/viewtopic.php?pid=226591#p226591




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Re: SoundRTS

2015-08-05 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS

Hi Soundmud!HMM, i think formations would be a little bit more complicate like groups. Formations are a little bit different. Group means that this selected units will stay together and walk the same way. Formation means the line in wich the group is mooving. For example Archers behind the knights. Formations would be very very interesting and strategic! Realy interesting! Cause you would have to know the abilityvalues of the units so you can make better formations. Knights would guard archers so that they could attack from behind. Damn, i like this idea very much!

URL: http://forum.audiogames.net/viewtopic.php?pid=226611#p226611




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-11 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hey hey!I think the inventorysystem doesnt work.I cant equip any weapon. Another strange thing was that i started with some weapons in my inventory but as i said, it doesnt work at all. I also couldnt use food.Oh and another little thing. I think it would be nice if you can keep the potions in your inventory too for using them later or sell them or maybe combien them with weapons to make them poisoning for enemys.Oh i got another idea. What about bringing in some special turnaments in fightpits where you have to fight against a group of enemys and can win special prices for example a House or a mine. A special weapon or a tamed monster wich will follow you.

URL: http://forum.audiogames.net/viewtopic.php?pid=227518#p227518




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Re: Empire mud 2.0

2015-08-07 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Empire mud 2.0

Hey ironcross32, its me. I think we dont have a city center building yet. Did you found our first city with the city command? When i check it, it tells me we have one citypoint left and i cant find this mentioned city center building.

URL: http://forum.audiogames.net/viewtopic.php?pid=227003#p227003




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-13 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Aaaah, that all sounds very very nice! I am looking forward to see!HAHA, here is a little funny sugestion. Sometimes you are faced by some raiders. Could you bring in the options to give them something from your inventory? Maybe a weapon or some food or a choosen ammount of money? Maybe they will let you pass or maybe they will attack you with the weapon you gave to them. That would be funny cause you would have to fight against a selfmade enemy. You could also bring in something like a trade-skill wich allows you to trade with the raiders. I mean they will be a little bit more friendly and tell you that they want more or less or that they are interested in food, bullets, lockpicks or other stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=227725#p227725




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Re: Warsim, text based randomly generated stratogy

2015-07-16 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi Wastelander!HAHA, thats exactly what i am doing now. Oooh i am such a boring peace-loving pacifist. Sure fighting is fun, but i love if it is also possible to avoyd War mourning pain and death.HAHA, maybe i watched too many episodes of star trek.Oh maybe i found a bad bug. If i enter the artefacts menu i cant go back and have to cancel the game.May i ask a little question? Would it be possible to bring in Multiplayersupport? You realy dont have to! I only wanna know if it would be possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=224382#p224382




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-13 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Aaaah, yees, thats the point with saving. Very nice! But i am not sure if you allready can load a game in that stadium of the game.Yeah, esspecialy for mining some more soundeffects would make the hole thing more accessible.I am very curious what will be next in this game!

URL: http://forum.audiogames.net/viewtopic.php?pid=223863#p223863




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-14 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hello!Yeah, Dark is wright. I know i was the first who complaint a little on saturday, but it had nothing to do with the developer of this interesting project.I am sure we can find a way to fix this strange download-problem. If you want, i could upload the next updates to my dropbox. Or we could ask the developer if he could change maybe something of the downloadoptions.Realy, this is absolutely no reason for serious angry complaints.Hey dark! I tryed your link and got the some puzzle-stuff. So i think this way is not ocompletely accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=224079#p224079




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-14 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi Dark,i am using firefox.HAHA, damn, i just wanted to try what mata said, but now the time is back where i can download it with out any problem. I will try again later.Oh btw: Can you send a link for this war sim? I think i would like to try this also.

URL: http://forum.audiogames.net/viewtopic.php?pid=224091#p224091




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-13 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

OK, 0.7.3 is out. And we now have intelligence!So lets see!

