[Ayatana] Window switching

2011-04-12 Thread Luke Benstead
Hi guys,

I've been using Unity on my main desktop for a few days now, and I'm
getting incredibly frustrated with the behaviour of switching between
multiple windows of the same app. Say for example I have three windows
open, and I minimize two of them I can't find a way to get to one of
the minimized windows without restoring them all. Am I missing
something obvious?

What I'd like to happen is clicking the launcher should display all
three open windows, and when I select the one I want, those that were
minimized should remain minimized. The problem extends when you
consider that all 3 windows may be minimized, in which case clicking
the launcher restores all of them! I can't think of a single occasion
where I'd want that to happen.

Is there any chance of getting this behaviour looked at? It's making
Unity unbearable, as I'm continually re-minimizing windows I don't
need.

My recommendation would be that if you have more than 1 window open,
clicking the launcher button would display all the windows and then
all but the selected one would return to its previous state. This
would make the behaviour predictable, it took me a while to figure out
what the current logic actually was!

Thanks,

Luke.

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Re: [Ayatana] Grid snapping and corresponding animations are sloppy in function and appearance.

2011-04-12 Thread Ryan Prior
On Tue, Apr 12, 2011 at 12:48 AM, Carl Simpson cwd.simp...@gmail.com wrote:
 It doesn't do that.  It does this weird, meaningless proximity… thing.

I didn't notice that until you pointed it out - I assumed that you had
to push the window all the way to the edge in order for it to
maximize. I agree that the current behaviour is pretty much broken -
the UI is essentially lying about what is going to happen. Don't lie
to me, window manager!

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[Ayatana] Mockup for ApplicationDash

2011-04-12 Thread Marco Rofei
Hi everybody, in ubuntu's italian community we are discussing about
Unity and it's usability. From those talking came out two interesting
mock-up. One is here and the other is here. I can translate comments on
mock-up from italian to english if you wish. Let me know what do you
think about.

Regards
MR
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Re: [Ayatana] Window switching

2011-04-12 Thread Bazon
Bugs you can vote for regarding window switching / minimized windows:
Please add list of running windows of an app, to its launcher icon
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/740862

Natty: Unity launcher buttons should allow to minimize apps, not just
launch/restore
https://bugs.launchpad.net/ayatana-design/+bug/733349

very hard to distinguish/select text documents in the expose window
spread
https://bugs.launchpad.net/unity/+bug/734253




Am Dienstag, den 12.04.2011, 07:48 +0100 schrieb Luke Benstead:
 Hi guys,
 
 I've been using Unity on my main desktop for a few days now, and I'm
 getting incredibly frustrated with the behaviour of switching between
 multiple windows of the same app. Say for example I have three windows
 open, and I minimize two of them I can't find a way to get to one of
 the minimized windows without restoring them all. Am I missing
 something obvious?
 
 What I'd like to happen is clicking the launcher should display all
 three open windows, and when I select the one I want, those that were
 minimized should remain minimized. The problem extends when you
 consider that all 3 windows may be minimized, in which case clicking
 the launcher restores all of them! I can't think of a single occasion
 where I'd want that to happen.
 
 Is there any chance of getting this behaviour looked at? It's making
 Unity unbearable, as I'm continually re-minimizing windows I don't
 need.
 
 My recommendation would be that if you have more than 1 window open,
 clicking the launcher button would display all the windows and then
 all but the selected one would return to its previous state. This
 would make the behaviour predictable, it took me a while to figure out
 what the current logic actually was!
 
 Thanks,
 
 Luke.
 
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Re: [Ayatana] New Unity lens - Contact lens

2011-04-12 Thread Thibaut Brandscheid
 Thanks for your mockup (and clever name!) -- I'll make sure
 we discuss it during the UDS Lens session.

This would be s great :)

If you want you can add the mock-up to the wiki - just do with it what you want.


