[Ayatana-dev] Final upload week
Hey, So, it's that time of the cycle where we only have one more upload left :). This Thursday will be the final upload for Unity, so all branches should be merge-proposed by latest Thursday morning UTC. After the release, we'll have the opportunity to fix critical bugs via distropatches (if the release team think that they are unlikely to cause side-effects), and other critical/high bugs through SRU process, with the aim that we have a 4.22.0 release of Unity waiting on the first day for upgrade. Branches-wise, I'll make a lp:unity/4.0 stable branch which we'll backport fixes into from trunk (and where distro can cherry-pick from). This will eventually become 4.22.0. lp:unity will be bumped to 5.0.0 so we can start development for P. We'll also setup a PPA so people can test the bleeding-edge code on their Oneiric systems. Thanks, -- Neil Jagdish Patel | System Architect Desktop Experience Team Canonical 27 Floor, Millbank Tower London SW1P 4QP Ubuntu - Linux for Human Beings www.canonical.com ___ Mailing list: https://launchpad.net/~ayatana-dev Post to : ayatana-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana-dev More help : https://help.launchpad.net/ListHelp
Re: [Ayatana] How do I get to a lense without a mouse?
Hi, On Sun 04 Sep 2011 16:36:17 BST, Jo-Erlend Schinstad wrote: We used to be able to use super+a to open the Applications lense and super+f to go to the Files and Folders lense. That appears to no longer be functional. So I press super to open the dash and I search, which seems to only show opened files. I can search for applications by tapping super, arrow down twice, then right arrow twice, enter and then search. It is very cumbersome, but it does work. The same goes for the Files and Folders lense. But I have no idea how to get to the Music lense... at all. Some time ago, I proposed that we should use alt+num to switch between lenses, since that's how other tabbed interfaces work and it will not interfere with anything. Any chance of that happening in 11.10? Because not being able to comfortably use the keyboard, is a seriously annoying regression from 11.04. I broke this with the move to the new Lenses/Scopes. This bug (https://bugs.launchpad.net/unity/+bug/834078) is tracking the fix. Hopefully fixed with this week's release. -- Neil Jagdish Patel | Technical Lead Desktop Experience Team Canonical 27 Floor, Millbank Tower London SW1P 4QP Ubuntu - Linux for Human Beings www.canonical.com ___ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp
Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)
On Tue 23 Aug 2011 04:17:59 BST, Jo-Erlend Schinstad wrote: And I don't know if it's intentional, but hiding the window buttons for maximized applications were a really welcome change. Of course, it makes more sense now than it did before, when the dashbutton was on the panel. I really love that! Can we please have that in Unity as well? Yes, it is in trunk and will be available in today's release. -- Neil Jagdish Patel | Technical Lead Desktop Experience Team Canonical 27 Floor, Millbank Tower London SW1P 4QP Ubuntu - Linux for Human Beings www.canonical.com ___ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp
Re: [Ayatana] The Dash in Onereric Ocelot
On 17/08/11 09:11, Niklas Rosenqvist wrote: I just read on Shuttleworth's blog about the new Dash color: Rather than a flat darkening, we’re introducing a wash based on the desktop colour. The dash thus adjusts to your preferred palette based on your wallpaper. The same principle will drive some of the login experience – choosing a user will shift the login screen towards that users wallpaper and palette. Does anyone know how this will work with, e.g., a white wallpaper when the Dash has white text? It's not quite working at the moment, but we'll be choosing the colours from a palette that we can guarantee produces a readable Dash. This means that for white, for example, we might choose a grey that lets the white on the dash still stand out enough to read comfortably. -- Neil Jagdish Patel | Technical Lead Desktop Experience Team Canonical 27 Floor, Millbank Tower London SW1P 4QP Ubuntu - Linux for Human Beings www.canonical.com ___ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp
[Ayatana-dev] New dep on trunk and impending changes until Feature Freeze
Hey, Wanted to inform everyone about a couple of things: 1. Unity trunk now has a dependency on libunity (unity.pc) for compilation and testing. It's available from lp:libunity (once it's in Oneiric, probably thursday, you shouldn't need to compile it again, just install the -dev package). 2. Over the next few days, we'll be moving to the latest revision of the Lens infrastructure, which means that, most likely, the Dash will be semi-working inside trunk for the next few days. So, keep a terminal around ;) -- Neil Jagdish Patel | Technical Lead Desktop Experience Team Canonical 27 Floor, Millbank Tower London SW1P 4QP Ubuntu - Linux for Human Beings www.canonical.com ___ Mailing list: https://launchpad.net/~ayatana-dev Post to : ayatana-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana-dev More help : https://help.launchpad.net/ListHelp
[Ayatana-dev] Unity Trunk Changes