URL: http://forum.audiogames.net/viewtopic.php?pid=224014#p224014




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-16 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi Wastelander:Tahnks a lot for this absolutely needed little mutationmanual! It will become a special txt-file.I had a nice run this morning. You will find it below.First i have some sugestions:In case of accessibillity, could you change the numerical order of what is presented on screen? On top you allways have the characterstatus wich is often readed by our screenreaders. Could you make it appear at the end of the screen and the mainhappenings on the beginning? So we would allways have the important things first.Uuuuh, i hope you understood what i wanted to say.OK, here comes another idea for the game it self. Have you thought about bringing in days and nights? Maybe every subarea takes one hour. and a level 1 area could change to a level 3 area at night. Or special things will only happen in daytime. Or it would be harder to climb over a mountain at night. So you would need a higher level.Thanks again for all the fun i have had this mo
 rning! And here comes the true story of Taylor Swift!Best wishes from germany!taylor swift travelled through 267 places in the wasteland, he died at level 17 and the last thing he saw was a Whispering Albino Partially Invisible Giant Rad-Ram Goliath Titan in the region known as Uskred Valleytaylor swift travelled through Witherwood Town Mountain into the far expanding wastes of New Harkdale the little patch of wastes known as Mount Darkentor, from there he passed into the far expanding wastes of Rons Craters, from there he passed into the sizeable wastes of Burnbrush Wasteland, from there he passed into the expansive wastes of Uskred Valley Where his journey ended.---SKILLSHealth   - 260Strength  - 12Agility   - 9Intel
 ligence- 19Lockpick  - 3-OTHER STATS-Times Mutated- 7Mutation Level   - 25Money- 192315Kills- 236Regions Cleared   - 4Dungeons Cleared  - 14Settlements Visited - 6CURRENT WEAPON---Weapon Name - Forbidden Forbidden Nickel Razor NunchucksWeapon Damage- 706Weapon Durability  - 146Weapon Value- 9389NOTABLE KILLStaylor swi
 ft Killed Master Anderson in New Harkdaletaylor swift Killed Master Stan in New Harkdale--   Rest In Peace taylor swift(built in version 0.7.5)

URL: http://forum.audiogames.net/viewtopic.php?pid=224342#p224342




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Re: Pokémon Crystal Access

2015-07-15 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hi buu420. Sorry, but this guide is not very good. It would have been better if he used some x and y coordinates where to start, where the farfetch goes and where you have to go. For example wich are the real starting x and y for the Farfetch?

URL: http://forum.audiogames.net/viewtopic.php?pid=224232#p224232




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-15 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Fight pits: Yeah, i get your point and you are wright. I only thought of cause in many towns are more than 1 or 2. Sometimes 3 and 4. And if fight pits would have different levels they would be more special. But yes, you are wright! This risk is much fun in there.Oh oh oh! Another thing about weapons!You only can attack now. What about another options to block? For example to buy you some time to regain your hp. But the point with this blocking could be, that it costs more of your weapons DURA.Ah, no, i understood how to control warsim. I dont understand why i am starting with 500 gold and after the first fight or even if i chose to dont fight i have 0 gold and i am completely down.Oh, did you knew? If you want to download it, firefox is making trouble about the file. It says it is malware.Maybe you will come back to it some day. Cause i realy like the concept and the complexity of this very much!Best regads from germany!

URL: http://forum.audiogames.net/viewtopic.php?pid=224238#p224238




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-15 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hey hey Wastelander!No need for apologices!Everything is fine! You are doing a great job giving us so many nice updates!I think you will find a lot of reactions tomorrow after your next update with this more accessibility mode.I am using adblock as well. It is realy a strange problem with this downloads. Maybe i has something to do with the addon noscript wich i am using. But i am not sure yet.Oh i got a little question about the general sound. Looks like you got a low mixingrate. I mean, you can only play one soundeffect at the same time. And if another sound comes up, the first sound becomes interrupted. HAHA, ooh i hope i made clear what i ment. So here is my question. Can you incrise this for a better soundquality?I think sound is a very special extra topic for the hole game.You could make the game more faster for us to play by bringing in different sounds. For example. Sounds for successful attacks, or for not successful attacks, Dyin
 gsounds. It helps us a lot to see what is happening, what is going on without reading the hole screen sometimes or to search for the last lines.OK, some more words about traveling.For example, you could bring in something like a mapmaker skill teached by some kind of mapmaker guild. Tehn you have to buy paper for making the maps, so you allways have to take care about enough paper. Maybe each area need different amount of pages. This mapmakerguild can also give you quests for cartograph some special or dangerous areas.Mainpoint is, that you can only travel around if you got maps.OK, i mentioned allready. Sounds for the mining would be very usefull. I think there is a little cooldown after each mining. For example you could bring in some miningsound followed by a heartbeatsound as long as the cooldown time. When we are mining now, we are hammering space like idiots, haha! But hey! For now it is OK!Oh, another thing about towns esspecialy the fightpits an
 d shops. Maybe you could bring up a little levelinfo about the pit. Or you could bring in different levels of fightpits. I am not sure who it is now. Point is, sometimes you are fighting in a pit and think, ooh how nice and easy. And suddenly big bad ass arrives and kills you off. Thats no problem at all. It only would be nice if you can see that you are fighting in a level1 or level 3 or level 5 fightpit.Oh let me come back to mining. I liked very much to upgrade my mining tool. You could make it a little more workfull. Maybe it would be fun if you have to upgrade your miningtool on your own. I mean to get 50 of silver to level it up to silver-axe or 250 for leveling up to gold.Have you thought about bringing in some special mysterious materials you can sometimes find while you are mining? Crystals or something like that.HAHA, OK, i realy hope i wasnt to euphoric with all my ideas. I realy dont wanna mix in in a bad way! It is your game and you are the one who mak
 es it. Simply take it as a sign of my enthusiasm about this game! If you like some of my ideas it is good. If not, it is good too!Ah, one last question. It is a little bit off topic. Will you come back someday for your WarSim? I took a little look and it was very interesting to me. But i think i was to stupid to check the controls.Very very best wishes from germany!