Greetings
Thibaut

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[Ayatana] Fitts Law

2011-04-12 Thread Kevin Liao
Hi all,
I've been wondering, the Global Menu debate has been very furious for a
while now. Proponents argue that Fitts Law is efficient. However, Unity's
implementation of the Global Menu is that it becomes a menu when it is
hovered over. Doesn't this mean that Fitts Law is rendered invalid because
the user is in a sense blind until the mouse hovers over the menu?
Wouldn't it make more sense to have the menu activated by default so the
user knows where to aim, rather than aim at the top, then move the mouse to
where he/she wants to go? Apart from making Ubuntu look good, what is the
argument behind making the menu so obscure?
--Kevin Liao

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[Ayatana] Alt-Tab and switching

2011-04-12 Thread Pippa Kyle

Hello Ayatana guys!  Just wanted to get some opinions...

I'm looking into making improvements to task/application switching on 
the desktop with Alt-Tab.  There are slightly different approaches 
currently for Windows 7 and Mac.


Personally I like the Windows way, as the window preview in the 
background helps me find exactly what I'm looking for.  I can easily 
switch back and forth between 2 apps, and I can also see which window is 
part of which app.


I can see that the app-based approach in Mac isn't a bad thing, but 
without the window preview, I'm not sure how this approach would scale 
to smaller screens.


Any thoughts on this, and what would be good for Unity?

Regards,
Pippa


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Re: [Ayatana] Mockup for ApplicationDash

2011-04-12 Thread Marco Rofei
 this is a good mockup, the first one. workspace as it is now is a
 chore to get to


Sorry to everybody, I notice that second link point to a forum thread.
Correct link is this

MR

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Re: [Ayatana] Alt-Tab and switching

2011-04-12 Thread Ian Santopietro
I personally like the ring switcher effect available in CCSM. It looks nice
and provides window-based switching without being too much like either of
the Unmentionable OSs. :)

On Tue, Apr 12, 2011 at 09:51, Pippa Kyle pippa.k...@canonical.com wrote:

 Hello Ayatana guys!  Just wanted to get some opinions...

 I'm looking into making improvements to task/application switching on the
 desktop with Alt-Tab.  There are slightly different approaches currently for
 Windows 7 and Mac.

 Personally I like the Windows way, as the window preview in the background
 helps me find exactly what I'm looking for.  I can easily switch back and
 forth between 2 apps, and I can also see which window is part of which app.

 I can see that the app-based approach in Mac isn't a bad thing, but without
 the window preview, I'm not sure how this approach would scale to smaller
 screens.

 Any thoughts on this, and what would be good for Unity?

 Regards,
 Pippa


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-- 
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Eala Earendel enlga beorohtast
 Ofer middangeard monnum sended

Pa gur yv y porthaur?

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Re: [Ayatana] Alt-Tab and switching

2011-04-12 Thread Paul Sladen
On Tue, 12 Apr 2011, Pippa Kyle wrote:

Hello Pippa, greetings!

 Personally I like the Windows way, as the window preview

It's been a while (a decade) since I was regularly using MS Windows
machines, and I expect that there may have been a few revisions in the
mean-time!

Would you be able to describe in prose form or with screenshots what
the precise behaviours you've got in mind are?  This would make it
easier for people less familiar with those platforms to follow along.

I think my own observations about Alt-Tab are that I don't really look
at the dialogues presented and mainly rely on Alt-Tab acting as a
reliable LIFO stack (most recent first).  For your request, is it the
behaviour itself that you're looking into, or just the accompanying
user-interface and visible arrangement?

-Paul



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Re: [Ayatana] Alt-Tab and switching

2011-04-12 Thread Kevin Liao
Just my personal opinion, the thumbnails in Windows are too small to be
useful. I think that the Mac one is better since it is easier for the user
to make out icons rather than hunting for details on a tiny thumbnail.
Cheers,
Kevin Liao.

On Tue, Apr 12, 2011 at 11:51 PM, Pippa Kyle pippa.k...@canonical.comwrote:

 Hello Ayatana guys!  Just wanted to get some opinions...

 I'm looking into making improvements to task/application switching on the
 desktop with Alt-Tab.  There are slightly different approaches currently for
 Windows 7 and Mac.

 Personally I like the Windows way, as the window preview in the background
 helps me find exactly what I'm looking for.  I can easily switch back and
 forth between 2 apps, and I can also see which window is part of which app.

 I can see that the app-based approach in Mac isn't a bad thing, but without
 the window preview, I'm not sure how this approach would scale to smaller
 screens.

 Any thoughts on this, and what would be good for Unity?

 Regards,
 Pippa


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Re: [Ayatana] Window switching

2011-04-12 Thread John Lea

Hi Luke,

This is a bug, the spread should not return all minimized to the 
restored state.  The correct behavior is:


1.A application has 1 window in a restored state and 2 windows in a 
minimized state

2.You click on the app icon in the Launcher
3.All three windows are be displayed in a spread
4.You click on one of the (currently minimised) windows in the spread
5.The window you selected should shift to the restored state.  The 
other minimized widow should remain minimized when you exit the spread.


I hope this answers your question and we get this bug fixed sooner 
rather than later.


cheers,
John

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Canonical  www.canonical.com | Ubuntu  www.ubuntu.com
27th Floor, 21-24 Millbank Tower, London, SW1P 4QP
Tel: +44 (0) 20 7630 2415 | Email: john@canonical.com




On 12/04/11 07:48, Luke Benstead wrote:

Hi guys,

I've been using Unity on my main desktop for a few days now, and I'm
getting incredibly frustrated with the behaviour of switching between
multiple windows of the same app. Say for example I have three windows
open, and I minimize two of them I can't find a way to get to one of
the minimized windows without restoring them all. Am I missing
something obvious?

What I'd like to happen is clicking the launcher should display all
three open windows, and when I select the one I want, those that were
minimized should remain minimized. The problem extends when you
consider that all 3 windows may be minimized, in which case clicking
the launcher restores all of them! I can't think of a single occasion
where I'd want that to happen.

Is there any chance of getting this behaviour looked at? It's making
Unity unbearable, as I'm continually re-minimizing windows I don't
need.

My recommendation would be that if you have more than 1 window open,
clicking the launcher button would display all the windows and then
all but the selected one would return to its previous state. This
would make the behaviour predictable, it took me a while to figure out
what the current logic actually was!

Thanks,

Luke.

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Re: [Ayatana] Alt-Tab and switching

2011-04-12 Thread Elias K Gardner
I like how alt + tab currently works but agree that bigger icons would
increase usability.
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Re: [Ayatana] Alt-Tab and switching

2011-04-12 Thread Pippa Kyle
You shouldn't need to make out details in Win7 as the whole window is 
previewed on the screen behind the switcher.


On 12/04/11 17:18, Kevin Liao wrote:
Just my personal opinion, the thumbnails in Windows are too small to 
be useful. I think that the Mac one is better since it is easier for 
the user to make out icons rather than hunting for details on a tiny 
thumbnail.

Cheers,
Kevin Liao.

On Tue, Apr 12, 2011 at 11:51 PM, Pippa Kyle pippa.k...@canonical.com 
mailto:pippa.k...@canonical.com wrote:


Hello Ayatana guys!  Just wanted to get some opinions...

I'm looking into making improvements to task/application switching
on the desktop with Alt-Tab.  There are slightly different
approaches currently for Windows 7 and Mac.

Personally I like the Windows way, as the window preview in the
background helps me find exactly what I'm looking for.  I can
easily switch back and forth between 2 apps, and I can also see
which window is part of which app.

I can see that the app-based approach in Mac isn't a bad thing,
but without the window preview, I'm not sure how this approach
would scale to smaller screens.

Any thoughts on this, and what would be good for Unity?

Regards,
Pippa


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Re: [Ayatana] Alt-Tab and switching

2011-04-12 Thread Jake Tolbert


  
  
On 4/12/2011 11:37 AM, Pippa Kyle wrote:

  
  You shouldn't need to make out details in Win7 as the whole window
  is previewed on the screen behind the switcher.
  
  On 12/04/11 17:18, Kevin Liao wrote:
  

Just my personal opinion, the thumbnails in Windows are too
small to be useful. I think that the Mac one is better since it
is easier for the user to make out icons rather than hunting for
details on a tiny thumbnail.
 Cheers,
Kevin Liao.
  
On Tue, Apr 12, 2011 at 11:51 PM, Pippa Kyle pippa.k...@canonical.com
  wrote:
  Hello Ayatana guys! Just wanted to get some
opinions...

I'm looking into making improvements to task/application
switching on the desktop with Alt-Tab. There are
slightly different approaches currently for Windows 7
and Mac.

Personally I like the Windows way, as the window preview
in the background helps me find exactly what I'm looking
for. I can easily switch back and forth between 2 apps,
and I can also see which window is part of which app.

I can see that the app-based approach in Mac isn't a bad
thing, but without the window preview, I'm not sure how
this approach would scale to smaller screens.

Any thoughts on this, and what would be good for Unity?

Regards,
Pippa


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I just started using Windows 7
at work (having been a long-time Ubuntu at home and Win XP at
work user). I found Windows 7's way of previewing windows while
holding alt and tapping tab very confusing--I had no visual cues
of where I was "at" or how many times I needed to tap Tab to get
where I was going, as the switcher was often covered by the
window that I was previewing (this is probably a bug or, more
likely, simply a poor implementation of what they were trying to
achieve). 

I find previews (even the outline-of-the-window-only previews)
visually confusing, mostly because when I alt+tab, I want to use
as little brain power on finding the new window as possible.
Previews add visual noise that's rarely helpful to me and tends
to ask me to devote brain power to figuring out what I'm being
shown.

I much prefer the traditional alt+tab switcher (in both Windows
and Gnome) which provides application icons and text, only
because it's easier for me to identify icon shapes and colors
quickly then confirm my choice with the window title, rather
than to try to figure out whether the white window filled with
rows of text that I'm looking at is a version of a spreadsheet
or my inbox. 

Unfortunately, the traditional switcher is rather plain jane
appearance-wise. There's probably a better way to switch
applications, something I haven't seen yet (I can't comment on
the Mac implementation, having never used it). But I think
focusing on making windows/icons immediately recognizable while
minimizing visual noise 

Re: [Ayatana] Fitts Law

2011-04-12 Thread Ryan Prior
On Tue, Apr 12, 2011 at 8:48 AM, Kevin Liao kevinlia...@gmail.com wrote:
 Apart from making Ubuntu look good, what is the
 argument behind making the menu so obscure?
 --Kevin Liao

It really isn't a problem for a power-user like myself - I have
basically memorized the (hidden) menu item positions for the apps I
use frequently, so I don't miss and have to re-correct when I make
my fitts-law reach for the bookmarks menu. However, it's a big problem
for users who have little confidence in themselves. It's not obvious
that there are any menu items or where they are, and in fact it takes
a user interaction (moving the mouse to the top of the screen or
holding down, not just pressing, ALT) to show them. The interface is
(FAR) less discoverable, and thus less useful.

I propose that the file menu be shown and window title be hidden by
default in full-screen mode, at least. When you are using one window
that takes up the whole screen, knowing its name is never important.
The only time the window name changes is when you're using the web
browser, and browsers show the name at least twice - once in the tab
bar and once in the window title. The title is only necessary for
distinguishing tabs and locating pages in a search engine or window
list, so showing the title instead of the menu bar doesn't make sense.

For some applications, the new menu bar system is stupid. For example,
if I've just selected a tool in The GIMP and I now want to access the
program's menu bar, I am presented with nothing when I move my mouse
to the top of the screen. Being the adaptable and forgiving individual
I am, I have no problem investigating and finding out that I need to
return focus to the main window before using the menu bar; but a less
confident and adaptable designer using The GIMP will be confused by
the pointless disappearance of the menu bar.

Finally, I want to know what in the world touch users are supposed to
do when they want to select a menu item. I don't have a touch-capable
device to test with, so if somebody on the touch side of things could
explain that one to me, perhaps this would be more clear.

Thanks to the Ayatana folks for your consideration,
Ryan

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Re: [Ayatana] Alt-Tab and switching

2011-04-12 Thread Ryan Prior
On Tue, Apr 12, 2011 at 10:51 AM, Pippa Kyle pippa.k...@canonical.com wrote:
 Any thoughts on this, and what would be good for Unity?

For power-users, the more important thing is that the window switcher
applet appear and respond immediately. On my multi-core
name-brand-graphics-card machine, it takes about a quarter-second for
the applet to show after I strike the tab-key. That response time is
totally unacceptable - it shouldn't take more than 0.03 seconds (1
frame of standard 30FPS video) for the UI to respond to a keyboard
shortcut, and ideally should take less time than that. If something in
the current system makes that delay necessary, we should change the
system enough that an immediate response can be given.

And let's be honest, it's mostly power-users who know and utilize the
alt-tab shortcut for window management.

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Re: [Ayatana] Alt-Tab and switching

2011-04-12 Thread Jamu Kakar
Hi Ryan,

On Tue, Apr 12, 2011 at 8:31 PM, Ryan Prior ryanpr...@gmail.com wrote:
 On Tue, Apr 12, 2011 at 10:51 AM, Pippa Kyle pippa.k...@canonical.com wrote:
 Any thoughts on this, and what would be good for Unity?

 For power-users, the more important thing is that the window switcher
 applet appear and respond immediately. On my multi-core
 name-brand-graphics-card machine, it takes about a quarter-second for
 the applet to show after I strike the tab-key. That response time is
 totally unacceptable - it shouldn't take more than 0.03 seconds (1
 frame of standard 30FPS video) for the UI to respond to a keyboard
 shortcut, and ideally should take less time than that. If something in
 the current system makes that delay necessary, we should change the
 system enough that an immediate response can be given.

 And let's be honest, it's mostly power-users who know and utilize the
 alt-tab shortcut for window management.

This behaviour was bothering me, too.  I found that there's a 200ms
delay, by default.  You can change it in CompizConfig Settings Manager:

- Go to 'Static Application Switcher'.

- Click 'Behaviour'.

- Set 'Popup Window Delay' to 0.

I have no idea why anyone would want a delay for this operation.  I
guess it's so that a quick Alt-Tab doesn't show the switcher, but I
was finding that, more often than not, nothing would happen when I hit
Alt-Tab very quickly.  Application switching is nice and snappy with
the delay set to 0.

Thanks,
J.

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Re: [Ayatana] Alt-Tab and switching

2011-04-12 Thread Ryan Prior
On Tue, Apr 12, 2011 at 1:36 PM, Jamu Kakar jka...@kakar.ca wrote:
 Hi Ryan,
 This behaviour was bothering me, too.  I found that there's a 200ms
 delay, by default.  You can change it in CompizConfig Settings Manager:

Thanks for the info - it's interesting that 200ms was chosen as the
preferred delay time.

 I have no idea why anyone would want a delay for this operation.  I
 guess it's so that a quick Alt-Tab doesn't show the switcher, but I
 was finding that, more often than not, nothing would happen when I hit
 Alt-Tab very quickly.  Application switching is nice and snappy with
 the delay set to 0.

I'm not bothered by momentarily seeing the switcher on a quick
alt-tab, but I can understand that it would look ugly to some people.
However, changing the delay time to 0.03 seconds allows quick alt-tabs
to go without triggering the switcher applet while still feeling
responsive if I hold down the Tab key and wait for the switcher to
appear.

I think the right thing to do here is lower the default delay time.
I'd consider the current default a bug, so I've filed it here:
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/759061

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[Ayatana] Music Lens

2011-04-12 Thread Sebastian Porta
Hello, everybody.
First let me tell you that I've been testing Ubuntu 11.04 Beta for a week
now, and I really like Unity and the potential that it has.
Second, I love the Lenses and I think it would be really great if you
include a Music Lens. I made a mockup with my idea here,
http://ubuntuone.com/p/mIU/ that shows songs, albums and artists, but it
could include playlist and Ubuntu Music Store results.
Let me know what you think.
Regards.