Hey, A few changes inside Unity's trunk: Shared Library We now build a libunity-shared-4.0.so from the shared/ directory. It as installed headers as well as a pkgconfig file. You'll need to build Unity from scratch if things start misbehaving. `make release` A new target (mostly for me, but useful if I'm on holiday) which automates a lot of the release process. After you bump the version, it will handle the commit, tagging, pushing, distchecking, signing, publishing of Unity. It also updates ChangeLog and AUTHORS (more below). ChangeLog Now created at release and checked into trunk. It should provide an easy diff for every release. AUTHORS Again, created at every release. Has some false positives from people not setting their id's properly but it's still better than doing it manually. **NOTE** I'd really like it if we used the --author flag when we merge branches for other people i.e.: bzr commit -msome applications always start with maximized windows --author=Marco Biscaro marcobiscaro2...@gmail.com Which means that Marco show's up in launchpad and the project history instead of my name. It makes for much easier reading of the history (i.e. where did this commit come from?!) :). I've started this in the past few weeks on trunk, you can see from latest trunk as of today it looks way nicer (I merged around 5 branches from contributors). That's all for now, thanks for listening :) -- Neil Jagdish Patel | Technical Lead Desktop Experience Team Canonical 27 Floor, Millbank Tower London SW1P 4QP Ubuntu - Linux for Human Beings www.canonical.com ___ Mailing list: https://launchpad.net/~ayatana-dev Post to : ayatana-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana-dev More help : https://help.launchpad.net/ListHelp
Re: [Ayatana] Dash should be in full screen by default in desktop
On Thu, 2011-03-17 at 10:42 -0400, Jonathan Meek wrote: Unity, as of my last checking, only uses fullscreen for above 1280x800. I know this because my lapop uses 1280x720 and switched Dash to Desktop mode. I agree that it should be made available in CCSM, though. Make the option readily usable instead of hidden away. Your absolutely correct, it was a mistake on my part to keep it in GSettings instead of ccsm (there was a reason for the decision, but I realised afterwards that having it in ccsm would be still possible and better). That'll be fixed for next week's release. -- Neil Jagdish Patel | Technical Lead Desktop Experience Team Canonical 27 Floor, Millbank Tower London SW1P 4QP Ubuntu - Linux for Human Beings www.canonical.com ___ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp
Re: [Ayatana] Launcher DnD - import applications on DnD start
On Thu, 2011-02-10 at 23:26 +0800, Sam Spilsbury wrote: Hi there, I was having a quick conversation with a few people about the new launcher DnD behaviour (highlighting applications which can handle the MIME type from the .desktop file). I thought it would be cool to extend this behavior slightly further so that the launcher will import the default application that handles that file type into your launcher if there isn't an application in the launcher that handles that file type. This is useful if, for example, you want to open an image or video file through drag and drop, but don't need to have Eye of GNOME or Totem cluttering up your launcher all the time (since they are primarily view only applications). What does design and Project Ayatana think? Personally, I think that would be a very, very useful feature. I guess you could argue about where it would stop, but I think even showing the default app that can handle that filetype at the and of the launcher application icons (i.e. where it would open), would be pretty awesome. -- Neil Jagdish Patel | Technical Lead Desktop Experience Team Canonical 27 Floor, Millbank Tower London SW1P 4QP Ubuntu - Linux for Human Beings www.canonical.com ___ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp
[Ayatana] Unity Weekly Status - 2010-11-03
Hi, I thought it would be good to keep everyone in the loop with the current status of Unity and it's migration over to using Compiz. Obviously the main question is When can I get it?, and we've had a couple of blockers on that which the team has been working on frantically to fix up: - The new code wasn't in-tree to the old Unity, as we need to switch build-systems from automake over to CMake to make building everything work correctly. We're currently working on this and making good progress. This ensures we can keep using lp:unity without having to lose the history of Unity due to the move to Compiz. It also means we build everything in one place, which is what is ideal for packaging and getting it into archive (no need for new packages!). - The code of the new plugin was using bits of the main Unity code so the whole thing was intertwined. With the work mentioned above, this is also being resolved. - We switched to GSettings and GDBus for newer parts of the code and that had interesting side effects on the older code, this has been resolved. - You need to have skills in magic to build it (this is also being resolved for us mere humans). Before, the moons needed to align, now, you'll just need to make; make install. There are some other bits and pieces too, but I think we'll get to them by the end of the week/early next week. I'll make sure that we have good build instructions at the same time as landing it in lp:unity, so those of you who are brave can test it out before packages become available. Thanks for bearing with us, hopefully it won't be for much longer! -- Neil Jagdish Patel | Technical Lead Desktop Experience Team Canonical 27 Floor, Millbank Tower London SW1P 4QP Ubuntu - Linux for Human Beings www.canonical.com ___ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp
[Ayatana] [Announce] Unity 0.2.28 Released
Hi, I'm going to assume we're skipping over the whole you don't actually post this weekly like you promised thing, and straight onto the goodies: What's New? - Home Screen when you click the Ubuntu button This is the first thing you see upon clicking the Ubuntu button, and is a set of activities to (hopefully) get you where you want to go quickly. It's meant to be new-user friendly, but still be useful after you've learnt Unity. The search entry is still focused, and typing something will perform a global search and replace the home screen. Final visuals for this will land next week (I know it's a bit confusing right now). - Undecorated Maximised Windows I'm a bit shocked it took so long, but it was definitely my bad (getting stuck on something I really shouldn't have!). Maximised windows should undecorate and their decorations should be restored when they are unmaximised. The window buttons have been updated to use the Ambience beta theme if it's installed. - Enhanced Workspace Switching/Manipulation The workspace switcher should be performing much better now and it also allows you to move windows between the workspaces. - Removable Media Support Plugged-in media such as USB keys/Cameras/CD-Drives will show up in the launcher, allowing you to launch a file-manager at the location they are mounted and also allowing you to eject them. Notable Bugfixes - Lots and lots of launcher tweaks, more to follow - Updated Quicklist Visuals (part 1) - Visual notification when no results are returned/section is empty - Lot's of bug-fixing to the places, lot's more left - Most Used group will honour the current section - Lots of other fixes :) Major issues that we know about (and are working on) - Support for radeon driver needs major love - Places have slowed down over the past week, we're working on a fix - Multi-monitor fixes (I know, I promised this ages ago) - Places needs all the final visual design integrated - Memory leak in Intel GPU driver with quicklists On last count, there are 100 open bugs. The next couple of weeks is going to be hectic, but please keep testing and reporting bugs, we will get through as many as possible. Thanks, -- Neil Jagdish Patel Canonical 27 Floor, Millbank Tower London SW1P 4QP Ubuntu - Linux for Human Beings www.canonical.com ___ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp
[Ayatana] [Announce] Unity 0.2.18 Released
Hi all, I'm going to try and make release announcements every week after the Unity (and supporting libraries) releases, so everyone knows what important things have changed, what the development team would appreciate testing on and also important notes. So, here goes: What's New? - Global Search in Places You can click the CoF, start typing, and expect to see top results of that search from across the available places. - Application Indicator Integration From this release you should start to see the initial integration between the Appindicator framework and Unity. This translates to two main (and particularly cool) things: 1. When an application like Banshee or Tomboy creates and appindicator that shows up on your panel, you should see it in the Unity launcher too. This also means that if the application hides it's window (like Rhythmbox, Banshee and Tomboy do), it still shows up in the launcher with a running indicator. We hope that this will lead to less confusion for users when these no-guaranteed-window applications are running. Things like Dropbox, Gnome Power Manager etc are automatically ignored (or should be!). 2. So, we know that the application has an indicator and the awesome interface of Appindicator uses a MVC-style menu-exporting system using dbusmenu, so what comes to mind next? Stick these application's menus in the quicklists when you right-click on an application! This is *very* new so please treat it with care :) The idea is to keep the indicators showing in both places (panel and launcher) until we've had a chance to weed out all the bugs, and then 'steal' the indicator from the panel, so you don't have desktop apps taking up space in that area of the panel. Notable Bugfixes - Sub-menu bug (where you couldn't activate sub-menus of menus opened by the panel) has been fixed thanks to a Mutter patch from upstream, so we can finally switch off the dual-menus! - Support for coloured backgrounds - Crashes fixed in both Unity and Clutter - Lots of places clean-ups What didn't make it (i.e definitely coming next week :) ? - Quicklist reveal animation - Multi-monitor support - Full background scaling/tiling/etc support - Background slide-show support - Places file-browsing Testing of the new features as well as general testing is appreciated. Bugs should be filed against: - http://bugs.launchpad.net/unity for UI/crasher/launcher/panel/etc bugs - http://bugs.launchpad.net/unity-place-files for bugs regarding search _results_ in the files place - http://bugs.launchpad.net/unity-place-applications for bugs regarding search _results_ in the applications I should also mention, as it doesn't seem to have been before on this list, that Unity is still pending final visual design, so please don't take what you see in the builds as final (especially in places), as we could be using placeholders etc. Hopefully this post has been helpful :) Thanks, -- Neil Jagdish Patel Canonical 27 Floor, Millbank Tower London SW1P 4QP +44 7885 625 999 Ubuntu - Linux for Human Beings www.canonical.com ___ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp