Re: [Ayatana] Windows 8 and OS X Lion observations

2011-06-10 Thread Spike Burch
*throws rotten tomatoes*

On Fri, Jun 10, 2011 at 1:37 PM, frederik.nn...@gmail.com
frederik.nn...@gmail.com wrote:
 On Fri, Jun 10, 2011 at 18:47, GonzO go...@worlord.com wrote:

 On Fri, Jun 10, 2011 at 2:09 AM, Thorsten Wilms t...@freenet.de wrote:

  Too funny, as it is your kind of use that robs the word of meaning.

 Don't look now, but word usage and meanings change over time.

 they change intuitively..
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Re: [Ayatana] Stereoscopic 3D on Ubuntu (or any Linux)

2011-06-09 Thread Spike Burch
that's a driver level thing in addition to the applications.

On Thu, Jun 9, 2011 at 1:36 PM, Jo-Erlend Schinstad
joerlend.schins...@gmail.com wrote:
 On 09. juni 2011 18:18, Swapnil Chitnis wrote:

 Now even in Windows 8, we are expected to have 3D technology for watching
 3D movies. Now, we have to take Ubuntu  Linux to this. I have knowledge on
 this topic. Is anyone interested in development of this as a project?

 Wouldn't that be done in the players? Seems a little bit offtopic
 for this list? I'm new here, though. :)

 Jo-Erlend Schinstad

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[Ayatana] Fwd: Fwd: Re: People expect the backlight colours on the unity launcher to mean something.

2011-05-26 Thread Spike Burch
-- Forwarded message --
From: Spike Burch spi...@gmail.com
Date: Thu, May 26, 2011 at 11:09 AM
Subject: Re: [Ayatana] Fwd: Re: People expect the backlight colours on
the unity launcher to mean something.
To: Jo-Erlend Schinstad joerlend.schins...@gmail.com


I have to say I agree - there either should be a reason for the colors
or it should be toggled only for running apps, thus providing a
reason.

On Thu, May 26, 2011 at 10:58 AM, Jo-Erlend Schinstad
joerlend.schins...@gmail.com wrote:

 It is aesthetically pleasing. It really is and that's important. But
 it's more important that users are comfortable with their
 system and if people feel that there is an underlying logic
 that they're not able to grasp, that doesn't boost confidence.
 I believe that the current use of colours in the launcher indeed
 has that effect, hence I think it's a mistake.

 Simply switching the backlights to toggle, will go a long way
 towards eliminating that effect and also makes it easier to
 see which applications are running. But I don't think it's
 enough, because it has a negative side effect. Look at the waste
 bin, for instance. It becomes almost invisible when you switch
 to backlight toggles.

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Re: [Ayatana] Unity Mockup v3

2011-05-26 Thread Spike Burch
I have to agree with this.

On Thu, May 26, 2011 at 11:01 AM, GonzO go...@worlord.com wrote:

 How about keep things where I frakkin' put them?  ;-)

 I can't think of a single good reason why my scroll location on the
 bar *has to* reset itself once I leave.  I scrolled to *this spot*
 because I wanted to be at this spot.  If *any other* object in the UI
 did this, people would be going crazy.


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Re: [Ayatana] Key Shortcut for Dash Expand

2011-05-26 Thread Spike Burch
I filed a bug report about this.

On Thu, May 26, 2011 at 12:37 PM, Ed Lin edlin...@gmail.com wrote:

 It should just remember its state, there should be a bug about this...

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Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-26 Thread Spike Burch
There are indicators for integrating webmail (at least for gmail) into
the message indicator.

PS: is it just me, or are there no well designed e-mail clients for
our platform?
On Thu, May 26, 2011 at 4:39 PM, Jeremy Nickurak jer...@nickurak.ca wrote:
 On Thu, May 26, 2011 at 15:34, Niklas Rosenqvist
 niklas.s.rosenqv...@gmail.com wrote:

 GonzO have you forgotten that sometimes people require a email client if
 their mail server doesn't support a web interface? People in these
 discussion threads seem to want to rule out that people aren't using the
 computer in the same way as themselves.

 Speaking only for myself, I'm not saying anything of the sort. I'm saying
 that web-mail users (even if they're 100% of the user base) still should
 have room for indicators and things. I'm a strict webmail user that would
 *LOVE* to have indication of mail in the panel, and don't have it right now.
 --
 Jeremy Nickurak -= Email/XMPP: -= jer...@nickurak.ca =-

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[Ayatana] Fwd: Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Spike Burch
-- Forwarded message --
From: Spike Burch spi...@gmail.com
Date: Thu, May 19, 2011 at 4:14 AM
Subject: Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)
To: Niklas Rosenqvist niklas.s.rosenqv...@gmail.com


On Thu, May 19, 2011 at 4:02 AM, Niklas Rosenqvist
niklas.s.rosenqv...@gmail.com wrote:
 But why then does some applications not have a global menu bar? Like
 PlayOnLinux when you don't install it from the ubuntu repositories? And will
 programs made with Qt also automatically work?


there's an implementation of the global menu for QT apps, as well, so
yes those will work. PlayonLinux probably doesn't use standard gtk or
qt menus.

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Re: [Ayatana] Idea for improving visibility of running applications

2011-05-05 Thread Spike Burch
The idea of having the boxes around the icons be clear when not
running and colored when running is a good one. the fading bit is too
distracting.

On Thu, May 5, 2011 at 11:40 AM, Niklas Rosenqvist
niklas.s.rosenqv...@gmail.com wrote:
 But please tell me one reason why increasing the visibility of the
 background of running apps isn't just as good in terms of visibility
 with the added benefit of being always visible, not just on hover,
  i.e. more consistent and more usable.

 The reason for why I don't think that's such a good idea is because there's
 a risk there will be too much going on on the launcher together with
 colorful icons, counters and progress bars. Therefore I believe the solution
 is to tune down the noise and not add more, this will provide a cleaner
 interface.
 I just finished my JS and HTML mockup and I feel that it works very good in
 practice. Don't expect it to be completely bug free because I did it quick
 and dirty to just have something to show you guys. It basically works in all
 new browsers so feel free to try it out. Though if you click around like
 crazy there's a chance the icons don't change as they should.
 Mockup:
 http://unity-mockup.nsrosenqvist.com/
 Source:
 http://unity-mockup.nsrosenqvist.com/source/unity-mockup.zip
 2011/5/4 Ed Lin edlin...@gmail.com

 On Wed, May 4, 2011 at 6:39 PM, Niklas Rosenqvist
 niklas.s.rosenqv...@gmail.com wrote:
  I think it would be a shame to desaturate the applications which aren't
  running at all times. If you have the launcher set to always visible and
  only one application running then it would look dark and boring, don't
  you
  think?

 Not only the looks, I think desaturated icons don't look exactly
 inviting to a new user. They more look like either hidden or even
 crashed applications, not like launchers. I'm repeating myself, but
 this problem isn't actually solved by making that view hover only.
 Just the first part (the looks) is made a bit less glaring.

  And as I said in my previous post, I can't really see the use in
  showing which applications are hidden. It has never been deemed
  necessary,
  not in   Windows and in Gnome 2.x it's only shown with a pair of [ ]
  around the application name, and I've honestly really thought about that
  'til now .

 That's because neither OS had a concept of hidden applications. It
 doesn't even exist in Unity yet. But it exits in OS X and the
 transparent hidden icons for the Dock is a frequently used option
 there. Just google defaults write com.apple.Dock showhidden -bool
 YES and check how many results you get.


  That is why I'm still convinced that my original idea is the best
  proposed solution so far. As Ed Lin pointed out it might be a problem in
  getting the launcher to react on hover, but wouldn't it benefit the UX
  (User
  Experience) greatly? Isn't it worth it?

 But please tell me one reason why increasing the visibility of the
 background of running apps isn't just as good in terms of visibility
 with the added benefit of being always visible, not just on hover,
 i.e. more consistent and more usable.