URL: http://forum.audiogames.net/viewtopic.php?pid=224219#p224219




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-15 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi Wastelander!No problem! This soundstuff can wait! For now it is doing what its supose to do! About the mapmaker, HMM.No no, you can leave without a map. But you would need the mapmakerskill to make maps of the areas and towns so you can travel back to allready visited towns. Maybe you can bring in an option in your house or in a hotelroom to plan a voyage. For example:After you rent a room for the night you got the following options:1: Sleep2: Plan travelingAfter you chosed 2 you come to a menu where you can select all the towns wich are on your map.After you chosed, you have to leave the town and will normaly have to walk accross all the areas to that other town or dungeon.HAHA, realy sorry! My english is a little tricky sometimes.

URL: http://forum.audiogames.net/viewtopic.php?pid=224234#p224234




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Re: Pokémon Crystal Access

2015-07-15 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hi rajkumarrudaz55!I am stuck at the same part. Problem is, you have to chase this cattle to the young boy. and it is very tricky for us. Maybe i will ask some of my sighted friends to help me. And maybe they can do the same for you. Just send me your savegame if you want.

URL: http://forum.audiogames.net/viewtopic.php?pid=224181#p224181




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-15 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi Aron,I think this link should be the one you looking for:http://s000.tinyupload.com/index.php?fi … 2740653061Maybe we could open another topic for this?

URL: http://forum.audiogames.net/viewtopic.php?pid=224266#p224266




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Re: Warsim, text based randomly generated stratogy

2015-07-16 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I think, i would absolutely love this game in german language. English is sometimes a little hard. But i am still trying. And damn, i love so much all the stuff you can do! Hey Wastelander, this is an absolutely awesome game! I never thought such an easy control would work to make such a complex game. I hope you will return for developing some day.Maybe someone can answer me a question.There is something i dont understand. I am starting in easymode and it tells me i got 5000 gold. But the later text tells me i got 0 gold. Where is my mney? HAHA. I know i have to pay my soldiers and so on. But do the 5000 of gold disapear so simply in one turn?Oh my gosh i would love to have such a game in space with some nice audioenviroment! Huuuh, thiiis would be great! OK, i am dreaming!

URL: http://forum.audiogames.net/viewtopic.php?pid=224377#p224377




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Re: Warsim, text based randomly generated stratogy

2015-07-16 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Yeah, i noticed that too. And i had another problem. Sometimes some of the options simply dont work. Last time 0 gave no reaction so i had to conquer a fort by the 1 option. And after that the game crashed with the error mentioned by keyIsFull.

URL: http://forum.audiogames.net/viewtopic.php?pid=224397#p224397




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Re: Warsim, text based randomly generated stratogy

2015-07-16 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Yeah dark you are wright and wrong at the same time. I like both. offline and online games. It is nice to play something against friends. But as i said, you are also wright. Offline games a somehow a little bit more special.I got another question. Maybe wastelander or someone else can help me. Is there a way to prevent Bandits from steeling all my money? I am ending often on 0 gold. I am keeping my gold in the bank but if i do so it cant be used for paying my troops. Thats a little dilemma sometimes.