-- 
Seba
http://twitter.com/spg76 http://twitter.com/#!/spg76
http://spg76.deviantart.com/
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Re: [Ayatana] Fitts Law

2011-04-12 Thread Mario Vukelic
On Di, 2011-04-12 at 21:48 +0800, Kevin Liao wrote:
 However, Unity's implementation of the Global Menu is that it becomes
 a menu when it is hovered over. Doesn't this mean that Fitts Law is
 rendered invalid because the user is in a sense blind until the
 mouse hovers over the menu? 

I don't have a link, but somewhere on the blogs or in a bug report I
read a comment (I think by Mark himself), that actually the idea is for
the menu to become gradually more visible when the mouse approaches it -
like Notif-OSD bubbles in reverse. Apparently there are currently
problems with X not playing nice. I assume that this is still intended
to be implemented in the future.


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Re: [Ayatana] Fitts Law

2011-04-12 Thread Jamu Kakar
Hi,

On Tue, Apr 12, 2011 at 11:03 PM, Mario Vukelic
mario.vuke...@dantian.org wrote:
 On Di, 2011-04-12 at 21:48 +0800, Kevin Liao wrote:
 However, Unity's implementation of the Global Menu is that it becomes
 a menu when it is hovered over. Doesn't this mean that Fitts Law is
 rendered invalid because the user is in a sense blind until the
 mouse hovers over the menu?

 I don't have a link, but somewhere on the blogs or in a bug report I
 read a comment (I think by Mark himself), that actually the idea is for
 the menu to become gradually more visible when the mouse approaches it -
 like Notif-OSD bubbles in reverse. Apparently there are currently
 problems with X not playing nice. I assume that this is still intended
 to be implemented in the future.

I hope that doesn't happen.  I already find the menu flicker that
appears when I press Alt a distraction.  Having that happen when I
happen to move the mouse close to the top of the screen would be even
worse.

Thanks,
J.

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Re: [Ayatana] Fitts Law

2011-04-12 Thread Thibaut Brandscheid
 I don't have a link, but somewhere on the blogs or in a bug report I
 read a comment (I think by Mark himself), that actually the idea is for
 the menu to become gradually more visible when the mouse approaches it -
 like Notif-OSD bubbles in reverse.

I like this approach as long as there isn't too much 'visual noise'.

IMHO - Global menu bar and the new overlay scrollbar have (right now)
the same UX problem:
1. MOVE cursor to desired area
2. »identify target«  MOVE cursor to it
3. interaction

In the end you move your mouse twice before your able to interact (click).
This its a real UX problem because you have often to preform this 'aiming task'.

The fade-in approaches could work for the global menu bar. But I see
difficulties to solve the problem for the overlay scrollbar because
they are not visible enough while aiming (compare to the old
scrollbar).

Just some thoughts
Thibaut

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[Ayatana-commits] [Merge] lp:~karl-qdh/indicator-datetime/datereset into lp:indicator-datetime

2011-04-12 Thread noreply
The proposal to merge lp:~karl-qdh/indicator-datetime/datereset into 
lp:indicator-datetime has been updated.

Status: Needs review = Merged

For more details, see:
https://code.launchpad.net/~karl-qdh/indicator-datetime/datereset/+merge/57173
-- 
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Your team ayatana-commits is subscribed to branch lp:indicator-datetime.

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[Ayatana-commits] [Merge] lp:~karl-qdh/indicator-datetime/locations-select into lp:indicator-datetime

2011-04-12 Thread noreply
The proposal to merge lp:~karl-qdh/indicator-datetime/locations-select into 
lp:indicator-datetime has been updated.

Status: Needs review = Merged

For more details, see:
https://code.launchpad.net/~karl-qdh/indicator-datetime/locations-select/+merge/57151
-- 
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Your team ayatana-commits is subscribed to branch lp:indicator-datetime.

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