  Some didn't like that the icons greyed out completely and I understand
  that
  and that's why I proposed a configuration option for that. If we just
  take a
  look on how it would look like if it wasn't completely greyed out and
  only
  partially desaturated the idea might feel more approachable. That's why
  I
  created a new version of my previous mockup:
 
  http://i.imgur.com/3bajD.png

 Much better, but this still leaves above 2 questions.

  Please just give it some reconsideration out of the UX-perspective. If
  this
  was an option then I feel that this would be enough to provide a start
  for a
  descent window centric workflow without removing the app-centric
  workflow
  out of the design.

 The problem of visible running apps has nothing to do with app-centric
 workflow.
 Again, your indicator is for running applications, not running
 windows!

 I've just sent a mail to the list
 What are the advantages of an application-centric interface?

 It's gotten a tad bit long (sorry about that) but my main conclusion
 was that the discussion app-centric vs. window-centric isn't all that
 worthwhile and doesn't really help us improving Unity at this point.

  And I don't really see a problem in adding the
  configuration options since people will want to be able to configure the
  launcher anyway, we can't take that out of the picture. Some want the
  launcher to be visible at all times and some want it to hide
  automatically.

 Additional optional options are a nice thing to have but the
 priority is to first get the defaults right as good as we can.

  I do understand that in practice we may find flaws with this design so I
  was
  thinking of maybe making a JavaScript and HTML mockup in the browser.
  What are your thoughts?

 This is a great idea, I'm no good with JS so I can't help on that.

  2011/5/4 Niklas Rosenqvist niklas.s.rosenqv...@gmail.com

Re: [Ayatana] The top right thing

2011-04-19 Thread Spike Burch
+1 they should be put there instead. where it currently is makes zero sense.

On Tue, Apr 19, 2011 at 12:56 AM, Mario Vukelic
mario.vuke...@dantian.org wrote:
 On Mo, 2011-04-18 at 19:55 +0100, Luke Benstead wrote:
 I think it's just there because there is nowhere else to put it.

 Unity dedicates the huge real estate of the dash to a mere 8 gigantic
 buttons that relate to very broad task and application categories. I
 have never understood why the system settings have not been put there.


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[Ayatana] Novell Evolution, and just how awesome it is.

2011-04-05 Thread Spike Burch
-- Forwarded message --
From: Spike Burch spi...@gmail.com
Date: Tue, Apr 5, 2011 at 11:05 PM
Subject: Re: [Ayatana] Novell Evolution, and just how awesome it is.
To: i...@ikt.id.au


Part of the problem is that the rest of the email clients available
also suck, and evolution is the only one (that i am aware of) that
integrates with exchange

On Tue, Apr 5, 2011 at 8:43 AM,  i...@ikt.id.au wrote:
 Some prominent software featured in Ubuntu as currently reviewed in the
 Ubuntu Software Centre:

 Chromium - 4.5 | 69 ratings
 Firefox - 4.5/5 | 44 ratings
 Banshee - 4.5/5 | 38 ratings
 LibreOffice Writer - 4.5/5 | 14 ratings
 Shotwell - 4.5/5 | 12 ratings
 Transmission Bittorrent Client - 4.5/5 | 12 ratings
 Ubuntu One - 3.5/5 | 17 ratings
 Evolution - 3.5/5 | 15 ratings

 At the end of the list what are the key differences between the Ubuntu One
 rating and Evolution rating?

 People reviewing Ubuntu One are almost polar opposites, it's either 5/5
 awesome or 2/5 buggy and lacking features, you can fix bugs and you can
 implement missing features, in fact one of the 2/5's was commenting on a
 missing feature that is being implemented and tested right now (windows
 support), there is a lot of positive press that Ubuntu One in 11.04 is a
 massive improvement from Ubuntu One in 10.10, so I can see Ubuntu One
 improving from here on.

 The review feedback about Evolution doesn't inspire confidence, good try
 but useless, this is the same opinion you can find from 6 YEARS AGO.*

 If we pretend that LibreOffice Writer had one job and that was to replace
 Microsoft Word 2010 from head to toe, as it stands even if they only
 implement 50% of that, it is still a fully functional document writer, that
 has more features than other document editors and is a pleasure to use, even
 though it doesn't fully replace Word 100%, what it does do, it does it well.

 Another example is Audacious, it was very similar to Winamp and while it
 doesn't fully replicate Winamp on Ubuntu (and it never intended to), those
 who use it feel that what it does do, it does well.

 A bigger example could be Google Chrome, when it first came out did it have
 all the features of Firefox or Internet Explorer? Not even close, but damn
 it was fast, and a pleasure to use, that by itself made it end up on so many
 people's desktops.

 Evolution is attempting to do many things, and failing at all of them, even
 partially implemented things.

 Evolution proved sluggish and unreliable, and lacks all of the surrounding
 features that I’ve come to rely upon so desperately.**

 If you want fast email not tied to a desktop, Gmail is there, if you want a
 solid email experience with a desktop client, Thunderbird is there, if you
 want an Outlook replacement, Evolution will attempt to help you but
 ultimately fail miserably, and if you try and use the basic features it does
 implement you'll find a horrible experience compared to other email clients.

 The question then becomes, what's the point of this software in the first
 place? If it can't do what it's supposed to do, what's the point of having
 it there?

 I always remove this from my Ubuntu installations.  I find no use for it. I
 suppose if you were forced to use a Microsoft Exchange system there might be
 some justification, but thankfully I don't.

 At this point I really only have one thing to say: Why does the Ubuntu team
 continue to include awesome applications that people enjoy using, but still
 includes evolution despite the continual assurance from users that it DOES
 NOT meet users expectations***.

 Maybe you guys are looking at a different evolution client to me?

 thanks

 - ikt

 * http://ubuntuforums.org/showthread.php?t=36530 - Evolution is a rubbish
 email client May 24th, 2005
 **http://www.pcpro.co.uk/blogs/2011/02/11/running-pc-pro-on-ubuntu-the-verdict/
 Running PC Pro on Ubuntu: the verdict - February 11th, 2011
 *** read: sucks

 ps. Since Greg Kroah-Hartman appears to work at the same company that
 produce the evolution client, I was wondering if he could get some people to
 work on it, you know, give back to the community that has managed to include
 the software that so many people hate as the primary email client for so
 damn long. :-)





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Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-28 Thread Spike Burch
On Mon, Mar 28, 2011 at 6:25 AM, David Stevenson da...@avoncliff.com wrote:

 FOSS is about choice, not conforming to predefined norms.

Users are more than welcome to choose to use something else, you know.

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Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-17 Thread Spike Burch
+1

On Thu, Mar 17, 2011 at 6:30 PM, Greg K Nicholson g...@gkn.me.uk wrote:
 On this subject I'd like to reiterate and support a suggestion
 previously made on this list:
 https://lists.launchpad.net/ayatana/msg04555.html

 ☮♥☯
 Greg K Nicholson
 http://gkn.me.uk

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Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-15 Thread Spike Burch
I can verify that hiding the menus by default is problematic in my
(limited) user testing.

On Tue, Mar 15, 2011 at 12:34 PM, Matthew Paul Thomas m...@canonical.com 
wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 After several weeks of trying, last week I finally succeeded in
 installing Natty to test Unity.

 I was disappointed to see that in Unity, menus are invisible until you
 mouse over where they are supposed to be. For a window, until you mouse
 over it, the space reserved for its menus is taken up by an application
 or window title. And for the desktop, until you mouse over it, the space
 for its menus is completely empty. I reported a bug about this, but John
 Lea marked it as Invalid on the grounds that this change request
 contradicts the design. He requested that I discuss it here.

 The design John cited is not the menu bar specification
 https://wiki.ubuntu.com/MenuBar, but a separate The Unity Menu
 document that is new to me.
 https://docs.google.com/View?id=dfkkjjcj_1776g5ztgbc3

 I see four major problems with hiding the menus and covering them with
 an application or window title.