URL: http://forum.audiogames.net/viewtopic.php?pid=224431#p224431




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-16 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

As i can say i dont have this problem krishna mentioned. I am using NVDA. its another text reading software.Oooh and i have to say it again! I love warsim! Even you can see that it is a little bit unfinished.

URL: http://forum.audiogames.net/viewtopic.php?pid=224430#p224430




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hallo Wastelander!This auto lockpicking is great! I am looking forward to try it very often!, haha. Have you thought about bringing this automation in for attacking and fleeing too?

URL: http://forum.audiogames.net/viewtopic.php?pid=224524#p224524




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Re: Warsim, text based randomly generated stratogy

2015-07-17 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi Dark!Yes yes, i absolutely get your point. But in times everyone is trying to make onlinegames offlinegames became a little bit more special for me.Another point is, i dont like the controllings in Browsergames.Hey Wastelander!HAHA! Very interesting tricks! Very very funny!OK, realy! I know you dont work on this game anymore. But please please please! Think about to take some time only to fix those two little things allready mentioned. It is realy frustrating to play 2 hours and then the game crashes.Sometimes 0 for exit doesnt work.And the other bug is this press any key to continue till death problem!Realy! This warsim is absolutely too awesome to keep it with these bugs!Or you could do something else for a workarround by bringing in an option to save the game!Best wishes from Germany!

URL: http://forum.audiogames.net/viewtopic.php?pid=224527#p224527




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi Wastelander. Yeah, i absolutely get your point. But it also can be pretty anoying to encounter creatures you know you will defeat no matter what you do. But as i said, i get your point and can accept it.Oh a little information. Auto lockpicking isnt in every opening menu.Best wishes from Germany!

URL: http://forum.audiogames.net/viewtopic.php?pid=224534#p224534




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi Wastelander. Yeah, i absolutely get your point. But it also can be pretty anoying to encounter creatures you know you will defeat no matter what you do. But as i said, i get your point and can accept it.Best wishes from Germany!

URL: http://forum.audiogames.net/viewtopic.php?pid=224534#p224534




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi Wastelander. Yeah, i absolutely get your point. But it also can be pretty anoying to encounter creatures you know you will defeat no matter what you do. But as i said, i get your point and can accept it.Oh a little information. Auto lockpicking isnt implemented in every opening menu.And i got another question: Does successfully fleeing a battle inproves any skill? Maybe agility?Best wishes from Germany!

URL: http://forum.audiogames.net/viewtopic.php?pid=224534#p224534




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi Dark!Yes yes, as i said, i can accept it.But fact is, that the hole lockpicking is a little bit strange in the values. And the option of lock bashing makes lockpicking a little bit useless.@Wastelander: Maybe it would be good if bashing a lock would exhaust more of the weapons durability.I mean, why should i use lockpicking if i have a highlevelweapon?

URL: http://forum.audiogames.net/viewtopic.php?pid=224596#p224596




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Re: Pokémon Crystal Access

2015-07-17 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Thats great!I searched a little arround and i think there are disassemblings for secret of mana 2, chrono trigger and one final fantasy.Are you thinking about writing scripts for other games? Just curious!

URL: http://forum.audiogames.net/viewtopic.php?pid=224593#p224593




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Re: Pokémon Crystal Access

2015-07-17 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hi Rachel.Some days ago i asked the developer if he will make scripts for other games. Maybe his answer helps you a little. He wrote that you need a allready existing disassembly of a game. Cause you have to get the memory locations and values from it.I hope i could help you a little. Oh maybe you should send him an email. You will find the Adress in the readme File.Best wishes!

URL: http://forum.audiogames.net/viewtopic.php?pid=224558#p224558




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Re: Pokémon Crystal Access

2015-07-18 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Main point i think is that you can only do this for emulators wich are supporting lua-scripts. I am not sure if nds or n64 emulators are able for this. I took a very short look and found lua supporting emulators for gameboy and snes emulators.

URL: http://forum.audiogames.net/viewtopic.php?pid=224660#p224660




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Re: Pokémon Crystal Access

2015-07-18 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Very interesting idea! You mean something like a menu where you can enter bytes to observe and select to read them or to play a sound. Realy very interesting. Of wich emulator are you thinking?

URL: http://forum.audiogames.net/viewtopic.php?pid=224673#p224673




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Re: Warsim, text based randomly generated stratogy

2015-07-18 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi Wastelander!I hope you still following this topic!I hope you can help me with two questions:The first is about bribingIf i chose to bribe one of the five minor groups of bandits so that there is a truce. Wille they be relevant in the future? Will some of them join my army or can i trade with them? Will they become a new kingdom?Second question is about the loan. When and how do i have to pay it back? I saw no options for that.Ooh sorry, but i have to say it again! i love this game!Very best wishes!

URL: http://forum.audiogames.net/viewtopic.php?pid=224656#p224656




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-20 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi Wastelander!Will you try to make your future grafical games also accessible? I am not sure how tricky it would be, but for example i heared often that it is very easy to implement NVDA into games. NVDA is a free screenreader and you can use a free library to implement it in other programs. Sorry! I am no programmer and i have to explain it in english, haha! Maybe someone else can explain it to you in a better way!

URL: http://forum.audiogames.net/viewtopic.php?pid=224831#p224831




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-13 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi Dark,no no, you dont have to hammering space all the time. I think every mining needs 3 or 4 seconds. Thats why i said sounds would make it a little bitmore clear for us what and when to do.Looking forward to save my game so i can try to raise up my first character for a little longer. I realy like the fact that materials have different prices in different towns. I also hope that there will be something like a traveling option to visit allready explored towns.

URL: http://forum.audiogames.net/viewtopic.php?pid=223926#p223926




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Re: Braillemon status update!

2015-07-20 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Braillemon status update!

Hey Rachel!I got a little question. Will you bring in this pathfinder-feature like Tyler did in the lua-scripts for the gameboy Pokemon crystal?Yes, i know, it would make things maybe a little bit too easy sometimes. But i think, its up to everyone to use it or not.Keep up this awesome work! And take the time you need!Very best wishes!

URL: http://forum.audiogames.net/viewtopic.php?pid=224877#p224877




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-22 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hey hey Wastelander! I bsolutely like the fact you can make your own items for the game. Thats a nice pice of modding!There is another question wich is flying through my mind for a long time. Could you maybe add something like a Soundtriggerfile so that we could create our own Soundpacks?For example in a trigger.txt where you got one line looking like this:"you swing for * but miss" = swingmiss.wavIt's only an idea!Keep up this realy nice work!I decided to make a break till savegames will work. But i am checking it out from time to time and i still love what you are doing!Very best wishes from germany!HAHA and i am still dreaming of the day you maybe will go back to finish warsim! This would be so great!

URL: http://forum.audiogames.net/viewtopic.php?pid=235783#p235783





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Heey Wastelander! Dont be so harsh and hard with your self! You made a nice job! And we all had a lot of fun with this! Please please remember! You are a one man team so it was all up to you! And you also have a real life out of all this computer stuff! So again, dont be so harsh with your self! The Concept was realy realy great and something realy new in this days! I like your sense of fantasy very very much! And if you will put your hands on a new project, please please let us know and we will again have a lot of fun with it and with talking and duscussing with you! I am absolutely not pissed or angry or whatever! I had some very very nice sunday afternones with this nice pice of gaming! So i have to tell you  thanks thanks thanks and another thanks!Get you something nice to eat and to drink and celebrate the fact you made some people very happy! Thats what matters,, OK?Very best wishes and sorry for my sometimes bad english!:-)

URL: http://forum.audiogames.net/viewtopic.php?pid=236337#p236337





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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-12 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi Dark!Yeah, realy strange. I tryed again 30 minutes later and could download it as well. Maybe this Captcha is only active the first 60 Minutes or something like this.

URL: http://forum.audiogames.net/viewtopic.php?pid=223762#p223762




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Re: Pokémon Crystal Access

2015-07-12 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hey hey!I can say, it is working not so well here in germany cause of the different keyboardlayout. And somehow it only was functional one time. I also tryed to change the inputcontrols for the emulator but it is a little tricky for us.on german keyboards y is z and z is y. This is causing problems with the controlkeys of the script.At the short first time when i could use the script the shift-p-key was working.

URL: http://forum.audiogames.net/viewtopic.php?pid=223663#p223663




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-12 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi Wastelander!I have to say i fell a little in love with this project and was observing your updates since the last 4 days.Maybe you can answer me some questions:Will it be possible to travel back to a town you have allready explored?Will you bring in other jobs like mining?Is it allready possible to save a game?Are you interested in suggestions to make your game more accessible?I am allready very excited of your next update and hope there will be one for today!Best regads from germany!

URL: http://forum.audiogames.net/viewtopic.php?pid=223665#p223665




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-12 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

[[wow]]! This is absolutely not nice at all!Could it be that they brought in Captchas on the Website? I tryed to download the new 0.7.1 and had to solve a Captcha. I couldnt manage to solve it!Again! Absolutely not nice at all!

URL: http://forum.audiogames.net/viewtopic.php?pid=223740#p223740




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Re: Prometheus: The Eternal Wars

2015-08-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hey hey!Is the mush-Soundpack still supported? I can only download a little bit broken file.

URL: http://forum.audiogames.net/viewtopic.php?pid=229250#p229250




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Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-03 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

veery funny! I hope you will update it with more funny stuff. Maybe it would be nice to have different randoomly generated areas. This area is something like forest where it is sometimes not so easy to hear the enemys walking. Starting with all the weapons is a little bit easy i think. Knife and pistol would be anough for starting. Oh and bring in a little upgrade so you can reload even if you got ammo left.Keep up this good work!

URL: http://forum.audiogames.net/viewtopic.php?pid=230357#p230357




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Re: Prometheus: The Eternal Wars

2015-09-24 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hi Guitarman,On wich status can you begin with combat?Have you tryed to use a ship with better weapons?

URL: http://forum.audiogames.net/viewtopic.php?pid=232827#p232827




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Re: death match a new beginning version 2.0 released

2015-11-24 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: death match a new beginning version 2.0 released

Can you give me a link where i can download this FreeSL-Drivers?

URL: http://forum.audiogames.net/viewtopic.php?pid=239899#p239899





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Re: death match a new beginning version 2.0 released

2015-11-24 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: death match a new beginning version 2.0 released

Hi Danny!Somehow i got a problem with the sound. I can only hear the music, the menu-sounds and the backgroundsounds. No moving or other ingame-happenings. Any idea what could cause this?

URL: http://forum.audiogames.net/viewtopic.php?pid=239877#p239877





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Re: Classic 6 Dragons game!

2015-11-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Classic 6 Dragons game!

I think you can only have one pet at the same time. But i submited an idea to have a stable in your own house where you can keep more pets.OK, i will try to explain the jobsystem.They are independend of your normal levels. Each job got 20 Tradeskilllevels at the moment.You get craftingpoints for each jobactivity and will raise your Tradeskilllevel this way. For example you need 300 Craftingpoints to reach tradeskilllevel 2.I dont know if your normal level affects your tradeskill, but i think yes.

URL: http://forum.audiogames.net/viewtopic.php?pid=239915#p239915





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Re: Classic 6 Dragons game!

2015-11-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Classic 6 Dragons game!

@Dark: Yeah, better check the ingame helpfiles. In this case: Help races and help classes.

URL: http://forum.audiogames.net/viewtopic.php?pid=239925#p239925





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Re: Classic 6 Dragons game!

2015-11-22 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Classic 6 Dragons game!

It is a linux Format. But for example 7zip can handle this.

URL: http://forum.audiogames.net/viewtopic.php?pid=239683#p239683





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Re: Classic 6 Dragons game!

2015-11-22 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Classic 6 Dragons game!

Hey Mirage! Simply unzip this file with any extraction-tool. Dont be scared, there is another packed file inside the first file. Simply unpack it again and you will have the sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=239677#p239677





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Re: Classic 6 Dragons game!

2015-11-23 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Classic 6 Dragons game!

@Mirage: I cant answer it completely. But maybe cause beastmasters are very powerful. They can tame every creature from the wildernes. And all this pets can also level up, gain experience and you can equip them so they will become very mighty companions. I think it is a question of balancing the game. I realy love the fact that pets can gain levels.

URL: http://forum.audiogames.net/viewtopic.php?pid=239816#p239816





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Re: Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Sounds interesting. I will try it.Is it possible to translate the game in other languages?

URL: http://forum.audiogames.net/viewtopic.php?pid=261956#p261956





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Re: Inner space, text based single player online space trading game

2016-05-26 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Inner space, text based single player online space trading game

It is not for download. You have to play it in your browser. And i think thats the reason why i will not like this game. We need some playable singleplayer space-exploring-fighting-trading game much more than anything else. But not in this way, sorry.Oh my god! I am dreaming so often about  having a game like Privater, Darkstar one, Freelancer or X!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=261809#p261809





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Re: New Online Strategy Board Game From Blastbay Studios

2016-06-23 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Online Strategy Board Game From Blastbay Studios

Hi Philip!Nice job! Me and a friend had a funny first try last night!I got two or three little things to mention:First: Could you maybe add the keys 1 to 8 for selecting the animals? We were not completely sure who is stronger than another. For example: 1: rat2: cat3: dog6: tiger7: Lion8: elefantOh, and a key for checking whos turn it is would also be very usefull.Second: OK, this is realy realy nothing against you! But could you add an option to use the screenreaders-speech for the output? I am not a big fan of selfvoicing. But you did a nice job! Screenreaders are faster to use.Let me say again. Realy nice little game and nice job!

URL: http://forum.audiogames.net/viewtopic.php?pid=265526#p265526





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Re: New Online Strategy Board Game From Blastbay Studios

2016-06-23 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: New Online Strategy Board Game From Blastbay Studios

Hi Philip. I got two other sugestions:First, maybe you could add a little chatt window? It feels a little bit rude to play against someone without the posibility to say hello or maybe explain something.Second: I think an option to observe games of other players would be nice!It is realy a nice little game!

URL: http://forum.audiogames.net/viewtopic.php?pid=265612#p265612





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Re: JGT, the easy way to play Japanese games in English.

2016-02-05 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: JGT, the easy way to play Japanese games in English.

Could someone make a list of the Textgames and the more mainstreamlike games like shadowrine? I tryed to run Brave of cloudia. But it doesnt work. Do i need the japanese Keyboard for this one?

URL: http://forum.audiogames.net/viewtopic.php?pid=249482#p249482





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Re: JGT, the easy way to play ShadowRine and BK3 in English.

2016-01-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: JGT, the easy way to play ShadowRine and BK3 in English.

OK Ian! Here are the lines: I hope this is what you need!WARNING - core.main (07:01:37):UIA not availableERROR - globalPluginHandler.listPlugins (07:01:37):Error importing global plugin Ian Reed's Japanese games translatorTraceback (most recent call last):  File "globalPluginHandler.pyc", line 22, in listPlugins  File "C:\Dokumente und Einstellungen\Moritz\Anwendungsdaten\nvda\addons\Ian Reed's Japanese games translator\globalPlugins\Ian Reed's Japanese games translator\__init__.py", line 33, in   File "C:\Dokumente und Einstellungen\Moritz\Anwendungsdaten\nvda\addons\Ian Reed's Japanese games translator\globalPlugins\Ian Reed's Japanese games translator\translator.py", line 17, in ImportError: No module named ian_sharedINFO - core.main (07:01:37):NVDA initializedIf i can help, simply ask!

URL: http://forum.audiogames.net/viewtopic.php?pid=248131#p248131





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Re: JGT, the easy way to play ShadowRine and BK3 in English.

2016-01-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: JGT, the easy way to play ShadowRine and BK3 in English.

OK, i tryed with 2015-4 and it works. So it could be a problem with the newest snapshot or it is a problem with the other addons. No problem. I will use a 2015 version.

URL: http://forum.audiogames.net/viewtopic.php?pid=248136#p248136





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Re: JGT, the easy way to play ShadowRine and BK3 in English.

2016-01-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: JGT, the easy way to play ShadowRine and BK3 in English.

Great job! It is working now. I tested it.Ian, will you inform us when you have added new games for this addon?

URL: http://forum.audiogames.net/viewtopic.php?pid=248286#p248286





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Re: JGT, the easy way to play ShadowRine and BK3 in English.

2016-01-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: JGT, the easy way to play ShadowRine and BK3 in English.

Hi Ian! After installing the addon i got the error-sound of NVDA on startup. I cant find any new menus in the NVDA-options. I am using the newest NVDA-Snapshot. Maybe your addon is only working with the regular versions of NVDA?

URL: http://forum.audiogames.net/viewtopic.php?pid=248126#p248126





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Re: Merry Battle Zoness from Game Madness Interactive!

2016-01-20 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Merry Battle Zoness from Game Madness Interactive!

OK, lets bring this topic again on top.Hey keyIsFull! Have you thought about bringing in some kind of experience for kicks and punches. You often can avoid fights by running away. This is one option. But it also would be cool to train your skills and level them up for making more damage or for example for throwing the knifes in a bigger distance.Sorry for my sometimes bad english!

URL: http://forum.audiogames.net/viewtopic.php?pid=247266#p247266





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Re: JGT, the easy way to play Japanese games in English.

2016-02-17 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: JGT, the easy way to play Japanese games in English.

Hi Ian! I tryed this brave of cloudia and could not read anything. I think i changed the keyboardsettings correctly. Any Ideas whats wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=250641#p250641





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Re: Welcome to LuminariMUD. (Open for new players.)

2016-03-08 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Welcome to LuminariMUD. (Open for new players.)

Hi mackrishi! Could you say some words about wayfinding and crafting? I dont like to get lost in the world. Crafting is a very nice thing if it is usefull. Can you do something for other players? I like craftingplayerinteraction very much. It is funny if you can do something for other players what makes you more usefull in the community or a group.

URL: http://forum.audiogames.net/viewtopic.php?pid=253170#p253170





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Re: Welcome to LuminariMUD. (Open for new players.)

2016-03-09 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Welcome to LuminariMUD. (Open for new players.)

OK, crafting sounds nice. I will give it a try soon. Watch out for someone called breekon. This will be my name.

URL: http://forum.audiogames.net/viewtopic.php?pid=253213#p253213





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Re: Connecting developers and game testers

2016-03-23 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Connecting developers and game testers

Yeep, me too. lets get in contact!

URL: http://forum.audiogames.net/viewtopic.php?pid=254680#p254680





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Re: Accessible Nethack - A Research Study

2016-05-19 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Accessible Nethack - A Research Study

Hey hey!Very very nice idea! I like this type of games.But i am having a little trouble with the exploration and navigation. I saw something about a extended dirlook command to find the nearest unexplored places. Could you explain how to use it?I think i will play this for a very long time if i find out how to manage the navigation stuff. For example i liked crawl stonesoup very much. This crawl had a autoexplore feature. Yes, i know this makes navigation maybe too easy. But i liked to focus on charactermanagement and fighting skills.Oh, one more thing.I think i can remember nethack allready had good soundpacks. Sounds make handling often faster and better for us. Could you include this soundpacks into your Version?

URL: http://forum.audiogames.net/viewtopic.php?pid=261046#p261046





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Re: Accessible Nethack - A Research Study

2016-05-20 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Accessible Nethack - A Research Study

Hi apepers,Maybe you could add two extended commands wich could be usefull.First: A command wich will show you the coordinates where you are.Second: Maybe a command wich shows you the path to the nearest unexplored place.I tryed to download nethack 4 but i only found the surcecode wich you have to compile first.Could you give us a link with a compiled version? Maybe the autoexplore-feature is good enough to use it in your version too.

URL: http://forum.audiogames.net/viewtopic.php?pid=261061#p261061





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Re: Accessible Nethack - A Research Study

2016-05-20 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Accessible Nethack - A Research Study

Hi apepers,Sure you are wright with what you are saying about the path. But i realy think that there is no other way for transfer useful informations about the map.About the other question, i like to have north, east, west, south, instead of n e w s. It doesnt make such a big difference. For example north is as short as n.OK, another thing: I am not sure but i think the game is often crashing and i cant see why.

URL: http://forum.audiogames.net/viewtopic.php?pid=261145#p261145





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Re: Accessible Nethack - A Research Study

2016-05-24 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Accessible Nethack - A Research Study

Thats why i said coordinates could be usefull. Maybe this would help us to create a impression of the map in our mind.I am not sure if we can manage this with out autoexplore. But i want to try every possible workarround idea for it. Testing can be as much fun as playing. So dont be scared to come up with ideas.

URL: http://forum.audiogames.net/viewtopic.php?pid=261610#p261610





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Re: Accessible Nethack - A Research Study

2016-05-22 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Accessible Nethack - A Research Study

Hi apepers,Another general thing for maybe some blind players is to get only one information by pressing one key. For ;v; it is OK. But for example it would be nice to use control+up to check the visible tiles to the north. Control+down to check how many visible tiles to the south. In many cases you only need one information and not 4, 5 or more.This would speed up gameplay for us a lot.Hope you get my point. English is not my mothertounge.

URL: http://forum.audiogames.net/viewtopic.php?pid=261361#p261361





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Re: Accessible Nethack - A Research Study

2016-05-23 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector


  


Re: Accessible Nethack - A Research Study

@Aaron: Yes, me too! Nothing is better than participate in games for normaly sighted people.Did you mean you found the stairs or have you explored the hole first and second level?

URL: http://forum.audiogames.net/viewtopic.php?pid=261383#p261383





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