 1.  Most importantly, it makes the menus much harder to use.

    The The Unity Menu document says that The top level of the menu
    rarely shows significant information (it is not an indicator) - it
    consists essentially of category headings, like 'File' and 'Edit'
    and 'View'. None of those add any relevant information to the task
    at hand, or wider awareness.

    Whoever wrote that is mistaken. Every time the task at hand involves
    using a menu, it is necessary first to be aware of, and then to move
    the pointer to, the desired menu. That is much harder to do if the
    menu is invisible until just after you finish needing to know where
    it is. Whether the menus collectively are an indicator is
    irrelevant: the first item in the rationale, for what determines
    whether something appears in the menu bar, has always been It's
    not whether it's a status indicator.
 https://wiki.ubuntu.com/MenuBar?action=AttachFiledo=viewtarget=whether-something-appears.jpg

 2.  It makes some functions effectively invisible.

    For example, last month Jack Wallen wrote for TechRepublic
    http://www.techrepublic.com/blog/opensource/x/2291: One of the
    most handy menu entries in GNOME (for me at least) is the Connect
    to Server entry in the Places menu. This allows the user to connect
    to nearly any type of server quickly and easily. The user can even
    connect to a Windows Share from here. In Unity - you won’t find
    that. In fact, you will be hard pressed to find any means to
    connect to a server in Ubuntu Unity.

    At the time, I didn't understand how he could have had that problem.
    Now I do. The Connect to Server item, which is in the Places
    menu on the Ubuntu 10.10 desktop, is in the File menu on the
    Natty desktop. But the desktop appears, incorrectly, to have no
    menus at all.

    The The Unity Menu document says Many modern applications are
    being designed without substantial menus. The problem with that
    approach was explained in my initial post introducing the menu bar:
    it results in gratuitous inconsistency between applications.
    http://design.canonical.com/2010/05/menu-bar/#history But that is
    beside the point. Hiding menus for windows that *do* rely on them
    does nobody any good.

 3.  The application or window title becomes ugly when the menus appear.

    For example, when using Nautilus's menus, the menu bar reads
        File Man File Edit View Go Bookmarks Help.

    Similarly when using Terminal's menus, the menu bar reads
        Termina File Edit View Search Terminal Help.

    And when using Calculator's menus, the menu bar gets a stutter:
        Calculat Calculator Mode Help.

 4.  The application or window title and the title bar are redundant, and
    sometimes inconsistent too.

    For example, when that Calculator window is open, its title bar says
    Calculator, and the menu bar pointlessly repeats Calculator.
    When a Banshee window is open, its title bar says Banshee Media
    Player, and the menu bar repeats Banshee Media Player. When a
    PolicyKit authentication alert is open, its title bar says
    Authenticate, and the menu bar repeats Authenticate.

    Other windows are inconsistent. For example, Firefox's title bar
    says Mozilla Firefox, but the menu bar disagrees, saying
    Firefox Web Browser. Shotwell's title bar says Shotwell, but
    the menu bar says Shotwell Photo Manager. Most amusingly, if you
    open a presentation in LibreOffice and then open an accompanying
    spreadsheet, the title bar says LibreOffice Calc while the menu
    bar says LibreOffice Impress.

 There are two paragraphs in the The Unity Menu document that I agree
 with. One says: The top edge of the screen has some advantages for fine
 mouse pointer targeting. But that is true only when you know where the
 

Re: [Ayatana] 'Control Center' should be in 'Launcher' not in 'Session Menu'

2011-03-11 Thread Spike Burch
+1

On Fri, Mar 11, 2011 at 6:39 AM, M. Adnan Quaium
adnan.qua...@ubuntu-bd.org wrote:
 Just got the news from the following link:
 http://www.omgubuntu.co.uk/2011/03/ubuntu-natty-adds-control-centre-entry-to-session-menu/

 My opinion is - 'Control Center' should be in 'Launcher' not in 'Session
 Menu'. Actually, Session menu has nothing in common with Control Center! The
 Control Center should be in launcher. So that people can easily get access
 to the control center.  I think it'll be very difficult to find out for the
 users that to change the preferences of his desktop he has to go to the
 Session Menu. Also by placing it on the launcher, it actually saves one
 click... :)

 What do you think?

 --
 M. Adnan Quaium

 URL: http://adnan.quaium.com


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Re: [Ayatana] Me Messaging Indicator Menu

2010-12-27 Thread Spike Burch
Looking at the mockup and it looks pretty good. The one problem I see
right away that stands out, is how to notify the user of incoming
messages via changing the icon color, like the message envelope
currently does - if we change the status icon's color, nobody will
notice. other than that problem, it looks much better than i expected.
quite nice.

On Wed, Dec 22, 2010 at 9:20 PM, frederik.nn...@gmail.com
frederik.nn...@gmail.com wrote:
 so here's another shot at it..
 please point out problems you can find with this layout!
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[Ayatana] Fwd: New ideas for light themes

2010-12-21 Thread Spike Burch
-- Forwarded message --
From: Spike Burch spi...@gmail.com
Date: Tue, Dec 21, 2010 at 9:11 AM
Subject: Re: [Ayatana] New ideas for light themes
To: Martín A. Casco martinca...@gmail.com


I've noticed this, and would like it resolved one way or the other as well.

On Tue, Dec 21, 2010 at 8:56 AM, Martín A. Casco martinca...@gmail.com wrote:

 Well I don't know if this is the right place for this, but I think it's good 
 place for discuss about this...

 Actually in Unity there is an inconsistency between the controls in normal 
 windows and maximized windows...

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Re: [Ayatana] What project does this bug affect?

2010-12-15 Thread Spike Burch
ubiquity

On Wed, Dec 15, 2010 at 5:14 PM, Chris Wilson afrowi...@gmail.com wrote:
 https://bugs.launchpad.net/hundredpapercuts/+bug/690842
 I've tried searching Launchpad for projects who's names include 'ubuntu
 installer' and variations on a theme, but there are too many results to be
 displayed.
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Re: [Ayatana] Graceful degradation of Unity

2010-12-13 Thread Spike Burch
What I would do, although this is duplicating effort in the long run,
is write a 2d version of unity using EFL, just like they did with the
old netbook interface

On Mon, Dec 13, 2010 at 10:35 AM, Mark Curtis merkin...@hotmail.com wrote:
 Unity requires 3d compositing.  For those without adequate hardware, it
 falls back to the GNOME Panels.  While I understand for this cycle effort
 should be put into getting Unity functioning, I think for the future a
 better fallback should be created. For one the GNOME Panels won't be
 supported forever so it's not a viable alternative in the long run.  Two,
 the UI change from Unity/Panels is drastic.  Look at Windows 7, if the user
 can't enable the compositing, the UI is still similar, it doesn't reset to
 an XP style of UI.

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Re: [Ayatana] Graceful degradation of Unity

2010-12-13 Thread Spike Burch
I don't think it is something that needs to be done now either. I
think the ideal time to revisit the idea is probably during the next
LTS cycle. That gives Unity time time to mature and become part of the
brand identity. If it takes hold, then we should definitely revisit
the issue for such an important cycle as LTS.

On Mon, Dec 13, 2010 at 11:05 AM, Ryan Prior ryanpr...@gmail.com wrote:
 On Mon, Dec 13, 2010 at 10:35 AM, Mark Curtis merkin...@hotmail.com wrote:
 Unity requires 3d compositing.  For those without adequate hardware, it
 falls back to the GNOME Panels.  While I understand for this cycle effort
 should be put into getting Unity functioning, I think for the future a
 better fallback should be created. For one the GNOME Panels won't be
 supported forever so it's not a viable alternative in the long run.  Two,
 the UI change from Unity/Panels is drastic.  Look at Windows 7, if the user
 can't enable the compositing, the UI is still similar, it doesn't reset to
 an XP style of UI.

 I don't agree, at least for the moment. In the future where the Unity
 look is an ingrained part of the Ubuntu brand, I'd agree that there
 should be a better fall-back for machines which still don't support
 Unity's technical requirements. However, for the moment the
 gnome-panels are part of the Ubuntu brand and Unity is the new-fangled
 outlier, which some users and vocal critics consider to be inferior to
 the gnome-panels. Maintaining an excellent legacy Gnome interface will
 help ensure continuity from previous releases or users who cannot use
 Unity, and I haven't seen any argument that creating a Unity-like
 fallback which would have to pursue a moving target would be worth the
 time it would take to develop.

 Ryan

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Re: [Ayatana] Do You Use Gwibber?

2010-12-08 Thread Spike Burch
I use gwibber. It has some extremely annoying issues though, like forgetting
your stream layout

On Dec 6, 2010 7:04 PM, frederik.nn...@gmail.com frederik.nn...@gmail.com
wrote:

esteemed readers,

*Do you use Gwibber?*

It would be quite gratifying if this thread could produce some statistics or
opinions.
I'm currently evaluating the role of Gwibber in the Ayatana subsystem.

We currently have Mail and IM portrayed by two seperate icons in the panel:
1) the envelope - Mail - Messaging Menu
2) the speech bubble - IM - Me Menu

Please respond, if you have the time...
I'd welcome opinions, symbolic icons for Gwibber or simply a boolean
response ;)

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Re: [Ayatana] Compiz close-buttons on expose

2010-11-27 Thread Spike Burch
I think that if we're going to have window management in expose, we
should allow all of it.

On Sat, Nov 27, 2010 at 5:27 PM, Valentin valentin@gmail.com wrote:
 Hello guys!
 On expose we should have a clickable X-Icon, which closes the window (the
 application). It should be visable on mouse-over. Look this:
 http://img401.imageshack.us/img401/1174/bildschirmfotogb.png
 What do you think?

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Re: [Ayatana] Usability Resources

2010-11-19 Thread Spike Burch
Thank you everyone who replied! This is enough information to feed my
appetite for quite a while. :)

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[Ayatana] Usability Resources

2010-11-18 Thread Spike Burch
Hi,

Anyone have book or website recommendations for learning more about usability?


Spike

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Re: [Ayatana] Applications suggestion according to hardware capabilities

2010-11-15 Thread Spike Burch
GNOME already does this for some hardware. I wonder if that could be
extended for your suggestions?

On Mon, Nov 15, 2010 at 7:31 AM, Mohamed Ikbel Boulabiar
boulab...@gmail.com wrote:
 Hi,

 I have some thoughts about a possible feature that can be added to unity.
 it's the ability to suggest applications to the user for a specific
 hardware he has or when he connects it to the system.

 Scenarios:
 1. A user connect a webcam : Suggest using cheese
 2. A user connect a digitizer : Suggest using Gimp/Inkscape and may
 open a tutorial of how modifying parameters or using the hardware
 there.
 3. If a multitouch device is detected, an icon is added (or an
 existant one animates or blinks) and when clicked/hovered it opens the
 Software center with applications suggestion.

 This feature needs to detect the user hardware capabilities and
 suggest according to that.
 It is also very related to this Software Center 'bug':
 https://bugs.launchpad.net/ubuntu/+source/software-center/+bug/674633

 it still an idea, so what you think about it ?

 i

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[Ayatana] Introduction and thoughts on Unity

2010-11-13 Thread Spike Burch
Hi,

My name is Spike. I am not trained in usability, but rather self
taught, so feel free to correct any misconceptions I may post. That
said, I am keenly interested in usability (hence joining this mailing
list), and have read extensively about it. Always game for more
reading materials if anyone has any suggestions!

Moving along to my random thoughts/suggestions on Unity (inspired in
part by the post on the Canonical design blog about Unity's usability
testing):

1) Make the minimize action point to the icons on the panel, instead
of having windows simply fade from existence. This will show users
where the application went, and should lead to the discovery of the
expose` action

2) Give the side panel drag n drop (I read somewhere this is coming)
for adding/removing launchers

3) Make the files/folders, applications, trash, and removable device
icons colored. The current white icons sends the signal that these
icons are inactive.


That is pretty much all I can think of for now. Hope I am not being redundant.

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